Jump to page:
Sponsors:
In Lisbon, Christiana asks Pietro Conti to find the staff for Joao and take it to Massawa. He agrees. At this point, Joao must kill some time as it takes a while for Pietro to find the Staff. One of the most constructive things for Joao to do is to invest in Bristol or Hamburg shipyards. This will make large and powerful ships available. Joao must have extra money for this because it takes (4) $50,000 investments in Bristol to attain
1000.
At this level Bristol will build Sloops, Frigates and Barges. Joao's favorite ship is a Frigate, but a copper sloop would be very handy for an adventure and the Barge is a much more powerful ship for the final battle.
Joao can sail to his ship building port and invest, then sail to Massawa to talk to Taphli in the palace. This action will start the clock because at each shop in Massawa Rocco asks if Pietro has found the staff and Joao replies that "All that can be done is to wait." They should return to the ship port to invest again and stop by the African ports for some gold along the way.
Joao should sail to Lisbon and commission his Galeass and recruit (100) crew. Sail to Mecca just north of Massawa and "recruit" sailors to (400).
Remember to assign the max percentage as soldiers. Any shop owner in the middle east should ask if they have heard that Turkey has started the attack on Massawa. This is the signal that Joao should return to the palace in
Massawa then meet Catalina again at the dock. Cat allows Joao to fight the
Turks and the game should be saved at this point.
Joao must beat (2) Turkish fleets, between which Catalina interrupts and volunteers to help Joao attack the Turks. Upon returning to Massawa and going in any shop, Pietro shows up and presents the Staff. NOTE-Joao can use the saved game to continue to attack Turks and sell their ships for gold (he will need it), or take the staff to Taphali.
Taphali gives Joao the "Royal Crown". This is one of the lost treasures of
Atlantis and worth $213,750. Joao is finished in Massawa and may return to his ship building port to finish investment and build a "Barge" or
"Full-Rigged Ship". At the dock in Massawa, Catalina approaches Joao for revenge one last time.
Enrico interrupts and asks why she seeks revenge and they convince her that
Joao had nothing to do with her brothers death. She exits.
At the cafe in the ship building port Enrico requests to be taken to Zipangu and Rocco says that Nagasaki would be the place to go. Prior to this point,
Nagasaki and Sakai are not available to Joao. He should take a fast ship and sail to Nagasaki. Take a mapping route to Nagasaki and discover some items along the way. Joao comments on the beauty of the port and Enrico bids farewell at the dock. This is also an opportunity to make extra gold since silver, pearl and silk are very cheap in these ports. Joao should also buy an "Atakabune" ship in Sakia since this is a good ship for long-range discovery travel.
By the time Joao can return to his ship building port in Europe, his large ship will be ready. He should take this to Lisbon to "Moor". In Lisbon people will say that Joao has a letter at the Guild. Joao's Adventure Fame should be 41,000+ at this time. The letter is from Enrico and says cryptically that he has some news about Atlantis.
Joao sails for Sakia (where Enrico now lives) and sees him in the nobles house. Enrico tells Joao that a Dutch map maker named Ernst Von Bohr told him that Neo-Atlantis is in South America up a large river. Joao returns to
Lisbon as fast as possible to retrieve his battle ships and recruit crew.
Sail to Cayenne in South America and visit any shop. Rocco first says "Whew, we finally made it to south America, what do we do now?" Joao replies that he doesn't have the slightest idea.
Joao may have to sail around close to Cayenne a few times and attack Spanish or preferably Turkish fleets. When the time is right, Rocco says some people are running to the cafe. There they find Lucia being held captive by Pirate
Rudolph. Joao must sword fight the pirate, and even if victorious, Catalina enters takes over the fight and allows Joao to escape.
At the dock, Lucia explains that she has been captive at Neo- Atlantis on the Amazon river built by Marquis Martinez in violation of the Treaty of
Tordasillas. She escaped with the help of "an old man" (Raul Franco).
Catalina enters and comments that she has learned that Martinez is the real murderer of her brother and is now seeking revenge on him. She knows that
Commander Ezequiel is close by and Joao volunteers to explain the situation to him to allow them all to attack Martinez and his band of pirates at
Neo-Atlantis.
Upon leaving the port, Joao explains the situation to Ezequiel and Catalina surrenders, then they move up the Amazon and the encounter the pirates. Joao must defeat (1) pirate fleet to win. He may now "scrap" all his ships except a fast one and return to Lisbon and his father's house. His father has heard of Joao's victory and recommends to the King for Joao to take his place as
Prime Minister of Portugal. This is the end of the game.
-----------------------------------------------------------------------------
1146 Day Voyage
It was a red-haired female pirate, Catalina Erantzo, who saved Prince
Alberto and myself from that evil pirate, Kahn. But it turned out that she was really after me. Only with Rocco's quick thinking and cunning subter-fuge did we manage to escape.
At Massawa, I met the last descendant of the lost city of Atlantis, Tafari.
After our meeting a fierce naval battle ensued, as I fought to protect
Massawa from the Turkish forces.
At the port of Nagasaki, Enrico finally had to leave us. After so many voyages together, it was sad to part. But we wished him good luck with a smile as he was excited about beginning his studies in the land of Zipangu.
With the help of Catalina, I rescued Lucia from the clutches of evil pirates.
After that, I decided to cooperate with Catalina and Ezequiel's Armada to stop Martinez's evil scheme.
At Lisbon, we were welcomed by the enthusiastic cheers of the crowd. It seems my father finally acknowledged that I am an experienced seafarer.
-----------------------------------------------------------------------------
2. Walkthrough CATALINA ERANTZO
-----------------------------------------------------------------------------
Age:18 Sail:8 Battle:10 Leadership: 80 Courage: 86
Seamanship: 79 Swordsman: 92
Knowledge: 65 Charm: 95
Intuition: 52
Gunnery Skill
Spanish Naval officer. She leaves the Navy for a life of piracy to avenge the mysterious loss of her brother & fianc‚.
Catalina is the only character who is not called by a monarch to do favors.
This makes her game the fastest of most as all of her activities increase her fame.
Catalina begins her game by being called to Navy headquarters by Commander
Ezequiel who tells her the sad news about her brother Michael and her fianc‚
Hernan being lost at sea. Their ship was wrecked or burned at Santo Domingo and no one survived.
Catalina must re-enter headquarters after talking to Ezequiel who will give her Michael's saber. She then goes to the cafe to have tea with Lt. Emilio
Sanude (Sail:8 Battle:11 -Gunnery/Celestial Navigation). They overhear two swabs talking about the disaster and say that rumor has it that Duke
Franco's private battle fleet was responsible for the attack. Cat returns to
Ezequiel to request ships and men to avenge her loss against the Francos, but Ezequiel refuses on the grounds that she would cause a war over a rumor.
Cat returns to the cafe and a "crazy philosopher" rides them about giving up, then she asks Emilio to come with her to the dock. At the dock he joins her mission (at gun point) and they steal a ship- a galleon she names the
REBELLION. The ship has (10) bars of gold on board which you can sell to help recruit (50-60) sailors for the ship. Cat must also "Equip" her saber and "Assign" her sailors to maximum combat.
When she sails, they encounter Rapheal Selpham of Portugal (a battle captain). She should defeat him by attacking without a duel and return to
Seville to sell the Rebellion and equip the Flemish galleon with maximum men and no guns. This ship will sail much faster that the galleon. In Seville, she may be surrounded by "Gruff men", if captured, just restart to keep from losing your money. Go to the lodge and wake at 2 am to go to the Guild and buy a Basterd sword.
Sail into the Mediterranean and attack another fleet, like a Turkish merchant or Portuguese. When docked at any harbor other than Seville, Cat gets the message that the Spanish fleet is after her. Stay close to a neutral port such as Algiers and dock after each battle to sell the captured ship and recruit sailors.
After the second battle with the Spanish Armada, the fleet catches fire and retreats. Catalina picks up Andreas Paella and he joins as mate. He was the 'crazy philosopher' at the cafe in Seville. In the cafe, Cat will meet Bret
Perot. He tells them Joao's location (Ragusa?) and they take off after him.
Catalina's pirate fame should now be 15,000 +. She must attack any Spanish,
Portuguese or pirate fleet available to increase fame, money and battle skill.
In this port they will search building after building looking for Joao and eventually Cat will find Andreas and Emilio tied up in the Merchant shop.
They tell her that "Monster Rocco" did the dirty deed. So they return to the port where they saw Bret and ask him again.
This time he tells them (after being choked by Andreas) that a Portuguese noble wishes Lucia to be secretly taken to the lodge in Ceuta and they will be told Joao's location again. She agrees.
They pick up Lucia in Lisbon and after dropping her at the lodge in Ceuta, find Perot in the cafe. He tells them that Joao is in Alexandria.
In Alexandria, Otto Baynes shows up and convinces Cat that she has been tricked into kidnapping Lucia for Marquis Martinez of Portugal. She really has the butt at Perot now and Otto tells her that Perot is headed for the
Black sea. She can easily catch him and beat him in battle. He says that
Lucia is across the world and that the Atlantean armies will conquer the world.
Cat's pirate fame is now 25,000+ with a battle level of 15. On the next battle, Emilio says that a scum has been caught hiding on a captured ship.
Catalina questions him and is told that Joao has sailed to Massawa. She decides to go after him. To accomplish this, and take her battleship, the crew must be reduced to (100). The Venetian should now sail for 30 days.
In Massawa they learn that Joao is called the "Savior". They find Joao and company at the harbor and challenge him. He requests to be allowed to fight the Turks before settling the score with Cat and she agrees. Emilio suggests joining the battle and they do.
Don't forget to hire more crew at Mecca before docking at Massawa to be able to fight the Turks. This is a good chance to capture and sell several fleets and stock up on money if needed. Joao interrupts on the first battle and
Catalina volunteers to assist in the battle.
After docking at Massawa after the battle, they are told that Joao is at the palace. Here Joao's companion Enrico questions Catalina about the circumstances behind her vengeance and they find out that the attack on her brother could not have been accomplished by the Francos since they did not own a fleet at that time. A Genoese explorer called Pietro Conti verifies
Joao's claims and Catalina lets them go.
She should now sail back to the Mediterranean and may stop at any port along the way for supplies. When in any building, she is told that a Turkish merchant is looking for them at the lodge. Ali Vezas tells Catalina that
Pietro wants to see her in Lisbon.
In Lisbon, at the Franco's house, Pietro tells Cat that Marquis Martinez is responsible for her brothers death. Raul Franco, Joao's father agrees with
Pietro and tells Cat about Neo-Atlantis and how her brother was caught in this plot. They tell her that Martinez may be found in South America and that Commander Ezequiel is after her. She must lead the Spanish Armada to
Cayenne and meet Joao to finish the game. A final swordfight with Pirate
Rudolph will lead them to the dock where Joao exits to fight the pirate fleets. Catalina wants revenge on Martinez, so Joao agrees to talk to
Commander Ezequiel to convince him to assist in the fight. He does this and they sail up the Amazon river and encounter the pirates. After one battle, the game ends.
-----------------------------------------------------------------------------
211 Day Voyage
I finally found my enemy, Joao. But unfortunately Commander Ezequiel interfered, and stole my chance to take revenge. In retrospect, however,
I'm glad that I didn't defeat Joao then.
I was drawn further into the Franco family's affairs when I was tricked into
Jump to page:
Sponsors:
Other files from this game:
- New Horizons FAQ by System on 09/03/2006, 09:50






