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Neverwinter Nights The Shadow of Undrentide
FAQ and Walkthrough Finale version
Copyright (c) 2003 Orest
Last updated on September 26, 2003
***********************************************************************
SOME CORYRIGHT NOTE:
This document was written by Orest and cannot be used without his permission.
To receive my permission you need only one thing: email ( ) me
and receive my permission. Of course, you can read and print this document but
don't post this document on your site without my permission. I hate copyright
violence so don't angry me. If you have my permission on my previous
Neverwinter Nights FAQ/Walkthrough then you don't need to ask my permission for
this guide, you have it. And, please, don't send me spam because I'm not
curious in those kinds of letters (I HATE SPAM!!!). There are a lot of ways to
fight spammers and I know some of them.
***********************************************************************
SOME EMAIL NOTE:
If you have questions about my guide or want to add or correct something then
send me a message (y_orest@yahoo.com). But don't try to send letters with some
nasty remarks. And, please, don't send me the questions of what is already in
this document. Some information is credited to people who sent me it, so watch
carefully when reading this document and don't send me the questions about it
because they can be mistaken. If you want to correct it than I will be pleased.
Please put "NWN SoU" subject when emailing me. The latest updates of this
guide are available at www.gamefaqs.com . I am sorry if I don't respond to the
letters because I read my mailbox twice a week. I can respond to the letters
lately. I've received a lot of letters about my previous NWN walkthrough, so
I'm very grateful.
***********************************************************************
VERSION HISTORY
v0.7 The beta version of the NWN SoU FAQ/Walkthrough (July 9, 2003)
v1.0 The full version (July 11, 2003)
Corrected some information. Fixed some errors. Added some information.
The walkthrough is complete and full.
V1.1 The current version (July 24, 2003)
Fixed some grammar and spell errors. Added some information. Part 4
Reference created. TOP 10 Funny NWN FAQ and statements. Major updates. More
prestige classes information.
Finale version (September 26, 2003)
Fixed some grammar and spell errors. Added and corrected some
information.
***********************************************************************
TABLE OF CONTENTS:
PART 0 INTRODUCTION
PART 1 WHAT'S NEW
1) classes
2) skills
3) feats
4) arcane spells
5) divine spells
6) my characters
7) others
PART 2 GENERAL INFORMATION AND STRATEGY
PART 3 WALKTHROUGH
1)Chapter 1
2)Interlude
3)Chapter 2
PART 4 REFERENCE
LAST PART CREDITS AND SPECIAL THANKS
**********************************************************************
PART 0 Introduction
Well, at last, the expansion pack of NWN is in my hands. I've already written
FAQ/Walkthrough of original NWN, so in this document I will continue the story
of Neverwinter Nights game. The expansion pack is called Neverwinter Nights -
Shadows of Undrentide. The story differs from original NWN story and it don't
have any connections. Part 1 explains what's new in expansion pack and my
opinion about this changes. Part 2 contains general information and strategy
(it differs from original NWN game). The walkthrough is already in Part 3. I've
played in D&D Hardcore rules difficulty mode (I can't accept that fireball
spell damages only enemies and can't damage allies or enemy half-orc fighter
with greatsword can't do critical strikes or attacks of opportunities so D&D
Hardcore is my choise). And I repeat: read the game manual for more information.
***********************************************************************
PART 1 WHAT'S NEW
1) classes
There are 5 new classes in NWN SoU. They are called prestiges classes. It
means that you cannot access this classes at the beginning of the game. You
must meet some requirements in order to multiclass to the prestige class. Each
prestige class has individual requirements for multiclassing. The developers
wrote that those prestige classes are powerful but I don't think so. Some of
them are good and some of them are not so good. Here are this classes. For more
information see game manual.
***********************************************************************
1. Arcane Archer
Hit Dice: d8
Proficiencies: all simple and martial weapons, light and medium armor
and shields
Skill points: 4+INT (intelligence) modifier
REQUIREMENTS: elf or half-elf, base attack bonus +6, feats: weapon
focus longbow or weapon focus shortbow, point blank shot, ability to cast
arcane spells.
Abilities: Able to shoot arrows with increased precision and damage
(for more see game manual)
My opinion: I think that this class is the best archer in the game. But
unfortunately the requirements are very restrictive. If you don't want to lose
XP then you must be half-elf bard, sorcerer or wizard or elf wizard in order to
multiclass without XP penalty (see NOTE). The ranger is a good choise to
multiclass but he can't cast arcane spells. I think that the best candidate is
half-elf bard with high DEX (dexterity) but unfortunately half-elf race is less
useful than other races. So the choise is yours.
NOTE (by Dmarine): I have one correction to your Arcane Archer
section.There is no xp penalty here. The prestige classes don't count for
calculating xp penalties. I too thought I would get creamed with xp penalties.
But, I took 6 levels of fighter, one level of wizard (elf favored class) then
started leveling as an arcane archer and incurred no penalties. Others on the
GameFAQs board confirmed my findings (thank to Dmarine).
NOTE (by me): Well, that's good. So, it seems that the elfs are the best
candidates because of DEX bonus.
Class skills: Craft trap, Heal, Hide, Listen, Lore, Move Silently, Spot.
***************************************************************
** Class ** BAB ** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)** Save ** Save ** Save **
***************************************************************
** 1 ** +1 ** +2 ** +2 ** +0 **
** 2 ** +2 ** +3 ** +3 ** +0 **
** 3 ** +3 ** +3 ** +3 ** +1 **
** 4 ** +4 ** +4 ** +4 ** +1 **
** 5 ** +5 ** +4 ** +4 ** +1 **
** 6 ** +6 ** +5 ** +5 ** +2 **
** 7 ** +7 ** +5 ** +5 ** +2 **
** 8 ** +8 ** +6 ** +6 ** +2 **
** 9 ** +9 ** +6 ** +6 ** +3 **
** 10 ** +10 ** +7 ** +7 ** +3 **
***************************************************************
Note (by me): Well, Fortitude and Reflex saving throws are primary for arcane
archer and will is secondary saving throw. So, be careful.
*********************************************************************
2. Assasin
Hit Dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4+INT modifier
REQUIREMENTS: evil alignment, skills: Hide(8), Move Silently(8)
Abilities: see game manual
My opinion: Well, this class is more close to rogue. Assasin's Death
attack works as rogue Sneak Attack and in addition it has a chance to paralyze
enemy but the limit is level9 (+5d6 damage). Some illusion spells are also very
useful. The rogue can't use any spells without scrolls or wands but the assasin
is more magically oriented. The disadvantage is the lesser skill points. The
rogues or monks or rangers are the best candidates. The assasin's death attack
stacks with rogue's or blackguard's sneak attack (this is good). The DC for
paralyzing effect from death attack grows with assasin's level. From unofficial
sources there is also information that INT modifier also has the effect on
increasing paralyzing DC.
Class skills: Appraise, Craft Trap, Disable Trap, Heal, Hide, Listen, Lore,
Move Silently, Open Lock, Pickpocket, Search, Set Trap, Spot, Tumble, Use Magic
Device.
***************************************************************
** Class ** BAB ** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)** Save ** Save ** Save **
***************************************************************
** 1 ** +0 ** +0 ** +2 ** +0 **
** 2 ** +1 ** +0 ** +3 ** +0 **
** 3 ** +2 ** +1 ** +3 ** +1 **
** 4 ** +3 ** +1 ** +4 ** +1 **
** 5 ** +3 ** +1 ** +4 ** +1 **
** 6 ** +4 ** +2 ** +5 ** +2 **
** 7 ** +5 ** +2 ** +5 ** +2 **
** 8 ** +6 ** +2 ** +6 ** +2 **
** 9 ** +6 ** +3 ** +6 ** +3 **
** 10 ** +7 ** +3 ** +7 ** +3 **
***************************************************************
Note: Reflex save is primary for assasin, fortitude and will are secondary
(same as a rogue class).
*********************************************************************
3. Blackguard
Hit Dice: d10
Proficiencies: all simple and martial wepons, all armor and
shields
Skill points: 2+INT modifier
REQUIREMENTS: Evil alignment, Hide(5), feats: Cleave, base attack
bonus +6
Abilities: see game manual
My opinion: Blackguard is some kind of evil paladin. I've called
him antipaladin. It has the most of the paladin abilities but unfortunately he
doesn't have immunity to fear and desease unlike paladin but has other unique
abilities. Smite good is useless in single campaign because the most monsters
are evil. He also has some evil divine spells. The best candidates are fighter,
barbarian or bard and sorcerer (with 13+ STR?). I think that paladin is more
useful (why those requirements?) but blackguard is not bad too. Interesting
multiclass option: Paladin/Blackguard (is it possible?). Yes, it is. Dark
Blessing stacks with paladin's Divine Grace. This means that Paladin/Blackguard
with for example CHA 18 will get +8 bonus to all saving throws (+4 for each
class). I've received the letter from Brad Bonsall who proved the possibility
to become the paladin/blackguard with some of my advices (he was the first).
First create the paladin character than after some leveling up go and kill some
villagers to drop your alignment to evil. Now you can multiclass to blackguard
but cannot level up as a paladin. All your previous paladin abilities will be
with you. Very simple. Same with other classes with alignment restrictions. But
be careful: it is more easy to drop your alignment from lawful to chaotic than
to increase your alignment from chaotic to lawful so it is more effective to
begin the game with lawful good alignment if you want for example to multiclass
from monk to barbarian.
Class skills: Concentration, Craft Trap, Discipline, Heal, Lore, Parry,
Persuade, Taunt.
***************************************************************
** Class ** BAB ** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)** Save ** Save ** Save **
***************************************************************
** 1 ** +1 ** +2 ** +0 ** +0 **
** 2 ** +2 ** +3 ** +0 ** +0 **
** 3 ** +3 ** +3 ** +1 ** +1 **
** 4 ** +4 ** +4 ** +1 ** +1 **
** 5 ** +5 ** +4 ** +1 ** +1 **
** 6 ** +6 ** +5 ** +2 ** +2 **
** 7 ** +7 ** +5 ** +2 ** +2 **
** 8 ** +8 ** +6 ** +2 ** +2 **
** 9 ** +9 ** +6 ** +3 ** +3 **
** 10 ** +10 ** +7 ** +3 ** +3 **
***************************************************************
Note: Fortitude is primary save for blackguard and reflex and will are
secondary. Same as fighter classes.
*********************************************************************
4. Harper Scout
Hit Dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4+INT modifier
REQUIREMENTS: non-evil alignment, feats: Alertness, Iron Will.
Skills: Search(4), Persuade(8), Lore(6), Discipline(4).
Abilities: see game manual
My opinion: The requirements are very strong. Only rogue
oriented classed can exceed this requirements with some benefits lately. This
class is more close to ranger but more magically resisted. But hit dice is low.
So try to experiment with this class on your own or forget about it. May be
this class is more weaker than other prestige classes.
FAQ and Walkthrough Finale version
Copyright (c) 2003 Orest
Last updated on September 26, 2003
***********************************************************************
SOME CORYRIGHT NOTE:
This document was written by Orest and cannot be used without his permission.
To receive my permission you need only one thing: email ( ) me
and receive my permission. Of course, you can read and print this document but
don't post this document on your site without my permission. I hate copyright
violence so don't angry me. If you have my permission on my previous
Neverwinter Nights FAQ/Walkthrough then you don't need to ask my permission for
this guide, you have it. And, please, don't send me spam because I'm not
curious in those kinds of letters (I HATE SPAM!!!). There are a lot of ways to
fight spammers and I know some of them.
***********************************************************************
SOME EMAIL NOTE:
If you have questions about my guide or want to add or correct something then
send me a message (y_orest@yahoo.com). But don't try to send letters with some
nasty remarks. And, please, don't send me the questions of what is already in
this document. Some information is credited to people who sent me it, so watch
carefully when reading this document and don't send me the questions about it
because they can be mistaken. If you want to correct it than I will be pleased.
Please put "NWN SoU" subject when emailing me. The latest updates of this
guide are available at www.gamefaqs.com . I am sorry if I don't respond to the
letters because I read my mailbox twice a week. I can respond to the letters
lately. I've received a lot of letters about my previous NWN walkthrough, so
I'm very grateful.
***********************************************************************
VERSION HISTORY
v0.7 The beta version of the NWN SoU FAQ/Walkthrough (July 9, 2003)
v1.0 The full version (July 11, 2003)
Corrected some information. Fixed some errors. Added some information.
The walkthrough is complete and full.
V1.1 The current version (July 24, 2003)
Fixed some grammar and spell errors. Added some information. Part 4
Reference created. TOP 10 Funny NWN FAQ and statements. Major updates. More
prestige classes information.
Finale version (September 26, 2003)
Fixed some grammar and spell errors. Added and corrected some
information.
***********************************************************************
TABLE OF CONTENTS:
PART 0 INTRODUCTION
PART 1 WHAT'S NEW
1) classes
2) skills
3) feats
4) arcane spells
5) divine spells
6) my characters
7) others
PART 2 GENERAL INFORMATION AND STRATEGY
PART 3 WALKTHROUGH
1)Chapter 1
2)Interlude
3)Chapter 2
PART 4 REFERENCE
LAST PART CREDITS AND SPECIAL THANKS
**********************************************************************
PART 0 Introduction
Well, at last, the expansion pack of NWN is in my hands. I've already written
FAQ/Walkthrough of original NWN, so in this document I will continue the story
of Neverwinter Nights game. The expansion pack is called Neverwinter Nights -
Shadows of Undrentide. The story differs from original NWN story and it don't
have any connections. Part 1 explains what's new in expansion pack and my
opinion about this changes. Part 2 contains general information and strategy
(it differs from original NWN game). The walkthrough is already in Part 3. I've
played in D&D Hardcore rules difficulty mode (I can't accept that fireball
spell damages only enemies and can't damage allies or enemy half-orc fighter
with greatsword can't do critical strikes or attacks of opportunities so D&D
Hardcore is my choise). And I repeat: read the game manual for more information.
***********************************************************************
PART 1 WHAT'S NEW
1) classes
There are 5 new classes in NWN SoU. They are called prestiges classes. It
means that you cannot access this classes at the beginning of the game. You
must meet some requirements in order to multiclass to the prestige class. Each
prestige class has individual requirements for multiclassing. The developers
wrote that those prestige classes are powerful but I don't think so. Some of
them are good and some of them are not so good. Here are this classes. For more
information see game manual.
***********************************************************************
1. Arcane Archer
Hit Dice: d8
Proficiencies: all simple and martial weapons, light and medium armor
and shields
Skill points: 4+INT (intelligence) modifier
REQUIREMENTS: elf or half-elf, base attack bonus +6, feats: weapon
focus longbow or weapon focus shortbow, point blank shot, ability to cast
arcane spells.
Abilities: Able to shoot arrows with increased precision and damage
(for more see game manual)
My opinion: I think that this class is the best archer in the game. But
unfortunately the requirements are very restrictive. If you don't want to lose
XP then you must be half-elf bard, sorcerer or wizard or elf wizard in order to
multiclass without XP penalty (see NOTE). The ranger is a good choise to
multiclass but he can't cast arcane spells. I think that the best candidate is
half-elf bard with high DEX (dexterity) but unfortunately half-elf race is less
useful than other races. So the choise is yours.
NOTE (by Dmarine): I have one correction to your Arcane Archer
section.There is no xp penalty here. The prestige classes don't count for
calculating xp penalties. I too thought I would get creamed with xp penalties.
But, I took 6 levels of fighter, one level of wizard (elf favored class) then
started leveling as an arcane archer and incurred no penalties. Others on the
GameFAQs board confirmed my findings (thank to Dmarine).
NOTE (by me): Well, that's good. So, it seems that the elfs are the best
candidates because of DEX bonus.
Class skills: Craft trap, Heal, Hide, Listen, Lore, Move Silently, Spot.
***************************************************************
** Class ** BAB ** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)** Save ** Save ** Save **
***************************************************************
** 1 ** +1 ** +2 ** +2 ** +0 **
** 2 ** +2 ** +3 ** +3 ** +0 **
** 3 ** +3 ** +3 ** +3 ** +1 **
** 4 ** +4 ** +4 ** +4 ** +1 **
** 5 ** +5 ** +4 ** +4 ** +1 **
** 6 ** +6 ** +5 ** +5 ** +2 **
** 7 ** +7 ** +5 ** +5 ** +2 **
** 8 ** +8 ** +6 ** +6 ** +2 **
** 9 ** +9 ** +6 ** +6 ** +3 **
** 10 ** +10 ** +7 ** +7 ** +3 **
***************************************************************
Note (by me): Well, Fortitude and Reflex saving throws are primary for arcane
archer and will is secondary saving throw. So, be careful.
*********************************************************************
2. Assasin
Hit Dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4+INT modifier
REQUIREMENTS: evil alignment, skills: Hide(8), Move Silently(8)
Abilities: see game manual
My opinion: Well, this class is more close to rogue. Assasin's Death
attack works as rogue Sneak Attack and in addition it has a chance to paralyze
enemy but the limit is level9 (+5d6 damage). Some illusion spells are also very
useful. The rogue can't use any spells without scrolls or wands but the assasin
is more magically oriented. The disadvantage is the lesser skill points. The
rogues or monks or rangers are the best candidates. The assasin's death attack
stacks with rogue's or blackguard's sneak attack (this is good). The DC for
paralyzing effect from death attack grows with assasin's level. From unofficial
sources there is also information that INT modifier also has the effect on
increasing paralyzing DC.
Class skills: Appraise, Craft Trap, Disable Trap, Heal, Hide, Listen, Lore,
Move Silently, Open Lock, Pickpocket, Search, Set Trap, Spot, Tumble, Use Magic
Device.
***************************************************************
** Class ** BAB ** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)** Save ** Save ** Save **
***************************************************************
** 1 ** +0 ** +0 ** +2 ** +0 **
** 2 ** +1 ** +0 ** +3 ** +0 **
** 3 ** +2 ** +1 ** +3 ** +1 **
** 4 ** +3 ** +1 ** +4 ** +1 **
** 5 ** +3 ** +1 ** +4 ** +1 **
** 6 ** +4 ** +2 ** +5 ** +2 **
** 7 ** +5 ** +2 ** +5 ** +2 **
** 8 ** +6 ** +2 ** +6 ** +2 **
** 9 ** +6 ** +3 ** +6 ** +3 **
** 10 ** +7 ** +3 ** +7 ** +3 **
***************************************************************
Note: Reflex save is primary for assasin, fortitude and will are secondary
(same as a rogue class).
*********************************************************************
3. Blackguard
Hit Dice: d10
Proficiencies: all simple and martial wepons, all armor and
shields
Skill points: 2+INT modifier
REQUIREMENTS: Evil alignment, Hide(5), feats: Cleave, base attack
bonus +6
Abilities: see game manual
My opinion: Blackguard is some kind of evil paladin. I've called
him antipaladin. It has the most of the paladin abilities but unfortunately he
doesn't have immunity to fear and desease unlike paladin but has other unique
abilities. Smite good is useless in single campaign because the most monsters
are evil. He also has some evil divine spells. The best candidates are fighter,
barbarian or bard and sorcerer (with 13+ STR?). I think that paladin is more
useful (why those requirements?) but blackguard is not bad too. Interesting
multiclass option: Paladin/Blackguard (is it possible?). Yes, it is. Dark
Blessing stacks with paladin's Divine Grace. This means that Paladin/Blackguard
with for example CHA 18 will get +8 bonus to all saving throws (+4 for each
class). I've received the letter from Brad Bonsall who proved the possibility
to become the paladin/blackguard with some of my advices (he was the first).
First create the paladin character than after some leveling up go and kill some
villagers to drop your alignment to evil. Now you can multiclass to blackguard
but cannot level up as a paladin. All your previous paladin abilities will be
with you. Very simple. Same with other classes with alignment restrictions. But
be careful: it is more easy to drop your alignment from lawful to chaotic than
to increase your alignment from chaotic to lawful so it is more effective to
begin the game with lawful good alignment if you want for example to multiclass
from monk to barbarian.
Class skills: Concentration, Craft Trap, Discipline, Heal, Lore, Parry,
Persuade, Taunt.
***************************************************************
** Class ** BAB ** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)** Save ** Save ** Save **
***************************************************************
** 1 ** +1 ** +2 ** +0 ** +0 **
** 2 ** +2 ** +3 ** +0 ** +0 **
** 3 ** +3 ** +3 ** +1 ** +1 **
** 4 ** +4 ** +4 ** +1 ** +1 **
** 5 ** +5 ** +4 ** +1 ** +1 **
** 6 ** +6 ** +5 ** +2 ** +2 **
** 7 ** +7 ** +5 ** +2 ** +2 **
** 8 ** +8 ** +6 ** +2 ** +2 **
** 9 ** +9 ** +6 ** +3 ** +3 **
** 10 ** +10 ** +7 ** +3 ** +3 **
***************************************************************
Note: Fortitude is primary save for blackguard and reflex and will are
secondary. Same as fighter classes.
*********************************************************************
4. Harper Scout
Hit Dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4+INT modifier
REQUIREMENTS: non-evil alignment, feats: Alertness, Iron Will.
Skills: Search(4), Persuade(8), Lore(6), Discipline(4).
Abilities: see game manual
My opinion: The requirements are very strong. Only rogue
oriented classed can exceed this requirements with some benefits lately. This
class is more close to ranger but more magically resisted. But hit dice is low.
So try to experiment with this class on your own or forget about it. May be
this class is more weaker than other prestige classes.
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