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Home » PC » NeverWinter Nights - Schatten von Undernzit » NeverWinter Nights - Schatten von Undernzit FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Kel-Garas to kill Ali (DO NOT GIVE HIM THE CRYSTAL) and you will receive a dagger from him. Fight Ali and kill him. Then place the dagger to altar of
Lathander, the dagger will transform to Jergal's Claw weapon (very useful for evil characters especially assasins). If you killed Kel-Garas then you'll receive good staff (only for clerics). Now return to caravan and travel further.
Note (by Helen):
You don't have to go all the way killing Kel-Garas. When the blade-spell expires in front of the altar, you can run and place the rod in it and Kel-Garas will be destroyed even if he is still standing. (actually I think that the henchman is giving you a clue about that. Dorna said "If you're going to do something do it now" when the way to the altar was clear. (thanks to
Helen)

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3. AO Encampment locations: south: desert (not available) north-west: temple of AO north-west: Valley of the Winds main quest:
Identifying the Crystal how to get: you have it situation: The crystal from tower statue must be identified difficulty: hard solution: Go to the Temple of Ao. Speak with Garrick there and he will tell you more interesting stories. You next mission is to go to the Valley of Winds and enter ruins. There is a portal here. Learn more from Garrick about Heurodis and go to the Valley of Winds. Enter Excavated ruins.
1. Excavated ruins
Explore the ruins. There is a shield guardian in south-west room and spell orb in north-east room. The central room marked as Crevice contains the entrance to Formian Hive. Before going to Portal I recommend you to explore
Formian Hive.
2. Formian Hive
Clear your way and enter the Queen's chamber. You can kill Formian
Queen or ally with her to fight with chaos creatures. She will give you Formian crystal which can be used once in dangerous situation. The entrance (boulder) from Queen's chamber leads to secret room with some useful items. Now go north to Portal.
3. Excavated ruins: The Portal
Watch the cutscene and fight slaads. Grey slaad is tough. Then go to portal and speak with Drogan.  He tells you about sorceress Heurodis who entered portal before. The portal leads to some strange place where Heurodis can gain power and become unstoppable. Before activating the portal, touch the crystal ball near portal. It will show you the secret door (west corridor from
Crevice). Enter secret room and you'll notice some strange machine in south-west room. Try to translate some notes from columns here. There is a machine and two urns near machine. You can create a powerful item here. You need 2 dragon blood or 2 fairy dust, or 10 slaad tongues, or 4 beladonna or 2 rubies. I've used 2 dragon blood (just place dragon blood in each urn and activate machine) and created damage absorbtion item. The rubies can create spell absorbtion item. For other items I don't know. The choise is yours.
Note (by Helen):
You don't have to use the same kind of item in both urns when using the machine. You can put different kinds and create combinated item. I used belladonas and dragon blood if I remember correctly and got haste and flame arrow spells (thanks to Helen)
Note (by Hans Behrens):
You also didn't mention the sphinx in conjunction with the strange machine (2.3.3). If you cast stone to flesh on the sphinx, it tells you about the machine, and asks you 3 riddles. The answers are Fire, Pride, and 10 males 6 females, respectively. That is for 300 xp, and it's possible though hard to persuade the sphinx to also give you a ruby. In the same section, you might want to flesh out the spell sphere section: if you cast three defensive spells on the sphere, it will give you a staff that can cast those three back on you all at once, 1/day. A good combo is Stoneskin, Haste, Endurance. (thanks to Hans)

Now its time to activate the portal. Notice the six columns around the portal. north-west column  (1)           north-east column  (4) west column        (2)           east column        (5) south-west column  (3)           south-east column  (6)

The right combination is 4, 2, 3, 6, 1, 5.
Now enter the portal.
4. The other side of the portal
Go south to the ruined temple. The enemies here are weak. There are a lot of stone statues here. You can stone to flesh some statues but they are hostile unfortunately. Speak with Hooded Figure (she is Heurodis) on the top of the
Ruined temple. Soon you and your henchman will be turned to stone. Watch the cutscene and prepare for Chapter 2. ... DARKNESS... secondary quests:
1. Torias's Request how to get: speak with Torias (caravan) situation: There is a Ao's wine which Torias wants solution: Go to the Temple of Ao.  You can go to the Sturdy table and swipe the bottle when no-one is looking (DEX check) or complete Musharak's quest and then buy from Musharak (more lawful way).

2. Ao's wine for sale how to get: speak with Musharak (on the street) situation: Musharak wants the access to Ao's wine solution: Go to the Temple of Ao. Speak with Minister of AO. Tell him that Musharak wants wine. Then return to Musharak and persuade him to supply the temple with his goods in exchange of wine. Then return to minister.
Minister has also some riddle for you: "Lighter the air...", the right answer is "life" (I've answered at first attempt). After that you can take some items from Ao followers, if you agree . Musharak can also sell you some item for
40000 gold (or lesser if persuade) but I didn't have enough gold.

Note (by Chris):
He sells a ring that gives you an extra spell slot for levels 2,3,4. I bought the ring for 23000, but I didn't get an extra slot because my intelligence was already 20. So be careful, it can be a waste of money to buy that ring. (thanks to Chris)
Note (by Helen):
You can complete Musharak's quest by talking to the beduine woman that makes the wine as well (thanks to Helen)
Note (by Hans Behrens): You didn't mention the other answer to the
Minister of Ao riddle; you said it was life, but it can also be thought. If you answer thought, the other worshippers think you are the avatar of ao and offer you magic items, either a ring of protection and an amulet of protection or a cloak of dam absorb (not sure on the exact specifications, though). At least, if you talk to him before, ask him how to become a worshipper of Ao, ask to take the test, and answer thought that's what happens. It's the same riddle, though, so I assume it is the same result (thanks to Hans)

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3. CHAPTER 2
1) Undrentide: Asabi camp
2) The Three Winds
3) The Temple of the Wind

... DARKNESS...

Well, some strange creatures found your statue and you are brought to another place to decorate the environment. Ashtara, the merchant frees you but you are the slave now. Fortunately, your equipment is in your possesion.
First, I would like to note you that persuasion skill in chapter 2 is useless and Ashtara is the only important NPC here and trader. Unfortunately, there is no secondary quests here and the main quest consist of a lot of crossed quests.

1) Undrentide: Asabi Camp locations: east: to Undrentide: East fragment north: to Undrentide: North fragment west: to Undrentide: West fragment centre: to Temple of the Winds (outer sanctum) (not marked on the map) main quest:
The Lost City of Undrentide how to get: you have it after Heurodis turned you to stone situation: Heurodis wants to reburn the flying cities of ancient
Netheril from the magic power called mythal. She must be stopped. difficulty: hard solution: this quest will be completed after beating the game. It consists of a lot of other quests. Here we go.
So, you are free again. Enter next room and you will see your henchman's statue. You must have stone to flesh scroll or item in order to free him. Do it and speak with Ashtara, Asabi merchant. quest: The Slaver's Task (crosses with Golem Emporium quest) how to get: speak with Ashtara situation: Ashtara saved your life and you are now his slave. He wants you to kill 10 guardian golems in Undrentide ruins. Unfortunatety, you cannot refuse him because only after killing all 10 guardians you can access some areas. Of course, you can try to kill Ashatara but this is not useful for you. difficulty: normal solution: For locations of all 10 golems see other areas but before killing them I recommend you to take golem-maker ring (see North fragment section).
1. In this area (Ashatabi camp) there are 3 golems. The first golem  is in the north-west room (1/10). The next is in the central room (2/10). The last golem here is in the east room (3/10). Now go to North fragment.

2. Undrentide: The North Fragment locations: north-east room: Stone buttler north: Crypt tower (will be available soon)

First go to the north-east room and speak with Stone buttler to know more.
Now take the golem-maker ring from the sarcophagus (if you don't want to fight
Stone Buttler then close the door before looting sargophagus). Now you can use this ring on golems to weak them. south-east area: the next two golems (5/10), north-west - another golem
(6/10), west - the last golem here (7/10). Go to West Fragment.

3. Undrentide: The West Fragment locations: west: Arcanist's tower (will be available soon)

East area - another golem (8/10), south area  - another golem (9/10). Now go to East Fragment.

4. Undrentide: The East Fragment locations: centre: Great library

South room - the last golem (10/10). All is done. Now return to Ashabi and report your success. Now the Great library, The Arcanist's tower and Crypt tower are available for you.

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2) The Three Winds main quest:
Three winds how to get: go to the Temple of the Winds area (from Asabi camp area) and watch the Ark of three. situation: It seems that Heurodis entered the Temple of the Wind. The entrance to the temple is sealed and you need to capture all three winds and place them to the Ark of three in order to enter the temple. difficulty: hard (may be this is the hardest quest in SoU) solution:
1. The Wise Wind
Enter the Great library from East fragment.
The most of the books are too old. Kill some mephits. There is a miscellaneous thin on the bones in south-east room. Kill some dust elementals in north-west room and watch the pillar and the tomes near pillar. The empty tome is useless at this moment so read "The Beggar's love" tome. You'll appear in the forest area.
Speak with William Rey. Go further and fight unholy priestless and grand matron here (The Devil is too weak). Search the matron's corpse for pen. There is a Jendra's corpse and you can't change this. Now read the book "On the nature Hell". You'll apeear in some hot area.
Speak with Karsus the wizard here. Take inkwell from him. It seems that he is trapped here. You can also kill him and take his magical stuff (it doesn't influence anything). Now read "The confessions of Karsus". You'll appear in the
Great library again. Now you have pen and inkwell and you can write the story
"The Wise Wind" on the empty tome.
But before doing this I recommend you to rewrite "The Beggar's love" story and travel again to forest. Jendra is save and speak with Sir William Rey. He will help you to capture Wise Wind. Then rewrite the story "On the nature
Hell". Speak with archangel and Karsus will help you to capture Wise Wind (it doesn't matter was Karsus killed or not before, this is your story).
Now write your story on empty tome and choose one of three options (it doesn't matter). Travel here and fight Wise Wind (Karsus and Sir William will help you if you saved them). Take The Wise Wind crystal and exit this place.

Note (by Nuclear Bastard):
Just a quick note on your walkthrough:  During the Wise Wind section, while writing the book to trap the Wind, if your Insight ability is high enough, you receive a fourth story option:  "On the storm-battered coast, where buried treasure lay..." or something.  It moves the battle to a small coastal area with a treasure chest with a bunch of jewels in it. (thanks to Bastard)

2. The Dark Wind
Your next stop is Arcanist's Tower (from West Fragment area).
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