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difficulty: hard solution: Go to Kobolds caves. There is boulder near the cave but it cannot be used now.
1. Kobolds caves
Go north. Clear the caves from enemies (kobolds). There are two small shining chests in the cave. Why? Take the note from the shining big chest and read it. Wow, the kobolds have some sense of humor. Kill them all and go to the locked door to the north. There are also four levers in the nearest rooms.
Watch the sign near locked door and find the room with the same signs and lever in the middle (north-east lever). There are four locked doors with different signs. The right sequence is north-east lever, south-west lever, south-east and north-west levers. Continue to explore caves. You will find some neutral kobolds. Near one of the passages there is a sign: "To master - authorized kobolds only". This passage leads to blocked entrance to Dragon caves. Return to the central hall with neutral kobolds and choose another passage which leads to prison cells. Kill kobold warden and take the key from his corpse. Release
Master Jumper Klumph from prison and talk to him. He tells that the passage can be freed with his help but he needs The Rod of Ruler. It is in possesion of chief Arzig. Find and speak with chief Arzig. You can also find Hurc here if you relesed him from tavern (as I did). You can kill Arzig and take the Rod from his corpse or convince him to give the Rod to Klumph (you need to compromise with both of them). Return rod to Klumph and go to the blocked passage. Speak with Klumph there and wait until jumpers will do the work for freeing passage. Then enter Dragon caves. (If you killed Klumph then you should use the Rod of Ruler manually )
2. Dragon caves.
Explore the caves. In the Oxen Den there is a tough kobold Klonk the
Freezer. Kill him. He has useful short sword. The passage to kobold's master is well guarded. Open the door to release the Oxes and the battle will be easy. Go north and speak with dragon Tymofarrar. Tymofarrar is an evil, dangerous, intelligent and clever dragon. He was responsible for Hilltop raids and he commanded the kobolds to steal the artifacts. He has The Mask artifact. The
Tower statue artifact is in possesion of Deekin who escaped from Tymofarrar.
The dragon's tooth artifact is in possesion of sorceress J'Nah who leads gnolls. Tymofarrar is in war with J'Nah so you can make a deal with him and he will give you The Mask (after completing his quest). You can also persuade him to release Deekin from his influence but not now. If you are a suicider then try to kill him. Tymofarrar wants you to kill J'Nah and he gives you the magical item (the flask of powder) which you can use on J'Nah to weak her if you agree to help him. My character was evil so I agreed to help him. Whatever you choose your next point is High Forest. special quest:
Tymofarrar's revenge how to get: speak with Tymofarrar and let him owe you situation: Tymofarrar bertrayed the alliance with JNah and wants her dead difficulty: hard solution: see main quest in High Forest
*************************************************************
5) High Forest locations: south-west: to Hilltop Footsteps east and west: cave with mummy and some good items north-west: cave with bandits north-east: cave with dragon egg (you can sell it to hermit) north: The Hermit's house (hermit lives here and can trade with you) north-east (more north): Gnoll caves main quest:
The missing artifacts: Dragon's Tooth how to get: you have it situation: Dragon's Tooth is one of the stolen artifacts difficulty: hard solution: Go to Gnoll caves
1. Gnoll caves
Explore the caves and clear it from gnolls. In the central part there is a slave dan. You can free slaves. There is slave with name Glendir. Free him. In one of the rooms there is a goblin wizard with some good loot. His book has some information about some ritual. Go to Animal's Den and kill the beastmaster. Take the horn from his corpse and use it on animals. The animals can help you to fight. In the north-west part there is a prison and kobold prisoners. Free them. Then find and talk to chief Gishnak. You can kill him or ally with him to kill the sorceress (the battle with her will be more easy).
Take the key from him and go north to underground ruins.
2. Underground tunnels
Search the goblin's bone for note. There is a lever on the floor but don't pull it now. There is a magical pool here but you don't need it now. Notice the four doors with shining lights. Each light has its own color: air - gray, fire - red, water - white, stone - green. The central door is locked. The labirynth (maze) is traped by four kinds of traps: fire, water (cold), air (electricity), stone (acid). Your character can be immune only to one kind of damage. Notice the lever. It has its own shining light color too. So pull it.
So the color of the lever shows you: what kind of damage cannot hurt you (for example if you don't want to be hurt by fire then push the lever until the color will be red on the lever). In this way you can explore the labyrinth. You must kill four elementals in labirynth: south-west room - Hall of Fire (Fire
Elemental), north-west room - Hall of Water, north-east room - Hall of Air, south-east room - Hall of Earth. After killing all four elemental you will receive magical token and the big door will be opened. Now you can use this throw a token on magical pool to receive some summoning item (I prefer summoning Stone Elemental). Now enter the Ancient Hall.
Note (by Hans Behrens): Also, you made no mention in 1.5.2 about the possibility of getting two tokens by casting a certain cantrip (diff for each element) on the special things in each hall(column of air, pillar of earth, etc) which will give you a second token, besides the one you get for killing all the elementals. If you place the two in the pool and press the 4-element button, you get a pretty good robe of elemental resist (thanks to
Hans )
3. The Ancient Hall
You can find J'Nah here. Speak to her. You can make a deal with her to kill Tymofarrar. In return she will give you the Dragon Tooth artifact which you need. My choise was to kill her. But before killing her I recommend you to cast some protective spells and summon some elemental (item from previous location). If you have the magical item (the flask of powder) from Tymofarrar then use it on J'Nah to disable her spellcasting ability temporary. If you have allied with Gishnak then the battle will be more easy. Take the Dragon's tooth from her corpse. She also has the magical potion which will help you to fight
Tymofarrar. Exit the ruins. secondary quests :
1. The gnoll slaves how to receive: see main quest above situation: The gnolls slaves want be free (what you are expecting?) difficulty: very easy solution: see main quest above
2. Rescue Glendir how to receive: see main quest above situation: rescue Glendir difficulty: very easy solution: see main quest above. You can talk with smith in Hilltop: West about Glendir
3. The Kobold prisoners how to receive: see main quest above situation: situation is clear difficulty: very easy solution: see main quest above
**************************************************************
6) Finale
6.1. Nether mountains: Dragon caves (revisited) main quest:
The Mask
Talk with Tymofarrar about J'Nah's death. Retrieve the Mask from dragon. Now you can also persuade him to leave Deekin in peace. If you want to kill dragon then use the magical potion which you obtained from J'Nah. You will be transformed into giant (really, giant) and can kill the dragon. Take the
Mask and loot his hidden treasure. The Mask has useful ability: immunity fear.
Now go to Blumberg.
6.2. Blumberg main quest:
Find Deekin in his house. Tell him that Tymofarrar is dead or that
Deekin is free. Obtain the Tower Statue. Now you have all four artifacts: The
Mummified Hand, The Mask, The Dragon's Tooth and The Tower Statue. Return to
Drogan
6.3. Drogan's house
Drogan will speak to you. You must give him The Tower Statue. The other three artifacts are not so important but you must give them to him if you don't want to be more chaotic. Drogan tells about some crystal in tower statue. Your next mission is to identify this crystal. It seems that this crystal contains some power and you must know more about it. The only person who knows about crystal is Garrick. Go to the halfings caravan. So the caravan moves to the south.
**********************************************************************
2. INTERLUDE
1) Anauroch: Night Camp
2) Oasis of the Green Palm
3) Ao Encampment
***********************************************************************
1) Anauroch: Night Camp
Speak with Catriana. Defend the camp from Stingers. Then speak with all members of caravan. It seems that Zidan is missing and the caravan cannot go further. Now you have the new henchman Deekin (yes, he is an unusual intelligent kobold). He is a bard (rogue). The Mystra's ring is useless now. main quest:
Rescue Zidan (no, this is not a football) how to get: you have it situation: after attacks Zidan dissapeared. You must find him or the caravan will not move. difficulty: normal solution: Enter the underground tunnel (My DEX was 13, if not enough try to raise it with potions). Clear the way from stingers and enter Stinger caves.
1. Stinger Caves:
Explore the caves. There is a creature named Manticore in the centre of the caves. He is tough but his lair has some useful items. Search his body for diamond. To the south there is a treasure room. Destroy the statue to disable the trap. If enough exploring, go to lower caves (south-west).
2. Stinger caves: Temple
Go north. Quickly destroy the altar to free Zidan from the trap.
Kill all stingers here and talk to Zidan. Return with him to caravan. Now the caravan can go further.
***********************************************************************
2) Oasis of the Green Palm locations: west: Catacomb of Al-Rashid east: house of Morninglord (Lathander) north-west: tomb of Kel-Garas main quest:
The Oasis of the Green Palm how to get: speak with Catriana situation: The caravan is out of water. Find some water to supply the caravan. difficulty: hard solution:
Fight some zombies here. Speak with Ali Ibn-Musud. He tells that his people suffer from undead priest Kel-Garas. But Kel-Garas is immortal. The only way to kill him is to kill his physical body and take the Rod of Blight from his body and place it on altar of Lathander in the house of Morninglord.
1. Catacomb of Al-Rasid
You don't need to go there but this tomb contains the powerful weapon against undead. First kill zombies here and destroy the statues. You will see 16 floor platforms (4x4). If you want to unlock the sarcofagus then you must solve this puzzle. The shining signs are hints. There are also 7 rune stones here. If you drop the rune stone on platform or step on platform then it will be activated. You need to activate 8 platforms in following order:
NORTH activate don't activate don't activate activate don't activate activate activate don't activate don't activate activate activate don't activate activate don't activate don't activate activate
Once, it is done you can take Desert's Fury (+3 enchancement against undead).
2. Tomb of Kel-Garas
Explore the tomb and kill undead monsters. Zombie Lord here has some good loot. In one of the room the mummy of Kel Garas will appear. Fight him until he escapes. There is a skeleton Blackguard with useful Blackguard armor and helm. Clear your way and go down the stairs (south-east).
3. Inner Catacombs
There is a statue and altar of Jergal, the evil god. You can pray on altar to heal wounds (my character was evil). Touch the statue of Jergal and fight it. Take 2 rubies from corpse. Now its time to confront Kel-Garas. He has strong aura of fear so protect yourself (immunity: fear or potion of clarity).
Kill him and take the Rod of Blight from his corpse. Return to surface. Go to the house of Lathander.
NOTE (by Doan Tran): The holy avenger : there are a passage in the Kel-garas tomb that are block to all but the paladin (thanks)
4. House of Morning Lord
There is an altar here but Kel-Garas is here too. He will speak with you. If you want to destroy him then fight him again, kill him and place the rod into altar to destroy him forever. Now talk to Ali and return to caravan. There is another evil choise. You can make a deal with Kel-Garas. he will supply you with water and you can obtain powerful item. Make a deal with
1. Kobolds caves
Go north. Clear the caves from enemies (kobolds). There are two small shining chests in the cave. Why? Take the note from the shining big chest and read it. Wow, the kobolds have some sense of humor. Kill them all and go to the locked door to the north. There are also four levers in the nearest rooms.
Watch the sign near locked door and find the room with the same signs and lever in the middle (north-east lever). There are four locked doors with different signs. The right sequence is north-east lever, south-west lever, south-east and north-west levers. Continue to explore caves. You will find some neutral kobolds. Near one of the passages there is a sign: "To master - authorized kobolds only". This passage leads to blocked entrance to Dragon caves. Return to the central hall with neutral kobolds and choose another passage which leads to prison cells. Kill kobold warden and take the key from his corpse. Release
Master Jumper Klumph from prison and talk to him. He tells that the passage can be freed with his help but he needs The Rod of Ruler. It is in possesion of chief Arzig. Find and speak with chief Arzig. You can also find Hurc here if you relesed him from tavern (as I did). You can kill Arzig and take the Rod from his corpse or convince him to give the Rod to Klumph (you need to compromise with both of them). Return rod to Klumph and go to the blocked passage. Speak with Klumph there and wait until jumpers will do the work for freeing passage. Then enter Dragon caves. (If you killed Klumph then you should use the Rod of Ruler manually )
2. Dragon caves.
Explore the caves. In the Oxen Den there is a tough kobold Klonk the
Freezer. Kill him. He has useful short sword. The passage to kobold's master is well guarded. Open the door to release the Oxes and the battle will be easy. Go north and speak with dragon Tymofarrar. Tymofarrar is an evil, dangerous, intelligent and clever dragon. He was responsible for Hilltop raids and he commanded the kobolds to steal the artifacts. He has The Mask artifact. The
Tower statue artifact is in possesion of Deekin who escaped from Tymofarrar.
The dragon's tooth artifact is in possesion of sorceress J'Nah who leads gnolls. Tymofarrar is in war with J'Nah so you can make a deal with him and he will give you The Mask (after completing his quest). You can also persuade him to release Deekin from his influence but not now. If you are a suicider then try to kill him. Tymofarrar wants you to kill J'Nah and he gives you the magical item (the flask of powder) which you can use on J'Nah to weak her if you agree to help him. My character was evil so I agreed to help him. Whatever you choose your next point is High Forest. special quest:
Tymofarrar's revenge how to get: speak with Tymofarrar and let him owe you situation: Tymofarrar bertrayed the alliance with JNah and wants her dead difficulty: hard solution: see main quest in High Forest
*************************************************************
5) High Forest locations: south-west: to Hilltop Footsteps east and west: cave with mummy and some good items north-west: cave with bandits north-east: cave with dragon egg (you can sell it to hermit) north: The Hermit's house (hermit lives here and can trade with you) north-east (more north): Gnoll caves main quest:
The missing artifacts: Dragon's Tooth how to get: you have it situation: Dragon's Tooth is one of the stolen artifacts difficulty: hard solution: Go to Gnoll caves
1. Gnoll caves
Explore the caves and clear it from gnolls. In the central part there is a slave dan. You can free slaves. There is slave with name Glendir. Free him. In one of the rooms there is a goblin wizard with some good loot. His book has some information about some ritual. Go to Animal's Den and kill the beastmaster. Take the horn from his corpse and use it on animals. The animals can help you to fight. In the north-west part there is a prison and kobold prisoners. Free them. Then find and talk to chief Gishnak. You can kill him or ally with him to kill the sorceress (the battle with her will be more easy).
Take the key from him and go north to underground ruins.
2. Underground tunnels
Search the goblin's bone for note. There is a lever on the floor but don't pull it now. There is a magical pool here but you don't need it now. Notice the four doors with shining lights. Each light has its own color: air - gray, fire - red, water - white, stone - green. The central door is locked. The labirynth (maze) is traped by four kinds of traps: fire, water (cold), air (electricity), stone (acid). Your character can be immune only to one kind of damage. Notice the lever. It has its own shining light color too. So pull it.
So the color of the lever shows you: what kind of damage cannot hurt you (for example if you don't want to be hurt by fire then push the lever until the color will be red on the lever). In this way you can explore the labyrinth. You must kill four elementals in labirynth: south-west room - Hall of Fire (Fire
Elemental), north-west room - Hall of Water, north-east room - Hall of Air, south-east room - Hall of Earth. After killing all four elemental you will receive magical token and the big door will be opened. Now you can use this throw a token on magical pool to receive some summoning item (I prefer summoning Stone Elemental). Now enter the Ancient Hall.
Note (by Hans Behrens): Also, you made no mention in 1.5.2 about the possibility of getting two tokens by casting a certain cantrip (diff for each element) on the special things in each hall(column of air, pillar of earth, etc) which will give you a second token, besides the one you get for killing all the elementals. If you place the two in the pool and press the 4-element button, you get a pretty good robe of elemental resist (thanks to
Hans )
3. The Ancient Hall
You can find J'Nah here. Speak to her. You can make a deal with her to kill Tymofarrar. In return she will give you the Dragon Tooth artifact which you need. My choise was to kill her. But before killing her I recommend you to cast some protective spells and summon some elemental (item from previous location). If you have the magical item (the flask of powder) from Tymofarrar then use it on J'Nah to disable her spellcasting ability temporary. If you have allied with Gishnak then the battle will be more easy. Take the Dragon's tooth from her corpse. She also has the magical potion which will help you to fight
Tymofarrar. Exit the ruins. secondary quests :
1. The gnoll slaves how to receive: see main quest above situation: The gnolls slaves want be free (what you are expecting?) difficulty: very easy solution: see main quest above
2. Rescue Glendir how to receive: see main quest above situation: rescue Glendir difficulty: very easy solution: see main quest above. You can talk with smith in Hilltop: West about Glendir
3. The Kobold prisoners how to receive: see main quest above situation: situation is clear difficulty: very easy solution: see main quest above
**************************************************************
6) Finale
6.1. Nether mountains: Dragon caves (revisited) main quest:
The Mask
Talk with Tymofarrar about J'Nah's death. Retrieve the Mask from dragon. Now you can also persuade him to leave Deekin in peace. If you want to kill dragon then use the magical potion which you obtained from J'Nah. You will be transformed into giant (really, giant) and can kill the dragon. Take the
Mask and loot his hidden treasure. The Mask has useful ability: immunity fear.
Now go to Blumberg.
6.2. Blumberg main quest:
Find Deekin in his house. Tell him that Tymofarrar is dead or that
Deekin is free. Obtain the Tower Statue. Now you have all four artifacts: The
Mummified Hand, The Mask, The Dragon's Tooth and The Tower Statue. Return to
Drogan
6.3. Drogan's house
Drogan will speak to you. You must give him The Tower Statue. The other three artifacts are not so important but you must give them to him if you don't want to be more chaotic. Drogan tells about some crystal in tower statue. Your next mission is to identify this crystal. It seems that this crystal contains some power and you must know more about it. The only person who knows about crystal is Garrick. Go to the halfings caravan. So the caravan moves to the south.
**********************************************************************
2. INTERLUDE
1) Anauroch: Night Camp
2) Oasis of the Green Palm
3) Ao Encampment
***********************************************************************
1) Anauroch: Night Camp
Speak with Catriana. Defend the camp from Stingers. Then speak with all members of caravan. It seems that Zidan is missing and the caravan cannot go further. Now you have the new henchman Deekin (yes, he is an unusual intelligent kobold). He is a bard (rogue). The Mystra's ring is useless now. main quest:
Rescue Zidan (no, this is not a football) how to get: you have it situation: after attacks Zidan dissapeared. You must find him or the caravan will not move. difficulty: normal solution: Enter the underground tunnel (My DEX was 13, if not enough try to raise it with potions). Clear the way from stingers and enter Stinger caves.
1. Stinger Caves:
Explore the caves. There is a creature named Manticore in the centre of the caves. He is tough but his lair has some useful items. Search his body for diamond. To the south there is a treasure room. Destroy the statue to disable the trap. If enough exploring, go to lower caves (south-west).
2. Stinger caves: Temple
Go north. Quickly destroy the altar to free Zidan from the trap.
Kill all stingers here and talk to Zidan. Return with him to caravan. Now the caravan can go further.
***********************************************************************
2) Oasis of the Green Palm locations: west: Catacomb of Al-Rashid east: house of Morninglord (Lathander) north-west: tomb of Kel-Garas main quest:
The Oasis of the Green Palm how to get: speak with Catriana situation: The caravan is out of water. Find some water to supply the caravan. difficulty: hard solution:
Fight some zombies here. Speak with Ali Ibn-Musud. He tells that his people suffer from undead priest Kel-Garas. But Kel-Garas is immortal. The only way to kill him is to kill his physical body and take the Rod of Blight from his body and place it on altar of Lathander in the house of Morninglord.
1. Catacomb of Al-Rasid
You don't need to go there but this tomb contains the powerful weapon against undead. First kill zombies here and destroy the statues. You will see 16 floor platforms (4x4). If you want to unlock the sarcofagus then you must solve this puzzle. The shining signs are hints. There are also 7 rune stones here. If you drop the rune stone on platform or step on platform then it will be activated. You need to activate 8 platforms in following order:
NORTH activate don't activate don't activate activate don't activate activate activate don't activate don't activate activate activate don't activate activate don't activate don't activate activate
Once, it is done you can take Desert's Fury (+3 enchancement against undead).
2. Tomb of Kel-Garas
Explore the tomb and kill undead monsters. Zombie Lord here has some good loot. In one of the room the mummy of Kel Garas will appear. Fight him until he escapes. There is a skeleton Blackguard with useful Blackguard armor and helm. Clear your way and go down the stairs (south-east).
3. Inner Catacombs
There is a statue and altar of Jergal, the evil god. You can pray on altar to heal wounds (my character was evil). Touch the statue of Jergal and fight it. Take 2 rubies from corpse. Now its time to confront Kel-Garas. He has strong aura of fear so protect yourself (immunity: fear or potion of clarity).
Kill him and take the Rod of Blight from his corpse. Return to surface. Go to the house of Lathander.
NOTE (by Doan Tran): The holy avenger : there are a passage in the Kel-garas tomb that are block to all but the paladin (thanks)
4. House of Morning Lord
There is an altar here but Kel-Garas is here too. He will speak with you. If you want to destroy him then fight him again, kill him and place the rod into altar to destroy him forever. Now talk to Ali and return to caravan. There is another evil choise. You can make a deal with Kel-Garas. he will supply you with water and you can obtain powerful item. Make a deal with
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- NeverWinter Nights - Schatten von Undernzit document by System on 14/03/2006, 06:30
Hints in UHS format - NeverWinter Nights - Schatten von Undernzit FAQ by System on 09/03/2006, 09:50






