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Home » PC » NeverWinter Nights - Schatten von Undernzit » NeverWinter Nights - Schatten von Undernzit FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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4. Endure Elements
Arcane spell becomes divine
5. Shield of Faith
AC is important, isn't it?
6. Entropic shield
Beware, archers
7. Magic Fang
Animal companion becomes stronger
8. Camouflage
Useless
Level 2:
1. Inflict moderate wounds yes
2. One with the land
Your skills are low. No problem.
3. Blood frenzy
Druid like a barbarian. Interesting.
4. Aura of glory
Good for allies
Level 3:
1. Inflict serious wounds yes, yes
2. Greater magic fang
Animals are not so weak as seems but they are not so tough.
3. Spike growth not bad for druid
4. Quilfire more useful
Level 4:
1. Inflict Critical wounds yes, yes, yes
2. Mass camouflage no
Level 5:
1. Circle of Doom
Necromancy is dangerous for all exept undead
2. Owl's insight well, owl's wisdom is history for druid
3. Inferno yes
Level 6:
1. Planar Ally
Not bad
2. Drown
YES,YES,YES
Level 7: none
Level 8:
1. Earthquake
Yes, quake. Useful spell.
2. Bombardment yes, yes, 10d8 yes
Level 9:
1. Undeath's ethernal foe
Useful but expensive

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6) my characters character 1: name: Orest gender: male race: human class: fighter alignment: lawful evil abilities
STR 16
DEX 13
CON 14
WIS 8
INT 10
CHA 13 skills:
Hide +2 , Discipline+4, Persuade+2 feats: default feats, Iron Will, Weapon Focus: Great Sword, Power Attack

My henchman was Dorna. I trained her as a both cleric and rogue (more cleric). At level 7 I multiclass to Blackguard. There were no problems with
Heurodis in final battle with my greatsword Shining Light of Lathander.

Note (by Nick Ljungblad a.k.a North):
The Church of Lathander is a wealthy institution, and makes no secret of its affinity for adventurers. In their eyes, these people dare to bring light to the forgotten and secret places, and therefore they will always find a safe haven in a house of the Morninglord. On occasion the church will grant a boon to a particulary favorable person, a weapon that will serve to light the dark paths ahead. (what darker path than that of the blackguard?;) (thanks to Nick)

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7) others
There are also some other changes.

Henchmans:
Now your henchman is not a piece of meat (piece of sh.t). You can control henchman's inventory and attacking/defensing behavior. You have some minor access to henchman's spells. Your henchman can warn you in dangerous situations and he interacts with NPCs. His alignment can be changed in some situations (for example when fighting innocent people).

Alignment change:
Now your chaotic/lawful alignment meter can be changed too. Good and evil as before.

New items.
Yes, there are new items such as Blackguard armor.

New monsters:
Yes, there are new monsters.

Class spells:
The bards and paladins have some new spells which are not available by other classes.

There are a lot of other things just watch them with your eyes.


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PART 2 GENERAL INFORMATION AND STRATEGY

Mystra's ring tip:
You can use it to teleport to Drogan's house but you can't return back through teleportation. This is only available in Chapter 1.
NOTE (by Fredrik):
Just talk to Ayana, or whatever her name is. She'll teleport you back to where you came from, for free. (thanks to Fredrik)

Druids and Rangers tip:
This classes can talk with animals. This will make walkthrough more interesting but I didn't play with this classes, may be later.

Appraise skill tip:
Sell the items to traders who are favourable to you. The money problem is more actual than in original NWN.

Fighters tips:
Choose Cleave feat as quick as possible. Choose the weapon of your choise
(Weapon Focus and Specialization). Always keep some healing potions or healing kits. Use Bull's Strength potion and Barskin potion in some situation. If you have very low will saving throw then use Owl's wisdom potion or Potion of
Clarity. Same with reflex saving throws. Choose Improved Critical feat for your weapon. You have a very wide varieties to multiclass then other classes. You cannot use Dirty Fighting feat with Power Attack feat. Great Cleave feat will help you when you are surrounded by a lot of weak enemies. An item with damage absorbtion or spell absorbtion effect will be very useful. Divine favor spell is useful too. Using healing kits is more quick and effective then potions (increase your Heal skill). Use heavy armor and some two handed weapon for more damage or use some one handed weapon and shield to increase AC. Increase your
AC as high as possible but remember that shields are only for one-handed weapons.

Experience tip:
For more experience you can dismiss your henchman then receive EXP and hire him again.

Henchman's tip:
Control the henchman's inventory. If you are overloaded then give some items to henchman or use magic bags. Choose henchman's training at the beginning of the game. Give him some healing potions if he is out of them.

Resting tip:
Now you cannot rest in all areas. You must find the closed room (close all doors) and rest here (sometimes you can't rest in such rooms too) or kill all monsters in area.
Note (by Kimberly):
I thought you'd like to know about cheat/trick I found out.  You were saying about the resting in rooms reminded me of something I stumbled on.My henchman as down, hurt and needed to be heal before                    he would fight again, but I was in a room off to the to the side trying to have him follow and saved.  Then I when to get him and died.  When I loaded my game up again, my henchman was lying next to me not in the mess of enemies.  It was very helpful so I could rest before attacking again. (thanks to Kim)


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PART 3 WALKTHROUGH

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1. CHAPTER 1
1) Hilltop west
1.1 Drogan's house
1.2 Other places
2) Hilltop east
3) Hilltop foothills
3.1 Elven crypt
3.2 Other places
4) Nether mountains
5) High Forest
6) Finale
6.1.Nether mountains (revisited)
6.2.Blumberg
6.3.Drogan's house

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1) Hilltop West locations: north: Drogan house west (more north): Drogan's Barn south: Herbalist, Smithy, Community Hall and tavern east: midtown gates to Hilltop East


1.1 Drogan's house

Well, the story has begun. You are an apprentice of a dwarven(?) wizard
Drogan. (Note by Doan Tran Nguyen: Drogan is Wizard/Cleric of Mistra, not just wizard). You'll appear in his house on the upper floor in your room. Take the equipment from your chest and don't forget about the Mystra's ring which can teleport you to his house (remember the stone of Recall from NWN, forget it).
The teleporting process will be useless if you have not have the focus crystal in your inventory. But don't teleport now. Exit your room and listen the dialogs between other apprentices Dorna, Xanos and Misha. Now search the other rooms on this floor for some items and use the ring to teleport to Drogan or go downstairs.
What? Some creatures named kobolds attacked the house and poisoned Drogan.
Fight monsters and then speak with all survivors. Now there are two henchmans available: Xanos (sorcerer or barbarian) and Dorna (rogue or cleric). Now go to
Drogan's lab and try to reach the lab. The trap cannot allow you to do this.
Speak with Drogan's familiar Riisi. Riisi tells that kobolds stole some items from the lab. If you want to get some items from the lab than you should answer
Riidi's questions correctly. There are three riddles: Children's riddle (the right answer is yes), Prisoner's riddle (the right answer is I will be hanged) and Wizard's riddle (the right answer is 6 wizards). Very easy riddles. Now you have the key to Drogan's room upstairs. Go there and you'll notice the alchemist's table. You can create focus crystals for your teleporting ring. You need a quartz crystal and two of the following gems: phenalope, aventurine, fluorspar or amethyst. Just place them into grinder. There are also other recipes for alchemist's table just experiment (for example mix practice sword and quartz crystal on table). Now you are ready for adventures. Hire your henchman or go alone. Xanos is some kind of charismatic half-orc sorcerer (barbarian) with megalomania. Dorna is a common dwarven thief with cleric abilities who loves money. Exit the house.

1.2 Other places in Hilltop west main quest:
The Missing Artifacts how to get: you have it from Drogan. Speak with Ayana near Drogan's body. situation: The kobolds attacked Drogan's house and stole some artifacts from the lab. You'll need to find them all. difficulty: hard solution: see other Chapter 1 main quests for all of this four artifacts.
Find all four artifacts to complete this quest.
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