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Ressurect your henchman and enter the city of lost souls.
Main quest: Escape from the Hells
The City of the Lost Souls locations: north-east: gatehouse east: quarry office, carved post: "treason" south-east: carved post: "alternate" south-west: Hellbreath tavern, carved post: "coordinate" centre: carved post: "dimension", crystal north-west: carved post: "infinity", Temple north: Cave, carved post: Elysium
Now talk to worried spirit about situation here and take some additional quests: A spirit devoured, A loat leader, scrivener. If you dont't have some cold resistance then your health will be damaged here so watch caarefully.
Explore this area and speak to spirits to know more.
Quarry office
Talk to Gru'ul and receive his quest: The devil's quarry. Then go to ice quarry and find Quarry grinder 5 here. Talk to the lazy quarry imp and use your
DEX to free him (or no). Then touch grinder and use INT to repair it. Then return to Gru'ul and now you can trade with him.
After speaking to some people you will learn about Sleeping man and Scrivener.
Now go to the cave entrance and speak to Scrivener. He will tell you some puzzle about carved posts. You'll need to go to the following posts: Treason,
Dimension and Infinity (After success Scrivener will appear and tell you about your success). So the entrance to the cave is not sealed and its time to visit the Cave.
The cave
You will find Lady Aribeth here. She is frozen. You'll need three
Veloz Berry in order to fire the large campfire. You can buy this plants in tavern or Gru'ul have it. Then Aribeth will attack you. Fight her until she surrender and talk to her. Find the dialog options which helps her to return back to her faith and you can use her as a henchman (she is lawful good paladin/blackguard). With proper equipment she is a very tough henchman. Now return to surface.
You can peer to the crystal in the central part of the street to watch rebel camp destruction.
Temple
Now go to the Temple and talk to Sensei Dharvana. Receive the quest: Five-Fold
Mysteries. So if you want to see the Sleeper man you must answer five questions about him.
1. The first question is: Who is he? Sensei will tell you the answer:
Planetar, the creature of good.
2. The second question: From where did he come? Talk to Weary quarry slave (ice quarry location) and the answer is From Elysium. 3. The third question:
Why did he leave? Talk to Sullen Pilgrim to know the answer: His heart had no love.
4. The fourth question: Who did he seek? The answer is in the book in the temple: The creature Knower of Places.
5. The fifth question: What was the answer? Talk to Reaper and he will tell you: She will find you by the Gates of Cania.
Tavern
Now go to the tavern and talk to Arden Swift. He has the trumpet of pandemonium which will help you to awake the Sleeping man. You can play cards with him. You need to put an item with 5000 or higher value on card desk and you have 5 questions before telling the right card. And the most important thing that you must have a very HIGH Wisdom or it will impossible to learn the right card (or maybe you are very lucky). You can increase WIS with proper items and spells. The most simple way is to kill Arden and take the trumpet from his corpse. There is also Rizolvir's ghost there. He will help you to upgrade your weapon.
Now go to the temple and speak to Sensei. Answer her questions and go to the
Sleeping man chambers. Use the trumpet to awake him and fight Sensei. Kill her and talk to Sleeping man. Then wear the Sensei amulet and enter Astral door.
Subterranean Vault
Fight skeletons three times then take ring pieces from orbs. Then use this parts in your inventory and choose HFL (hope, faith and love). Equip puzzle ring to see the world in other vision. Search for treasure and return to surface. Watch the signs (arrows) and follow them to enter another Astral door.
If you don't wear puzzle ring then you can't see this invisible arrows.
***********************************************************
2. The Wastes of Cania
Wastes of Cania
Follow arrows and fight guardian of the path. You will be shifted to pixie, earth elemental and wolf. Kill guardian and search his corpse. Now you can use
Sensei amulet to shift to the pixie, earth amulet or wolf. Go to the ice barricaded exit and shift to earth elemental, then break the ice and enter the cave (to return to normal form click right mouse button on yourself and choose unpolymorph option).
Deeper wastes of Cania
Fight some ice trolls and follow the arrows. Peer the crystal here to watch the Underdark battle. Go to the south and enter Planar gate.
The mimic's nest
Watch cutscene and your clothes are stolen by mimic (the flying chest). Use puzzle ring to avoid the electrical barries and fight some miners. Activate four levers (2 visible and 2 invisible (visible with puzzle ring)). Open the door and enter another door.
The Hall of the Gems
Search this area for some gem piles. If you have enough gem piles then notice the central lever with four statues in circle. You'll need to lure the Mimic to this circle and push the lever in order to kill mimic. Use the gem piles in order to lure mimic (just drop them on the ground in order to create some path to the circle). But beware the rats. While the mimic is in the circle use the lever and fight Gargamesh. Kill him and search his corpse and the corpse of the mimic for your stolen armor. Then enter the Portal door.
Deeper wastes of Cania
Use demonic hand in your inventory on torch on the other side of the river.
Then fight trolls and equip puzzle ring to enter the portal door here but before prepare for the tough fight.
Abandoned entry
Well, I love this battle. There are a lot of bad guys in small place. Grimgnow (the evil monk from NWN: OC), Maugrim (evil wizard), Balpheron (tough one with spells) and other band members. Fight them all and be ready to use heal potions or spells. Grimgnow is very tough because he is spell resistant, has a very high AC and heals himself. After killing them all search their corpses for some useful items. Take the key from Grimgnow corpse and open the door. Watch for small hole in the crates and shift to pixie (use your amulet). Fly through the hole and push the lever. Now the exit is unlocked.
Puzzles Sepulcher
Fight some puzzles here. Touch the statue to see the hint. Then use the lever to appear on small lava island. The arrow on the ground will show you the direction of the next teleportation, so use the lever to teleport to the other islands. There are three levers on the islands which are very important for statue puzzle. You should activate the blue color on them (lighting color) just push all every lever until the color on lever will be blue (not red or yellow).
Then go to the statues and turn them in right direction: the central statue must face the door and the side statues must face the central statue. If everything is ok then the lighting bolts will appear from statues and you can use the lever near the statues to open the entrance. If there is a message that something is wrong than check the levers on islands, they must have the lighting color (blue color) and the statues must shine blue. On the next room watch for arrow on the floor until it points the door direction and open the door. Now you should use again demonic hand in order to jump to the other areas and to move forward. Find the guardian of the path at the end and kill him.
Enter the portal.
Knower of the places
Talk to this creature. Then enter Astral door.
Deepest Wastes of Cania
Follow the tracks. Fight some frost giants and trolls. You can clear the ice-bound lair (south-west) for more EXP. Find and peer to crystal to watch the
Waterdeep invasion. Go to the West Frost Giant Fortress.
Fortress
Watch the cutscene and fight giants and demon. Enter the fortress breach.
Windswept Battlefield
There are a lot of demons here. You can use your elemental shape to use trees and stones to destroy enemies. Equip puzzle ring and follow the arrows. Use the demonic hand to go to the ice prison location and prepare for big fight.
Destroy all demon warriors and the Guardian of the Path. Now follow the arrows again until you find the catapult. Use your elemental shape to throw the catapult to the ice prison field. Then return to ice prison and use the catapult to free the prisoners from the holes. Free The knower of names and talk to her.
The knower of names
Ask about Reaper's name and she will tell you his name. If you have enough gold then you can know more true names which will be important in future. You can use djinn's bottle to sell some items to aquire more money.
Deekin's name: you'll need 200 000 gold. In the final you can use Deekin's true name to protect deekin from Mephistopheles's influence or if you have high persuasion then you don't need it.
Aribeth's name: 200 000 gold. Same as Deekin.
Sleeping man name: 100 000 name
Sleeping man true love name: 300 000 gold. The answer is random. For example
Knower of Names or Aribeth. Aribeth is more useful choise because you the
Sleeping man will appear in the final battle and you don't need to pay Knower for Aribeth's true name.
Gru'ul name: 100 000 gold. Talk to Gru'ul about his name in future.
Arden Swift true name: 100 000 gold. Talk to Arden in tavern (if he is not dead of course).
Knower of names true name: 100 000 gold
Your true love true name: the answer is random
Mephistopheles true name: 500 000 gold and you must know first the true name of the knower of names (+100 000 gold)
Valen's true name: Same as other henchmans
So if you are finished with knower of names then return back to the city of lost souls. Then speak with a Sleeping man and go to the Reaper. Speak to
Reaper and travel to Waterdeep.
**************************************************************
3. The Final Battle
Watch the cutscene and talk to Durnan. Then Mephistopheles will appear. If you know his true name then you don't need to fight him. He will try to turn your henchmans against you, so if you have enough persuasion then persuade them or use their true name. Prepare to fight. The battle is tough so heal potions are very useful. Fight him until he surrender and talk to him. Decide his fate and watch the end scene.
Congratulations, you have beaten the game!!! end statistic: my character (without item or spell bonuses): name: Orest gender: Male alignment: lawful neutral class: sorcerer(1), rogue (13), dragon discipline (13)
STR 22
DEX 20
CON 16
INT 16
WIS 10
CHA 14
Base attack bonus = 17
AC 29 saves: fortitude 17, reflex 18, will 16 skills (with ability modifiers): appraise (13), bluff (20), concentration (7), craft armor (7), craft trap (3), craft weapon (3), disable trap (31), discipline (30), heal (4), hide (5), intimidate (10), lore (18), listen (0), move silently (5), parry (5), persuade (32), search (20), spellcraft (23), spot
(9), taunt (2), tumble (30), use magic device (27) feats: ambidexterity, armor proficiency: light, armor skin, crippling strike, dark vision, dodge, dragonic armor, dragon abilities, dragon breath, epic character, epic prowess, epic red dragon discipline, evasion, immunity to fire, immunity to paralysis, immunity to sleep, improved critical: longsword, improved evasion, improved two-weapon fighting, luck of the heroes, mobility, quick to master, sneak attack (7d6), summon familiar, two-weapon fighting, uncanny dodge 3, weapon focus: longsword, weapon proficiency (martial, rogue and simple).
***************************************************************
PART 4 ITEMS
***************************************************************
Here are the list of some powerful items which I found during the game.
1. Enserric the Longsword (enchanced with Rizolvir) bonus dmg 2d6 fire damage enchancement +9 (works in the final battle) spell resistance 20 true seeing vampiric regeneration +5 intelligent weapon
2. Ring of the Power cold, fire and electrical resist 15/- freedom and regeneration +1
3. Shroud of Kings (cloak)
CHA -4
AC bonus +5 (deflection)
100% cold immunity
CON, DEX, INT, STR, WIS +2
4. Robe of Leathers
Base AC: 2
Max DEX bonus: 6
AC bonus +7
AC vs bludgeoning +3
DEX +3 on hit: infestation on maggots level 15 only useable by assasin, bard, rogue, shadow dancer use: greater cat's grace 1 use/day use: poison weapon infinite use/day
5. Talisman of Pure Evil
CHA +3
WIS +3
Spell resistance: 12
Main quest: Escape from the Hells
The City of the Lost Souls locations: north-east: gatehouse east: quarry office, carved post: "treason" south-east: carved post: "alternate" south-west: Hellbreath tavern, carved post: "coordinate" centre: carved post: "dimension", crystal north-west: carved post: "infinity", Temple north: Cave, carved post: Elysium
Now talk to worried spirit about situation here and take some additional quests: A spirit devoured, A loat leader, scrivener. If you dont't have some cold resistance then your health will be damaged here so watch caarefully.
Explore this area and speak to spirits to know more.
Quarry office
Talk to Gru'ul and receive his quest: The devil's quarry. Then go to ice quarry and find Quarry grinder 5 here. Talk to the lazy quarry imp and use your
DEX to free him (or no). Then touch grinder and use INT to repair it. Then return to Gru'ul and now you can trade with him.
After speaking to some people you will learn about Sleeping man and Scrivener.
Now go to the cave entrance and speak to Scrivener. He will tell you some puzzle about carved posts. You'll need to go to the following posts: Treason,
Dimension and Infinity (After success Scrivener will appear and tell you about your success). So the entrance to the cave is not sealed and its time to visit the Cave.
The cave
You will find Lady Aribeth here. She is frozen. You'll need three
Veloz Berry in order to fire the large campfire. You can buy this plants in tavern or Gru'ul have it. Then Aribeth will attack you. Fight her until she surrender and talk to her. Find the dialog options which helps her to return back to her faith and you can use her as a henchman (she is lawful good paladin/blackguard). With proper equipment she is a very tough henchman. Now return to surface.
You can peer to the crystal in the central part of the street to watch rebel camp destruction.
Temple
Now go to the Temple and talk to Sensei Dharvana. Receive the quest: Five-Fold
Mysteries. So if you want to see the Sleeper man you must answer five questions about him.
1. The first question is: Who is he? Sensei will tell you the answer:
Planetar, the creature of good.
2. The second question: From where did he come? Talk to Weary quarry slave (ice quarry location) and the answer is From Elysium. 3. The third question:
Why did he leave? Talk to Sullen Pilgrim to know the answer: His heart had no love.
4. The fourth question: Who did he seek? The answer is in the book in the temple: The creature Knower of Places.
5. The fifth question: What was the answer? Talk to Reaper and he will tell you: She will find you by the Gates of Cania.
Tavern
Now go to the tavern and talk to Arden Swift. He has the trumpet of pandemonium which will help you to awake the Sleeping man. You can play cards with him. You need to put an item with 5000 or higher value on card desk and you have 5 questions before telling the right card. And the most important thing that you must have a very HIGH Wisdom or it will impossible to learn the right card (or maybe you are very lucky). You can increase WIS with proper items and spells. The most simple way is to kill Arden and take the trumpet from his corpse. There is also Rizolvir's ghost there. He will help you to upgrade your weapon.
Now go to the temple and speak to Sensei. Answer her questions and go to the
Sleeping man chambers. Use the trumpet to awake him and fight Sensei. Kill her and talk to Sleeping man. Then wear the Sensei amulet and enter Astral door.
Subterranean Vault
Fight skeletons three times then take ring pieces from orbs. Then use this parts in your inventory and choose HFL (hope, faith and love). Equip puzzle ring to see the world in other vision. Search for treasure and return to surface. Watch the signs (arrows) and follow them to enter another Astral door.
If you don't wear puzzle ring then you can't see this invisible arrows.
***********************************************************
2. The Wastes of Cania
Wastes of Cania
Follow arrows and fight guardian of the path. You will be shifted to pixie, earth elemental and wolf. Kill guardian and search his corpse. Now you can use
Sensei amulet to shift to the pixie, earth amulet or wolf. Go to the ice barricaded exit and shift to earth elemental, then break the ice and enter the cave (to return to normal form click right mouse button on yourself and choose unpolymorph option).
Deeper wastes of Cania
Fight some ice trolls and follow the arrows. Peer the crystal here to watch the Underdark battle. Go to the south and enter Planar gate.
The mimic's nest
Watch cutscene and your clothes are stolen by mimic (the flying chest). Use puzzle ring to avoid the electrical barries and fight some miners. Activate four levers (2 visible and 2 invisible (visible with puzzle ring)). Open the door and enter another door.
The Hall of the Gems
Search this area for some gem piles. If you have enough gem piles then notice the central lever with four statues in circle. You'll need to lure the Mimic to this circle and push the lever in order to kill mimic. Use the gem piles in order to lure mimic (just drop them on the ground in order to create some path to the circle). But beware the rats. While the mimic is in the circle use the lever and fight Gargamesh. Kill him and search his corpse and the corpse of the mimic for your stolen armor. Then enter the Portal door.
Deeper wastes of Cania
Use demonic hand in your inventory on torch on the other side of the river.
Then fight trolls and equip puzzle ring to enter the portal door here but before prepare for the tough fight.
Abandoned entry
Well, I love this battle. There are a lot of bad guys in small place. Grimgnow (the evil monk from NWN: OC), Maugrim (evil wizard), Balpheron (tough one with spells) and other band members. Fight them all and be ready to use heal potions or spells. Grimgnow is very tough because he is spell resistant, has a very high AC and heals himself. After killing them all search their corpses for some useful items. Take the key from Grimgnow corpse and open the door. Watch for small hole in the crates and shift to pixie (use your amulet). Fly through the hole and push the lever. Now the exit is unlocked.
Puzzles Sepulcher
Fight some puzzles here. Touch the statue to see the hint. Then use the lever to appear on small lava island. The arrow on the ground will show you the direction of the next teleportation, so use the lever to teleport to the other islands. There are three levers on the islands which are very important for statue puzzle. You should activate the blue color on them (lighting color) just push all every lever until the color on lever will be blue (not red or yellow).
Then go to the statues and turn them in right direction: the central statue must face the door and the side statues must face the central statue. If everything is ok then the lighting bolts will appear from statues and you can use the lever near the statues to open the entrance. If there is a message that something is wrong than check the levers on islands, they must have the lighting color (blue color) and the statues must shine blue. On the next room watch for arrow on the floor until it points the door direction and open the door. Now you should use again demonic hand in order to jump to the other areas and to move forward. Find the guardian of the path at the end and kill him.
Enter the portal.
Knower of the places
Talk to this creature. Then enter Astral door.
Deepest Wastes of Cania
Follow the tracks. Fight some frost giants and trolls. You can clear the ice-bound lair (south-west) for more EXP. Find and peer to crystal to watch the
Waterdeep invasion. Go to the West Frost Giant Fortress.
Fortress
Watch the cutscene and fight giants and demon. Enter the fortress breach.
Windswept Battlefield
There are a lot of demons here. You can use your elemental shape to use trees and stones to destroy enemies. Equip puzzle ring and follow the arrows. Use the demonic hand to go to the ice prison location and prepare for big fight.
Destroy all demon warriors and the Guardian of the Path. Now follow the arrows again until you find the catapult. Use your elemental shape to throw the catapult to the ice prison field. Then return to ice prison and use the catapult to free the prisoners from the holes. Free The knower of names and talk to her.
The knower of names
Ask about Reaper's name and she will tell you his name. If you have enough gold then you can know more true names which will be important in future. You can use djinn's bottle to sell some items to aquire more money.
Deekin's name: you'll need 200 000 gold. In the final you can use Deekin's true name to protect deekin from Mephistopheles's influence or if you have high persuasion then you don't need it.
Aribeth's name: 200 000 gold. Same as Deekin.
Sleeping man name: 100 000 name
Sleeping man true love name: 300 000 gold. The answer is random. For example
Knower of Names or Aribeth. Aribeth is more useful choise because you the
Sleeping man will appear in the final battle and you don't need to pay Knower for Aribeth's true name.
Gru'ul name: 100 000 gold. Talk to Gru'ul about his name in future.
Arden Swift true name: 100 000 gold. Talk to Arden in tavern (if he is not dead of course).
Knower of names true name: 100 000 gold
Your true love true name: the answer is random
Mephistopheles true name: 500 000 gold and you must know first the true name of the knower of names (+100 000 gold)
Valen's true name: Same as other henchmans
So if you are finished with knower of names then return back to the city of lost souls. Then speak with a Sleeping man and go to the Reaper. Speak to
Reaper and travel to Waterdeep.
**************************************************************
3. The Final Battle
Watch the cutscene and talk to Durnan. Then Mephistopheles will appear. If you know his true name then you don't need to fight him. He will try to turn your henchmans against you, so if you have enough persuasion then persuade them or use their true name. Prepare to fight. The battle is tough so heal potions are very useful. Fight him until he surrender and talk to him. Decide his fate and watch the end scene.
Congratulations, you have beaten the game!!! end statistic: my character (without item or spell bonuses): name: Orest gender: Male alignment: lawful neutral class: sorcerer(1), rogue (13), dragon discipline (13)
STR 22
DEX 20
CON 16
INT 16
WIS 10
CHA 14
Base attack bonus = 17
AC 29 saves: fortitude 17, reflex 18, will 16 skills (with ability modifiers): appraise (13), bluff (20), concentration (7), craft armor (7), craft trap (3), craft weapon (3), disable trap (31), discipline (30), heal (4), hide (5), intimidate (10), lore (18), listen (0), move silently (5), parry (5), persuade (32), search (20), spellcraft (23), spot
(9), taunt (2), tumble (30), use magic device (27) feats: ambidexterity, armor proficiency: light, armor skin, crippling strike, dark vision, dodge, dragonic armor, dragon abilities, dragon breath, epic character, epic prowess, epic red dragon discipline, evasion, immunity to fire, immunity to paralysis, immunity to sleep, improved critical: longsword, improved evasion, improved two-weapon fighting, luck of the heroes, mobility, quick to master, sneak attack (7d6), summon familiar, two-weapon fighting, uncanny dodge 3, weapon focus: longsword, weapon proficiency (martial, rogue and simple).
***************************************************************
PART 4 ITEMS
***************************************************************
Here are the list of some powerful items which I found during the game.
1. Enserric the Longsword (enchanced with Rizolvir) bonus dmg 2d6 fire damage enchancement +9 (works in the final battle) spell resistance 20 true seeing vampiric regeneration +5 intelligent weapon
2. Ring of the Power cold, fire and electrical resist 15/- freedom and regeneration +1
3. Shroud of Kings (cloak)
CHA -4
AC bonus +5 (deflection)
100% cold immunity
CON, DEX, INT, STR, WIS +2
4. Robe of Leathers
Base AC: 2
Max DEX bonus: 6
AC bonus +7
AC vs bludgeoning +3
DEX +3 on hit: infestation on maggots level 15 only useable by assasin, bard, rogue, shadow dancer use: greater cat's grace 1 use/day use: poison weapon infinite use/day
5. Talisman of Pure Evil
CHA +3
WIS +3
Spell resistance: 12
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