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Home » PC » NeverWinter Nights - Hordes of the Underdark » NeverWinter Nights - Hordes of the Underdark FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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(D.2) Epic Gelatinous Cube

Suggested replacement: Epic Basilisk

ST:17  DX:    CN:19  IN:    WS:    CH:
AC: 20 (+10 Natural)
HP: +30
To Hit: BAB+3
Attacks: Slam 1d6+7 (20/x) +1d6 acid
OnHit: Gelatinous Cube Poison, level 6
Special: DI 100% elec
Immune: Critical Hits, Knockdown, Mind Spells, Paralysis, Poison,
Sneak Attack; True Seeing
Digest (paralyze & slowly consume any opponents in range) (located on the Cast Spell menu)
Invisibility, unlimited use
Disease Spores, Soldier Shakes, Large radius, unlimited use
Acid Skin (Mestil's Acid Sheath), unlimited use
Unarmed: Yes
Merge: Armor, Items polymorph.2da:
202   POLYMORPH_TYPE_GELATINOUS_CUBE_EPIC    470              29           365 po_jelly        x2_it_cregelcslm   ****               **** x2_it_oozeprop     ****               17     19     ****   10               30
35         90       282      524      ****     1        1

(D.3) Troll

Like the Gargoyle's Damage Reduction but hate his awful melee presence?
Trade your DR for Regeneration and be a Troll.

Suggested replacement: Gargoyle

ST:23  DX:14  CN:23  IN:    WS:    CH:
AC: 19 (+7 Natural +2 DX)
HP: +30
To Hit: BAB+6
Attacks: Claw/Claw 1d6+6 slashing/piercing (20/x2)
Bite 1d6+6 slashing (20/x2)
Special: Regeneration +5
Unarmed: Yes
Merge: Armor, Items polymorph.2da:
203   POLYMORPH_TYPE_SHIFTER_TROLL           167              18           306 po_troll_       nw_it_crewpsp005   nw_it_crewpsp005   nw_it_crewps005 nw_it_creitem042   ****               23     23     14     7                30
35         ****     ****     ****     ****     1        1

(D.4) Epic Troll Shaman

Suggested replacement: Epic Gargoyle

ST:25  DX:16  CN:27  IN:    WS:    CH:
AC: 25 (+12 Natural +3 DX)
HP: +35
To Hit: BAB+7
Attacks: Claw/Claw 1d6+7 slashing/piercing (20/x2)
Bite 1d6+7 slashing (20/x2)
Prayer, unlimited use
Negative Energy Ray, unlimited use
Death Ward, unlimited use
Special: Regeneration +5
Unarmed: Yes
Merge: Armor, Items polymorph.2da:
204   POLYMORPH_TYPE_SHIFTER_TROLL_EPIC      167              18           306 po_troll_       nw_it_crewpsp015   nw_it_crewpsp015   nw_it_crewps010 nw_it_creitem042   ****               25     27     16     12               50
35         133      371      38       ****     1        1

(D.5) Beholder

Another rather stunning visual Shift.  No melee presence to speak of, but it's a cool Shape to try out.

Suggested replacement: Manticore

ST:    DX:    CN:    IN:    WS:    CH:
AC: 18 (+8 Natural)
HP: +20
To Hit: BAB+0
Attacks: Bite 2d4 slashing/piercing (20/x2)
Special: Dodge, Mobility
Freedom Of Movement
Immune: Knockdown
Immune: Sneak Attack
Gaze Attacks, unlimited use
Daze, Fear, Paralysis
Unarmed: Yes
Merge: Armor, Items polymorph.2da:
212   POLYMORPH_TYPE_BEHOLDER                401              20           701 po_behold       nw_it_crewps003    ****               **** x2_it_beholprops   ****               ****   ****   ****   8                20
372        252      260      261      ****     1        1

(D.6) Beholder Mage

Suggested replacement: Epic Manticore

ST:    DX:    CN:    IN:    WS:    CH:
AC: 18 (+8 Natural)
HP: +20
To Hit: BAB+0
Attacks: Bite 2d4 slashing/piercing (20/x2)
Special: Dodge, Mobility
Freedom Of Movement
Immune: Knockdown
Immune: Sneak Attack
Gaze Attacks, unlimited use
Fireball, Cone Of Cold, Sound Burst
Unarmed: Yes
Merge: Armor, Items polymorph.2da:
213   POLYMORPH_TYPE_BEHOLDER_MAGE           401              20           701 po_behold       nw_it_crewps003    ****               **** x2_it_beholprops   ****               ****   ****   ****   8                20
372        58       25       167      ****     1        1

(D.7) Wererat

Personally I have a hard time moving around as a Drider.  How about a wererat instead?

Suggested replacement: Drider

ST:16  DX:22  CN:16  IN:    WS:    CH:
AC: 21 (+5 Natural +6 DX)
HP: +20
To Hit: BAB+3
Attacks: +1 Scimitar Of Speed 1d6+3 slashing (18-20/x2) +1 slashing +1d6 sonic
Haste
If Disarmed:
Claw/Claw 1d6+3 slashing/piercing (20/x2)
Bite 1d4+3 slashing (20/x2)
Special: DR 10/+1
Unarmed: No (unless disarmed)
Merge: Armor, Items polymorph.2da:
214   POLYMORPH_TYPE_SHIFTER_WERERAT         170              23           315 po_Wererat      nw_it_crewpsp005   nw_it_crewpsp005   nw_it_crewps002 nw_it_creitem018   nw_wswmsc005       16     16     22     5                20
****       ****     ****     ****     1        1        1

(D.8) Epic Werepenguin

Hey now, what're you doing so far from home, you cute little Aaauuugghh!  Run away!  How many did we lose?  Hector, Gawain, and Bors, that's five.  (Three, sir).  Three.  We'd better not risk another frontal assault -- that penguin's dynamite!

Suggested replacement: Epic Drider

ST:22  DX:19  CN:18  IN:    WS:    CH:
AC: 24 (+10 Natural +4 DX)
HP: +40
To Hit: BAB+6
Attacks: +7 Scimitar 1d6+6 slashing (18-20/x2) +7 slashing
Special: Immune: Paralysis
SR 24
True Seeing
Hide +4
Unarmed: No
Merge: Armor, Items, Weapon polymorph.2da:
215   POLYMORPH_TYPE_WEREPENGUIN_EPIC        206              8            564 po_a_penguin    ****               ****               **** x0_it_fm_pdrg19    x2_wswmsc004       22     18     19     10               40
****       ****     ****     ****     1        1        1

(D.9) Succubus

Seems a natural progression from charming song to charming looks.  Oooh, but she's a nasty one, she is.

Suggested replacement: Epic Harpy

ST:18  DX:23  CN:17  IN:    WS:    CH:
AC: 25 (+9 Natural +6 DX)
HP: +35
To Hit: BAB+4
Attacks: +4 Heartwood Spear 1d8+4 piercing (20/x3) +4 piercing +1d6 acid
OnHit: Daze [DC=14] 75% 1 round
Special: DR 20/+2
DR 20/- acid
DR 20/- cold
DR 20/- fire
DI 100% elec
Immune: Poison
SR 12
Charm Monster, unlimited use
Doom, unlimited use
Summon Tanarri, unlimited use
Unarmed: No
Merge: Armor, Items, Weapon polymorph.2da:
216   POLYMORPH_SHIFTER_SUCCUBUS             163              20           187 po_DmSucubus    ****               ****               **** nw_it_creitem024   nw_wplmss004       18     17     23     9                35
****       15       46       304      1        1        1

(D.10) Frost Giant

Dire Tiger is soooo boring.  Claw, Claw, Bite, yeah, yeah, yeah.  I want to smash things with a big, nasty hammer!

Suggested replacement: Dire Tiger

ST:29  DX:    CN:21  IN:    WS:    CH:
AC: 23 (+13 Natural)
HP: +100
To Hit: BAB+9
Attacks: +4 Warhammer 1d8+9 bludgeoning (20/x3) +4 bludgeoning
Special: DI 100% cold
DV 50% fire
Unarmed: No
Merge: Armor, Items, Weapon polymorph.2da:
206   POLYMORPH_TYPE_SHIFTER_FROST_GIANT_M   81               18           216 po_GntFrost     nw_it_crewpb017    ****               **** nw_it_creitem026   x0_wblmhw001       29     21     ****   13               100
****       ****     ****     ****     1        1        1
207   POLYMORPH_TYPE_SHIFTER_FROST_GIANT_F   350              18           647 po_uppsala      nw_it_crewpb017    ****               **** nw_it_creitem026   x0_wblmhw001       29     21     ****   13               100
****       ****     ****     ****     1        1        1

(D.11) Rakshasa Crossbow Specialist

An interesting modification.  I think this was actually the original plan for the Rakshasa, but it was changed to a +5 staff by BioWare.

Suggested replacement: Rakshasa

ST:15  DX:22  CN:    IN:    WS:    CH:
AC: 28 (+12 Natural +6 DX)
HP: +30
To Hit: BAB+6
Attacks: +4 Rakshasa Crossbow 1d10 piercing (19-20/x2) +4 piercing
Massive Criticals 1d8
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