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Attacks: +5 Rakshasa Staff 1d6+3 (20/x2) +1d10 fire +5 bludgeoning
Special: Save Universal +2
True Seeing
DR 15/+5
Spell Immunity: 0th through 8th level spells
Knockdown, Dodge
Dispel Magic, unlimited use
Ice Storm, unlimited use
Mestil's Acid Breath, unlimited use
Discipline +5, Hide +10, Move Silently +11, Spellcraft +15,
Spot +10
Blessed weapons will kill you, no saving throw
Unarmed: No
Merge: Weapon, Armor, Items
(5.10.3) Death Slaad Lord Shape
Three strong attacks (albeit at a much lower BAB rating than the Azer
Chieftain's axe), plus Regeneration of 5 HP per round and Damage Reduction for almost everything. Although he has the lowest damage potential of the
Outsiders, he's got the best elemental defense, and the only resistance to sonic damage of any Shape. Think Tasmanian Devil on speed.
ST:22 DX:19 CN:18 IN: WS: CH:
AC: 30 (+16 Natural +4 DX)
HP: +70
To Hit: BAB+6
Attacks: Claw/Claw/Bite 3d6+6/3d6+6/2d10+6 (20/x2)
Special: Cleave
DR 10/+5
DR 10/- acid
DR 10/- cold
DR 10/- elec
DR 10/- fire
DR 10/- sonic
Immune: Fear
Regeneration +5
Chaos Spittle (SL/3)d6 [None] unlimited use, ranged touch attack, single target
!!! BUG in game engine, actually uses d4 instead of d6 !!!
Unarmed: Yes
Merge: Armor
(5.11) Construct Shape [Epic Shifter, WS 27+, Chosen Feat]
Common To All
Immunity: Critical Hits, Death Magic, Disease, Level/Ability Drain,
Mind Spells, Paralysis, Poison, Sneak Attack.
(5.11.1) Stone Golem Shape
Damage Immunity to slashing & piercing is what distinguishes this Golem from the others, plus the ability to hurl boulders (seemingly created out of thin air).
When it gets to close quarter fighting, however, he's not quite as strong as the
Iron Golem, and he's vulnerable to acid.
ST:31 DX: CN: IN: WS: CH:
AC: 23 (+13 Natural)
HP: +90
To Hit: BAB+10
Attacks: Slam 2d10+10 (20/x2)
Special: DR 15/+3
DI 25% slashing
DI 50% piercing
DV 50% acid
SR 22
Hurl Rocks (SL/5)d6 +10 bludgeoning (+1 for purposes of DR)
Huge radius around chosen target
[Reflex DC=15+SL/2]
Unarmed: Yes
Merge: Armor
(5.11.2) Demonflesh Golem Shape
The best Golem for wading into hordes of foes due to his huge Damage Reduction (equivalent to an always-on Premonition spell). Hefty resistance or immunity to elemental damage rounds out the best defense of the Construct Shapes.
ST:31 DX: CN: IN: WS: CH:
AC: 23 (+13 Natural)
HP: +90
BAB: +10
Attacks: Slam/Slam/Claw 2d6+10/2d6+10/2d6+10 (20/x2)
Special: DR 30/+3
DR 20/- acid
DR 20/- cold
DR 20/- fire
DI 100% elec
SR 22
Unarmed: Yes
Merge: Armor
(5.11.3) Iron Golem Shape
Poison Breath and slightly better Spell Resistance are the distinguishing characteristics of this Golem. His Damage Reduction works against +4 weapons, the best of the Constructs, and his damage potential is the best of the
Constructs, especially against low or medium Damage Reduction. Vulnerable to fire.
ST:33 DX: CN: IN: WS: CH:
AC: 23 (+13 Natural)
HP: +90
BAB: +11
Attacks: Slam 2d10+11 (20/x2)
Special: DR 20/+4
DV 50% fire
DI 90% elec
SR 26
Poison Breath [Fort DC=17] 2d2 CN/death, 10 ft cone
Unarmed: Yes
Merge: Armor, Items
(5.12) Dragon Shape [Epic Shifter, WS 30+, Chosen Feat]
Well, this is it. The pinnacle of your Shifter achievements. Dragon Strength (they all share the same stats) is 50% higher than the nearest competitor (Iron
Golem), Dexterity 40% higher than Epic Kobold Commando, and Constitution 50% higher than Azer Chieftain, making for your best melee Shape yet. Add an unlimited use Breath Attack for up to 24d10 damage and standard Dragon immunities for a very strong Shape.
Some experienced players, however, question whether this Shape is worth the expense of attaining it, especially since it does not include the Fear aura that real dragons have. Damage Reduction (a pitiful 5/+1 prior to v1.64) is now a healthy 40/+6, making this Shape much more melee friendly. Statistics show (see Section 7) that the Dragon is consistently the strongest melee presence of all Shapes by a large margin. Still not making a dent? Flame 'em, Sparky!
Update: since version 1.62 the Dragon Shapes no longer share the same Adult Red
Dragon skin. Each now has a Adult Dragon skin appropriate to its color.
Update: since version 1.64 the Dragon claws are upgraded to +6 attack bonus, 2d8 slashing/piercing damage, and Damage Resistance 40/+6. Sweet! Also, it appears that with this release, a bug was fixed which was incorrectly calculating breath damage on the last Shift of the day.
Common To All
ST:48 DX:36 CN:32 IN: WS: CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d6+25/2d6+25/2d8+19 (20/x2) (+6 Bonus on claws)
Special: True Seeing
DR 40/+6
SR 20
Immune: Paralysis, Sneak Attack
Breath Attack [Refl DC=15+(SL+DL)/2] damage dice = 2 for each 3 levels over 4:
1 Claw->Claw1d6] (1d6 slashing/piercing
(20/x2))
Bite nw_it_crewps005 [Creature Items->Bite->Bite1d6] (1d6 slashing (20/x2))
Skin nw_it_creitem042 [Creature Items->Skin/Hide->Troll Properties]
(Regeneration +5)
(C.4.4) Epic Troll Shaman
Claw nw_it_crewpsp005 [Creature Items->Claw->Claw1d6] (1d6 slashing/piercing
(20/x2))
Bite nw_it_crewps005 [Creature Items->Bite->Bite1d6] (1d6 slashing (20/x2))
Skin nw_it_creitem042 [Creature Items->Skin/Hide->Troll Properties]
(Regeneration +5)
Spell# 133 = Prayer
Spell# 371 = Negative Energy Ray
Spell# 38 = Death Ward
(C.4.5) Beholder
Bite nw_it_crewps003 [Creature Items->Bite->Bite2d4] (2d4 slashing/piercing
(20/x2))
Skin x2_it_beholprops [Creature Items->Skin/Hide->Beholder Properties] (Dodge,
Mobility, Freedom Of Movement, Immune: Knockdown, Immune: Sneak Attack)
Spell 252 = Daze Gaze
Spell 260 = Fear Gaze
Spell 261 = Paralysis Gaze
(C.4.6) Epic Beholder Mage
Bite nw_it_crewps003 [Creature Items->Bite->Bite2d4] (2d4 slashing/piercing
(20/x2))
Skin x2_it_beholprops [Creature Items->Skin/Hide->Beholder Properties] (Dodge,
Mobility, Freedom Of Movement, Immune: Knockdown, Immune: Sneak Attack)
Spell 58 = Fireball
Spell 25 = Cone Of Cold
Spell 167 = Sound Burst
(C.4.7) Wererat
Claw nw_it_crewpsp005 [Creature Items->Claw->Claw1d6] (1d6 slashing/piercing
(20/x2))
Bite nw_it_crewps002 [Creature Items->Bite->Bite1d4] (1d4 slashing (20/x2))
Skin nw_it_creitem018 [Creature Items->Skin/Hide->Shapechanger Properties] (DR
10/+1)
Weapon nw_wswmsc005 [Weapons->Bladed->Other->Scimitar Of Speed] (1d6 slashing
(18-20/x2), Bonus +1, +1d6 sonic, Haste)
(C.4.8) Epic Werepenguin
Skin x0_it_fm_pdrg19 [Creature Items->Skin/Hide->Pseudodragon Familiar Level 15
Hide] (Immune: Paralysis, Hide +4, SR 24, True Seeing)
Weapon x2_wswmsc004 [Weapons->Bladed->Other->Scimitar +7] (1d6 slashing
(18-20/x2), Bonus +7)
(C.4.9) Succubus
Skin nw_it_creitem024 [Creature Items->Skin/Hide->Succubus Properties] (DR
20/+2, DR 20/- acid/cold/fire, DI 100% elec, Immune: Poison, SR 12)
Weapon nw_wplmss004 [Weapons->Polearms->Heartwood Spear] (1d8 piercing (20/x3),
Bonus +4, +1d6 acid, OnHit: Daze DC=14 75% 1 round)
Spell 15 = Charm Monster
Spell 46 = Doom
Spell 304 = Summon Tanarri
(C.4.10) Frost Giant
Weapon x0_wblmhw001 [Weapons->Blunts->Hammers->Warhammer +4] (1d8 bludgeoning
(20/x3); Bonus +4)
Skin nw_it_creitem026 [Creature Items->Skin/Hide->Frost Giant/Winter Wolf
Properties] (DI cold 100%; DV fire 50%)
(C.4.11) Rakshasa Crossbow Specialist
Bite nw_it_crewps005 [Creature Items->Bite->Bite1d6] (1d6 slashing (20/x2))
Weapon x2_it_crewprakxb [Creature Items->Melee Weapons->Rakshasa Crossbow] (1d10 piercing (19-20/x2), Bonus +4, Point Blank Shot, Massive Criticals 1d8,
Unlimited +4 ammunition)
Skin x2_it_shraksprop [Creature Items->Skin/Hide->Shifter Rakshasa Form
Properties] (DR 15/+5; Immune: Spells 0th to 8th Level; Skills: Discipline +5,
Hide +10, Move Silently +11, Spellcraft +15, Spot +10; True Seeing)
Blessed Crossbow Bolt Vulnerability - x2_s3_slayraks.nss
(C.4.12) Shifter Iron Golem
Slam nw_it_crewpb017 [Creature Items->Slam->Slam2d10] (2d10 bludgeoning
(20/x2))
Skin x2_it_shirongolp [Creature Items->Skin/Hide->Shifter Iron Golem
Properties] (Feats: Knockdown, Power Attack, Weapon Proficiency Creature; DR
20/+4; DV fire 50%; DI elec 90%; Immune: Critical Hits, Death Magic, Disease,
Level/Ability Drain, Mind Spells, Paralysis, Poison, Sneak Attack; SR 26)
Spell 263 = Golem Poison Breath, nw_s1_golemgas.nss
Spell 715 = Golem Slam, x2_s1_golemslam.nss
(C.4.13) Ancient Green Dragon
Claw nw_it_crewpsp027 [Creature Items->Claw->Claw2d8] (2d8 slashing/piercing
(20/x2))
Bite nw_it_crewps020 [Creature Items->Bite->Bite4d6] (4d6 slashing (20/x2))
Skin nw_it_creitemdrl [Creature Items->Skin/Hide->Ancient Green Dragon
Special: Save Universal +2
True Seeing
DR 15/+5
Spell Immunity: 0th through 8th level spells
Knockdown, Dodge
Dispel Magic, unlimited use
Ice Storm, unlimited use
Mestil's Acid Breath, unlimited use
Discipline +5, Hide +10, Move Silently +11, Spellcraft +15,
Spot +10
Blessed weapons will kill you, no saving throw
Unarmed: No
Merge: Weapon, Armor, Items
(5.10.3) Death Slaad Lord Shape
Three strong attacks (albeit at a much lower BAB rating than the Azer
Chieftain's axe), plus Regeneration of 5 HP per round and Damage Reduction for almost everything. Although he has the lowest damage potential of the
Outsiders, he's got the best elemental defense, and the only resistance to sonic damage of any Shape. Think Tasmanian Devil on speed.
ST:22 DX:19 CN:18 IN: WS: CH:
AC: 30 (+16 Natural +4 DX)
HP: +70
To Hit: BAB+6
Attacks: Claw/Claw/Bite 3d6+6/3d6+6/2d10+6 (20/x2)
Special: Cleave
DR 10/+5
DR 10/- acid
DR 10/- cold
DR 10/- elec
DR 10/- fire
DR 10/- sonic
Immune: Fear
Regeneration +5
Chaos Spittle (SL/3)d6 [None] unlimited use, ranged touch attack, single target
!!! BUG in game engine, actually uses d4 instead of d6 !!!
Unarmed: Yes
Merge: Armor
(5.11) Construct Shape [Epic Shifter, WS 27+, Chosen Feat]
Common To All
Immunity: Critical Hits, Death Magic, Disease, Level/Ability Drain,
Mind Spells, Paralysis, Poison, Sneak Attack.
(5.11.1) Stone Golem Shape
Damage Immunity to slashing & piercing is what distinguishes this Golem from the others, plus the ability to hurl boulders (seemingly created out of thin air).
When it gets to close quarter fighting, however, he's not quite as strong as the
Iron Golem, and he's vulnerable to acid.
ST:31 DX: CN: IN: WS: CH:
AC: 23 (+13 Natural)
HP: +90
To Hit: BAB+10
Attacks: Slam 2d10+10 (20/x2)
Special: DR 15/+3
DI 25% slashing
DI 50% piercing
DV 50% acid
SR 22
Hurl Rocks (SL/5)d6 +10 bludgeoning (+1 for purposes of DR)
Huge radius around chosen target
[Reflex DC=15+SL/2]
Unarmed: Yes
Merge: Armor
(5.11.2) Demonflesh Golem Shape
The best Golem for wading into hordes of foes due to his huge Damage Reduction (equivalent to an always-on Premonition spell). Hefty resistance or immunity to elemental damage rounds out the best defense of the Construct Shapes.
ST:31 DX: CN: IN: WS: CH:
AC: 23 (+13 Natural)
HP: +90
BAB: +10
Attacks: Slam/Slam/Claw 2d6+10/2d6+10/2d6+10 (20/x2)
Special: DR 30/+3
DR 20/- acid
DR 20/- cold
DR 20/- fire
DI 100% elec
SR 22
Unarmed: Yes
Merge: Armor
(5.11.3) Iron Golem Shape
Poison Breath and slightly better Spell Resistance are the distinguishing characteristics of this Golem. His Damage Reduction works against +4 weapons, the best of the Constructs, and his damage potential is the best of the
Constructs, especially against low or medium Damage Reduction. Vulnerable to fire.
ST:33 DX: CN: IN: WS: CH:
AC: 23 (+13 Natural)
HP: +90
BAB: +11
Attacks: Slam 2d10+11 (20/x2)
Special: DR 20/+4
DV 50% fire
DI 90% elec
SR 26
Poison Breath [Fort DC=17] 2d2 CN/death, 10 ft cone
Unarmed: Yes
Merge: Armor, Items
(5.12) Dragon Shape [Epic Shifter, WS 30+, Chosen Feat]
Well, this is it. The pinnacle of your Shifter achievements. Dragon Strength (they all share the same stats) is 50% higher than the nearest competitor (Iron
Golem), Dexterity 40% higher than Epic Kobold Commando, and Constitution 50% higher than Azer Chieftain, making for your best melee Shape yet. Add an unlimited use Breath Attack for up to 24d10 damage and standard Dragon immunities for a very strong Shape.
Some experienced players, however, question whether this Shape is worth the expense of attaining it, especially since it does not include the Fear aura that real dragons have. Damage Reduction (a pitiful 5/+1 prior to v1.64) is now a healthy 40/+6, making this Shape much more melee friendly. Statistics show (see Section 7) that the Dragon is consistently the strongest melee presence of all Shapes by a large margin. Still not making a dent? Flame 'em, Sparky!
Update: since version 1.62 the Dragon Shapes no longer share the same Adult Red
Dragon skin. Each now has a Adult Dragon skin appropriate to its color.
Update: since version 1.64 the Dragon claws are upgraded to +6 attack bonus, 2d8 slashing/piercing damage, and Damage Resistance 40/+6. Sweet! Also, it appears that with this release, a bug was fixed which was incorrectly calculating breath damage on the last Shift of the day.
Common To All
ST:48 DX:36 CN:32 IN: WS: CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d6+25/2d6+25/2d8+19 (20/x2) (+6 Bonus on claws)
Special: True Seeing
DR 40/+6
SR 20
Immune: Paralysis, Sneak Attack
Breath Attack [Refl DC=15+(SL+DL)/2] damage dice = 2 for each 3 levels over 4:
1 Claw->Claw1d6] (1d6 slashing/piercing
(20/x2))
Bite nw_it_crewps005 [Creature Items->Bite->Bite1d6] (1d6 slashing (20/x2))
Skin nw_it_creitem042 [Creature Items->Skin/Hide->Troll Properties]
(Regeneration +5)
(C.4.4) Epic Troll Shaman
Claw nw_it_crewpsp005 [Creature Items->Claw->Claw1d6] (1d6 slashing/piercing
(20/x2))
Bite nw_it_crewps005 [Creature Items->Bite->Bite1d6] (1d6 slashing (20/x2))
Skin nw_it_creitem042 [Creature Items->Skin/Hide->Troll Properties]
(Regeneration +5)
Spell# 133 = Prayer
Spell# 371 = Negative Energy Ray
Spell# 38 = Death Ward
(C.4.5) Beholder
Bite nw_it_crewps003 [Creature Items->Bite->Bite2d4] (2d4 slashing/piercing
(20/x2))
Skin x2_it_beholprops [Creature Items->Skin/Hide->Beholder Properties] (Dodge,
Mobility, Freedom Of Movement, Immune: Knockdown, Immune: Sneak Attack)
Spell 252 = Daze Gaze
Spell 260 = Fear Gaze
Spell 261 = Paralysis Gaze
(C.4.6) Epic Beholder Mage
Bite nw_it_crewps003 [Creature Items->Bite->Bite2d4] (2d4 slashing/piercing
(20/x2))
Skin x2_it_beholprops [Creature Items->Skin/Hide->Beholder Properties] (Dodge,
Mobility, Freedom Of Movement, Immune: Knockdown, Immune: Sneak Attack)
Spell 58 = Fireball
Spell 25 = Cone Of Cold
Spell 167 = Sound Burst
(C.4.7) Wererat
Claw nw_it_crewpsp005 [Creature Items->Claw->Claw1d6] (1d6 slashing/piercing
(20/x2))
Bite nw_it_crewps002 [Creature Items->Bite->Bite1d4] (1d4 slashing (20/x2))
Skin nw_it_creitem018 [Creature Items->Skin/Hide->Shapechanger Properties] (DR
10/+1)
Weapon nw_wswmsc005 [Weapons->Bladed->Other->Scimitar Of Speed] (1d6 slashing
(18-20/x2), Bonus +1, +1d6 sonic, Haste)
(C.4.8) Epic Werepenguin
Skin x0_it_fm_pdrg19 [Creature Items->Skin/Hide->Pseudodragon Familiar Level 15
Hide] (Immune: Paralysis, Hide +4, SR 24, True Seeing)
Weapon x2_wswmsc004 [Weapons->Bladed->Other->Scimitar +7] (1d6 slashing
(18-20/x2), Bonus +7)
(C.4.9) Succubus
Skin nw_it_creitem024 [Creature Items->Skin/Hide->Succubus Properties] (DR
20/+2, DR 20/- acid/cold/fire, DI 100% elec, Immune: Poison, SR 12)
Weapon nw_wplmss004 [Weapons->Polearms->Heartwood Spear] (1d8 piercing (20/x3),
Bonus +4, +1d6 acid, OnHit: Daze DC=14 75% 1 round)
Spell 15 = Charm Monster
Spell 46 = Doom
Spell 304 = Summon Tanarri
(C.4.10) Frost Giant
Weapon x0_wblmhw001 [Weapons->Blunts->Hammers->Warhammer +4] (1d8 bludgeoning
(20/x3); Bonus +4)
Skin nw_it_creitem026 [Creature Items->Skin/Hide->Frost Giant/Winter Wolf
Properties] (DI cold 100%; DV fire 50%)
(C.4.11) Rakshasa Crossbow Specialist
Bite nw_it_crewps005 [Creature Items->Bite->Bite1d6] (1d6 slashing (20/x2))
Weapon x2_it_crewprakxb [Creature Items->Melee Weapons->Rakshasa Crossbow] (1d10 piercing (19-20/x2), Bonus +4, Point Blank Shot, Massive Criticals 1d8,
Unlimited +4 ammunition)
Skin x2_it_shraksprop [Creature Items->Skin/Hide->Shifter Rakshasa Form
Properties] (DR 15/+5; Immune: Spells 0th to 8th Level; Skills: Discipline +5,
Hide +10, Move Silently +11, Spellcraft +15, Spot +10; True Seeing)
Blessed Crossbow Bolt Vulnerability - x2_s3_slayraks.nss
(C.4.12) Shifter Iron Golem
Slam nw_it_crewpb017 [Creature Items->Slam->Slam2d10] (2d10 bludgeoning
(20/x2))
Skin x2_it_shirongolp [Creature Items->Skin/Hide->Shifter Iron Golem
Properties] (Feats: Knockdown, Power Attack, Weapon Proficiency Creature; DR
20/+4; DV fire 50%; DI elec 90%; Immune: Critical Hits, Death Magic, Disease,
Level/Ability Drain, Mind Spells, Paralysis, Poison, Sneak Attack; SR 26)
Spell 263 = Golem Poison Breath, nw_s1_golemgas.nss
Spell 715 = Golem Slam, x2_s1_golemslam.nss
(C.4.13) Ancient Green Dragon
Claw nw_it_crewpsp027 [Creature Items->Claw->Claw2d8] (2d8 slashing/piercing
(20/x2))
Bite nw_it_crewps020 [Creature Items->Bite->Bite4d6] (4d6 slashing (20/x2))
Skin nw_it_creitemdrl [Creature Items->Skin/Hide->Ancient Green Dragon
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