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Submitted by System on 09/03/2006, 09:50. Print file.
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^---Haste bonus attack

This bug also affects Monk/Shifters using Flurry Of Blows, but for some reason the standard -2 AB penalty for Flurry Of Blows is not applied:

Unshifted  +18/+15/+12/ +9/+6/+18/+18
Shifted    +20/+17/+14/+11/+8/+5 /+2
^   ^---Haste bonus attack
|
+-- Flurry Of Blows bonus attack

I think you'll agree, +9 is not nearly as good at +24, and +2 is no substitute for +18.  Let's hope BioWare fixes these bugs soon.

(G.2) Bonus Spell Items Bug

FAQ reader Jeremy Jones reports that items which grant bonus spell slots seem to lose their settings after each Shift.

(G.3) The DR Attacker Bug

According to the PnP rules, creatures with natural Damage Reduction face no
Damage Reduction penalty when attacking creatures with Damage Reduction equal or lesser to their own.  Since several Shapes have natural Damage Reduction (even as high as 5/+20 for Epic Manticore and Epic Drider), this rule should apply to them.  Playtesting, however, shows that only a magical weapon is sufficient to bypass Damage Reduction; natural DR does not.

This makes a difference for all unarmed Damage Reduction Shapes (Gargoyle, Epic
Gargoyle [if the bug gets fixed], Epic Manticore, Spectre, Death Slaad Lord,
Stone Golem, Demonflesh Golem, Iron Golem, and Dragon), since by definition they do not have a magical weapon, against any opponent with Damage Reduction.

Furthermore, it affects the armed Shapes which have higher DR than their weapon
(Epic Drider is the only one).  If and when this bug is fixed, the Epic Drider (with DR 5/+20) even beats the Dragon against DR 20/+20 opponents!

Update:  FAQ reader Larry Strope1 suggests a solution for this problem:  take enough Monk levels to get Ki Strike.  Ki Strike +1 is gained at Monk 10 and maxes out at +3 at Monk 16.  With WS 21+ you can take Improved Ki Strike twice for +5 total.

(G.4) The Epic Pink Soft Bunny Please Kill Me Now Bug (fixed in 1.64)

The game resource listed as the Epic Gargoyle's skin, x2_it_egargprop, is missing from the game.  Whatever properties are defined in this skin (very likely including some form of epic Damage Reduction) are therefore missing from the Epic Gargoyle.

Effectively this turns your Epic Gargoyle into an Epic Pink Soft Bunny Please
Kill Me Now.  Yes, I am copyrighting that name.

No real game effect, as I can't imagine anyone spending much time in Epic
Gargoyle Shape anyway.

Fixed in version 1.64.  The Epic Gargoyle now has Damage Reduction 25/+7 and
Damage Resistance 25 against piercing.

(G.5) The Persistent World Save Bug (fixed in 1.64)

In playing on a Persistent World, I've noticed a bug which occurs when the server pauses a moment to save all active characters.  It's good that they do this, but unfortunately to do so they have to unShift you momentarily, then
Shift you back.  When the engine automatically Shifts you back, it fails to properly merge your item properties.

So, for example, if you have a weapon with +1d6 acid damage you will see it listed in your character sheet when you shift into Minotaur.  But after the engine saves your character all you have is the standard +1 battleaxe.
ReShifting will fix the problem easily, at least until the next save sequence, but with a limited number of Shifts available this could be a problem on a quick-saving world.

Version 1.64 claims to have fixed this:
"Fixed problem with shifters losing their merged item properties while in shifted form after a server save occurred, and when switching directly from one form to another using the radial menu."

(G.6) The CasterLevel Bug

There appears to be a bug in certain Shapes (notably the Rakshasa) which can cast normal spells (as opposed to the Vampire's Dominate gaze, etc.) where the caster level is calculated using the first class you took, rather than the highest spellcasting class.  So, for example, if you start your career as a Monk for one level, then take 10 levels of Druid and 19 levels of Shifter, your
Rakshasa's Ice Storm will do a whopping 1d6 of damage (using Monk as the spellcasting class rather than Druid).  Breath weapons and monster abilities appear to be immune to this bug, so the spells which should theoretically be affected are Darkness (Drider, Drow Warrior, Epic Drider, Epic Drow Warrior),
Dispel Magic, Ice Storm, and Mestil's Acid Breath (Rakshasa).  The Improved
Invisibility available to the Spectre is a special version, and is immune to the bug.

It appears you can avoid the bug by taking your spellcaster class before your non-spellcaster class.

/*--------------------------------------------------------------------------*/

(H) Revision History

The most recent version of this FAQ can always be found at http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_hotd_shifter.txt

Things that need to be checked are marked @CHECK
Things that need to be fixed are marked @FIX
Things that are 100% verified are marked @VERIFIED

Date           Version  Comments
-------------- -------- --------------------------------------------
22-OCT-2004    1.14     Fixed a bug with the Dwarven Defender build (DD requires
Dodge, which requires DX 13+).  Added Section 7.20 on
Shape size.  Updated for Bioware bug fixes in 1.64.
15-JUN-2004    1.13     Added racial types affected to the Harpy's cry.  Added commentary on Cleric build with Divine Power.  Added Ki
Strike commentary for DR Attacker bug.  Added a Dwarven
Defender build.  Updated Knockdown/Improved Knockdown
Feat commentary.  Added Azer and Death Slaad to Zen
Archery commentary.  Added rating to Great Cleave.
Added CasterLevel bug.  Added Introduction.  Disable
Trap uses IN rather than DX (the manual appears to be wrong).
13-MAY-2004    1.12     Added the Persistent World save bug.  Added commentary on the Monk/Shifter and the official HOTU campaign
[SPOILER ALERT].  Added a new Weapon Master build.
Added more discussion of Monk levels pre- and post-Epic status.
19-MAR-2004    1.11     Moved Epic Greater Wildshapes to their own categories.
Updated Druid/Shifter/[Fighter-type] and
Druid/Shifter/[Arcane-type] recommended stats.
Expanded section 3 to list all tertiary class Feats & abilities, not just Monk.  Added Appendixes G.3 and G.4.
Revised section 7 for DR opponents -- since having DR does not help in attacking DR opponents, the original numbers were correct.
09-MAR-2004    1.10     Updated Dragon Shape to reflect bug fixes in v1.62.
Added Bonus Spell Slot bug to Appendix G.
03-MAR-2004    1.09     Added Bonus Attacks Bug appendix.  Damage Reduction had been listed everywhere as Damage Resistance -- they are different.  Fixed section 7 stats for Damage
Reductive Shapes -- they should have no penalty against
Damage Reduction equal or lower to their own.  Added
a Best Shape Vs. Epic Damage Reduction section for
PvP'ers.
01-MAR-2004    1.08     Fixed the Best Shape vs. Undead/Dragon/Construct section.  Added Vampiric Regeneration to Risen Lord's commentary.  Upped "Valid for" in the header to version 1.62, since the release notes don't claim to have fixed any of the bugs described herein.
06-FEB-2004    1.07     Added URL to Iznoghoud's script instead of the script itself.  Cleaned up some SR percent signs left over.
Fixed a typo on Undead Shapes and negative energy.
Reordered Vs. Acid list from best to worst.  Fixed a typo in the Half-Elf table of contents listing.  Fixed
Medusa attacks.  Misc anal-retentive formatting fixes.
Added instructions for uninstalling the ArchShifter Rod and using the Rod in a user module.
04-FEB-2004    1.06     Weapon Finesse working for unarmed claws & bites is not a bug.  Cut down the Table Of Contents for
Appendices C and D.  Updated URL for ArchShifter hak pak.
21-JAN-2004    1.05     Fleshed out the Chicken From Hell.  Removed % from
Spell Resistance display.  Removed Elf racial abilities from Drow & Epic Drow.  Fixed spells for Epic Gelatinous
Cube.  Modified Epic Troll Mage into Epic Troll Shaman.
Added a link to gamefaqs.com for the most recent version of this FAQ.  Fixed infinite Greater Wildshape levels.
Fixed Undead Shape vs. negative damage.  Added Shifter
Rod hak pak.
13-JAN-2004    1.04     Reworked section 2 to add more info and a
Weapons/Items/Armor chart.  Fixed the Weapon Finesse discussion (Rakshasa?  Minotaur?  What was I thinking?).
Fixed a suggestion to use Red Wyrmling for rogue-ing
(Black/White has DX, not Red), and a typo about the
Minflayer's IN bonus searching, rather than lock picking.  Fixed Wyrmling breath DC formulas.  Fixed description of how SR works.  Added Construct Shapes to Epic Will discussion.  Vampires aren't quite as good as I first calculated for raw melee damage potential (not that I'd want to meet one in a dark alley anyway).
Updated the multiclassed XP penalty discussion in
Appendix F.  Added Iznoghoud's script to Appendix C.
Actually tried out the Alternate Shapes in Appendix D and it's really cool!  Updated Appendix D to match.
09-JAN-2004    1.03     Fixed Epic Minotaur and Vampire damage.  Added
Demonflesh and Iron Golem BAB.  Reworked section 7 to include Epic Shapes and take into account the proper number of attacks per round.  Added some more instructions to Appendix D.  Added more info to section
2.  Added DR to Dragon.  Fixed DR on Epic Manticore.
08-JAN-2004    1.02     Fixed a typo in the Drow Warrior commentary.  Added
Ice Storm to Rakshasa commentary.  Fixed an error in
Iron Golem commentary.  Standardized format of DI, DV, and DR.  Standardized listing of Kobold Commando and
Lizardfolk Whipmaster in section 7.
08-JAN-2004    1.01     Fixed a typo in the revision history date.  Added
Improved Critical to the suggested Feats in section 4.
07-JAN-2004    1.00     Initial version.

/*--------------------------------------------------------------------------*/

(I) Who am I?  Where's my car?  And did I do this all alone?  (Hint: no)

Your humble author, Doug Crews, can be reached at shifter@crewstopia.com.  All comments, suggestions, corrections, retractions, elocutions, visions, and even criticisms are welcome.  I will not accept money under any circumstances, unless it is offered to me.

Thanks to Stephen Hawking for suggestions on Zen Archery & Manticores, Epic
Damage Reduction, a low WS build, Empowered Ice Storm, and some error corrections.

Thanks to PyroDrew suggestions on stat settings, and a error correction on Rogue
Shifters.

Thanks to Dark Delirium for insight into the Fighter build, gauntlet merging, and for correcting the DC for Wyrmling breath.

Thanks to Dyss for pointing out that although Spell Resistance is displayed as a percentage, it is really calculated as d20 + caster level.

Thanks to Iznoghoud for posting an excellent modification to the merging script, which I have blatantly and unceremoniously plagiarized for my own nefarious purposes.

Thanks to Zelle Qyllvan for pointing out that apparently you don't get Keen
Senses as a Drow Warrior.  Bunk!

Thanks to Mrcdbph for clarifying the multiclassed XP penalty.

Thanks to ReneP for pointing out that Weapon Finesse is designed to work for unarmed claws and bites -- it's not a bug.

Thanks to Ben Escoto for pointing out an error in the Best Shape vs. Undead... section, and for reminding me that Damage Reductive Shapes should face no penalty in melee against Damage Reduction equal or lower to their own (later proved false, probably due to a bug).

Thanks to Jamie for discovering the Bonus Attacks bug.

Thanks to Jeremy Jones for reporting the Bonus Spell Slot bug.

Thanks to Bradley Sprigg (sathias@internode.on.net) for suggesting a powerful
Weapon Master build.

Thanks to ARM Claude for pointing out an error in the suggested
Druid/Shifter/Monk build, and a suggestion for the pure Shifter build.

Thanks to Mars Healey for tips on using the Rakshasa's Ice Storm to Empowered and Maximized advantage.
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