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Submitted by System on 09/03/2006, 09:50. Print file.
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Enter the cave and find one of the missing druids in there. In the back of this section is a nymps house, where you can find another druid, as well as a special dagger and mirror. Take these and head deeper into the woods.
If you want you can enter the cave for a boss fight. It gives 420 experience which is alot, but does hit hard, knockdown works well on it though. Now head north ignoring the alter and head into the next cave. (let me just say this is the best house i've ever seen built inside of a cave!) Do the usual search thing, and make sure you pick up the tomb of resonance.
When you get to the ugly person, just give him the mirror he asks for and he will give you the key to the cell(which holds the last missing druid) and the first gem for your gem quest. Free the druid and head back to the shrine in the waterfall.
Click on kill yourself(all the other choices will result in bad things happening.) and you will be in the spirit of the forest realm. A few feet away you will find a man gone crazy, you can try and talk with him, but eventually he will attack you and you will learn the same information from his journal, so just kill him.
Directly north there are rocks that contain the antidote, from there just head to the center and you will find your first real boss fight.
Boss Fight:Spirit of the wood
This guy lets you feel challenged again. He attackes very fast, has knockdown and stun and also can cast spells. After awhile he will give up. Talk to him and listen to his story then go loot the alters, then talk to it again to cure it.
He will send you out and you can go report back in with the druids to get experience for cleansing the forest and rescueing the druids. From the information in the journal they say that the cult is in :Luskan, but we need more proof before they push thier buttons and allow you to enter the town, so now its off to...

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Charwood
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In the south road you can find a cave where you find the remains of some ancient warrior, and eventually you'll come to a well. I'm not sure what this is determined by but if you can make the swim across you can pull the chaine and the skeliton will ask you a question.
Just answer it, and it doesn't matter which one you pick really, in fact some of the choices will produce some really funny answers. You'll get a magic helmit and random items. Now head back out to the south road. You can go to the tower in the southern part either way for a tomb and a gem(see quests) and there is also a portal up on top that I couldn't find out what it did.
There is another cave in the north were you can find a werewolf(see quest) and then you can go deeper and enter the farmland. (note there is an escaped prisoner in the farmland) you can get a simple quest from peter the farmer(see quests) but besides that there is basically nothing else to do in here.
In the cursed forest you will find a glowing pillar, the code for this is Nether, then shall, then rule. Doing this will open a portal to a hidden tomb with alot of good items, but alot of nasty fights as well. This is basically the only thing in here, and you can continue up to Charwood.
Welcome to the most strange town in neverwinter. You have the choice to either fix it, or leave it as it is. First of all go to the house to the left of the mayors(basically the only other house you can go in) and talk to the next cult member. Again he's gone crazy and will eventually attack you, but you learn everything you need to know from his journal.
You now have a choice of either completing the Village of Eternal Night quest, or heading back and going to Luskan. I suggest you save the town because of the experience and items gained in doing so, but if you don't want to just scroll down.
Head north to the castle, you can easily persuade the man guarding it to let you through, as he seems pretty confused. Once inside make sure you go down the center path, as it has no enemys and alot of magic items, the right path has alot of enemys and some magic items, and the left path has alot of enemys and no magic items. You can only choose one path so choose the center.
Now you will find yourself talking with a spirit, who gives you the task of being a judge in a case that he won't tell you about! The reason for this is because he is a god and its up to mortals to situate mortal matters.
You must go up the two towers and gather the information of each side of the story and get thier testimonials and then make a decision, and if you make the right decision(its an easy choice) then you save the town and complete the quest.
So go gather your information and items as well, get the testimonies, and get two tombs, one in each tower, then you go back to the spirit to make your choice(note:
You can summon Belial and get his oath to find out that both are innocent, then you have a hard choice. You can choose to condemn the entire town to living outside the weave of time including the spirit by having the spirit guard the phylactery, this being the only punishment for Belial. You can also keep the phylactery and everyone goes free, including belail, exp both ways but if you set people free the mayor gives you a chest with gold/loot. thanks Lokus!)
When you learn all the information you should be able to make a choice easily...which is Quint is innocent. Nonethe less they both are killed and the town is returned to normal, and you must leave never to return. Now you can return to the barracks with the proof needed to go to luskan!
Remember before you go to Luskan make sure you COMPLETE your QUESTS because theres no turning back once you go in there. Scroll down for the quest secion.

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Luskan
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Before entering luskan you'll want to check out the Green Griffon inn area. The main cave where the big boss werewolf is here(only after you saved the other three children) as well as the final tomb(in the cemetary to the north east) the final gem for the gem quest, and the *final* escaped convict(see quests).
Also there is a dungeon challenge run by the owner of the inn that costs 500gp to enter, and the rewards are spectacular. It will take you awhile to do it but its worth it, again see quests.
Once you enter Luskan all previous quests, except search for the clan, will be wiped from your journal, as well as alot of the quest items. You walk up to see a man attack shape shifters. Talk to him for information of the situation going on in the town and then you can get on your way.
First head east to the Cutlass to get a couple of quests, then head to the whore house to get some more quests and vital information/items.
Now what you have to do now is either kill one of the high captains(required) or both. If you want to kill both, then i suggest you head to the sewers first, if you want to just kill one and get through this blasted chapter, again head to sewers.
But if you want to complete all the quests that you get here then you will have to at least go in both hideouts.
Once you enter the sewers one of high captains is waiting for you. Actually its just a hologram(in the 1300's no doubt!) but he will offer a truce, offering you alot of money and reward for killing the other one(this is why you accept the quest if your planning on killing both of them) and you can also make him say that he will release the children if you got the quest in the inn.
Now head back out and head to the burnt tower and use the key to go through. On the other side of the sewers you will see a house with a big pillar in front of it. This will lead you to a VERY hard quest, with tons of monsters and bosses, but awsome loot experience and cash factor.
If you don't want to do that or done with it, head around the docks till you reach a huge building, this is Kurth's layer. There are some tough fights in this place, especially the final battle...
Boss fight: Kurth and 3x named guys.
This is extremly challenging. I had to use the recall stone many many times in order to do this, for the plane fact that there are four bosses that all hit the same amount of damage. You have to focus on one at a time, making sure you leave Kurth to the last, because I believe these three power him up making him almost impossible to damage.
Once you kill him you take his head, you rescue the man's sister(see quests) and you can leave. Report back to the sewers to get your reward. Don't bother trying to persuade him because it won't work, and when you ask about the children he laughs and tells you he has already killed them. If that doesn't make you want to go and kill him then maybe the fact he is a member of the cult processing a huge amount of undead creatures will probably make you want to, along with the fact he is alot easier then Kurth to kill and after you've done Kurth you will think this is a walk in the park.
You can threaten him and he will stay there, just go to the door behind it and bash it for you to get attacked by all the enemys. Luckily most are easily defeated zombies. Go through to the sewers till you get to a necromancer. Not really a boss easily defeated and you'll get a note describing what is going on in the floor above.
Head west and first go south into the spider part and rescue a nanny from one of the sacks. She will tell the story of what happened to the 9 children (See quests) and gives you your proof to bring to the mother. Now head to the west and destroy the two tombstone lookalike things around the machine creating the zombies. The machine will blow up and you can head back into the center room.
Now the previous necromancer that would just yell will attack. This can be a tough battle with the mass amount of zombies and skelitons jumping on you, but get through it and head all the way to the east. Now you'll see a bunch of zombies kneeling in some sort of cerimony. Killing all of them will prompt a queen spider to pop up where the empty souls used to, and after defeating it, that part of the machine breaks.
Again head back to the main room and the second and last necromancer will be ready to fight. Luckily there aren't as many zombies now that you broke both parts of the machine. After you kill her you get her journal and a key to pass onto the next area, and the entire machine is broken.
Now just go through the door and across the docks thing, right away you'll see
Barom, with two casters near him. These are just regular zombie mages, which do very little damage. To top that off compaired to Kurth Barom is a pushover. You should have little to no problem, only having to use the recall stone once, if you have to use it at all, gather the loot and leave.
(PS you can return to the girl who gave you the keys and information in the whore house to get 50 exp for each of these guys you kill)
Now return to your boss and he will make you a certificate note from a piece of loot you got from either one of these guys. Now you can enter the tower of the arcane.
Just make sure you finish any quests you have before going because there will be no turning back.

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The Tower of the Arcane
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Alot of info to get in this place, so don't waste the chance. You get past the front gate showing him your letter, and enter the courtyard, proceed up and another person will ask for it. You can ask him questions too, and alot of things will be learnt.
Inside you can talk to two other representatives, and you will learn some very horrible news. Find the journal that confirms it, along with a key and your on your way to finishing chapter 2. Head to the teleportation platform and go up to level 2.
Each level you will recieve a key which will allow you to raise to another level.
Its easy enough to figure out, and on level 4 just make sure you make the golem for yourself, it will break down the door and kill most of the enemys. Just stand back and watch till it disapears, then you have to fight...
Boss fight: Rimardo Domine
Since it is a mage tower you would expect to have to fight some magic users huh?
Well this guy isn't tough if you know how to beat him. He has a greater water elemental that he summons, which is the real challenge there, to be able to defeat that while he casts all his powerful spells on you. Once the elemental is dead you can do damage to him, and he will surrender soon.
Get as much information as you can out of him and either kill him or let him go(will effect alignment) and head up to the next floor. Once you get to the top floor you find a skeliton in the middle of a blue field. Talk to him and get as much information out of him as you can, and accept to release him.
Now you have to smash the four braziers, each one popping out a mini boss. You shouldn't have any trouble with these guys, I didn't. Knock down works wonders on all of them, and they don't seem to get any harder as you go on.
Once he is free talk to him and he will open the door. Now go out and you'll be on the roof. You'll be forced to watch your former master be sworn in by these guys.
They will then escape and a horde of monsters will rush at you. Most of them are easily defeated, with one harder monster, but still you shouldn't have any problems, besides the fact of the problem of fighting 7 or so of them at a time. You can run downstairs into her house if you need to use recall stone.
You can find a journal in the house down the stairs as well as some treasures where you saw the cerimony being held. Now brring the journal back to your boss and thats it! Chapter two is done! Enjoy the gloomy theatrics.

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QUESTS
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The Search for the cult:
This will be in your journal the entire chapter, and is completed after you complete the chapter.
Solomon:
Soon after arriving in the town you will be approched by Solomon, who gives you a ring because you apparently saved his family. Keep the ring and continue on with your journey.
Later on you will be approched by him again, and he will warn you to stop interferring with the clan. He also tells you that the ring he gave you was a tracking device that they have been using to track you this whole time. Ignore his warnings and keep the ring.
Later on you will run into him with a few guards; he is easily killed and has an important note to return to Aribeth. Once you return the note this quest is completed. (If you don't return the note you can get 2 additional quests...thanks to
Sporkboy!)
Poor Neva(thanks to sporkboy!)
After killing Solomon and before giving the letter to Aribeth go to the Alliance
Arms inn in Port Llast. A woman will appear; ask her for a job. She will tell you about her sister Neva. Head to the stone circle right outside the entrance to
Charwood (in the east road map) and be ambushed. Kill them all, get the letter.
Vardoc's Hunt(thanks to sporkboy!)
After getting the second letter head back to where the woman appeared and a man will appear; he will tell you about Vardoc and how he was attacked. Also will tell you that you can't find him, he will find you. Don't bother searching for him because he will pop up randomly before you complete your quests. Kill him and return his note (part of the evidence you need to show where the cult is headquartered in this area) to Aribeth.
The Bounty Hunter:
You get this from the mayor in the barracks. You have to find five escaped convicts from Neverwinter and return with thier ears. This is an interesting quest as you don't actually have to kill all of these people.
Zor is found in the locked room in the Green Griffon Inn. Right before he dies you can talk to him and learn about the prison break and a hint of where another convict may be located, but he then attacks you again saying that he wants you to get the reward and not another weak mercenary.
Wyvern is in the northwestern part of the druid encampment in the Neverwinter Wood.
He will trick you into following him and summon two easy wolves, then give up when near dead. He will tell you his story and if you let him live (he cuts off his ear for the reward) you gain some alignment points. He also tells you where you might find another escaped prisoner.
Delilah is in the 2nd floor of Jax's barracks, in the east road. He won't try and get out of it, and you will have to kill him.
The final convict is located in the farm lands, in the hollowed tree stump. He offers to play a game with you to give you his ear. I failed the game and ended up killing him, but he is a baby killer so I didn't feel too bad about it.
Now that you have 4 of the 5 you can return to the mayor and he will inform you that his daugter was kidnapped by the 5th escaped prisoner, and gives you a key to the old mines. Yesgar will try and get out of it, and with persuasion you can learn the truth of what happened, and you can persuade him to give you all his riches, and cut off his ear, and give the key to the prison to release the daughter. Return the final ear to the mayor and this quest is completed.
The Serpent's Gems:
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