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He is very tough, especially if you come here early in the game. There is a good chance your hireling will die. Here's a tip: make sure you kill the dog first, and since you fight him right inside of a building, you can easily enter, hit and exit, rest save and repeat. It took me along time to do it but it works. Return the orc's head to the man to get your reward.
Unrest
This is the main quest for this district; you get it after talking to the girl yelling in the town center. After bringing back the man's key and or tooth you finish this quest.
Tension Rising
You get this after you learn that Meldanen has one of the four animals needed. You get this after you get a lock of the Dryad's hair, either by killing her or being nice.
Samuel's Rescue
Easy money, just release the prisoner Samuel in Meldanen's keep, then go to the bar in this area and talk to his captain to receive a reward.
The Gauntlet Arena
If you bought a pass for the gauntlet you can now enter it by trading it in to the barkeep in the same bar where you got your reward for rescuing Samuel.
You must win four battles to do this quest, and although it is pretty hard compared to the reward, it is a fun way to test your skills in battle, as well as make a little extra money if you do it early on in the game (a little as in 50 gold in a game week, nothing to start your game over for).
The first three battles are pretty even, each of them gets an animal companion (wolf, dire wolf, and two panthers) and you have to fight a dwarven fighter, a monk a barbarian, and a very wimpy gauntlet leader (but only if you had the girl cast dispel magic on both of you). You should be able to do these battles with little to no problem by now, but now its time to fight the owner of the bar, for the bar.
Before you start make sure that you get the battle even, and the girl casts dispel magic on both of you. You will either have to pay her or pursuade her to do this. This is a tough fight because he has two big panthers. If you manage to get rid of the panthers then you should be able to handle him one on one with a few healing potions.
After you defeat him he hands over the bar to you and you can now get the profits made by the bar. The down side is most of the customers were his friends, so the most you'll get per week is 50 gold. But still a fun time, and if you ever come back to this town (I haven't made it that far yet) you might be able to actually make some real money.
Animal Rescue
If you visited the Zoo in the Blacklake district then you will know where to go. Talk to the elven druid standing near the big tree in the main town centre, near the Hall of Justice. He will tell you about how the animals are treated and you can help rescue them.
He will give you some items and a key, make your way to the Zoo and head into the locked door to the east. A lot of guards will try and stop you but fight your way past and make it till you find the man who owns the zoo...
Boss: "sureshot"
You don't have to kill him to complete the zoo quest, but he gives a lot of experience, and rightfully so, he is very hard. He will automatically get the upper hand because of his bowing skills as you are running towards him, and he also has very nice melee attack damage. His corpse has a rather nice +1 bow if you have an archer character.
After you beat him, head out to the tree, and click on the small tree that is next to the big stump. You can turn it into a portal from the item that the druid in the City Core gave you. Now head back in and talk to each of the four animals, and tell them to run outside to safety.
Follow them out and talk to them again, telling them to go in the portal. Now return to the druid to receive your reward. (Note: you can persuade him into giving you ironwood, a component in making magical armor/weapons.)
Sorial's note: You don't have to kill Sureshot. You can instead simply free the animals and never enter Sureshot's room (the one adjacent to the far northwest guard room in the long northern hallway).
The Cure at last
Not really a quest. Simply talk to everyone, watch what happens, defeat the enemies and enter the portal to Helm's Hold.
Pursuit of the Backstabber
This is another really simple quest. You get it as you start out in
Helmet's hold, and complete it after you bring the traitor back to
Neverwinter.
A Devil's Deal
Finally a quest with some real choice in it! Some people will mistakenly resurrect the evil spirit because they want a reward instead of experience. But here are the facts of this quest. You get it after talking to the evil spirit waiting to be restored. He tells you about the book to the south that will complete the resurrection process. He doesn't tell you that it can also banish him.
Now if you choose to resurrect him you can either choose to get a
Cloak of Movement, a very expensive cloak that lets you move without fear of spider webs or speed slowing attacks. You can get a magic double axe, which isn't very good (1d8/1d8 with a critical of x3), or a selection of buffs that will last a VERY short time (his words not mine).
You can also choose to banish the demon, and receive 375 XP. If you choose this you can now resurrect the good spirit of helm, by finding the book near the stairs up. Just having this book go click on the same alter and you can resurrect the spirit of helm, and again you get a choice. One he will answer your questions, not a real good prize and if you really want to hear his answers then save it pick that one, then load after your done listening so you can still get a prize from one of the following:
1) Ring of elemental resistance, which gives +15 to all elemental resistances.
2) An elven court bow, which is a pretty good bow with piercing ablitity.
3) The same short lived buffs that the evil one would give you.
4) 275 XP by picking no reward.
Now this is a choice of preference only, as you don't lose any alignment points, but if there is anything later on in the game that this effects you'll surely get an update.
Joining the wizards' guild (sorcerer/wizard only) (special thanks to GinsuX )
Right outside the Hall of Justice is a tower. Inside is a woman who will inform you about the Starred Cloak guild. When asking her to join her guild she will give this quest to gather 4 items. They are in different parts of the city marked with sundials.
There is a "wizard lab" now marked in each of the four districts. Each lab will have an elemental mephit guarding it (one for each element). After defeating each guardian look for something to loot in each lab. After bringing all four items back she will then give you the second test to become a member.
You must now enter the yellow portal in the room and defeat a construct that she created. Save and fight him, if you leave the room before it dies you fail, if you die, then you fail. Strategy from GinsuX "Before entering the portal save and tell your companion(s) to stand their ground so that they do not rush up and attack before you are prepared. Once you enter the portal, check out the lootable things nearby. Each one has a wand in it: water, fire, earth and water.
Stoneskin your henchman and slow the construct (using the wands) then tell your henchmen to guard you. Let your henchmen melee it and cast your spells from afar.
Now go back and talk to the guild mistress and you will be a member of the guild! You get nice rewards as well as access to new items that you couldn't buy before.
Strategy tip by sorcerer Selenius Dure: If you use the wands you loot on the construct (including stoneskin) in the order you were instructed to by element, the construct will never activate, and will just talk to you.
Addition by Sorial: The aforementioned strategy tip will ONLY work if you keep your henchmen and other creatures controlled, as the guild mistress explains.
What that means is to tell them to stand their ground the instant you get through the portal. Pausing is a great way to do that - also make sure they don't have missile weapons equipped, because if they shoot at the construct, it'll activate.
Mercenary Quests
Tomi Undergallows the Rogue
He wants some official documents that will let him return to his home. You can find them in Beggar's nest, in the wagon repair shop. Experience and dexterity bonus as well as some thief skills! (Thanks to Lokus!)
Daelan Red Tiger the Barbarian
He seeks a brooch that can be found in the docks, in one of the treasure chests on the Blood Sailor boat or found around the docks in chests. (Thanks to
Pyrodigm for this info!)
Sharwyn the Bard
She wants the celestial elixir, which according to Pyrodigm is located in the
Tanglebrook estate back room. Thanks Pyrodigm!
Boddyknock Glinckle the Sorcerer
Wants a bread recipe, again I found this in Beggar's nest in the cook store on the body of the cook. (Thanks to SeTsWiPe!)
Linu La'neral the Cleric
She wants a chalice that is found in the wizard's home in Blacklake district.
Grimgnaw the Monk
He wants a ring of a former member of his clan. It is in No Man's Land, between the City Core and Blacklake. (thanks to Dirk7!)
Stuff that I missed in Chapter 1
_____________________________________________________________________________
If you noticed I missed anything in Chapter 1 send it to Steveuo_die@yahoo.com
--------------------------------------------------------------------------------
C.CHAPTER II
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Port Llast
--------------------------------------------------------------------------------
You start off in the barracks, and you learn about what is going on. Youi can gather information from your great leader and a new face, and also you get to pick a merc again. I suggest picking the same merc as last time if you completed their quest, because to get the merc quest in here they have to trust you and know you, not just level up...and the only way to get them to trust you is to complete the first quest.
Talk to the mayor to get a quest if you want and cross over to the Alliance Arms Inn to learn about the werewolves and get your gem quest, check around town for items and such. The magic store will give you a book quest, while a ranger nearby will give you a quest for the woods.
Once you leave the barracks a boy(or girl?) will run up to you telling that he needs help, and to see his father. You can persuade the captain in the dock house to send relief packagesd for some experience and gold, but it is not a quest.
Once you feel you've searched everywhere and gotten all the quests(check quests below for list) then head up north to the caves. It doesnt matter which one you go in, but I suggest the top most one, so you can just make your way down.
The caves are pretty strait foward, and there are a few bosses, but nothing to worry about once you get them alone. This is a great place to get some nice loot and experience, and remember to look everywhere because there are a few prisoners that will tell you some information, as well as a prisoner you need to release for a quest.
Once you get to the very bottom you will come to your first real boss of this chapter, again nothing really to worry about. Read his journal which will tell you more about the plans of the clan, and report back to your leaders.
What you do next is actually hard to determine, in terms of difficulty. If you choose to go to Neverwinter woods there will be more battles, more quests, and thereby more experience, but there is a quest there that you might not be able to complete for awhile.
On the other hand if you choose charwood there isn't alot of battles untill you get to the actual castle...and when you get there the battles are quite hard. I suggest you go to the woods first, which is what I did, but it is up to you.
--------------------------------------------------------------------------------
Neverwinter Wood
--------------------------------------------------------------------------------
Start out by going out on the east road, and follow it into an archiologist dig site. Talk to the people there to find out what happened, and get three quests.(ps an escaped criminal is in this part if you accepted this quest) Now I highly recommend you go into the troll and ogre caves, if not to complete the quests, then because of the fact that you will aquire a great amount of experience, gold and magic items.
The first golem requirs a ring, you can find it in a chest on that floor. On the next floor the password is found in a chest just like the ring was(thanks to adam "mousemaster" walter.)or you cam fight him or steal the key...so head down further and the third will attack you. continue on to find the book that you need for the last quest involving these caves.
Whatever you choose you can now you can now go into neverwinter woods. Talk to the druids and learn about what is going on. You get a quest here but it is only for druids. Accept your quests so that you get permission to enter the forest and then you can advanced.(ps, one of the escaped criminals is in this druid camp, if you took the quest.)
Unrest
This is the main quest for this district; you get it after talking to the girl yelling in the town center. After bringing back the man's key and or tooth you finish this quest.
Tension Rising
You get this after you learn that Meldanen has one of the four animals needed. You get this after you get a lock of the Dryad's hair, either by killing her or being nice.
Samuel's Rescue
Easy money, just release the prisoner Samuel in Meldanen's keep, then go to the bar in this area and talk to his captain to receive a reward.
The Gauntlet Arena
If you bought a pass for the gauntlet you can now enter it by trading it in to the barkeep in the same bar where you got your reward for rescuing Samuel.
You must win four battles to do this quest, and although it is pretty hard compared to the reward, it is a fun way to test your skills in battle, as well as make a little extra money if you do it early on in the game (a little as in 50 gold in a game week, nothing to start your game over for).
The first three battles are pretty even, each of them gets an animal companion (wolf, dire wolf, and two panthers) and you have to fight a dwarven fighter, a monk a barbarian, and a very wimpy gauntlet leader (but only if you had the girl cast dispel magic on both of you). You should be able to do these battles with little to no problem by now, but now its time to fight the owner of the bar, for the bar.
Before you start make sure that you get the battle even, and the girl casts dispel magic on both of you. You will either have to pay her or pursuade her to do this. This is a tough fight because he has two big panthers. If you manage to get rid of the panthers then you should be able to handle him one on one with a few healing potions.
After you defeat him he hands over the bar to you and you can now get the profits made by the bar. The down side is most of the customers were his friends, so the most you'll get per week is 50 gold. But still a fun time, and if you ever come back to this town (I haven't made it that far yet) you might be able to actually make some real money.
Animal Rescue
If you visited the Zoo in the Blacklake district then you will know where to go. Talk to the elven druid standing near the big tree in the main town centre, near the Hall of Justice. He will tell you about how the animals are treated and you can help rescue them.
He will give you some items and a key, make your way to the Zoo and head into the locked door to the east. A lot of guards will try and stop you but fight your way past and make it till you find the man who owns the zoo...
Boss: "sureshot"
You don't have to kill him to complete the zoo quest, but he gives a lot of experience, and rightfully so, he is very hard. He will automatically get the upper hand because of his bowing skills as you are running towards him, and he also has very nice melee attack damage. His corpse has a rather nice +1 bow if you have an archer character.
After you beat him, head out to the tree, and click on the small tree that is next to the big stump. You can turn it into a portal from the item that the druid in the City Core gave you. Now head back in and talk to each of the four animals, and tell them to run outside to safety.
Follow them out and talk to them again, telling them to go in the portal. Now return to the druid to receive your reward. (Note: you can persuade him into giving you ironwood, a component in making magical armor/weapons.)
Sorial's note: You don't have to kill Sureshot. You can instead simply free the animals and never enter Sureshot's room (the one adjacent to the far northwest guard room in the long northern hallway).
The Cure at last
Not really a quest. Simply talk to everyone, watch what happens, defeat the enemies and enter the portal to Helm's Hold.
Pursuit of the Backstabber
This is another really simple quest. You get it as you start out in
Helmet's hold, and complete it after you bring the traitor back to
Neverwinter.
A Devil's Deal
Finally a quest with some real choice in it! Some people will mistakenly resurrect the evil spirit because they want a reward instead of experience. But here are the facts of this quest. You get it after talking to the evil spirit waiting to be restored. He tells you about the book to the south that will complete the resurrection process. He doesn't tell you that it can also banish him.
Now if you choose to resurrect him you can either choose to get a
Cloak of Movement, a very expensive cloak that lets you move without fear of spider webs or speed slowing attacks. You can get a magic double axe, which isn't very good (1d8/1d8 with a critical of x3), or a selection of buffs that will last a VERY short time (his words not mine).
You can also choose to banish the demon, and receive 375 XP. If you choose this you can now resurrect the good spirit of helm, by finding the book near the stairs up. Just having this book go click on the same alter and you can resurrect the spirit of helm, and again you get a choice. One he will answer your questions, not a real good prize and if you really want to hear his answers then save it pick that one, then load after your done listening so you can still get a prize from one of the following:
1) Ring of elemental resistance, which gives +15 to all elemental resistances.
2) An elven court bow, which is a pretty good bow with piercing ablitity.
3) The same short lived buffs that the evil one would give you.
4) 275 XP by picking no reward.
Now this is a choice of preference only, as you don't lose any alignment points, but if there is anything later on in the game that this effects you'll surely get an update.
Joining the wizards' guild (sorcerer/wizard only) (special thanks to GinsuX )
Right outside the Hall of Justice is a tower. Inside is a woman who will inform you about the Starred Cloak guild. When asking her to join her guild she will give this quest to gather 4 items. They are in different parts of the city marked with sundials.
There is a "wizard lab" now marked in each of the four districts. Each lab will have an elemental mephit guarding it (one for each element). After defeating each guardian look for something to loot in each lab. After bringing all four items back she will then give you the second test to become a member.
You must now enter the yellow portal in the room and defeat a construct that she created. Save and fight him, if you leave the room before it dies you fail, if you die, then you fail. Strategy from GinsuX "Before entering the portal save and tell your companion(s) to stand their ground so that they do not rush up and attack before you are prepared. Once you enter the portal, check out the lootable things nearby. Each one has a wand in it: water, fire, earth and water.
Stoneskin your henchman and slow the construct (using the wands) then tell your henchmen to guard you. Let your henchmen melee it and cast your spells from afar.
Now go back and talk to the guild mistress and you will be a member of the guild! You get nice rewards as well as access to new items that you couldn't buy before.
Strategy tip by sorcerer Selenius Dure: If you use the wands you loot on the construct (including stoneskin) in the order you were instructed to by element, the construct will never activate, and will just talk to you.
Addition by Sorial: The aforementioned strategy tip will ONLY work if you keep your henchmen and other creatures controlled, as the guild mistress explains.
What that means is to tell them to stand their ground the instant you get through the portal. Pausing is a great way to do that - also make sure they don't have missile weapons equipped, because if they shoot at the construct, it'll activate.
Mercenary Quests
Tomi Undergallows the Rogue
He wants some official documents that will let him return to his home. You can find them in Beggar's nest, in the wagon repair shop. Experience and dexterity bonus as well as some thief skills! (Thanks to Lokus!)
Daelan Red Tiger the Barbarian
He seeks a brooch that can be found in the docks, in one of the treasure chests on the Blood Sailor boat or found around the docks in chests. (Thanks to
Pyrodigm for this info!)
Sharwyn the Bard
She wants the celestial elixir, which according to Pyrodigm is located in the
Tanglebrook estate back room. Thanks Pyrodigm!
Boddyknock Glinckle the Sorcerer
Wants a bread recipe, again I found this in Beggar's nest in the cook store on the body of the cook. (Thanks to SeTsWiPe!)
Linu La'neral the Cleric
She wants a chalice that is found in the wizard's home in Blacklake district.
Grimgnaw the Monk
He wants a ring of a former member of his clan. It is in No Man's Land, between the City Core and Blacklake. (thanks to Dirk7!)
Stuff that I missed in Chapter 1
_____________________________________________________________________________
If you noticed I missed anything in Chapter 1 send it to Steveuo_die@yahoo.com
--------------------------------------------------------------------------------
C.CHAPTER II
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Port Llast
--------------------------------------------------------------------------------
You start off in the barracks, and you learn about what is going on. Youi can gather information from your great leader and a new face, and also you get to pick a merc again. I suggest picking the same merc as last time if you completed their quest, because to get the merc quest in here they have to trust you and know you, not just level up...and the only way to get them to trust you is to complete the first quest.
Talk to the mayor to get a quest if you want and cross over to the Alliance Arms Inn to learn about the werewolves and get your gem quest, check around town for items and such. The magic store will give you a book quest, while a ranger nearby will give you a quest for the woods.
Once you leave the barracks a boy(or girl?) will run up to you telling that he needs help, and to see his father. You can persuade the captain in the dock house to send relief packagesd for some experience and gold, but it is not a quest.
Once you feel you've searched everywhere and gotten all the quests(check quests below for list) then head up north to the caves. It doesnt matter which one you go in, but I suggest the top most one, so you can just make your way down.
The caves are pretty strait foward, and there are a few bosses, but nothing to worry about once you get them alone. This is a great place to get some nice loot and experience, and remember to look everywhere because there are a few prisoners that will tell you some information, as well as a prisoner you need to release for a quest.
Once you get to the very bottom you will come to your first real boss of this chapter, again nothing really to worry about. Read his journal which will tell you more about the plans of the clan, and report back to your leaders.
What you do next is actually hard to determine, in terms of difficulty. If you choose to go to Neverwinter woods there will be more battles, more quests, and thereby more experience, but there is a quest there that you might not be able to complete for awhile.
On the other hand if you choose charwood there isn't alot of battles untill you get to the actual castle...and when you get there the battles are quite hard. I suggest you go to the woods first, which is what I did, but it is up to you.
--------------------------------------------------------------------------------
Neverwinter Wood
--------------------------------------------------------------------------------
Start out by going out on the east road, and follow it into an archiologist dig site. Talk to the people there to find out what happened, and get three quests.(ps an escaped criminal is in this part if you accepted this quest) Now I highly recommend you go into the troll and ogre caves, if not to complete the quests, then because of the fact that you will aquire a great amount of experience, gold and magic items.
The first golem requirs a ring, you can find it in a chest on that floor. On the next floor the password is found in a chest just like the ring was(thanks to adam "mousemaster" walter.)or you cam fight him or steal the key...so head down further and the third will attack you. continue on to find the book that you need for the last quest involving these caves.
Whatever you choose you can now you can now go into neverwinter woods. Talk to the druids and learn about what is going on. You get a quest here but it is only for druids. Accept your quests so that you get permission to enter the forest and then you can advanced.(ps, one of the escaped criminals is in this druid camp, if you took the quest.)
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