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Submitted by System on 09/03/2006, 09:50. Print file.
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The side entrance will lead you up near the only real quest you have in this area. You can either free a demon or banish the demon and resurrect the good god. Read quests for detailed information.

All three lead to the same place so you can enter either through the cave or through the side and do everything there is to do, although there isn't much in terms of loot in here. When you're done with the quest and ready head upstairs...there's no turning back!

The door now locks behind you and you have to fight the traitor! The bad news is there are about 10 other zombies in there, the good news is that he won't run and fight you with them. There are a bunch of zombies in a pentagram pattern with him in the center, with magic energy running through him, so take care of all the zombies before you start on him. The magic-channeling constructs are very easy to take out, and it only takes destroying 3 of them to ruin Desther's power. He's only a cleric after that, though he's still incredibly tough for most characters, so be wary.

Boss - Desther the traitor!
Desther is tough, and very scary. First thing you HAVE to do is kill at least 3 of the constructs that surround him. If you don't then he will be immune to all your attacks. Once you do this you have to fight the hardest boss in Chapter 1 (ironically the last one!). He is a mixture of very hard hitting, and very powerful magic.

Sorial's note: Watch the spinning lights over his head - they're an indication of his relative immunity to your attacks. While you can attack and do damage while he's "lit up" like that, he absorbs quite a bit more under it's effects.
As a rogue, run run away and go into stealth mode (if you can - haste helps a lot there) and wait for his spell to wear off (also note that the guardians must be dead or it won't wear off). Other characters have alternatives, such as invisibility for arcane spell casters, sanctuary for divine spell casters, etc.

Like the last boss his ice storm blocks can kill you and your henchman, and he usually does 10-20 damage in melee combat. Luckily he doesn't disarm or knock down, but he does stay alive for along time. Eventually he will give up (at barely wounded sometimes) and you can talk to him.

Make sure you tell him that you're going to look around first, or make sure you look around before you talk to him, because you can find some nice items in this area, as well as books. When you're ready to leave talk to him again and take him back to Neverwinter, and enjoy the sequences!

Congrats! You just completed Chapter 1!!

Quests:
_____________________________________________________________________________

Proof of a secret cult/Proof of a traitor
During your collection of the 4 cure components you will get attacked randomly twice. First time it will be the same mystery men that attacked you in the beginning of the game. The second time it will be hired assassins. Each time loot a note, read it, and take it back to the man you met in the barn to get experience and gold.

Never's Tomb
You get this from either Olef in the Hall of Justice, or Gills in the
Moonstone Mask. You have to collect all four artifacts from the founder of Neverwinter and bribing them back. The first one is found easily, in the peninsula district.

Also here you get three key items, Ceremonial Sword, Shield, and
Arrow. These are the keys to opening the other tombs so make sure you take them! You also get the book with the locations of the other tombs.

In the order that it is listed the next tomb is in the Graveyard in
Beggar's Nest.  You pass this place while heading through to get the cure component in this district and is hard to miss. Use the shield to get in. There is a mummy guarding it.

The next is in the Docks, in the aqueducts. Enter through the Silver
Sails Company and head to the west(it will be marked as an exit on your map) and use the sword artifact to enter.(thanks to Porphyre)

The last one is in the house to the west as soon as you enter the
Blacklake district. You'll need to persuade the woman in there to tell you about her bookcase, and the noises she hears from inside. She tells you that it moves when you say a certain word, and now you can go in and head for the next artifact. The entrance room is crawling with zombies and skeletons, use the final artifact(the arrow)and when your ready save it, because it might take you a few tries.

The tomb is guarded by five swords of never. These guys are incredibly hard, and fighting them will probably not be an option. They do at least 20 damage each turn and your accuracy in hitting them will not be good.(I did receive a report of someone being able to kill these guys, with hirelings taking the damage while they cast spells so it isn't completely impossible)

Sorial's note: There is mention in the book left by the scribe that the guardians of Never's tomb will attack unless you have the proper wards.. what these are I have no idea, but it seems possible that there is a way to get past them without fighting them.

What you have to do is run behind the tomb, leading them with you in a circle and you should be able to run fast enough that all of them follow you behind, but are too slow to keep up with you. You must quickly open the tomb and loot the items and quickly run back out. If you want to try and fight them you can give it a try, in fact many people have reported being able to do it, but it is very challenging.

Just return the artifacts to Olef to receive gold and experience, you don't have to return all of them, each one you return you will get the same reward.  I'm not sure of the reward for returning all three though.

The Wailing and the Waterdhavians
This is the quest you start with when you first start the chapter. You complete it after all 4 components of the cure are returned to the Hall of Justice.

Art Thief
This is the quest that you get by persuading Ophala. Although you don't have to persuade her to complete this quest and there is no bonus to experience or prize, being able to persuade her into telling you her problem will let you know where to look, but hey, that's why I'm here!

Urn for Ophala
You get this quest when you find the urn in the Hodge estate in the
Blacklake district. The Hodge estate is the harder of the two in this district, mainly because of all the traps. You can find a lot of good items here and get some nice experience, and should also find the urn without any trouble.

But you must be VERY careful about door traps. There are a lot of doors in this mansion that will kill you automatically, and there are alternate routes you must take to get into the room behind that trapped door. Save often in here, and when you are finished leave this deathtrap behind.

Portrait for Ophala
You get this quest when you find the portrait in the Rumbottom estate.
This place is a lot easier in once sense, but a lot harder in another if you didn't take my advice and get a bard,(or have picklock skill)
Instead of traps there are locks. Almost every door and every chest is locked, which can get very frustrating if you don't have access to picklocks, because smashing chests can be very time consuming.

When you find Rumbottom make sure not to hurt him, threaten him to get his key and the Portrait and then you can leave when your ready.

Statue for Ophala
Again you get this after finding the statue in the mansion in the docks district. This house has its hard parts because in some rooms there are a gang of guards (5+). It's a pretty simple layout though and when you find the owner he tells you to take everything, after some threatening.

Remember that you cannot hurt any of these two people because she won't accept the items if you kill them. Don't ask me why but that's what she says when you persuade her. You get experience and gold for each, and bonus experience and gold and magic boots when you complete them all.

Prison Break
You can go talk to the head of the guard on the other side of the district to get this, but you don't need to (You already have it from talking to Bethany outside the Hall of Justice). Get inside the prison and make your way down to the bottom where the head Gaeoler is.

Beat the bosses like stated above and it's done, you automatically get your experience and gold once you loot the boss.

Aldo and Hector
An easy and simple quest in the Beggar's nest. Either talk to Aldo (in the center of town guarding his wagon) or Hector (in Thomas Wagon
Repair shop) to get this quest.  Its easier and faster to just talk to
Hector first, he will explain his situation and you can bring him to Aldo.

If you run into Aldo first he will tell you to look for Hector, then you go get Hector in the shop and lead him to Aldo. It's an easy quest, but not that big of a reward.

Find Krestal
Easy to do; just enter the building he's in, near the northeast corner of the map. He's upstairs, and will give you information about the
Sword Coast Boys in the warehouse when you talk to him.

Find Jemanie
This is the other way to get down to Gulnan. Jemanie is in the barricaded home just south of the far northwest barricaded home, which is the other entrance to the catacombs. He'll give you a wardstone to enter the far northwest home if you ask him about it. He's also the person you return Torin's ring to, once you find it (it's in the catacombs behind a trapped door, on the eastern side of the map).

Undead Infestation
You get these quests after gathering info at the tavern from the halfling in charge. He tells you he will reward you greatly for getting rid of this undead problem and tells you that Krestal and Jemanie may know some things.

Krestal lives nearby in the boarded up shack to the north. He will tell you about his gang and that the leader is holed up in the warehouse.
You receive the Sword Coast Boys quest from talking to him.

Jemanie lives on the western side, in the boarded up house, talking to him will give you more information about a serpent cult. You may need to persuade to get the key to get into the secret hideout. You get the quests "A Missing Brother" and "A strange cult" by talking to him.
To complete Undead Infestation just return to the boss of the tavern after you kill the boss to receive a reward.

Sword Coast Boys
Kill the leader of the Sword Coast gang and talk to Krestal after you cleanse the streets to complete this quest.

A Missing Brother
After finding Torin's corpse in the Warrens of the Damned, return his ring to Jemanie to finish this quest.

A Strange Cult
You complete this after defeating the boss of the district. You do not need to go through the secret entrance and defeat the cult's leader to finish this quest, but you can if you want extra experience/items.

A Lost Soul
The man at the Helmite Shrine mentions that he is missing his brother.
Go to the entrance of the cemetery and loot Marcus' body. You can return his journal and staff to the man in the Helmite shrine (Marcus' brother) for rewards and experience, or you can keep the items if you want, (it might lower your alignment) but after you show him the journal and give it to him you get your reward. There isn't an advantage to keeping the journal, and the staff is unfortunately rather weak, so it's recommended that you hand it all over. If you want to be evil, extort extra money from Marcus' brother in exchange for the items.

The prostitute's Brooch
You get this quest from Tamora in the Moonstone Mask; she will give you a brooch to give to a man named Hoff in the dock's district. He is by the most northern dock, the man in the blue armor that won't talk to you if you do not have this quest. (Thanks to Giraldella for this info!)

The Masterson Amulet
Talk to Masterson in the dock's district to learn his situation. Don't worry about trying to find it, you will eventually find the man who has his amulet and return it to him to get a reward, or keep it for yourself, up to you.

Trouble In the District
The only other quest directly related to the Dock's district and the basic goal for what you need to do. Get the key in the locked house, learn about the uprising between the thieves, and go to the aqueducts to kill Callik. Completed automatically when you get the feather.

Trouble in No Man's Land
This is a very small quest. The man gives this to you as you enter the no man's land and tells you about a half-orc terrorizing the area. When you get to his shack (you cannot miss it) you have to fight this very tough boss.

Boss: half-orc
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