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reach the end. SAVE BEFORE ENTERING, as soon as you enter you'll be attacked by...
Boss Fight: Currupted Silver Dragon & Currupted Copper Dragon
--------------------------------------------------------------
If you thought fighting one dragon at a time was tough, well here's two. They do the normal amount of dragon damage, as well as knockdowns, with thier own immunities.
This is a very tough battle and keep your attacks focused on one at a time, use the recall stone and you'll be able to get past them.
Now take the key from each of them and head down the hallway. Take note this is the
POINT OF NO RETURN, make sure you have everything you need, you may want to buy some heal potions, and when you are finally ready head into the cave.
In here you'll witness a bunch of old ones talking to an hallucination of Morag, after they are done talking they will attack.
Boss Fight: Old one Cleric and 5 morag's chosen ones.
------------------------------------------------------
Again an extremely hard fight, especially since you cannot rest in here so you'll want to save your spells if you are a mage. You must kill the cleric first because if you don't he will just ressurect the chosen ones when you kill them. They are all equally hard, double hitting for 10+ but luckily won't knock you down. Watch out for the cleric's spells cause they could damage, as well as heal himself when you get him down to badly wounded. Since you cannot use the stone of recall I suggest trying to wait in the doorway and pray the cleric gets there first, so you only have to fight one at a time.
Get the key off of the cleric and head to the next room to meet your final challange...
Boss Fight: Morag
------------------
The final boss and he lives up to her name of the reaper of souls the tormenter of the world, and if you can't beat her, then your world, and many others are doomed!
This girl is very hard, First you have to destroy the statue in front of her to get rid of the spikes(thanks to Vhalyar).
She will also cast the time freeze spell, which can get really annoying, I hope you have alot of healing potions. After you kill her arms and the statue and you get closer to her, she is completly invulnerable to every kind of attack you can dish out!
To get rid of this you'll have to destroy the protection spheres surrounding her, depending on your main attack.I suggest you only defeat the one you really need to because at this point she will transform himself into a warrior mage and start to attack with powerful attacks as well as his magic. Once you destroy whichever alters you choose you can finally damage Morag...
Of course she has the usual mage damage shield, but after that is done with you should be able to take him 1on1 if you have some healing potions left.
Congradulations! You just beat the most innovative RPG made this year!(according to critics) now exit through the portal and talk to the lizard for some final words, and enjoy(if thats possible) the very short ending. (thanks to Vhalyar for fixing some of my errors)
Quests
Rescue Leesa
-------------
Luce in Moonstone Mask will ask you to find her sister that is lost somewhere in the war zone. She is found in the first secion of the war zone, and return to her to get your reward, you can also deny the cloak of protection+3(which you probably won't need) to get some alignment points.
Neverwinter Under Seige
------------------------
The captain in the place where you first hired the merc's(all the way back in act 1) will give you this quest, informing you about whats going on and what you could do to help. Just kill the two wizards controlling the golem's and the catapaults to complete this quest(note you get rewards automatically for doing this, as well when you return to him of your success)
Aribeth's Fate
---------------
Depending on how the battle goes with Aribeth, will determine your reward.
The Final Battle
-----------------
Is with you when you start the chapter, and is completed after you kill Morag.
Stuff I missed in chapter 4
----------------------------
I'm not sure I missed anything, this was a pretty short chapter, there were no merc quests, and nowhere else you could explore in the town besides the centre, and the war zone. But if you noticed I missed something send it in!
_______________________________________________________________________
XI-HACKING(by Sorial)
_______________________________________________________________________
Ok, here's where I talk about things that some people might not like. They'll call it cheating. I call it expanding upon the dollar I spent for this game. Either way you look at it, Neverwinter Nights has tremendous hackability, including everything you need to create your own custom campaign world or modify the built-in campaign.
Your imagination is the only limit here.
The DM client section covers things you can do with the DM client that might not be obvious, in addition to a few basic pointers for using it as it was intended.
Console mode refers to the prompt you get when you press the tilde key (~) in-game.
There are several things that can be done from that prompt, only some of which I understand at this point, but most all of which are useful.
The toolkit is that nifty little module builder you can access through it's button in the menu you first see when you fire up Neverwinter Nights (before the Atari and other splashscreens). It's very powerful, and it's item and monster creation utilities can make this game even funner than it originally was, especially if you're impatient like me. :)
Keep in mind this section will be pretty bare for a while, and I'll add content intermittently. Any questions send to admin@unixhelper.org.
--------------------------------------------------------------------------------
A.DM CLIENT
--------------------------------------------------------------------------------
There's a reasonable tutorial for the client in the manual, starting on page 157.
While it doesn't cover everything, it's enough to get your started. I'll probably build this section up via questions from people who get stuck using it in some way (granted I can figure out how to get past what they're stuck on), or things that I feel are great shortcuts. Right now I am fair with it, but it's just a little clunky when doing certain things. Still, it's really neat and a whole lot better than any other module creation utilities I've run across for similar games.
--------------------------------------------------------------------------------
B.CONSOLE MODE
--------------------------------------------------------------------------------
I don't have a whole ton of information here, but take a look at page 171 in the manual where some of these commands are listed. Note that if you're in the game as a player (single player mode only, unless you're hosting the game on your own machine and have proper modes turned on so you can do this), you need to press the tilde key and type "DebugMode 1" (without the double quotes) to activate debug mode so these commands work. If you're in the game via the DM client, you don't need to use
DebugMode. After you're done messing around with these commands, type "DebugMode 0" on that same tilde prompt to turn off debug mode or you'll get spammed with tag and other information in your status window when you do certain things, and you'll see triggers on the ground that really detract from the look and playability of the game. It's best to not know what's coming anyway. :) If you hit the tilde key then press tab, you'll get a list of commands you can use on this prompt. I'm not sure if that's all of the ones you can use, but it'd make sense if it were. Many aren't listed in the manual, some are.
Here are some of the commands, and a few brief descriptions of what they do:
SetSTR #
Puts you into target mode. Click on the intended target, and their strength becomes the number you typed in place of the #.
SetDEX #
Same as SetSTR, but with dexterity.
SetCON #
Same as SetSTR, but with constitution. See a pattern here? Use your manual and your imagination to figure out the rest of the ability modifying commands.
GiveXP #
Similar to the SetXXX # commands, but lets you give additional experience points to the targeted character. I would imagine giving a negative number would remove experience points from the targeted character as well, though I haven't tried this.
Look at the chart below to see what level you would be with your additional experience points. Keep in mind that high level doesn't mean you will breeze though the game - this game adjusts itself for the average level of the party as it enters a new area (amazing bit of work by the programmers).
Level Experience Level Experience
1 0 11 55,000
2 1,000 12 66,000
3 3,000 13 78,000
4 6,000 14 91,000
5 10,000 15 105,000
6 15,000 16 120,000
7 21,000 17 136,000
8 28,000 18 153,000
9 36,000 19 171,000
10 45,000 20 190,000 dm_givegold #
Just what it looks like, also a target-mode command. dm_god
God mode? You betcha. Really takes the fun out of things unless you need to unwind after a session of getting your hind end smeared all over the map. Just be sure to save before using this mode so you can go back to before you became the avatar of some unwilling god. :)
Note: If you modify scores or certain other things (like some items) and you haven't made .ini adjustments, the game won't let you progress from one chapter to another, and will dump you out of the game with a message about illegal characters. There are two ways to get around this. In single player mode, edit your nwplayer.ini file and change Single Player Enforce Legal Characters=1 to a 0 to cover ability score modifications, and change Single Player ItemLevelRestrictions=1 to a zero as well to cover illegal item restrictions. In multiplayer mode, the server player must have those very same options set so the server doesn't check for character legality between chapters.
--------------------------------------------------------------------------------
C.TOOLKIT
--------------------------------------------------------------------------------
To "hack" on the built-in modules: Copy all the .nwm (Neverwinter Modules) files from the nwm directory under the main game directory to the modules directory that also exists under the main game directory. Change the file extensions for all of these files to .mod, and add a letter, number, or make some other namechange to all of the module files (this is necessary to keep them from conflicting with the built-in modules, which appear to always have precedence over ones in the modules directory). Next, change the properties of these new files from read-only so you can edit them.
At this point you're ready to open up these modules and start getting busy with editing them to your heart's content. Remember to save often. I'd suggest as a first step that you look for the module transition points. For instance, to get from the
Prelude module to the Chapter1 module, you go through the door on the southern end of the stables area. Simply right click on this door once you've brought up the area in the viewer and look at it's properties. Dig through the scripts, and find the place where it mentions Chapter1. Change the Chapter1 to whatever you named your
Chapter 1 module (I called mine Chapter1S), and save the module. Now when you go through that door in YOUR Prelude module you'll end up in YOUR Chapter 1 module. You can do the same for the transition points in all the modules to string your versions together.
Note: If anyone happens to know where the script is for the transition from Chapter1 to Chapter1E (the Ceremonial Chamber), please let me know, 'cause I can't find it.
Boss Fight: Currupted Silver Dragon & Currupted Copper Dragon
--------------------------------------------------------------
If you thought fighting one dragon at a time was tough, well here's two. They do the normal amount of dragon damage, as well as knockdowns, with thier own immunities.
This is a very tough battle and keep your attacks focused on one at a time, use the recall stone and you'll be able to get past them.
Now take the key from each of them and head down the hallway. Take note this is the
POINT OF NO RETURN, make sure you have everything you need, you may want to buy some heal potions, and when you are finally ready head into the cave.
In here you'll witness a bunch of old ones talking to an hallucination of Morag, after they are done talking they will attack.
Boss Fight: Old one Cleric and 5 morag's chosen ones.
------------------------------------------------------
Again an extremely hard fight, especially since you cannot rest in here so you'll want to save your spells if you are a mage. You must kill the cleric first because if you don't he will just ressurect the chosen ones when you kill them. They are all equally hard, double hitting for 10+ but luckily won't knock you down. Watch out for the cleric's spells cause they could damage, as well as heal himself when you get him down to badly wounded. Since you cannot use the stone of recall I suggest trying to wait in the doorway and pray the cleric gets there first, so you only have to fight one at a time.
Get the key off of the cleric and head to the next room to meet your final challange...
Boss Fight: Morag
------------------
The final boss and he lives up to her name of the reaper of souls the tormenter of the world, and if you can't beat her, then your world, and many others are doomed!
This girl is very hard, First you have to destroy the statue in front of her to get rid of the spikes(thanks to Vhalyar).
She will also cast the time freeze spell, which can get really annoying, I hope you have alot of healing potions. After you kill her arms and the statue and you get closer to her, she is completly invulnerable to every kind of attack you can dish out!
To get rid of this you'll have to destroy the protection spheres surrounding her, depending on your main attack.I suggest you only defeat the one you really need to because at this point she will transform himself into a warrior mage and start to attack with powerful attacks as well as his magic. Once you destroy whichever alters you choose you can finally damage Morag...
Of course she has the usual mage damage shield, but after that is done with you should be able to take him 1on1 if you have some healing potions left.
Congradulations! You just beat the most innovative RPG made this year!(according to critics) now exit through the portal and talk to the lizard for some final words, and enjoy(if thats possible) the very short ending. (thanks to Vhalyar for fixing some of my errors)
Quests
Rescue Leesa
-------------
Luce in Moonstone Mask will ask you to find her sister that is lost somewhere in the war zone. She is found in the first secion of the war zone, and return to her to get your reward, you can also deny the cloak of protection+3(which you probably won't need) to get some alignment points.
Neverwinter Under Seige
------------------------
The captain in the place where you first hired the merc's(all the way back in act 1) will give you this quest, informing you about whats going on and what you could do to help. Just kill the two wizards controlling the golem's and the catapaults to complete this quest(note you get rewards automatically for doing this, as well when you return to him of your success)
Aribeth's Fate
---------------
Depending on how the battle goes with Aribeth, will determine your reward.
The Final Battle
-----------------
Is with you when you start the chapter, and is completed after you kill Morag.
Stuff I missed in chapter 4
----------------------------
I'm not sure I missed anything, this was a pretty short chapter, there were no merc quests, and nowhere else you could explore in the town besides the centre, and the war zone. But if you noticed I missed something send it in!
_______________________________________________________________________
XI-HACKING(by Sorial)
_______________________________________________________________________
Ok, here's where I talk about things that some people might not like. They'll call it cheating. I call it expanding upon the dollar I spent for this game. Either way you look at it, Neverwinter Nights has tremendous hackability, including everything you need to create your own custom campaign world or modify the built-in campaign.
Your imagination is the only limit here.
The DM client section covers things you can do with the DM client that might not be obvious, in addition to a few basic pointers for using it as it was intended.
Console mode refers to the prompt you get when you press the tilde key (~) in-game.
There are several things that can be done from that prompt, only some of which I understand at this point, but most all of which are useful.
The toolkit is that nifty little module builder you can access through it's button in the menu you first see when you fire up Neverwinter Nights (before the Atari and other splashscreens). It's very powerful, and it's item and monster creation utilities can make this game even funner than it originally was, especially if you're impatient like me. :)
Keep in mind this section will be pretty bare for a while, and I'll add content intermittently. Any questions send to admin@unixhelper.org.
--------------------------------------------------------------------------------
A.DM CLIENT
--------------------------------------------------------------------------------
There's a reasonable tutorial for the client in the manual, starting on page 157.
While it doesn't cover everything, it's enough to get your started. I'll probably build this section up via questions from people who get stuck using it in some way (granted I can figure out how to get past what they're stuck on), or things that I feel are great shortcuts. Right now I am fair with it, but it's just a little clunky when doing certain things. Still, it's really neat and a whole lot better than any other module creation utilities I've run across for similar games.
--------------------------------------------------------------------------------
B.CONSOLE MODE
--------------------------------------------------------------------------------
I don't have a whole ton of information here, but take a look at page 171 in the manual where some of these commands are listed. Note that if you're in the game as a player (single player mode only, unless you're hosting the game on your own machine and have proper modes turned on so you can do this), you need to press the tilde key and type "DebugMode 1" (without the double quotes) to activate debug mode so these commands work. If you're in the game via the DM client, you don't need to use
DebugMode. After you're done messing around with these commands, type "DebugMode 0" on that same tilde prompt to turn off debug mode or you'll get spammed with tag and other information in your status window when you do certain things, and you'll see triggers on the ground that really detract from the look and playability of the game. It's best to not know what's coming anyway. :) If you hit the tilde key then press tab, you'll get a list of commands you can use on this prompt. I'm not sure if that's all of the ones you can use, but it'd make sense if it were. Many aren't listed in the manual, some are.
Here are some of the commands, and a few brief descriptions of what they do:
SetSTR #
Puts you into target mode. Click on the intended target, and their strength becomes the number you typed in place of the #.
SetDEX #
Same as SetSTR, but with dexterity.
SetCON #
Same as SetSTR, but with constitution. See a pattern here? Use your manual and your imagination to figure out the rest of the ability modifying commands.
GiveXP #
Similar to the SetXXX # commands, but lets you give additional experience points to the targeted character. I would imagine giving a negative number would remove experience points from the targeted character as well, though I haven't tried this.
Look at the chart below to see what level you would be with your additional experience points. Keep in mind that high level doesn't mean you will breeze though the game - this game adjusts itself for the average level of the party as it enters a new area (amazing bit of work by the programmers).
Level Experience Level Experience
1 0 11 55,000
2 1,000 12 66,000
3 3,000 13 78,000
4 6,000 14 91,000
5 10,000 15 105,000
6 15,000 16 120,000
7 21,000 17 136,000
8 28,000 18 153,000
9 36,000 19 171,000
10 45,000 20 190,000 dm_givegold #
Just what it looks like, also a target-mode command. dm_god
God mode? You betcha. Really takes the fun out of things unless you need to unwind after a session of getting your hind end smeared all over the map. Just be sure to save before using this mode so you can go back to before you became the avatar of some unwilling god. :)
Note: If you modify scores or certain other things (like some items) and you haven't made .ini adjustments, the game won't let you progress from one chapter to another, and will dump you out of the game with a message about illegal characters. There are two ways to get around this. In single player mode, edit your nwplayer.ini file and change Single Player Enforce Legal Characters=1 to a 0 to cover ability score modifications, and change Single Player ItemLevelRestrictions=1 to a zero as well to cover illegal item restrictions. In multiplayer mode, the server player must have those very same options set so the server doesn't check for character legality between chapters.
--------------------------------------------------------------------------------
C.TOOLKIT
--------------------------------------------------------------------------------
To "hack" on the built-in modules: Copy all the .nwm (Neverwinter Modules) files from the nwm directory under the main game directory to the modules directory that also exists under the main game directory. Change the file extensions for all of these files to .mod, and add a letter, number, or make some other namechange to all of the module files (this is necessary to keep them from conflicting with the built-in modules, which appear to always have precedence over ones in the modules directory). Next, change the properties of these new files from read-only so you can edit them.
At this point you're ready to open up these modules and start getting busy with editing them to your heart's content. Remember to save often. I'd suggest as a first step that you look for the module transition points. For instance, to get from the
Prelude module to the Chapter1 module, you go through the door on the southern end of the stables area. Simply right click on this door once you've brought up the area in the viewer and look at it's properties. Dig through the scripts, and find the place where it mentions Chapter1. Change the Chapter1 to whatever you named your
Chapter 1 module (I called mine Chapter1S), and save the module. Now when you go through that door in YOUR Prelude module you'll end up in YOUR Chapter 1 module. You can do the same for the transition points in all the modules to string your versions together.
Note: If anyone happens to know where the script is for the transition from Chapter1 to Chapter1E (the Ceremonial Chamber), please let me know, 'cause I can't find it.
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