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Stuff I missed in Chapter 2
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If you notice that i missed something please send it to steveuo_die@yahoo.com
Thanks!
D. CHAPTER III
Beorunna's well
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There is alot to do in this town, including a quest you can do that you don't even have to leave the town to complete! Again go to quest section for more information.
There is considerably less to do in this chapter then in the last two, and lets get started. Again you get to pick your merc, and I suggest you choose the same one as last time, if you did thier quests, so you can get the third quest from them in this chapter.
Learn about what your mission is and you will have to go speak with Lillian
Cambridge, who knows where one of the words of power is. Talk with her in the
Drinking House and she will tell you that if you get her snowglobe she will tell you were the words of power are. Without any choice head to coldwood.
There are alot of things to do in Coldwood. For one you can find the first orc camp(see quests) another you can find another wizards tower to get a rare gem(See quests) and finally is to go into the tower to get the snowglobe.
This tower is a circular design with a puzzle in the center. There are four pillars, use identify to see the animal for each, the combination is Puma-Dog-Bear-Dragon.
The door will open and you'll have to fight an easy mini-boss and you can get the globe. I also found a prisoner in here, but was unable to figure out how to rescue her.
After getting the snowglobe and completing all the quests return to Lillian and she will tell you that the word of power is actually inside the snow globe! She will reward you for bringing it back to her, and now you can go upstairs and enter the snowglobe.
Inside you'll find dryad's and dwarves fighting. Learn more about whats happening and its time for one of the hardest fights you'll ever have to fight. Enter the cave in the center and you will find a dragon guardian.In a chest nearby you will find a broken amulet. Go take it to the dryads and they will say that the Dwarves could probably fix it. So leave the snowglobe and rotate it (thanks you Superninjabeast for this info!) and now the Dryads are crazy! Now the dwarves can fix it, but it need to be charged with magic. So leave again and turn the globe to have the dryads fix it. You do not need to do this and there is no quest involved but it makes the dragon VERY EASY.(thanks again to Superninja beast for this information)
You will have to fight him to get the word and free the dwarvs and elves and he is very very tough, unless you did the little mini-quest I mentioned above. If not just follow my strategy.
Boss Fight: Guardian Dragon
This guy is very hard, he attacks very fast, doing upwards of 15 dmg each round, immune to knockdown and alot of other things, and has alot of life. A strategy that
I used was that since you cannot use the recall stone, to run outside the cave. The dragon will follow you, but he's too big to reenter the cave! So just enter the cave, rest, save go out fight and repeat as needed. After defeating him go back inside to collect the treasures and the words of power.
After the short diolog head back and give the word to your master, and if you talked to the druid in the camp in the north west then you'll know that something is amiss with a tribe in the south. So head down there.
Fort Ikard
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Head strait through the countryside to fort Ikard. There is ALOT of side quests you can do here, such as finding the 2nd orc leader(see quest) as well as a bundle of quests related to the fort itself. You do not have to complete them to continue the game, and see the quests section for more information.
When your done with your quests head to the ruins, and through to the creator race ruins. This is a confusing place, and first head to the garden and talk to a wierd lady. She wants you to head back in time to plant a tree for her, and in doing so you can also weaken the guardians which are undefeatable at this point, allowing you to eventually get the second word of power.
Head to the sun dial and go back in time. Find your way to the garden and plant the tree, before leaving equip the amulet of translation(you should have gotten it from a dead body by now) and talk to the slaves, if your unable to persuade them to make a weakness to the golems, find the named slave and he will give you a ring that will make the slaves cooperate with you easier.
Now head back to the present and you'll be able to defeat all three golems(if you made sure to talk to all three slaves) and be able to solve all three puzzles. The only puzzle I had trouble with was the puzzle of sound, being the first time you go through it on the 7th note he might pick the wrong one on the first time through, if this happens click on the gong next to it first, then go through it again and he will pick the right ones.
Once you complete all three puzzles you will be able to get past the locked door in the main room, and fight...
Boss Fight:Balor Lord
This is a break after fighting the dragon guardian, but don't get used to it. Kill him off and take the word of power, gather more information and head back to your master and give him the word.
Moonwood
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There is only one place left to go, west into Moonwood. There aren't as many quests in here, rather then the final orc cave as you first enter here. In the next area there are two caves, the cave in the middle will lead to another dragon who will give you a totally optional quest and give you some information.(see quests for more info)
Now head into the next area, the spine of the world, and you'll be attacked by the cult. After that head into the cave to get a quest from yet another dragon, who will also tell you more about whats going on. When your done searching the area head to the fire giant lair to the north.
In here there is two different entrances to the next area, you can go in the north part, but there is nothing in here really besides some items and experience, in the east way you'll fight
Boss Fight: King Skragg
He's a tough hitter, like everyone in here, and very fast. You'll have to use your recall stone a few times.
In theory you don't have to fight this guy, because his loot is a book you can find in other area's of the dungeon, but he gives great experience. The book will explain what you'll have to do in a little while, so head around till you get to the caves.
The first cave only has a
Boss Fight:Death Slaad Lord
I had no problem with this guy, and I did this part of the chapter before Fort
Ilkard. He does give good experience and there are some chests down here, but other then that theres nothing else.
The next cave you come to will be the dragon cave. Here you have to fight a bunch of the necromancers, then kill
Boss Fight: Blue Dragon
Hard, just as hard as all the other dragons you've fought up to this point. Just use the stone of recall when needed and eventually he'll fall. Now go to the pool near him and take the sphere, putting it on the alter. You will get the dead dragon sphere and you can now head out.(note:you do not have to do this if you wish to take the evil way out and work for the evil dragon.)
Now head down to Klauth's lair and talk to him and he already knows why your there!(though he doesn't know your about to give him a bad sphere, go figure) you now have a choice, either work for this dragon to help prolong his life, and go gather the eggs from the previous two dragons that you got quests from, or give him the bad sphere and kill him. Now I don't know the reward for the eggs, but I do know the reward for killing him is awsome, as when he dies three treasure chests pop up with awsome magic items...its up to you whether or not you want to fight...
Boss Fight:Guzuel
This guy is unbelievably hard. He will double hit for 30+ dmg every 3 seconds, will knockdown and is immune to alot of things. You can give up trying to kill him if you don't give him the bad ball which brings him down to BADLY WOUNDED, and it will still take you a very long time to get him from badly wounded to dead. Good luck, you'll need it, and don't be afraid to use the recall stone because he can take your life down from full to zero in no time at all.
After he is dead you will get the key to the back room off his body, and the chests filled with incredible magic items and gold. Head to the back room to get the final word and you'll learn that Neverwinter is severly under attack, learn more about why and head back to your master. Give him the final word and prepare yourself for the final challenge! Chapter three is completed!
Quests:
The words of power
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This is the quest that will stay in your journal through the entire act, will update as you collect each word, then complete as you collect the final word and finish the chapter.
Talk to Lillian Cambridge:
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Not really a quest, just go talk to her!
Save the Supply Line
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You get this quest from the man in the barracks. He informs you that orc captains around the area have been disrupting his orders for more supplies for the soldiers.
He is offering a reward for the two orc captains Vaathis and Guzud. Pleas keep in mind you do not have to kill any of the orc captains, just make them give you a head lookalike and bribe them to leave and never come back.
Vaathis is found in the orc camp in Coldwood. It isn't hard to find and its in the first secion of it. Just make your way through the very small camp and either kill him or get an orc head lookalike.
Guzud is found in the cave in Fort Ikard, to get here as soon as you enter go east and follow the path and you'll eventually get there. Fight your way through the cave and you'll find him, either defeat him or get a lookalike head. Also while your here release the Tribal prisoner and make sure you get the leaf of peace. This is essencial if you want to do the Fort Iksar quests.
After you return the two heads back to him, he will inform you about the orc King, that has an alliance with the cult. He can be found in the cave soon after you enter
Moonwood. This dungeon is a little bit harder then the previous two, and you'll have to fight some tough dark elves, but you shouldn't have any problems. Again when you find him either kill him or bribe his head out of him and return it to the man to complete the quest.
Rolgan's Trial
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This is a real tricky quest, and I haven't been able to complete it perfectly, though I have tried very hard, I'm pretty sure there is no way to complete it perfectly. You get this quest in the temple of tyr, where you learn about the fate of Rolgan, a man who killed one of the army's soldiers. Your job is to represent him, and prove that he is innocent.
You will get a book with the names of the witnesses and the names of the jury members. Now you can go and learn more about each jury member, to see what they like and dislike, so you know which questions to answer, also if you want to get the best reward(that i was able to) you'll have to bribe the only jury members that can be bribed, which are the man in the drinking house that isn't very nice, and the soldier in the barracks.
The reason you'll have to bribe these people is because the soldier is simpathetic with the being drunk question, while the old lady is not, and the guy with the bad attitude, well has a bad attitude and like to see people hang!
Now that you have bribed two judges you only have to worry about the other three.
This is where it gets tricky. The priest hates the religion of these people, as well as thier culter and artifacts, also hates alcohol, and doesn't seem to be convinced to vote innocent just because noone saw who started the fight. And as being the only questions you can ask are about who started the fight, questions about thier culter and questions about alcohol, i have yet to find a way to make this man vote innocent.
The other two though are both members of the same tribe, and can be persuaded to vote innocent if you mention the value of the things he lost, as well as why she sent him to meet the soldier that night, and if your desperate then play the only reason that he is on trial is because he is different card. Now you'll have a 4 to 1 vote for innocent and you'll get the biggest reward(that I was able to get) with 3 votes for innocent you'll gain a good reward but not as good as 4 to 1, and if you lose the case you'll gain a very little reward.
Another way to get a 4 to 1 vote submitted by Ricky Cheng:
The witness in the drinking house will tell you a secret if you buy him a few rounds of beers(1 gp each only) Now in the trial do not mention alcohol or about the value of the things they lost when questioning his wife and you should get a 4 to 1 vote.(thanks Ricky!)
Another way to get a secret is to head the soldier with the broken leg by either
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