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Submitted by System on 09/03/2006, 09:50. Print file.
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The following are all Ranger spells and their uses: 1st Level Ranger Spells:
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Cure Light Wounds: 1d8 points of damage + 1/Ranger Level
- Great at healing yourself at low levels when you've run out of potions

Entangle: Trap enemies with clinging vegetation.
- Enemies that are entangled can still act, but can not move.  This spell with stop enemies from ganging up on you.  I've never really used it, as the graphics lower my  framerates (initiate laughter now), but I guess it could come in handy.

Grease: Slows or knocks down enemies.
- I've honestly never used this spell, but I guess it could make dealing with large groups of enemies easier by slowing them down.

Summon Creature I: Summons a dire badger.
- The Summon Creature Spells are the best Ranger spells.  While a Dire Badger isn't really that powerful, it does add a fourth member to your party, which can  help you  from being overwhelmed by enemies. 2nd Level Ranger Spells:
------------------------

Cat's Grace: The target creature's Dexterity is increased by 1d4 + 1.
- Great spell to cast for a nice Dex bonus.  Use before boss fights for a nice
AC bonus.

Hold Animal: Target animal is paralyzed.
- Not that great, as animals aren't really that tough and you can usually kill them without using it.  If your going to use it, save it for Dire Wolves and
Dire Bears,  as they are the hardest animals you will fight.

Protection from Elements: 30/- damage resitance against all elemental forms of damage.
- Very good when you know your going to fight some elemental monsters.  Most normal enemies, however, do not have elemental attributes, so save this for when you need  it.

Resist Elements: 20/- damage resistance against all elemental forms of damage.
- Don't use this, Protection from Elements is better.  Use that.

Sleep: Causes 2d4 HD of creatures to fall asleep:
- Not bad, but I've never really used it.  Note that if a creature is asleep, and you attack it, it will wake up.

Summon Creature II: Summons a dire boar.
- The Dire Boar is a much better fighter than the Dire Badger, so get rid of
Summon Creature I and start using this. 3nd Level Ranger Spells:
------------------------

Aid: Target receives +1 bonus to attacks and saving thows vs. fear; +1d8 hit points.
- Great spell to use.  Unfortunately in my first play through the game I found a magical item that casts Aid on my character 3 times a day, so I never bothered to  use the spell.  Still its very good to use before big boss fights.

Cure Moderate Wounds: Heal 2d8 points of damage + 1/Ranger Level
- Good Spell to heal yourself in the heat of combat, or when enemies are nearby.  Otherwise, just rest.

Invisibility Purge: Removes all invisibility from nearby creatures.
- There aren't alot of monsters that are invisible, so this spell won't be used alot.  But when their are invisible monsters, it's a lifesaver.

Neutralize Poison: Target cured, if poisoned.
- Poison sucks, use this to cure it.  Any questions?

Remove Disease: All diseases removed from target.
- Diseases suck, use this to cure them.  Any questions?

Summon Creature III: Summons a dire wolf.
- Dire Wolves are strong as hell, use them as your new fourth party member. 4th level Ranger Spells:
------------------------

Cure Serious Wounds: Heals 3d8 points of damage +1/Ranger Level
- Again, use this to heal yourself if you need it.

Freedom of Movement: Target becomes immune to paralysis.
- Being paralyzed sucks, use this to cure it.  Any questions?

Polymorph Self: Caster is able to turn himself into a pixie, troll, umber hulk, giant spider, or zombie.
- Not as good as it sounds.  By the time you get this, you'll be stronger than all of these creatures.  Still, Umber Hulks and Trolls are probably the strongest so use  them if you want to have fun.

Summon Creature IV: Summons a Dire Spider.
- I like the Dire Wolf the best, so I didn't use this much.  I think Dire
Wolves are stronger, strength and Hit Point wise, as well.


There you have it, all Ranger Spells and their uses.

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IV. Ranger Feats

Rangers have access to some of the best feats in the game.  They also gain many good feats for free at certain levels.  Rangers excel in fighting with two weapons, and thus gain two-weapon fighting feats for free.  The following feats are gained by being a Ranger:

Trackless Step
--------------
Gained: 1st level
Use: Automatic
Bonuses: The ranger gains a +4 competence bonus to Hide and Move Silently checks when in outdoor areas.

Favored Enemy
-------------
Rangers study their enemies and develop a keen understanding of the weakness of various creatures.
Gained: 1st level and every five levels thereafter.
Use: Automatic
Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favored enemy, as well as a +1 bonus to any physical damage applied to the enemy.  These bonuses improve by +1 every five levels.

Ranger Favored Enemy Groups:

Aberration Half-elf
Animal  Half-orc
Beast  Halfling
Construct Human
Dragon  Monstrous humanoid
Elemental Orc
Fey  Reptilian humanoid
Giant  Magical beast
Dwarf  Outsider
Elf  Shapechanger
Gnome  Undead
Goblinoid Vermin

Ambidexterity
-------------
Gained: 1st level
Use: Automaticly when two weapons are equipped
Bonuses: When two-weapon fighting, this feat reduces the penalty of the off-hand weapon by 4.

Two Weapon Fighting
-------------------
Gained: 1st level
Use: The ambidexterity feat further reduces the attack penalty for the second weapon by 4 (-4/-4).  Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2
(-2/-2).
Bonuses: A character with this feat reduces the penalties suffered when using a weapon in each hand.  The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 fro the primary hand and -8 for the off-hand.

Animal Companion
----------------
Gained: 6th level
Use: Once per day, until killed or unsummoned
Bonuses: Animal companions may be changed with each new ranger class level.

Animal Companion List:

Dire Badger
Wolf
Dire Boar
Raven
Brown Bear
Panther
Dire Spider
Dire Wolf

Improved Two Weapon Fighting
----------------------------
Gained: 9th level
Use: Automaticly when two weapon are equipped
Bonuses: The character with this feat is able to get a second off-hand attack (at a penalty of -5 to the attack roll).

------------------------------

Choosing a Favored Enemy can be tricky.  You may want to jump and pick Dragon right away, and that's not a bad idea, but keep in mind you don't fight many dragons in the game.  Your probably better off picking an enemy you fight everywhere.  Don't go picking Orcs or Goblinoids either, they're easy enough and you don't even need the bonuses.  The following are some good choices:

Undead: This includes all Skeletons, Zombies, Mummies, etc.  You always seem to be fighting undead, and they can sometimes give you some trouble.  I usually always pick this.

Humans: Many people don't realize, that your really fighting Humans alot in the game.  This bonus will help out whenever your fighting Humans, which is very common.

Giants: Giants can be tough, especially when your fighting more than one.  This makes it a bit easier.

Dragons: They're not common, but when you do fight them, your gonna need all the help you can get.

Elementals: Elementals can get tough if your not careful.  This is always a good pick.

------------------------------

The right Animal Companion can also be tough to pick.  From my experiences, I like an Animal Companion that can hold its own in a fight.  One with enough HP so I'm not resting every 5 seconds.  My favorite Animal Companion is the Dire
Wolf.  They're quick and strong and once you get to higher levels they start dealing pretty good damage.

------------------------------
------------------------------

V. Conclusion

There you have it, a short look at the world of Rangers.  For more info, contact me and ask me a question, and i'll try to answer it.


Contact Information
-------------------

You can reach me by the following means:

Email - Basinpup@hotmail.com
AIM   - Basinpup

If you see an error in this FAQ (there probably are some) please Email me, telling me the problem, and I will fix it, and thank you in the next update.
All suggestions are welcome.


Special Thanks
--------------

- Bioware, Infogrames, Atari, and Wizards of the Coast for making this awesome game.
- Johnny Babs for letting me play online with someone I actually know.
- Matt, my brother, for lending me the $10 bucks I needed to buy this game.
- GameFAQs and CJayC for allowing me to post this here.
- All Neverwinter Nights Players out there.
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