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Submitted by System on 09/03/2006, 09:50. Print file.
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One more thing to consider; a specialist wizard suffers a -5 penalty when trying to counter spell a spell from a prohibited school.

My school of choice was the Illusion school.  I chose it mainly for the prohibited school Enchantment.  I'm just not a big fan of using a spell to hold or charm an enemy.  Your going to have to kill him anyway so I would rather use a spell that will damage or kill my opponent than charm him.  IMO Spell
Mantle is a better spell than Protection from Spells so the only notable spell I was losing was Mass Haste.  BTW Mass Haste is a huge multiplayer spell so be prepared to do some explaining when you join a party.  I also never used any of the Enchantment spells when I was a generalist Wizard playing the single player campaigns.  If you chose elf as your race you also get a +2 bonus to resisting
Enchantment spells so elves make great Illusionists.

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4- HENCHMEN
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My first time through the game as a wizard I used a henchman for a while just to get used to the class and to test how beneficial each henchman was to a
Wizard.  IMO you can solo without one if you plan your character right.  It will defiantly be much harder but you will gain more experience and level faster than by having one with you.  Your first time through the game as a wizard you should get one, at least until your at level 7 and you can cast a level 4 spell.  This will give you a chance to make a few mistakes and not pay for them with your life.  At level 7 a wizard begins to get powerful enough to go it alone in the single player campaign without a lot of help.

So here they are.  The best idea is to find a henchman that compliments your wizards skills.  I'll list them in the order of my preference.


* GRIMGNAW - Combat Type (Monk):  I hate to admit it but this guy was actually my favorite henchman. He is pure fury in a bottle with an attitude to boot.
I have seen him connect with 40+ criticals and put a monster away with one hit.
Probably the best melee fighting henchman in the game.  You may have trouble with his king of death attitude (it is way overly done), and his rather grisly side quests.  Beware, this guy loves trouble and frequently took off at the first sight of any opponent.  Several times I had to rush into battle unprepared just to save him when he took off.  If you need some heavy hitting power, and what wizard doesn't, then Grimgnaw is your choice.  Make sure to buff him at all times with Bull Strength, Cats Grace, Owls Wisdom... to help keep him alive longer.

- PROS:
*Heavy damage per round. This guy is a pure tank.
*Anybody attacking him will be wide open for a spell or a sneak attack from your familiar.
*Great for clearing entire rooms while you raid the treasure chests

- CONS:
*No spells or special abilities
*Poor at will saves
*His attitude can make your stomach queasy
*Will rush into a fight at any time so be prepared
*You will need to detect and disarm traps

* DALEAN RED TIGER - Combat Type (Barbarian):  I expected a unruly, blood thirsty orc; but this guy is a priest with Conans body.  Easily the most likable character with a tragic past.  You will quickly get a soft spot for
Dalean.  He is like a little lost puppy that transforms into a vicious great dane when there is trouble and then back to a puppy when the coast is clear.
However make no mistake about it, this guy can really dish out some solid hits. I think he is the best fighter at combating multiple opponents and keeping them away from you.  A great henchman for a wizard.  I had to actually force myself to get another one.  Make sure to buff him at all times with Bull Strength,
Cats Grace, Owls Wisdom... to help keep him alive longer.

- PROS:
*Solid damage per round.  Probably the best fighter for taking on more than one opponent.
*Anybody attacking him will be wide open for a spell or a sneak attack from your familiar.
*Charming personality.  Makes you want to fight along side and talk with him.

- CONS:
*No spells or special abilities
*Poor at will save spells
*Vulnerable to Fireball and other elemental attacks
*You will need to detect and disarm traps

* LINU LA'NERAL - Caster Type (Cleric):  Lovely voice, absent minded demeanor.
She has a hilarious past and is worth taking with you just to listen to it.
Some of the comments she repeats do get a little annoying though.  Great healer and will do wonders with undead attackers.  She is kind of a half-warrior but she doesn't do a lot of heavy hitting until later in the game.  Be prepared to dish out a lot of direct damage spells.  You may want to summon a panther familiar for some added muscle.  Make sure to buff your familiar or yourself at all times with Bull Strength, Cats Grace, Mage Armor... to help stay alive.
Not a good choice for a henchman for a Wizard until you get to level 5 and can cast a level 3 spell.  She works great on the undead areas though.

- PROS:
*Great healing spells
*Great for the large number undead areas
*Hilarious story
*Autodetect traps

- CONS:
*Not a frontline fighter
*You will need to do a lot of the damage
*You will need to disarm the traps
*You will need to open locked chests
*You may want to summon a panther familiar for some added muscle.

* BODDYKNOCK GLINCKLE - Caster Type (Sorcerer):  Think of Spock in Sorcerers robes and you have Boddyknock Glinckle.  His story was interesting but not nearly as entertaining as Linus.  So what happens when you get two spell casters together for an adventure?  Pure fireworks.  Boddyknock has a lot of direct damage spells, unfortunately he doesn't use them very well and he seems to be better at buffing you then letting loose a Fireball spell.  Our battles with other monsters seemed to vary with Boddyknock casting a lot of direct damage spells one time and lots of buffs the next.  May have something to do with my location to a monster compared to his.  When it works well, it's very cool with some nice looking effects.  One irritating thing he would do, however, is to cast Knock spells every time I went over to a locked treasure chest, effectively wasting a spell.  Just like a wizard he is a poor melee fighter so take your opponents down at a distance with your best spells and never get into a melee battle.  Not a good choice for a henchman for a
Wizard until you get to level 7 and can cast a level 4 spell but worth it when you do just to see two spellcasters laying down some serious smack.  Boddyknock also has a VERY good magic item that he gives you if you help him complete his side quest.  The magic item will also boost your charisma score so you can afford to keep it low.

- PROS:
*Great spell caster
*Worth traveling with just to see all the direct damage spells
*The magic item in his side quest is very nice for a Wizard

- CONS:
*Very weak frontline fighter
*Inconsistent choice of spells in battle
*You will need to detect and disarm traps
*You will need to rest a lot to recharge your spells

* SHARWYN - Rogue Type (Bard):  Sensual voice, flirtatious demeanor.  I'm sure she will be the favorite henchman of every teenage boy.  Basically she a hottie, but I never really cared for her story as it was neither tragic nor entertaining.  A kind of broken love story.  She uses ranged attacks mostly so try and do most of your damage at a distance.  Serviceable healer and spellcaster.  You will want to summon a panther familiar for some added muscle.
Make sure to buff your familiar, yourself, and her at all times with Bull
Strength, Cats Grace, Mage Armor... to help stay alive.  She is probably the worst henchman for a Wizard BUT if you complete her side quest you get a magic item that will help your charisma score.  Not a good choice for a henchman as a
Wizard until you get to level 7 and can cast a level 4 spell.  I could almost see her pouty lips as I left her for another henchman.

- PROS:
*If your low on charisma then the magic item you get might be worth traveling with her
*Decent healer
*Decent spellcaster
*Range attacker

- CONS:
*Not a frontline fighter
*You will need to do most of the damage
*You will need to detect and disarm traps
*You need to summon a panther familiar for some added muscle.

- TOMI 'GRIN' UNDERGALLOWS - Rogue Type (Rogue):  I never liked Tomi so I spent the least amount of time with him.  He seemed to much like juvenile delinquent. If you listen to his story you get the impression that he will turn on you at any time so I always kept a close eye on him.  He has a decent list of skills and is probably the most versatile henchman out there but his voice and his attitude irritated me about as much as the Pixie familiars twinkling.  Hmmm.
Well maybe not that much.  Still if you don't want to spend points to disarm traps and open doors and chests with spells then he is your man.  He is not a fighter by any stretch but he can do a good deal of sneak attack damage when he gets the chance.  You will want to summon a panther familiar for some added muscle.  Make sure to buff your familiar, yourself, and him at all times with
Bull Strength, Cats Grace, Mage Armor... to help stay alive.  Not a good choice for a henchman as a Wizard until you get to level 7 and can cast a level 4 spell.

- PROS:
*Detects and disarms traps
*Opens locked doors and chests
*Can do sneak attacks

- CONS:
*Weak frontline fighter
*You will need to do most of the damage
*You need to summon a panther familiar for some added muscle

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5- SPELLS
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Ok here is a list of spells for a wizard.  I don't include every spell so this is not an exhaustive list but I have all of the useful ones.  I also have some spells to avoid so you don't waste a spell.  If you are going to be a specialist wizard study this list closely especially the level 6, 7, 8, and
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