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* Character creation: This is a game where you want to plan your character out. Study the pros and cons of each class and race and plan what you want to do at each level up so you can get the most out of your character. This can make a big difference on how you play the game and how strong your character is. I also save before I level up so if I don't like the feat or spells I picked I can go back and change them.
* Tab Button: When you press the Tab button everything that you can interact with like NPCs, treasure chests, and enemies will highlight on the screen.
This will help you locate enemies and find hard to see items like loot bags and dropped weapons. Any opponents will highlight in red while chests, doors, and items will be in green.
* Endurance: Don't rest if you have cast an Endurance spell and you are under 9 hit points. If you do rest, the spell will wear off and you will instantly die. Use a healing potion or go see a Cleric at the temple before the spell wears off.
* Protection Items: Protection items (Ring of Protection, ...) improve saving throws and are universal so they don't stack. Use only 1 ring, cloak, or necklace of this type.
* Enchanted Items: There are a lot of enchanted items that let you cast more spells like wands, staffs, and rings. These can be placed on a hot key button to quickly use the spell.
* Bonus Experience: If you kill farm animals like cows, dogs, or chickens and docile forest animals like deer you can get some easy experience points.
While you might think that this would affect your Alignment score it doesn't and it will not change how NPC characters interact with you. You will only get a few points for killing each one but it does add up. You can get over a hundred easy points of experience at each farm house using just your crossbow or a few high level spells. This is the same as killing one high level monster with practically no danger of getting hurt.
* Bags of Holding: Buy bags of holding whenever you find them. They are expensive early on but you will make less trips back to sell your loot.
They also work well to help organize the loot you want to keep like potions, weapons, and magic items so you can find them easier.
* Save Weight: Place enchanted items like staffs and rings in Bags of
Holding and then drag them to the Quickbar to access their spells. This is a great way to save weight and still use the items. Place equipment like weapons, gloves, robes... in the bag and then drag them to the Quickbar so you can quickly equip them. Works well for specific circumstances and saves weight. Always put your equipment back when your finished with it.
* Spell Mantle: An easy way to get past Spell Mantles is to cast a Fireball spell near the mage instead of targeting him. This way the mage will still get damaged instead of having the Spell Mantel bock it's effects. Another way around them is to use the shadow variant spells like Shadow Conjuration,
Greater Shadow Conjuration, and Shades.
* Horrid Wilting: Horrid Wilting spells don't stack and really don't take effect until after a Time Stop so you should cast these after your direct damage spells and be ready to cast a Power Word Kill after the Horrid
Wilting spells.
Here are some multiplayer tips to help you play a wizard within a group.
* Buffing Spells: Here is a list of good buffs to cast on your party. I am only listing the spells that affect more than one person.
Invisibility Sphere, Magic Circle of Alignment, Mass Haste, Protection from Spells, Mind Blank
There are other great buffs you can cast but those will only affect one member of your party. Most will help all classes but a few are geared for specific circumstances and some will only help specific classes. For example; the Eagles Splendor will not help your fighter or barbarian except in an unusual circumstance but it will always be invaluable to your sorcerer. Learn what each spell does and what spells work well for each
Class so you don't waste a spell by casting it at a time or on a class that will gain no benefit.
* Area of Effect Spells: Make sure you know what rules you are playing under before casting any area of effect spells. The default rules in the single player campaign of Neverwinter Nights do not let your allies get damaged from your spells BUT Hardcore DND rules will. Spells like Lightning, Flame
Arrow, and Magic Missile work better under Hardcore DND rules when your fighters are engaged in melee combat.
* Conserve Spells: Many parties that you travel with will not have a lot of patience if you need to rest after every fight so try to conserve your spells by learning what each can do and by casting spells at different targets instead of focusing on one. It is overkill to use a Cone of Cold spell to do 5 points of damage so switch to your bow or use a Frost Ray.
* Roleplay: Try not to do too much. Its not your job to unlock chests with the Knock spell or bash open doors with a Fireball. Let the other members of your party play their roles so you can conserve your spells for when your party really needs them.
* Spells: You will get higher level spells like Fireball and Time Stop 1 level before your Sorcerer so switch roles with him if he is willing. Your party will benefit from the higher level damage spells if you do.
*******************************************************************************
* Tab Button: When you press the Tab button everything that you can interact with like NPCs, treasure chests, and enemies will highlight on the screen.
This will help you locate enemies and find hard to see items like loot bags and dropped weapons. Any opponents will highlight in red while chests, doors, and items will be in green.
* Endurance: Don't rest if you have cast an Endurance spell and you are under 9 hit points. If you do rest, the spell will wear off and you will instantly die. Use a healing potion or go see a Cleric at the temple before the spell wears off.
* Protection Items: Protection items (Ring of Protection, ...) improve saving throws and are universal so they don't stack. Use only 1 ring, cloak, or necklace of this type.
* Enchanted Items: There are a lot of enchanted items that let you cast more spells like wands, staffs, and rings. These can be placed on a hot key button to quickly use the spell.
* Bonus Experience: If you kill farm animals like cows, dogs, or chickens and docile forest animals like deer you can get some easy experience points.
While you might think that this would affect your Alignment score it doesn't and it will not change how NPC characters interact with you. You will only get a few points for killing each one but it does add up. You can get over a hundred easy points of experience at each farm house using just your crossbow or a few high level spells. This is the same as killing one high level monster with practically no danger of getting hurt.
* Bags of Holding: Buy bags of holding whenever you find them. They are expensive early on but you will make less trips back to sell your loot.
They also work well to help organize the loot you want to keep like potions, weapons, and magic items so you can find them easier.
* Save Weight: Place enchanted items like staffs and rings in Bags of
Holding and then drag them to the Quickbar to access their spells. This is a great way to save weight and still use the items. Place equipment like weapons, gloves, robes... in the bag and then drag them to the Quickbar so you can quickly equip them. Works well for specific circumstances and saves weight. Always put your equipment back when your finished with it.
* Spell Mantle: An easy way to get past Spell Mantles is to cast a Fireball spell near the mage instead of targeting him. This way the mage will still get damaged instead of having the Spell Mantel bock it's effects. Another way around them is to use the shadow variant spells like Shadow Conjuration,
Greater Shadow Conjuration, and Shades.
* Horrid Wilting: Horrid Wilting spells don't stack and really don't take effect until after a Time Stop so you should cast these after your direct damage spells and be ready to cast a Power Word Kill after the Horrid
Wilting spells.
Here are some multiplayer tips to help you play a wizard within a group.
* Buffing Spells: Here is a list of good buffs to cast on your party. I am only listing the spells that affect more than one person.
Invisibility Sphere, Magic Circle of Alignment, Mass Haste, Protection from Spells, Mind Blank
There are other great buffs you can cast but those will only affect one member of your party. Most will help all classes but a few are geared for specific circumstances and some will only help specific classes. For example; the Eagles Splendor will not help your fighter or barbarian except in an unusual circumstance but it will always be invaluable to your sorcerer. Learn what each spell does and what spells work well for each
Class so you don't waste a spell by casting it at a time or on a class that will gain no benefit.
* Area of Effect Spells: Make sure you know what rules you are playing under before casting any area of effect spells. The default rules in the single player campaign of Neverwinter Nights do not let your allies get damaged from your spells BUT Hardcore DND rules will. Spells like Lightning, Flame
Arrow, and Magic Missile work better under Hardcore DND rules when your fighters are engaged in melee combat.
* Conserve Spells: Many parties that you travel with will not have a lot of patience if you need to rest after every fight so try to conserve your spells by learning what each can do and by casting spells at different targets instead of focusing on one. It is overkill to use a Cone of Cold spell to do 5 points of damage so switch to your bow or use a Frost Ray.
* Roleplay: Try not to do too much. Its not your job to unlock chests with the Knock spell or bash open doors with a Fireball. Let the other members of your party play their roles so you can conserve your spells for when your party really needs them.
* Spells: You will get higher level spells like Fireball and Time Stop 1 level before your Sorcerer so switch roles with him if he is willing. Your party will benefit from the higher level damage spells if you do.
*******************************************************************************
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