Jump to page:
Sponsors:
level spells offset most benefit you would have from dual classing.
The only one i can think of that is really good is a 19 Cleric/1 Monk for evasion.
You may want to take a few levels of Fighter to gain feats, and Weapon Spec, for
+2 damage, but i say in a typical fight at higher levels, you have plenty of offensive spells to deal damage much faster than +2 would. Also your bull's str will give +2 or so. Barbarian's rage lasts way too short, compared to your own buff spells.
Another good dual class is 19 Cleric/1 Rogue - timestop, greater stoneskin, premonition, and mork disjunction scrolls available via Use Magic Device.
All in all, clerics are like monks, they are good to stay single class.
7. PERSISTANT WORLD RELATED
There are many decent PW Servers nowadays, it should not be difficult to find one.
I mainly play on Exaria (as of Feb 2003), for details go to www.nwnmodules.com, however, these advice apply to other servers as well, im just pointing out the way you should think and plan out your cleric to suit the situation.
I'll just list a few changes to the paths a cleric can take within Exaria.
Firstly, there are plenty of clerics, this is due to the fact they are so useful and a very needed party of adventuring.
Key things: Exaria is a tough place, its is difficult from the get go, and wont really get much easier as time go on. Magical items are rare, and good ones are non existant. The motto of the admins are: "if it's easy, then it's not good".
Resting is restricted, and requires food (which costs $$) along with a campfire you need to build (and you can only build one every now and then).
Gold is hard to obtain, since enemies drop very few of it, and items costs a lot.
From this, you can understand why clerics are popular. Healing potions are costly, and without the ability to rest anywhere, anytime, all classes need healing.
Magic items being rare, hence, spells that boost AC, Attack Bonus and Saving Throws are a necessity. Stoneskin is vital to surviving at the frontlines, since you will no longer obtain obscenely high AC. Improve Invisibility will boost survival rate by leaps and bounds, for melee or spell casting clerics alike.
The three most important domain to take for exaria currently (as of Feb 2003) i believe are: Trickery, Magic, and Healing.
Trickery gives invisibility @ lvl 2, it's a last resort get away spell when you are about to die or someone in your team is weak. Improve Invis will always be great anywhere. Magic for mage armor @ lvl 1, which most of the time, boost AC by 4, which is huge early and later on. Also for stoneskin, which is an uber spell for melee clerics, and ice storm, a very nice attack spell.. especially nicer in Exaria, since it will work VERY good versus others due to the fact there are no uber absorb items. Healing, well, its always important, keeps you alive, and makes friends happy and healthy. Heal @ lvl 5 is excellent too, since you can save lvl 6 for other nice spells.
If you take the domain Animal, it would be wise to take the feat Extend Spells, since summons in Exaria lasts quite short, being at 2 Turn + 1 Round/Lvl.
Summon undead are superior to most creature summons, since undead gain good damage reduction. Though a stoneskin and improved invisibliy extended dire tiger will wreck havok just as well if not better.
Your buff spells will be appreciated, since most low - medium level people do not stock up on bull strength, endurance, etc potions since they cost a lot of $, take the empower feat to casts these empowered, it helps a lot.
If you are playing in a world where they use the default NWN rules, by all means, follow my variant guide to the point, but they are not set in stone, adjust them to your own liking. Just remember, the domains Trickery & Magic are the best of the lot, and will be useful for any variant.
I've not had many PvP experience on Exaria, but i gather II and SS will still perform greatly, especially against melee. There aren't many +save items, so saving against wizard and sorceror spells will be difficult, though you still get around 70%-80% to save agaisnt them if you build your cleric right.
8. SUMMARY
Would i be wrong to say your views of a typical cleric have changed somewhat after reading this guide? Let's hope less people would think of a cleric as simply a walking healing potion. :) Since they are indeed very powerful, and very versatile, if not, the most versatile class. Above all, make sure you have fun playing as one! :)
The only one i can think of that is really good is a 19 Cleric/1 Monk for evasion.
You may want to take a few levels of Fighter to gain feats, and Weapon Spec, for
+2 damage, but i say in a typical fight at higher levels, you have plenty of offensive spells to deal damage much faster than +2 would. Also your bull's str will give +2 or so. Barbarian's rage lasts way too short, compared to your own buff spells.
Another good dual class is 19 Cleric/1 Rogue - timestop, greater stoneskin, premonition, and mork disjunction scrolls available via Use Magic Device.
All in all, clerics are like monks, they are good to stay single class.
7. PERSISTANT WORLD RELATED
There are many decent PW Servers nowadays, it should not be difficult to find one.
I mainly play on Exaria (as of Feb 2003), for details go to www.nwnmodules.com, however, these advice apply to other servers as well, im just pointing out the way you should think and plan out your cleric to suit the situation.
I'll just list a few changes to the paths a cleric can take within Exaria.
Firstly, there are plenty of clerics, this is due to the fact they are so useful and a very needed party of adventuring.
Key things: Exaria is a tough place, its is difficult from the get go, and wont really get much easier as time go on. Magical items are rare, and good ones are non existant. The motto of the admins are: "if it's easy, then it's not good".
Resting is restricted, and requires food (which costs $$) along with a campfire you need to build (and you can only build one every now and then).
Gold is hard to obtain, since enemies drop very few of it, and items costs a lot.
From this, you can understand why clerics are popular. Healing potions are costly, and without the ability to rest anywhere, anytime, all classes need healing.
Magic items being rare, hence, spells that boost AC, Attack Bonus and Saving Throws are a necessity. Stoneskin is vital to surviving at the frontlines, since you will no longer obtain obscenely high AC. Improve Invisibility will boost survival rate by leaps and bounds, for melee or spell casting clerics alike.
The three most important domain to take for exaria currently (as of Feb 2003) i believe are: Trickery, Magic, and Healing.
Trickery gives invisibility @ lvl 2, it's a last resort get away spell when you are about to die or someone in your team is weak. Improve Invis will always be great anywhere. Magic for mage armor @ lvl 1, which most of the time, boost AC by 4, which is huge early and later on. Also for stoneskin, which is an uber spell for melee clerics, and ice storm, a very nice attack spell.. especially nicer in Exaria, since it will work VERY good versus others due to the fact there are no uber absorb items. Healing, well, its always important, keeps you alive, and makes friends happy and healthy. Heal @ lvl 5 is excellent too, since you can save lvl 6 for other nice spells.
If you take the domain Animal, it would be wise to take the feat Extend Spells, since summons in Exaria lasts quite short, being at 2 Turn + 1 Round/Lvl.
Summon undead are superior to most creature summons, since undead gain good damage reduction. Though a stoneskin and improved invisibliy extended dire tiger will wreck havok just as well if not better.
Your buff spells will be appreciated, since most low - medium level people do not stock up on bull strength, endurance, etc potions since they cost a lot of $, take the empower feat to casts these empowered, it helps a lot.
If you are playing in a world where they use the default NWN rules, by all means, follow my variant guide to the point, but they are not set in stone, adjust them to your own liking. Just remember, the domains Trickery & Magic are the best of the lot, and will be useful for any variant.
I've not had many PvP experience on Exaria, but i gather II and SS will still perform greatly, especially against melee. There aren't many +save items, so saving against wizard and sorceror spells will be difficult, though you still get around 70%-80% to save agaisnt them if you build your cleric right.
8. SUMMARY
Would i be wrong to say your views of a typical cleric have changed somewhat after reading this guide? Let's hope less people would think of a cleric as simply a walking healing potion. :) Since they are indeed very powerful, and very versatile, if not, the most versatile class. Above all, make sure you have fun playing as one! :)
Jump to page:
Sponsors:
Other files from this game:
- NeverWinter Nights trainer by System on 14/03/2006, 06:30
Chapter unlocker - NeverWinter Nights document by System on 14/03/2006, 06:30
Hints in UHS format - NeverWinter Nights trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.10) - NeverWinter Nights savegame by System on 14/03/2006, 06:30
- NeverWinter Nights savegame by System on 14/03/2006, 06:30
- NeverWinter Nights savegame by System on 14/03/2006, 06:30
- NeverWinter Nights savegame by System on 14/03/2006, 06:30
- NeverWinter Nights savegame by System on 14/03/2006, 06:30
- NeverWinter Nights trainer by System on 14/03/2006, 06:30
Goldtrainer - NeverWinter Nights savegame by System on 14/03/2006, 06:30
- NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Campaign Guide - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Guide and FAQ - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Ranger Creation Guide - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Cleric FAQ - NeverWinter Nights solution by System on 09/03/2006, 09:50
- NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Rogue Character Guide - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Cleric FAQ - NeverWinter Nights solution by System on 09/03/2006, 09:50
Weapon Master Character Creation - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Fighter's FAQ - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Arcane Archer FAQ - NeverWinter Nights solution by System on 09/03/2006, 09:50
Chapter Two Sidequest Guide - NeverWinter Nights solution by System on 09/03/2006, 09:50
Spell Guide - NeverWinter Nights solution by System on 09/03/2006, 09:50
Character Creation Guide - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Cleric Guide - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Barbarian FAQ - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Bard FAQ - NeverWinter Nights solution by System on 09/03/2006, 09:50
- NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Wizard Guide - NeverWinter Nights FAQ by System on 09/03/2006, 09:50
Wizard Guide - NeverWinter Nights cheats by System on 09/03/2006, 09:50






