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Energy- 1 Rain Unit
"Even water can sometimes burn like fire."- Book of Nimbus
Rating: ****-
Multiplayer Rating: ****-
TW
Very effective against air units, if u put two on a row all units that pass between will die instantly (also ground units, but then they have to be built in that row, that's why u only build them if u see a row of enemy buildings that u can take down; for air its otherwise, u just put them and no air pass trough)
Set 2 of these up horizontally or vertically across from each other and any enemy unit that passes them will be dissolved. For a level 1 unit this thing is very good. Unfortunately, this is only useful for transports, as other units cannot move.
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|| ~Ice Tower~ ||
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Level 2
Hits- 800
Range- N/A
Damage- N/A
Cost- 400Sp
Energy- 1 Rain and 1 Sun Unit
The first step in getting water to flow uphill is enticing ice to melt backwards."- Jake Stepson, Nimbian Carpenter
Rating ***--
Multiplayer Rating: ***--
TW
Very good defense unit as it never goes away, so good to "take in" an isle so enemy cant post it, or if u put a lot of them enemy just cant pass trough, only bad thing is they are not too strong and they explode, so surrounding buildings die a bit too
The Ice Tower is a defense unit, but unlike other units it regenerates itself slowly when destroyed.
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|| ~Crystal Crab~ ||
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Level 2
Hits- 180
Range- N/A
Damage- N/A
Cost- 600Sp
Energy- 1 Rain Unit and 1 Sun Unit
Perhaps merely a machine, but it's a mean one."- Bertram Freilic, First
Nimbian Run Over A Crystal Crab
Rating: ***--
Multiplayer Rating: **---
TW
Quite expensive collector, not used often, only advantage is that it can steal enemy storm power if it walks over an enemy collector that has a crystal, but as u practically never let your collectors collect in same area as your enemies (=> he might attack them and u might do nothing, and btw, there probably are geysers much closer to u) its not used
The Crystal Crab is a transport as if it passes an enemy unit; it will paralyze it and steal what it is carrying.
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|| ~Rain Workshop~ ||
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Level 1
Hits- 4000
Range- N/A
Damage- N/A
Cost- 1000Sp
Energy- None
Rating: *****
The Workshop makes all the units and if destroyed, it will not let you make any units it would have produced.
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|| ~Rain Temple~ ||
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Level 1
Hits- 5000
Range- N/A
Damage- N/A
Cost- 5000Sp
Energy- None
"In these hallowed halls resides the knowledge of triumph."- Unknown Sage
Rating: *****
The unit that controls the island.
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|| 6.0 Thunder Units ||
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|| ~Thunder Generator~ ||
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Level 1
Hits- 800
Range- N/A
Damage- N/A
Cost- 400Sp
Energy- 1 Sun Unit
"As night fell around us we tended to our fallen cohorts by the Gen'rator's stobe and glow."- From the Anthem of Thunder Ridge
Rating: *****
This unit provides energy for other units.
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|| ~Bulf~ ||
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Level 1
Hits- 1200
Range- N/A
Damage- N/A
Cost- 600Sp
Energy- 1 Thunder Unit
"In its natural habitat the Bulf grows no larger than a cannonball, but on a strict diet of nickel and limestone he explodes to a hundred times that size.
"- Field Journal, J.T. Kierken
Rating: ****-
Multiplayer Rating: **---
TW
Not used a lot, cause its very slow (but strong) and expensive, it's a collector by the way.
A Bulf is a transport. It is the toughest transport in the game but also the slowest.
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|| ~Bulwark~ ||
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Level 2
Hits- 5000
Range- N/A
Damage- N/A
Cost- 800Sp
Energy- 1 Thunder and 1 Sun Unit
"How is a Bulwark like you mother?" - Last Words of Bernie Lovell Nimbian
Comic
Rating: ***--
Multiplayer Rating: ***--
TW
Very good defense (but very expensive); as strong as a temple, invulnerable for air units, u best put them to stop down air units, or before some ground units if u cant place a sun bar
This is the defensive strongest building in the game. It is not cheap though.
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|| ~Thunder Cannon~ ||
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Level 2
Hits- 1000
Range- 42
Damage- 40
Cost- 1200Sp
Energy- 1 Thunder Unit and 1 Sun Unit
"Expect to go permanently deaf."- First Line of the Tenth Thunder Artillery
Handbook
Rating: ****-
Multiplayer Rating: ***--
TW
The strongest attackers, very long range, but very expensive, only put them when u are sure it will harm a lot
The most powerful weapon in the game, it fires only a few times a minute and can only face 4 directions.
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|| ~Vander Tower~ ||
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Level 3
Hits- 400
Range- 15
Damage- 20
Cost- 600Sp
Energy- 2 Thunder Units and 1 Sun Unit
"If you throw a raw Bulf egg into the air in front of a Vander Tower, it'll hit the ground hard-boiled."- Tok Nocow, Nimbian Chef
Rating: **---
Multiplayer Rating: **---
TW
A tower that only can take down enemy air units, in quite short range, but its quite strong, how ever, it's almost never used.
This is a good anti-aerial weapon but useless against other units.
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|| ~Arc Spire~ ||
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Level 2
Hits- 1400
Range- 35
Damage- 50
Cost- 400Sp
Energy- 1 Thunder Unit and 1 Sun Unit
"If a captain sees an Arc Spire ahead and doesn't turn his vessel home, it means that he is either very brave, very stupid, or has absolutely nothing to lose."- Air Admiral Heike Kamerlingh
Rating: **---
Multiplayer Rating: **---
TW
If u make u on a row it will create thunder power and all what's between the row will die slowly (not very slow, but still), normal, an acid would be better, but as an acid cant take down workshops and temples, u might use spires for them, how ever, cause its range is short and an isle is big its hard to place them so u better get some thunder cannons
The Arc Spire is like the Acid Barricade except it only hurts the enemy, not dissolve them.
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|| ~Thunder Workshop~ ||
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Level 1
Hits- 4000
Range- N/A
Damage- N/A
Cost- 1000Sp
Energy- None
Rating: *****
The Workshop makes all the units and if destroyed, it will not let you make
"Even water can sometimes burn like fire."- Book of Nimbus
Rating: ****-
Multiplayer Rating: ****-
TW
Very effective against air units, if u put two on a row all units that pass between will die instantly (also ground units, but then they have to be built in that row, that's why u only build them if u see a row of enemy buildings that u can take down; for air its otherwise, u just put them and no air pass trough)
Set 2 of these up horizontally or vertically across from each other and any enemy unit that passes them will be dissolved. For a level 1 unit this thing is very good. Unfortunately, this is only useful for transports, as other units cannot move.
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|| ~Ice Tower~ ||
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Level 2
Hits- 800
Range- N/A
Damage- N/A
Cost- 400Sp
Energy- 1 Rain and 1 Sun Unit
The first step in getting water to flow uphill is enticing ice to melt backwards."- Jake Stepson, Nimbian Carpenter
Rating ***--
Multiplayer Rating: ***--
TW
Very good defense unit as it never goes away, so good to "take in" an isle so enemy cant post it, or if u put a lot of them enemy just cant pass trough, only bad thing is they are not too strong and they explode, so surrounding buildings die a bit too
The Ice Tower is a defense unit, but unlike other units it regenerates itself slowly when destroyed.
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|| ~Crystal Crab~ ||
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Level 2
Hits- 180
Range- N/A
Damage- N/A
Cost- 600Sp
Energy- 1 Rain Unit and 1 Sun Unit
Perhaps merely a machine, but it's a mean one."- Bertram Freilic, First
Nimbian Run Over A Crystal Crab
Rating: ***--
Multiplayer Rating: **---
TW
Quite expensive collector, not used often, only advantage is that it can steal enemy storm power if it walks over an enemy collector that has a crystal, but as u practically never let your collectors collect in same area as your enemies (=> he might attack them and u might do nothing, and btw, there probably are geysers much closer to u) its not used
The Crystal Crab is a transport as if it passes an enemy unit; it will paralyze it and steal what it is carrying.
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|| ~Rain Workshop~ ||
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Level 1
Hits- 4000
Range- N/A
Damage- N/A
Cost- 1000Sp
Energy- None
Rating: *****
The Workshop makes all the units and if destroyed, it will not let you make any units it would have produced.
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|| ~Rain Temple~ ||
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Level 1
Hits- 5000
Range- N/A
Damage- N/A
Cost- 5000Sp
Energy- None
"In these hallowed halls resides the knowledge of triumph."- Unknown Sage
Rating: *****
The unit that controls the island.
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|| ||
|| 6.0 Thunder Units ||
|| ||
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|| ~Thunder Generator~ ||
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Level 1
Hits- 800
Range- N/A
Damage- N/A
Cost- 400Sp
Energy- 1 Sun Unit
"As night fell around us we tended to our fallen cohorts by the Gen'rator's stobe and glow."- From the Anthem of Thunder Ridge
Rating: *****
This unit provides energy for other units.
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|| ~Bulf~ ||
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Level 1
Hits- 1200
Range- N/A
Damage- N/A
Cost- 600Sp
Energy- 1 Thunder Unit
"In its natural habitat the Bulf grows no larger than a cannonball, but on a strict diet of nickel and limestone he explodes to a hundred times that size.
"- Field Journal, J.T. Kierken
Rating: ****-
Multiplayer Rating: **---
TW
Not used a lot, cause its very slow (but strong) and expensive, it's a collector by the way.
A Bulf is a transport. It is the toughest transport in the game but also the slowest.
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|| ~Bulwark~ ||
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Level 2
Hits- 5000
Range- N/A
Damage- N/A
Cost- 800Sp
Energy- 1 Thunder and 1 Sun Unit
"How is a Bulwark like you mother?" - Last Words of Bernie Lovell Nimbian
Comic
Rating: ***--
Multiplayer Rating: ***--
TW
Very good defense (but very expensive); as strong as a temple, invulnerable for air units, u best put them to stop down air units, or before some ground units if u cant place a sun bar
This is the defensive strongest building in the game. It is not cheap though.
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|| ~Thunder Cannon~ ||
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Level 2
Hits- 1000
Range- 42
Damage- 40
Cost- 1200Sp
Energy- 1 Thunder Unit and 1 Sun Unit
"Expect to go permanently deaf."- First Line of the Tenth Thunder Artillery
Handbook
Rating: ****-
Multiplayer Rating: ***--
TW
The strongest attackers, very long range, but very expensive, only put them when u are sure it will harm a lot
The most powerful weapon in the game, it fires only a few times a minute and can only face 4 directions.
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|| ~Vander Tower~ ||
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Level 3
Hits- 400
Range- 15
Damage- 20
Cost- 600Sp
Energy- 2 Thunder Units and 1 Sun Unit
"If you throw a raw Bulf egg into the air in front of a Vander Tower, it'll hit the ground hard-boiled."- Tok Nocow, Nimbian Chef
Rating: **---
Multiplayer Rating: **---
TW
A tower that only can take down enemy air units, in quite short range, but its quite strong, how ever, it's almost never used.
This is a good anti-aerial weapon but useless against other units.
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|| ~Arc Spire~ ||
||==========================================================================||
Level 2
Hits- 1400
Range- 35
Damage- 50
Cost- 400Sp
Energy- 1 Thunder Unit and 1 Sun Unit
"If a captain sees an Arc Spire ahead and doesn't turn his vessel home, it means that he is either very brave, very stupid, or has absolutely nothing to lose."- Air Admiral Heike Kamerlingh
Rating: **---
Multiplayer Rating: **---
TW
If u make u on a row it will create thunder power and all what's between the row will die slowly (not very slow, but still), normal, an acid would be better, but as an acid cant take down workshops and temples, u might use spires for them, how ever, cause its range is short and an isle is big its hard to place them so u better get some thunder cannons
The Arc Spire is like the Acid Barricade except it only hurts the enemy, not dissolve them.
||==========================================================================||
|| ~Thunder Workshop~ ||
||==========================================================================||
Level 1
Hits- 4000
Range- N/A
Damage- N/A
Cost- 1000Sp
Energy- None
Rating: *****
The Workshop makes all the units and if destroyed, it will not let you make
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Other files from this game:
- Netstorm document by System on 14/03/2006, 06:30
All missions cheat - Netstorm FAQ by System on 09/03/2006, 09:50
Netstorm Unit FAQ - Netstorm hints by System on 09/03/2006, 09:50






