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found him. Let me know if you can find the second shadow key here.
HALLS OF THE DEAD: Go to the NE or to the NW and search for secret passages. You'll find one, and will use your key to enter. You'll find four chests, containing a blessed chain mail, blessed boots and gloves, and a power elixir. Continue south, and you'll see the pit of soul gathering. Search around here, and you'll find the crown. Then run away (but not through the portal).
Once you get out, you'll give the crown to Decimus and friends. Head back to the fort. Yup, they lost it again. Talk with Quintus for a blessed ring of resistance. Go to your room to sleep. Get up and talk with Vibius, then with Gaius. Look's like you're going to Spire. On your way, the crones stop you and give you guidance.
SPIRE (C)
This is it. It's seems to me to be a bit more exciting with the
Romans than with the Celts. As you enter, the guards ignore you. Make you way to the south central, and you can get Carog, the goblin, to join you (he's actually a detriment). Search around, and you'll get hints for- something. Make your way to the guard quarters and pull the wheels, allowing you to go up or down the stairs.
Head west, fight the guards, and grab some crystal wands. Then look at the scrolls. They are very potent. Head east a bit, and you'll see stairs leading down to the reward guaranteed to the Celts. Break the crystals, and be happy. Additionally, from Zeviz- Either Luck 3, or
Tool Use 22, or Faerie Lore 8 are required to open the chest. Back up, and it's time to perform some tests. The easiest tests are the tests of balance (approach one of the altars- either evil or good, depending on what you've done), the test of knowledge (just try to read the books), and the stat tests. A quick note on the stat tests (from
Zeviz):
Nethergate tests (stats are total for the party):
Strength - 17
Dexterity - 25
Luck - 7
Intelligence - 25
They're all rather easy (but avoid the test of pain- that's just annoying). Some tests ask you a question. 12 runes are possible.
Once you're done, go to the stairs.
Sylak is waiting for you. Crud. You get sent to the Hedge maze, a real pain.
HEDGE MAZE. Don't bother with light sources, they don't work. One of the best things you can do is start a fire. Head west, then a north (following the flicker of light), and you'll light up the whole realm.
Phew. In the NE you'll find Crumb, and the SW you'll find Vlado. The walls here close off every now and then, but there's always a way out.
You'll have to run around a bit in order to get out, but eventually you can make it. Since this level is so much fun, I'll leave it to you to figure out. Once you exit, you can ascend to the final floor.
NETHER GATE. Delete Carog if you have him. He's a cowardly punk.
He's no longer useful. Go down, and hug the walls. In the SE you'll find some robes, which will hide you. Go up on the platform (Carog will tattle on you if he's in your party, making your life a bit more of a pain), and you have two options. Beat up Sylak enough that he brings down the gate, or steal the eye of Cathdoc. The latter is easier. Once done, all is well. Congratulations, you've just beaten the game with the Romans!
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
VI. INDEX
A. BLESSING POOL ITEM RESULTS
Pen and Ink - NADA
Blessed sword - NADA
Emerald - Ruby
Amber - Ruby
Piercing crystal - Ruby
Lamp - NADA
Candle - NADA
Torch - NADA
Any potion - Potion of Knowledge (all of them)
Fine Lockpicks - Magic lockpicks
Lockpicks - Magic lockpicks
Wands - NADA
Papyrus - NADA
Scroll of withering - Major protection scroll
Boots - Blessed boots
Pants - NADA
Silver necklace - Copper necklace
Silver bracelet - Dexterity bracelet
Silver ring - Ring of protection
Gold ring - Ring of skill
Gold bracelet - Intelligence bracelet
Gold Necklace - Crystal necklace
Jewelled ring - Ring of regeneration
Monkey's bracelet - NADA
Druid's Robe - NADA
Green Cloak - Spidersilk cloak
Purple Cloak - Dragonskin cloak
Stola - Dragonskin cloak
Toga - Spidersilk cloak
White tunic - Dragonskin cloak
Green tunic - Dragonskin cloak
Hammer - NADA
Spoon - NADA
Trowel - NADA
Bucket of Water - NADA
Sack of grain - NADA
Stirgil - NADA
Staff - NADA
Sandals - NADA
Scalpel - NADA
Bolt of Cloth - NADA
First Aid Kit - NADA
Needle - NADA
Skull - NADA
Thread - NADA
Bowl - NADA
Plate - NADA
Dice - NADA
Amphorae of wine - NADA
Torc - NADA
Earrings - NADA
Pot - NADA
Pillow - NADA
Morter and Pestle - NADA
Bronze Fibulae - Gold fibulae
Gold Fibulae - NADA
Iron Bar - Bar of silver
Bar of Lead - Bar of silver
Bar of Tin - Bar of silver
Silver Drinking cup - NADA
Golden Goblet - NADA
Poor fur - NADA
Nice fur - NADA
Healing Herbs - Curing elixir
Spiritual Herbs - Hasting elixir
Energetic Herbs - Energy elixir
Misletoe - Healing elixir
Ceremonial dagger - Blessed dagger
Weapon - Blessed weapon
Armor (not cloth) - Blessed armor
B. Spell locator
Place (floor): where.
Nethergate: Cormac gives you a mission to retrieve the Bronze disk and will sell you war 1-6, heal 1-6.
Goblin pits (2): Second hall of learning, west book summons 2 lost souls, and 1-4 craft circle spells, east book. Third hall- beast circle
1-4, some later info.
Ruined Hall (2): Altar teaches you total healing.
Burial glen: Altar gives you Miraculous revival if you've done enough quests.
Hagfen (2): Do their quests to get some scrolls which'll teach you 4 levels in the beast and craft circles.
Stone Circle: Sever seal and break barrier from the altar, and later
Doom.
Faerie Bazaar(2): From the library: Go SE, and jump off the cliff.
Then go NW and use sever seal to bring down the protection on the urn, and get the spell inside, Wind Warriors. Library- 1-6 of craft, beast and spirit circles (offered a lot less if you're playing as the
Romans). Mighty beast from completing Bazaarmaster's last quest.
Reptrakos lair: Return tablet to Reptrakos for the mighty beast and call spirit spells.
Maze of Thorns: Call hunt, solve spider riddle to the NW.
Celt Shrine: In Mugain's room: Capture soul, simulacrum, create elixir. Heartshock for returning pelt to Samael.
Vale of the Sould: Clouds of the night, hidden well. Heroes of Old and Mighty beast for obtaining the ruby stones.
Outside Vale: Stone guardian spell from the S cave.
Hollowed Hills: Talk with Galitan (if you freed him) and he'll teach you soul lance and stone guardian.
Castle Aethdoc: (S) Agate sells you sever seal, Pelanth sells you break barrier. (N)You can get raise dead and total healing from the room to the SE.
Annwn: Control life from Donnely.
Three Crones (2): First 2 beast and craft spells in their hidden room.
C. NPC stats
Brigid (Celts)
Str 8
Dex 5
Int 2
End 6
Mel 13
Spe 6
Jav 5
Sli 3
Arm 1
Ber 0
Har 6
Def 2
-
Dru 1
Hea 0
War 0
Bea 0
Cra 0
Spi 0
Fir 0
Her 2
Fae 0
Woo 3
Bar 1
Luc 0
-
Numerius (Celts)
Str 5
Dex 5
Int 2
End 6
Mel 8
Spe 5
Jav 11
Sli 3
Arm 1
Ber 0
Har 3
Def 6
-
Dru 1
Hea 0
War 0
Bea 0
Cra 0
Spi 0
Fir 3
Her 0
Fae 0
Woo 0
Bar 1
Luc 0
Too 7
Marcus (Romans)
Str 5
Dex 5
Int 2
End 11
Mel 8
Spe 5
Jav 5
Sli 3
Arm 1
Har 7
Def 5
Rom 4
-
Dru 1
Hea 0
War 0
-
-
Fir 0
Her 0
Too 1
Woo 3
HALLS OF THE DEAD: Go to the NE or to the NW and search for secret passages. You'll find one, and will use your key to enter. You'll find four chests, containing a blessed chain mail, blessed boots and gloves, and a power elixir. Continue south, and you'll see the pit of soul gathering. Search around here, and you'll find the crown. Then run away (but not through the portal).
Once you get out, you'll give the crown to Decimus and friends. Head back to the fort. Yup, they lost it again. Talk with Quintus for a blessed ring of resistance. Go to your room to sleep. Get up and talk with Vibius, then with Gaius. Look's like you're going to Spire. On your way, the crones stop you and give you guidance.
SPIRE (C)
This is it. It's seems to me to be a bit more exciting with the
Romans than with the Celts. As you enter, the guards ignore you. Make you way to the south central, and you can get Carog, the goblin, to join you (he's actually a detriment). Search around, and you'll get hints for- something. Make your way to the guard quarters and pull the wheels, allowing you to go up or down the stairs.
Head west, fight the guards, and grab some crystal wands. Then look at the scrolls. They are very potent. Head east a bit, and you'll see stairs leading down to the reward guaranteed to the Celts. Break the crystals, and be happy. Additionally, from Zeviz- Either Luck 3, or
Tool Use 22, or Faerie Lore 8 are required to open the chest. Back up, and it's time to perform some tests. The easiest tests are the tests of balance (approach one of the altars- either evil or good, depending on what you've done), the test of knowledge (just try to read the books), and the stat tests. A quick note on the stat tests (from
Zeviz):
Nethergate tests (stats are total for the party):
Strength - 17
Dexterity - 25
Luck - 7
Intelligence - 25
They're all rather easy (but avoid the test of pain- that's just annoying). Some tests ask you a question. 12 runes are possible.
Once you're done, go to the stairs.
Sylak is waiting for you. Crud. You get sent to the Hedge maze, a real pain.
HEDGE MAZE. Don't bother with light sources, they don't work. One of the best things you can do is start a fire. Head west, then a north (following the flicker of light), and you'll light up the whole realm.
Phew. In the NE you'll find Crumb, and the SW you'll find Vlado. The walls here close off every now and then, but there's always a way out.
You'll have to run around a bit in order to get out, but eventually you can make it. Since this level is so much fun, I'll leave it to you to figure out. Once you exit, you can ascend to the final floor.
NETHER GATE. Delete Carog if you have him. He's a cowardly punk.
He's no longer useful. Go down, and hug the walls. In the SE you'll find some robes, which will hide you. Go up on the platform (Carog will tattle on you if he's in your party, making your life a bit more of a pain), and you have two options. Beat up Sylak enough that he brings down the gate, or steal the eye of Cathdoc. The latter is easier. Once done, all is well. Congratulations, you've just beaten the game with the Romans!
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
VI. INDEX
A. BLESSING POOL ITEM RESULTS
Pen and Ink - NADA
Blessed sword - NADA
Emerald - Ruby
Amber - Ruby
Piercing crystal - Ruby
Lamp - NADA
Candle - NADA
Torch - NADA
Any potion - Potion of Knowledge (all of them)
Fine Lockpicks - Magic lockpicks
Lockpicks - Magic lockpicks
Wands - NADA
Papyrus - NADA
Scroll of withering - Major protection scroll
Boots - Blessed boots
Pants - NADA
Silver necklace - Copper necklace
Silver bracelet - Dexterity bracelet
Silver ring - Ring of protection
Gold ring - Ring of skill
Gold bracelet - Intelligence bracelet
Gold Necklace - Crystal necklace
Jewelled ring - Ring of regeneration
Monkey's bracelet - NADA
Druid's Robe - NADA
Green Cloak - Spidersilk cloak
Purple Cloak - Dragonskin cloak
Stola - Dragonskin cloak
Toga - Spidersilk cloak
White tunic - Dragonskin cloak
Green tunic - Dragonskin cloak
Hammer - NADA
Spoon - NADA
Trowel - NADA
Bucket of Water - NADA
Sack of grain - NADA
Stirgil - NADA
Staff - NADA
Sandals - NADA
Scalpel - NADA
Bolt of Cloth - NADA
First Aid Kit - NADA
Needle - NADA
Skull - NADA
Thread - NADA
Bowl - NADA
Plate - NADA
Dice - NADA
Amphorae of wine - NADA
Torc - NADA
Earrings - NADA
Pot - NADA
Pillow - NADA
Morter and Pestle - NADA
Bronze Fibulae - Gold fibulae
Gold Fibulae - NADA
Iron Bar - Bar of silver
Bar of Lead - Bar of silver
Bar of Tin - Bar of silver
Silver Drinking cup - NADA
Golden Goblet - NADA
Poor fur - NADA
Nice fur - NADA
Healing Herbs - Curing elixir
Spiritual Herbs - Hasting elixir
Energetic Herbs - Energy elixir
Misletoe - Healing elixir
Ceremonial dagger - Blessed dagger
Weapon - Blessed weapon
Armor (not cloth) - Blessed armor
B. Spell locator
Place (floor): where.
Nethergate: Cormac gives you a mission to retrieve the Bronze disk and will sell you war 1-6, heal 1-6.
Goblin pits (2): Second hall of learning, west book summons 2 lost souls, and 1-4 craft circle spells, east book. Third hall- beast circle
1-4, some later info.
Ruined Hall (2): Altar teaches you total healing.
Burial glen: Altar gives you Miraculous revival if you've done enough quests.
Hagfen (2): Do their quests to get some scrolls which'll teach you 4 levels in the beast and craft circles.
Stone Circle: Sever seal and break barrier from the altar, and later
Doom.
Faerie Bazaar(2): From the library: Go SE, and jump off the cliff.
Then go NW and use sever seal to bring down the protection on the urn, and get the spell inside, Wind Warriors. Library- 1-6 of craft, beast and spirit circles (offered a lot less if you're playing as the
Romans). Mighty beast from completing Bazaarmaster's last quest.
Reptrakos lair: Return tablet to Reptrakos for the mighty beast and call spirit spells.
Maze of Thorns: Call hunt, solve spider riddle to the NW.
Celt Shrine: In Mugain's room: Capture soul, simulacrum, create elixir. Heartshock for returning pelt to Samael.
Vale of the Sould: Clouds of the night, hidden well. Heroes of Old and Mighty beast for obtaining the ruby stones.
Outside Vale: Stone guardian spell from the S cave.
Hollowed Hills: Talk with Galitan (if you freed him) and he'll teach you soul lance and stone guardian.
Castle Aethdoc: (S) Agate sells you sever seal, Pelanth sells you break barrier. (N)You can get raise dead and total healing from the room to the SE.
Annwn: Control life from Donnely.
Three Crones (2): First 2 beast and craft spells in their hidden room.
C. NPC stats
Brigid (Celts)
Str 8
Dex 5
Int 2
End 6
Mel 13
Spe 6
Jav 5
Sli 3
Arm 1
Ber 0
Har 6
Def 2
-
Dru 1
Hea 0
War 0
Bea 0
Cra 0
Spi 0
Fir 0
Her 2
Fae 0
Woo 3
Bar 1
Luc 0
-
Numerius (Celts)
Str 5
Dex 5
Int 2
End 6
Mel 8
Spe 5
Jav 11
Sli 3
Arm 1
Ber 0
Har 3
Def 6
-
Dru 1
Hea 0
War 0
Bea 0
Cra 0
Spi 0
Fir 3
Her 0
Fae 0
Woo 0
Bar 1
Luc 0
Too 7
Marcus (Romans)
Str 5
Dex 5
Int 2
End 11
Mel 8
Spe 5
Jav 5
Sli 3
Arm 1
Har 7
Def 5
Rom 4
-
Dru 1
Hea 0
War 0
-
-
Fir 0
Her 0
Too 1
Woo 3
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- Nethergate FAQ by System on 09/03/2006, 09:50






