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Submitted by System on 09/03/2006, 09:50. Print file.
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door to the selkie pelts (but using it in this fashion is a bad idea).
They also give you a mission to retrieve the Fomor skull.  To accomplish this, they teach you a chant.  Go to the Goblin pits and get it for another crystal key.  Killing Sleek is a much better idea if you're playing as the Romans.  An extra 4 points in a spell skill can be used rather well.  Do so after you do the selkie's quest (Hey, you're Romans!  Loot and conquer!)  This was brought to my attention from Zeviz.
DOWNSTAIRS: Go through the portal to the east.  The fomorians aren't hostile.  The hags are packrats, and you can do a good deed and pillage them.  A western box yields to one of your numbered keys, and gives an amber charm and a silver necklace.  To the NW are a bunch of lava lizards, and in the pockmarked area you can use a captured soul from the Vale of the Sould to grab a worthless monkey bracelet and a warrior's bracelet.  TO the SW is the Main treasure storage area.
There's a chest that requires key V here.  It has Sylak's Mortar and
Pestle.  There's a gate to the SW that blocks an important area.  You can open it by going to the East and hitting the tiles like so:
2
1 3
4 then opening the door and going through the portal.  You'll find the skins, some gold and some scrolls.  You can get a copper necklace in a chest to the South, provided you have key 6.  If Sylak's skull talks to you here, go and grab an intelligence bracelet from the red horse statue near the beginning.

SPIRE (C)
You can't get passed the thorns until the end of the game.
OUTSIDE: Poz will sell you miscellaneous items.  You'll find a ring belonging to a sprite to the NW, I gave it back to her.

CASTLE AETHDOC (K)
Q: Kill Kharto.
You'll get here later, but there's something really useful here.
OUTSIDE:  Near the center of this area are a bunch of goblins.  Talk with them to get started on a most worthwhile Sylak item quest: kill
Kharto.  Go to (N) then to (M), circle of trees, and back to here.  For this you get Sylak's pen.  Also, there is a strange area that will strengthen you (+2 to all 4 primary stats), if and only if you've done righteous deeds (donated money to beggars, given sprites their ring, show mercy towards slaves, help free caught animals, etc.).

GOBLIN PITS (4)
Q: Deliver hermit's scroll to hermit 3.
OUTSIDE: There are some goblin totems with goblins to the east.  In the center of the map, you'll find a fine spear hidden among the trees.
There's a blind man at the crossroads, give him coins to be a good person.  Elona sells potions and rings of protection, but at high prices.  Find your own instead.  There are some goblins guarding the pits if you try to enter from the east.  Kill them for 15 coins, 15 food, and a healing elixir.
INSIDE: This area is pretty easy, but it's worth mentioning that you can obtain some high level spells from the area to the NE in the second floor, and can get 2 skill points from the pool to the NW on the same floor.  Go down to the third floor, and head to the hidden area in the
NW.  As you walk, the floor shifts so as to accommodate you.  Go look at the tomb.  You can't open it unless you look at both Braziers.  Then grab the skull and leave through the portal.

NETHERGATE (5)
OUTSIDE: There's a misletoe patch to the SE.  Further to the east, you'll find some salespeople.  You'll probably get attacked by Celts as you explore.
INSIDE: You can't go too far, or you will instantly die.  Be careful,
I haven't found anything good in here.  Let me know if there's anything! From Zeviz: You were wondering what can be found in
Nethergate village.  I used the fight end cheat to explore it and didn't see anything beyond cheap junk. The Celt rewards were removed.
You get an error message when trying to talk to people. There are instant death nodes everywhere, so you have to save after every step.
So that place is really not worth exploring.

FAERIE BAZAAR (7)
Q: Obtain the Ruby from Galag-Trav.
Moonfire gives you a mission to kill the Ruby-headed Fomorian in
Galag-trav.  For this, you get the rod of safe descent, a vital and powerful wand.  Skrog will give you key IV for 250 coins after you ask him about "keys."  Solberg will let you use the blessing pool for 3500 coins.  The seeker will sell you spells 1-4 of the beast, and craft circle, and the first (unusable) spell of the spirit circle.  You can rob the Bazaar master (who is also the object of the final Crone quest) if you have enough tool use (15 total- from Zeviz)- he has a jade necklace.  You can go down at any of the staircases.
Underneath the Faerie Bazaar:
From Moonfire: Go east once you enter, then kill the undead.  One coffin has 50 coins, fine chain mail.
From Truly Fine Items: Cross the runes (you need at least 6 luck total- from Zeviz), and grab the shield and blessed studded armor.
From Colotha: Cross the runes, and you can grab the dragon's blood.
From the library: Go SE, and jump off the cliff. Then go south, and search the area.  You'll come up in the stables.  Search one of the rooms to find a dead body.  Talk with the stable boy about this, and he'll admit his wrongdoing- let him go.
OUTSIDE: A Fomorian wants food to the south.  Feed him 200(!) food for a small metal shield and 80 coins.  You probably just ought to kill him (Zeviz).  Conn wants some money, go ahead and give him some.  There are several shops nearby here.  There's a pool which'll heal all your characters to 70HP.  There's an unfriendly brigand settlement nearby too- attack them for 80 coins, 12 food, and a hasting elixir.

REPTRAKOS' LAIR (6)
INSIDE: When you enter, Reptrakos won't seem so happy.  Search around, and get Gobo to join you.  He can't fight well, but he's not too bad.  He's also the only way to get to Reptrakos, so you have to let him join.  He'll have you kill lizards and goblins, and will tell you about a secret door.  Check the north wall, and look at the wheel.
Then go west, and north, through the gate.  If you have enough dexterity, you can get sylak's bowl!  Also grab the cube (of unknown use), and the metal bar.  Go back, and continue on, killing the charming goblins.  Go and speak with Reptrakos.  He'll attack you if you talk with him too much.  He's very rich, so if you can kill him, that's probably a good idea. Killing him gets you a wand of doom, and a ring of resistance.  His treasure trove has lots of coins, a ruby, emerald, non-magical jewelry, some potions (a power potion), a warrior's bracelet, a ring of resistance, and a blessed ring of regeneration.  Wow.
OUTSIDE: Starcap will not sell you stuff.  You can also get Julius's boots here.  A batch of witches will give you an experience-draining brew that gives you 75 spell points in the central hut.  A bunch of basilisks will attack you a bit to the west, kill them for 200 coins and an onyx necklace.

GOAGH-NAR (1)
OUTSIDE: The fomors in the village don't much care for you but won't attack you.  The end hermit is found here, but he'll attack you.
There's an herb patch on the eastern part of this map.  Enter the pit.
INSIDE: All right, this begins chapter 3.  The doors are open for you- hm.  You're welcomed with open arms.  Respond in kind.  Search this place before going to speak with the queen.  In the western room with the priest fomorian, you can find a nearby secret room with some herbs in a box.  There are two boxes to the south, near the entrance which are locked with Sylak keys- open them for a blessed axe and spear.  Near the arena is a passage leading to a dead warrior with a ring.  Search the center box for a dexterity bracelet.  Go to the northwest, search the area (a blessed sword can be found), and bring down the barriers.  You get a wand of doom, some coins, and an energy elixir.  You can grab a blessed leather helmet from the trophy room.
Then go talk with Queen Rit.  You'll want to go down another way, though- go to the big pit and climb down.
FLOOR 2.  Go east, kill the undead, and take its stuff (bracelet).
Jump down and search the area.  You'll find some nice stuff.  You can return the castle from the west southwest.  Search this area thoroughly.  If you approach the pot of goo, you'll get sprayed by acid and will have to fight a fomor zombie.  Make your way to the NW and head down the stairs.
FLOOR 3.  If you go too far south, you will be attacked.  You may still want to do it to gain the experience.  To the west is an area with some herbs, and a secret passage south leads to a bunch of fomor zombies.  They want you to destroy the tablets.  Return once you've done so for a fury helm and some coins.  Make your way to the trial of the ordeal.  You'll find that it isn't too well guarded.  Go down the stairs, and destroy the tablets (summoning up a drake and two lizards).
Then go back up and rob all of the chests.  You get several named items: Glahz's shield, Radiant blade, a Huge Diamond, and the Skull of
Stone.  Unfortunately, you can't keep them- they disappear as soon as you leave.  If you do choose to go down south, you can claim the Mighty gauntlets, and a blessed weapon or two.  Once you're through, go back up the stairs (you can't get the fomorslayer this time, sadly).

Return to Vibius with the news of your lost skull, and you'll get 10 xp.  Talk with Quintus for a crummy wand of ice.

CASTLE AETHDOC
Enter the building.  You may want to head straight for the altar and donate lots of money to get some nice stuff (Xp, Sp, Hp, and Sylak's pants of power).  Then head to the North castle.
NORTH CASTLE.  You can get the eye right away (fighting some carytids), but then you'd be missing all the fun.  Search the area and grab what you want, then go speak with Relatur.  You can find a lot of good stuff, but several areas are blocked off.  Be sure to check the SE library for the raise dead and break barrier (finally!) spells.
INTERMISSION: Not much here, just go south.
SOUTH CASTLE: Keep heading south, and hug the east wall.  You'll find
Boutell.  Continue on south, and search the NE room for a secret passage leading to a room with a button.  Press it, and some wights will come out to fight you.  Kill them and search the tombs.  Then head east.  The altar is just odd.  Continue east, and Boutell will recommend that you head north.  You may want to go east instead, and look at some useless scrolls.  Continue east to the collection cells, and search the NE room for a blessed metal helmet.  If you're having trouble, don't continue east.  If not, go ahead, and head north eventually.  You'll get into a lot of fights, but will get some nice stuff.  At the center east part of the map, head west, and check out the treasury.  You'll find a power elixir, ruby, mighty gauntlets, jeweled ring, and a ring.  Head to the center, and Boutell gives you some directions.  Ignore the center room, going north.  Then dump all of the blocks into the water, and head to east.  In this room, go north to the wall, then go to the second sword, and head south, and leave through the door.  This room has some rats, you don't have to worry about them unless you want to.  Go west, then hug the wall.  You'll find Borak.  Kill him.  Boutell gets his revenge.  Then head back to the North Castle.  Relitar gives you a crystal that'll give you access to the room with the eye.  Go and grab it (a witch will help you).
Then leave.

As you are leaving, you'll start to see the sprites coming for you.
Fortunately, some Romans come to assist you.  Give them the eye, and go back to Shadow Valley Fort.  Oops, looks like they couldn't hold on to it either.  Shoot.  Vibius still gives you experience and doesn't hate you, but wants you to wait while they figure out what happened.
Quintus gives you a warrior's bracelet.  Go to sleep, and you get assigned to purge the tunnel.  Additionally, from Zeviz: If you reenter
Castle Aethdoc after getting the Eye, you can only get to the entry hall of the south castle, where you are ambushed by a large group of fairy.

TUNNEL
Pretty straight-forward, just kill all the rats.  Be sure to search for secret passages.  There's one that, after a long jump, you'll find a body with some mighty gauntlets on it.  Continue on, and eventually you'll get into a fight with a bunch of undead.  Make your way back out of the fort.

Talk with Vibius again, and you'll get to access a hidden room.  In it is a strength bracelet and a dragonskin cloak.  You're told your next stop is Annwn.

ANNWN (E)
VALLEY: Major problem here- once entering, all your food rots away.
And you don't have the Create Food spell!  Which means occasionally, you'll starve.  Hurry to the South and go up a passage to the north.
You'll find a body with 12 food on it.  Phew!  Check out the area with the wolves of the hunt for some nice items, including a blessed metal helmet.  In the north there's a spectral warrior with a key- grab it.
SPIRIT VILLAGE: Kevin the shade is actually friendly (ask him about shadow keys).  There's a priestess who isn't so friendly, talk with her too much and she'll attack.  There are some blessed boots in the room to the South Central.  A roman shade warns you not to take any food in the SE.  He also tells you about the shadow keys.  The NW has been looted- be careful.  Take the portal in the NE- this leads back to the
Valley.
VALLEY: Head west- you find some food and other miscellaneous hidden goodies.  Then head east.  You find some guardians blocking your way to a portal.  Killing them is better.  Take their portal to the-
HALLS OF THE DEAD: NE is the halls of the hunt.  Go there if you so desire, and step on the platform, summoning several wolves.  Head to the South, that's the great hall.  Don't try to enter it, although you can step out at the beginning and summon up some tough warriors.
Search the south wall for a secret passage.  This leads to an area with several cells.  Talk with Donovan, and he gives you a quest to destroy his skull in the hall of the hunt.  Do so for 2 points of hardiness.
Explore a bit more- it would probably be best to hold off on trying to go back behind the fort until you've seen everything.  Head towards the center to enter a portal to-
THE BATTLEFIELD: Careful where you step, or you'll find yourself in a tough position.  There's a dead body with food to the SE.  Search around, and you'll get into some fights.  There's a bunch of warriors near the middle, and a battle to the west.  In the NE there are a bunch of shade.  If you try to attack, one of them runs away- I've never
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  1. Nethergate FAQ by System on 09/03/2006, 09:50