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them, which is probably not a good idea. There's a boulder to the NE that can not be climbed. Come back with a captured soul from the Vale of the Sould. There are 2 necklaces (Jade and magical Silver) up there. Healing herbs can be found at the tree N of Annwn. The first hermit can be found in the hut S of Annwn. There's a bunch of Celt warriors who'll party with you, in a bad sense. They don't have much in the way of good equipment.
SPIDER AREA (J)
This is a rather bizarre area, with the GIFTSs that occur in all of spiderweb's games.
Q: Talk with the spider queen.
Q: Kill the nasty spider.
Q: Get the insect-attracting amber.
OUTSIDE: SE of the spider area, you'll find a spider. Wait to talk with it.
INSIDE: If you enter from the west, you can speak with the intelligent friendly spiders right away. Talk with the chief to get an interesting quest. There's not too much here. There are some herbs hidden to the SE, and there's a cursed ring to the NW. There are some dead bodies SW, who have some minor items. Once you've talked with the queen spider, come back for (5xp, necklace). They then give you a quest to go kill a nasty spider to the north. Do so, and you'll get (5xp, blessed leather helmet). They then give you an amber quest. If you complete this, you get Sylak's enlightening amber.
THREE CRONES (H)
Q: Steal the Goblet.
Q: Kill the Rose Lady.
Q: Kill the Spider Queen.
Q: Kill the Faerie Bazaarmaster.
OUTSIDE: There are some energetic herbs past the swampy area on the peninsula near to the hut (just once). The tower has some Roman soldiers in it who are trying to fend off some goblins. Help them.
LATER (after doing the Ruined Hall quest): To the N, find a sprite near the columnar rock, pay him, and from the mushrooms, go straight N.
You'll find a Shaynee who'll sell you recipes. Near the dead tree you'll get attacked by sprites. Once you've done the ball quest in the
Hagfen area, go to the tree and rock to the south, and you'll get a druid's bracelet.
INSIDE- The crones are a lot friendlier towards you than they are to the celts, and if you ask them nicely, they will let you use their blessing pool once. Don't steal from them- if you explore, be sure not to investigate any of their cabinets, or else you'll lose 100xp for each container you plunder. Sadly, you can't free Galitan- trying to use the key on him merely gets you shocked. The crones will give you a series of quests, the first of which is to steal the Celtic Shrine
Goblet. For completion of the goblet quest, you get a resistance ring, and a use of the blessing pool. You can also do another quest, to kill the Rose lady. Doing so gets you an onyx necklace and another use of their pool. Next they want you to kill the widow queen. Doing so gets you the seven league boots and a use of their pool. Finally they want you to kill the bazaar master. This is definitely where I draw the line. Killing the bazaar master makes the entire town angry with you, and also makes them all disappear if you leave the town and try to reenter. I like the town's blessing pool too much to do that. If you don't care, then your reward is Sylak's pants and another use of their pool. It's up to you.
DOWNSTAIRS- Go down the stairs, and you can wander around and find the room- get several spells (the first two of both the beast and craft circles), and some visions of the future. There isn't nearly as much to do here as there was for the Celts.
STONE CIRCLE (B)
There's not too much to do here for the Romans, until you speak with the Raven.
OUTSIDE: There's an animal horn (for Section I) here, to the east of the river. Climb up the dry wastes and kill the Fomorians to claim
Sylak's skull. This skull will tell the locations of all the nether arts spells, and will help you once or twice more beyond that.
Otherwise, he's just plain annoying.
AERIE (2)
Q: Talk with the Celt shades on behalf of the Raven
OUTSIDE: Make a copy of the runes on the pillar outside. You'll need some paper and a pen. Find the skeleton, this ends up being Derek.
Search the valley wall for a gryphon, free it, you'll be glad for it later.
INSIDE: An interesting level. Go east, then up to get to a place with 4 lizards. Kill them and search the west wall for a body with equipment.
You'll find a block puzzle:
E xx
BAx
CD xx
First move crate A by bumping into it (then wait). Move blocks B and C south, then D east 2 spaces. Then move E up and out.
I
x H x
G x
F E
Then move blocks F and G west, H east, and I north. Then place a block on the pad (it's not too hard). Go a bit north, and see the gryphons.
To the NE there's a spot with some chests which can't be opened till you have a few more keys. One of them holds a ruby necklace, the other a sapphire necklace. There's a secret passage to the NE that leads to an upper level. Search for secret doors, and you'll find 2 boxes that contain potions, lockpicks, and a few other things. Heading to the NW, you'll be able to go further if you've freed the gryphon outside, and can acquire a feather from the gryphon in the NW corner. Look through their nests to acquire an emerald. Go east, through the gryphons, then head around again. You get attacked by a bunch of Fomorians. Continue around, and you'll get attacked by lava lizards. Next is the test of knowledge. You have to have enough woodcraft, faerie lore, rune reading, and tool use to continue. Go talk with the Raven. He wants you to go to the stone circle. Do so and return for your reward, a blessed skill ring and 10xp. On the way out, you may want to jump off the cliffs to get to the second one, and search the east wall for
Sylak's scalpel.
MAZE OF THORNS (F)
Q: Retrieve the runes.
Q: Retrieve the insect-attracting amber.
Entering this area is a challenge. Many passages close up on you. A lot of dead druids are here, pillage their bodies for good equipment.
There are also lots of homicidal aranea here. You objective is to get to the center, and talk with the spider queen. She'll tell you what to do about the GIFTSs, and will give you an amber quest (return with it for 10xp, and boots of the leagues). You can steal some of her eggs, if you so desire. She is also the object of a Crone Quest.
OUTSIDE: To the north on the river is Kaja, who wants to see some runes. They can be found at (2). Return for some faerie lore knowledge. She also sells the power elixir and balm of life recipes.
In the forest there is a battle with some shades (which gives you 100 coins and a scroll), and an energetic herb patch. Kill the druids and you'll get to take some.
DRUID SHRINE (8)
Q: Kill the big Fomorian.
OUTSIDE: Talk with the sprites. They want you to kill a Fomorian who lives to the north. Do so for 5xp, and their gratitude. On the peninsula is the only seller of papyrus sheets. Buy a lot once you get
Sylak's pen- you'll get a lot of scrolls, many of which are good for selling. Plus, you can get some spell scrolls that are unattainable.
Check near the shrine for a spiritual herb patch.
INSIDE- Big difference here. No one is around. Approach the altar and you'll be ambushed. You can continue approaching the altar (at the cost of sickness), but you won't get anything. The sprite out near the water spits acid on you if you're foolish enough to wait for her.
DOWNSTAIRS: Two celt warriors try to stop you right off. Wax em, and head west. Now you can get to the crypts- the western one wakes the dead, the eastern one has sylak's candle. Head to the room with supplies, and check the SW wall for a secret passage. Look at the amphorae and push the button. Go south, and search the east wall.
You'll find a room, and will be attacked by a bunch of celts- kill them and look at the bookshelf. You'll find some spells. Head south, and you can actually get a nether spell! Create Elixir! Oh well. Head further south, and enter the portal. Fight your way to the top, and you can get the goblet. Then you should leave.
VALE OF THE SOULD (3)
Q: Get the Ruby Stones.
Samael will rent out souls to you. If you have cash, you may want to get one. They occasionally will help you (I've found 2 occurrences so far). He also wants some stones (found in the Roman Goblin caves), and will reward you handsomely for them (Hero of Old, Beast Call, Raise
Dead spells). Finally, you can find a useless nether arts spell here.
If you want, you can kill him. Here's how: Head to the east. You'll have to fight a bunch of rats. Whenever you see a pot, approach it and smash it (except for a few final exceptions), just to be a bastard.
You'll be warned once by Samael, and if you continue, he'll stop selling to you. Be sure to have done everything you've wanted to first before proceeding. Then ignore his warnings. Pull the 2 hidden wheels, then go and smash the 2 jars, and continue east. You'll be presented with a series of riddles throughout this dungeon. The riddle answers are near the end of this FAQ. You'll enter a library, where you can read the deals people made in exchange for their souls. Search for 3 secrets, 2 of which lead to jars, and the other that leads to some scrolls. You'll run into some fire lizards. You'll come to a staircase as you go west, search the south wall for a secret passage.
Continue west, and you'll eventually be sent to a spider maze. Check the south wall for a secret passage out. Pull a wheel a bit south and keep crushing the urns you come across. Eventually, you'll run into a bunch of goblins. Kill them, then go south. You'll be asked the final riddle. Enter, and don't try breaking any of these urns. You'll come upon Samael. Kill him, this is an age of vengeance. Plunder his treasure chest for a few goodies, then head back to the beginning.
Kill the mannequin, then go through the portal. Now you can get Clouds of the Night. However, this spell requires spirit circle skill, which is something you don't have. Oh well.
OUTSIDE: The S cave has lizards in it. North of this one is a ring cave. North from there is a basilisk cave. Killing them gets you a lucky bracelet, and a sylak's bolt of cloth. Finally, N of this one is the Fomorian the sprites want you to kill. On the E side of the river, you can get the stone guardian spell from the S cave, to the E is a cave with a dead body (100 coins, crystal necklace). N is an empty cave, W is a lizard family cave.
SELKIE HOME (G)
Q: Get the selkie pelts.
This is a sad area. Maneuver to talk with Sleek. Before you can speak with him you must swear not to hurt any Selkies. Do so if you want Key IIIII. He'll give you a quest to retrieve the selkie pelts from Hagfen. Do so for 10xp, and they'll tear down a wall, allowing you to get key IIIII and a blessed sling. Go to the North, and you can access a bunch of potions and some coins. To the NE is the laboratory of Gulharus. The boxes contain herbs, except for the box across the lava. This one has a silver bracelet and a rare wand of disruption.
You may be here to kill Sleek. Doing so makes every Selkie here hostile towards you.
OUTSIDE: There's the cheapest source of food here, in a hut on the east side of the lake. Free the selkie man to the SW. There's a stone circle that constantly summons up lost souls and big Fomorians. Use it to gain experience, if you want.
HOLLOW HILLS (L)
Q: Get a gryphon feather.
Flaxen will sell you nice blessed equipment. Morden identifies,
Foglio sells potions and scrolls, and buys your stuff, and Thyme sells miscellaneous goodies. Talk with Toivo for information, and for the chance to get into the closed building. Talk to Rippel (who sells miscellaneous items), and ask about Weevil. Talk to Sylak (not THAT
Sylak), and enter the room through the east. Talk to Genevieve to get the gryphon feather quest. You'll get one in the Aerie. Return with one for 10xp, and key VI. At the closed magical pets store, go and kill the ghost. You get a lucky bracelet for this. In the SW corner of the village in the inn, there are some gambling faerie guards- use
Sylak's dice there for 100 coins (from Sarachim). The Rose Lady doesn't want to see you. She is also the object of one of the Crone's quests. You probably don't want to fight your way in, though you will have to fight your way out if you do the quest. If you talk with the goblin near the center of the town, you can acquire fake documents to get in and speak with her. You will have to find out the password, though (obtained from one of the people in the Inn- from Zeviz, or just check the end of this faq). If you attack the Rose lady, you attack the whole village. Shouldn't be too much of a problem, though. Still, don't do this unless you're sure you don't want to bother with the
Hollowed Hills anymore. She has a blessed ring of protection and a wand of doom. She's tough, but can be killed. Check her room for some nice magic jewelry and other valuables.
OUTSIDE: To get here, you've got to cross the river. You'll have to wade through a lot of goblins to get there, though. There's a lake with an island on it. Get to the island by searching to the west for a path. There's also a gryphon nest to the SW, kill them if you want. A bit north of the nest is an energetic herb patch. You can't get to it unless you walk through all of the paths to the NE.
HAGFEN (M)
Q: Kill Sleek.
Q: Retrieve the fomor skull.
This place is a swamp. You may find a lot of herbs, if you do some wandering. To the south is a piece of amber the spiders keep yearning for. To the east are 3 basilisks, this is a good place to capture their souls (if you have said spell). Kill them and search the body for Key IV. Enter the building and you can deal with the hags. They want you to kill Sleek, leader of the selkies. Doing so will get you a crystal key that opens a door in their basement to a scroll that gives you +4 to either the beast or craft circle. The key can also open a
SPIDER AREA (J)
This is a rather bizarre area, with the GIFTSs that occur in all of spiderweb's games.
Q: Talk with the spider queen.
Q: Kill the nasty spider.
Q: Get the insect-attracting amber.
OUTSIDE: SE of the spider area, you'll find a spider. Wait to talk with it.
INSIDE: If you enter from the west, you can speak with the intelligent friendly spiders right away. Talk with the chief to get an interesting quest. There's not too much here. There are some herbs hidden to the SE, and there's a cursed ring to the NW. There are some dead bodies SW, who have some minor items. Once you've talked with the queen spider, come back for (5xp, necklace). They then give you a quest to go kill a nasty spider to the north. Do so, and you'll get (5xp, blessed leather helmet). They then give you an amber quest. If you complete this, you get Sylak's enlightening amber.
THREE CRONES (H)
Q: Steal the Goblet.
Q: Kill the Rose Lady.
Q: Kill the Spider Queen.
Q: Kill the Faerie Bazaarmaster.
OUTSIDE: There are some energetic herbs past the swampy area on the peninsula near to the hut (just once). The tower has some Roman soldiers in it who are trying to fend off some goblins. Help them.
LATER (after doing the Ruined Hall quest): To the N, find a sprite near the columnar rock, pay him, and from the mushrooms, go straight N.
You'll find a Shaynee who'll sell you recipes. Near the dead tree you'll get attacked by sprites. Once you've done the ball quest in the
Hagfen area, go to the tree and rock to the south, and you'll get a druid's bracelet.
INSIDE- The crones are a lot friendlier towards you than they are to the celts, and if you ask them nicely, they will let you use their blessing pool once. Don't steal from them- if you explore, be sure not to investigate any of their cabinets, or else you'll lose 100xp for each container you plunder. Sadly, you can't free Galitan- trying to use the key on him merely gets you shocked. The crones will give you a series of quests, the first of which is to steal the Celtic Shrine
Goblet. For completion of the goblet quest, you get a resistance ring, and a use of the blessing pool. You can also do another quest, to kill the Rose lady. Doing so gets you an onyx necklace and another use of their pool. Next they want you to kill the widow queen. Doing so gets you the seven league boots and a use of their pool. Finally they want you to kill the bazaar master. This is definitely where I draw the line. Killing the bazaar master makes the entire town angry with you, and also makes them all disappear if you leave the town and try to reenter. I like the town's blessing pool too much to do that. If you don't care, then your reward is Sylak's pants and another use of their pool. It's up to you.
DOWNSTAIRS- Go down the stairs, and you can wander around and find the room- get several spells (the first two of both the beast and craft circles), and some visions of the future. There isn't nearly as much to do here as there was for the Celts.
STONE CIRCLE (B)
There's not too much to do here for the Romans, until you speak with the Raven.
OUTSIDE: There's an animal horn (for Section I) here, to the east of the river. Climb up the dry wastes and kill the Fomorians to claim
Sylak's skull. This skull will tell the locations of all the nether arts spells, and will help you once or twice more beyond that.
Otherwise, he's just plain annoying.
AERIE (2)
Q: Talk with the Celt shades on behalf of the Raven
OUTSIDE: Make a copy of the runes on the pillar outside. You'll need some paper and a pen. Find the skeleton, this ends up being Derek.
Search the valley wall for a gryphon, free it, you'll be glad for it later.
INSIDE: An interesting level. Go east, then up to get to a place with 4 lizards. Kill them and search the west wall for a body with equipment.
You'll find a block puzzle:
E xx
BAx
CD xx
First move crate A by bumping into it (then wait). Move blocks B and C south, then D east 2 spaces. Then move E up and out.
I
x H x
G x
F E
Then move blocks F and G west, H east, and I north. Then place a block on the pad (it's not too hard). Go a bit north, and see the gryphons.
To the NE there's a spot with some chests which can't be opened till you have a few more keys. One of them holds a ruby necklace, the other a sapphire necklace. There's a secret passage to the NE that leads to an upper level. Search for secret doors, and you'll find 2 boxes that contain potions, lockpicks, and a few other things. Heading to the NW, you'll be able to go further if you've freed the gryphon outside, and can acquire a feather from the gryphon in the NW corner. Look through their nests to acquire an emerald. Go east, through the gryphons, then head around again. You get attacked by a bunch of Fomorians. Continue around, and you'll get attacked by lava lizards. Next is the test of knowledge. You have to have enough woodcraft, faerie lore, rune reading, and tool use to continue. Go talk with the Raven. He wants you to go to the stone circle. Do so and return for your reward, a blessed skill ring and 10xp. On the way out, you may want to jump off the cliffs to get to the second one, and search the east wall for
Sylak's scalpel.
MAZE OF THORNS (F)
Q: Retrieve the runes.
Q: Retrieve the insect-attracting amber.
Entering this area is a challenge. Many passages close up on you. A lot of dead druids are here, pillage their bodies for good equipment.
There are also lots of homicidal aranea here. You objective is to get to the center, and talk with the spider queen. She'll tell you what to do about the GIFTSs, and will give you an amber quest (return with it for 10xp, and boots of the leagues). You can steal some of her eggs, if you so desire. She is also the object of a Crone Quest.
OUTSIDE: To the north on the river is Kaja, who wants to see some runes. They can be found at (2). Return for some faerie lore knowledge. She also sells the power elixir and balm of life recipes.
In the forest there is a battle with some shades (which gives you 100 coins and a scroll), and an energetic herb patch. Kill the druids and you'll get to take some.
DRUID SHRINE (8)
Q: Kill the big Fomorian.
OUTSIDE: Talk with the sprites. They want you to kill a Fomorian who lives to the north. Do so for 5xp, and their gratitude. On the peninsula is the only seller of papyrus sheets. Buy a lot once you get
Sylak's pen- you'll get a lot of scrolls, many of which are good for selling. Plus, you can get some spell scrolls that are unattainable.
Check near the shrine for a spiritual herb patch.
INSIDE- Big difference here. No one is around. Approach the altar and you'll be ambushed. You can continue approaching the altar (at the cost of sickness), but you won't get anything. The sprite out near the water spits acid on you if you're foolish enough to wait for her.
DOWNSTAIRS: Two celt warriors try to stop you right off. Wax em, and head west. Now you can get to the crypts- the western one wakes the dead, the eastern one has sylak's candle. Head to the room with supplies, and check the SW wall for a secret passage. Look at the amphorae and push the button. Go south, and search the east wall.
You'll find a room, and will be attacked by a bunch of celts- kill them and look at the bookshelf. You'll find some spells. Head south, and you can actually get a nether spell! Create Elixir! Oh well. Head further south, and enter the portal. Fight your way to the top, and you can get the goblet. Then you should leave.
VALE OF THE SOULD (3)
Q: Get the Ruby Stones.
Samael will rent out souls to you. If you have cash, you may want to get one. They occasionally will help you (I've found 2 occurrences so far). He also wants some stones (found in the Roman Goblin caves), and will reward you handsomely for them (Hero of Old, Beast Call, Raise
Dead spells). Finally, you can find a useless nether arts spell here.
If you want, you can kill him. Here's how: Head to the east. You'll have to fight a bunch of rats. Whenever you see a pot, approach it and smash it (except for a few final exceptions), just to be a bastard.
You'll be warned once by Samael, and if you continue, he'll stop selling to you. Be sure to have done everything you've wanted to first before proceeding. Then ignore his warnings. Pull the 2 hidden wheels, then go and smash the 2 jars, and continue east. You'll be presented with a series of riddles throughout this dungeon. The riddle answers are near the end of this FAQ. You'll enter a library, where you can read the deals people made in exchange for their souls. Search for 3 secrets, 2 of which lead to jars, and the other that leads to some scrolls. You'll run into some fire lizards. You'll come to a staircase as you go west, search the south wall for a secret passage.
Continue west, and you'll eventually be sent to a spider maze. Check the south wall for a secret passage out. Pull a wheel a bit south and keep crushing the urns you come across. Eventually, you'll run into a bunch of goblins. Kill them, then go south. You'll be asked the final riddle. Enter, and don't try breaking any of these urns. You'll come upon Samael. Kill him, this is an age of vengeance. Plunder his treasure chest for a few goodies, then head back to the beginning.
Kill the mannequin, then go through the portal. Now you can get Clouds of the Night. However, this spell requires spirit circle skill, which is something you don't have. Oh well.
OUTSIDE: The S cave has lizards in it. North of this one is a ring cave. North from there is a basilisk cave. Killing them gets you a lucky bracelet, and a sylak's bolt of cloth. Finally, N of this one is the Fomorian the sprites want you to kill. On the E side of the river, you can get the stone guardian spell from the S cave, to the E is a cave with a dead body (100 coins, crystal necklace). N is an empty cave, W is a lizard family cave.
SELKIE HOME (G)
Q: Get the selkie pelts.
This is a sad area. Maneuver to talk with Sleek. Before you can speak with him you must swear not to hurt any Selkies. Do so if you want Key IIIII. He'll give you a quest to retrieve the selkie pelts from Hagfen. Do so for 10xp, and they'll tear down a wall, allowing you to get key IIIII and a blessed sling. Go to the North, and you can access a bunch of potions and some coins. To the NE is the laboratory of Gulharus. The boxes contain herbs, except for the box across the lava. This one has a silver bracelet and a rare wand of disruption.
You may be here to kill Sleek. Doing so makes every Selkie here hostile towards you.
OUTSIDE: There's the cheapest source of food here, in a hut on the east side of the lake. Free the selkie man to the SW. There's a stone circle that constantly summons up lost souls and big Fomorians. Use it to gain experience, if you want.
HOLLOW HILLS (L)
Q: Get a gryphon feather.
Flaxen will sell you nice blessed equipment. Morden identifies,
Foglio sells potions and scrolls, and buys your stuff, and Thyme sells miscellaneous goodies. Talk with Toivo for information, and for the chance to get into the closed building. Talk to Rippel (who sells miscellaneous items), and ask about Weevil. Talk to Sylak (not THAT
Sylak), and enter the room through the east. Talk to Genevieve to get the gryphon feather quest. You'll get one in the Aerie. Return with one for 10xp, and key VI. At the closed magical pets store, go and kill the ghost. You get a lucky bracelet for this. In the SW corner of the village in the inn, there are some gambling faerie guards- use
Sylak's dice there for 100 coins (from Sarachim). The Rose Lady doesn't want to see you. She is also the object of one of the Crone's quests. You probably don't want to fight your way in, though you will have to fight your way out if you do the quest. If you talk with the goblin near the center of the town, you can acquire fake documents to get in and speak with her. You will have to find out the password, though (obtained from one of the people in the Inn- from Zeviz, or just check the end of this faq). If you attack the Rose lady, you attack the whole village. Shouldn't be too much of a problem, though. Still, don't do this unless you're sure you don't want to bother with the
Hollowed Hills anymore. She has a blessed ring of protection and a wand of doom. She's tough, but can be killed. Check her room for some nice magic jewelry and other valuables.
OUTSIDE: To get here, you've got to cross the river. You'll have to wade through a lot of goblins to get there, though. There's a lake with an island on it. Get to the island by searching to the west for a path. There's also a gryphon nest to the SW, kill them if you want. A bit north of the nest is an energetic herb patch. You can't get to it unless you walk through all of the paths to the NE.
HAGFEN (M)
Q: Kill Sleek.
Q: Retrieve the fomor skull.
This place is a swamp. You may find a lot of herbs, if you do some wandering. To the south is a piece of amber the spiders keep yearning for. To the east are 3 basilisks, this is a good place to capture their souls (if you have said spell). Kill them and search the body for Key IV. Enter the building and you can deal with the hags. They want you to kill Sleek, leader of the selkies. Doing so will get you a crystal key that opens a door in their basement to a scroll that gives you +4 to either the beast or craft circle. The key can also open a
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- Nethergate FAQ by System on 09/03/2006, 09:50






