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Submitted by System on 09/03/2006, 09:50. Print file.
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few other places of interest, but I'll let you find them.  Go up to the second floor and head east.  Talk with Sylak and Shra.  Then go up to floor 3, and look around.  The rooms to the NE and NW both contain a whole bunch of potions.  Then go up to the platform, and place the items.  The eye will give you a hard time, but the skull just wants to get drunk.  The crown doesn't care.  Once you do, Sylak comes up, and starts to open the gate.  Then the Romans attack.  Shra tells you to go down and kill Vibius.  Go down one floor and head east.  Find the room that looks like a shooting range and get some wands to the north, and some skill to the south.  Go down to the bottom floor, and start chasing Vibius.  Eventually you'll kill him on the second floor, then you have to go back up to the third floor and watch the ending sequence!

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ROMANS:

SHADOW VALLEY FORT (P)
Q: Recover the satchel.
Welcome to the Romans.  The Romans are stronger, faster, and less magically inclined than the celts.  Playing as the Romans requires a change in strategy.  You'll find the game to be pretty easy at the beginning, but tougher near the middle, as you're missing the majority of spells.  You wake up in your room, confused and disoriented.
There's a storage room east, and a lockpick south.  A bit east, there's a building with some locked doors and trapped chests- open them to get a blessed small shield, beast elixir, and to realize you're expendable.
Eventually head west to talk with Vibius and to get an idea of what you'll need to do.  You can't get to the area a bit north for a while.
Also talk with Quintus and get a free healing draught.  Talk to Appius to join the burial club (the benefits of which are noticeable when your characters all keel over).  Circle the fort, and you'll find a fine axe.
OUTSIDE: Look in the heavily forested area to find a sword.  Head west to get to the Abandoned Mine.
LATER: If you have some special boots, give them to Julius for a fine small wooden buckler.


ABANDONED MINE (N)
OUTSIDE: You encounter the witches for the first time near here.
They are friendly, though.
INSIDE: Search the containers near the beginning- you'll find some nice equipment.  Continue looking, and you'll have to fight some rats and goblins.  Nothing too tough, especially for your Roman soldiers.
Several doors are locked, but you should be able to find some keys a bit later on.
*********************HINT*********************************************
THE KEYS: There are 6 Sylak keys found throughout the game.  The first 3 come pretty readily, but the last 3 are a chore to obtain.
Nonetheless, you may want to obtain them all prior to doing the later quests.  Once you find one, many doors and chests will open up to you, enabling you to loot as you please.  You can get a lot of good stuff this way, including valuable jewelry and potions.
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There's a secret path near the center with a dead body and some equipment, and a clue about what's going on.  Eventually, go down the northern staircases.
FLOOR 2.Around the loop you'll fight some goblins, and will also find a chest with some good equipment in it.  As you continue, you'll run into a goblin chief and his shaman guards.  This battle can be tough, be sure to use magic as much as possible.  The goblin chief has good equipment, including a fine sword.  If you go to the jail to the east, you can find a secret room with some valuable metal bars.  Head NE to find a box with several herbs and a druid's robe, which will be useful later.  Go down one level on this floor (not two!), destroy the goblin altar (10xp), search the altar room for secret doors, including one that leads to a wand of flame, and circle to the SW- you'll find key I.
You can get some free food at the rat butchering area (yummy!).  Head to the SW corner and kill the goblins.  You'll find a door with some helmets.  Now head to the bottom level of this floor.  Search the rat areas for a scroll and key II (after fighting plague rats).  Go down the eastern stairs to floor 3.
FLOOR 3. Right off you'll see some crates with a lot of food.  Stock up.  Head to your NE and you'll see some tombs.  Wights pour out of them- kill them but beware their draining touch.  Search the tombs for a gold ring, a scroll and 25 coins.  While you're on this side, destroy the ruby in the hidden room.  There's also a drake here that wants to die fighting, hold on giving him his wish for now, as you're too weak.
Now that you have all of the keys, open up the rooms that were previously locked.  You'll find plenty of good equipment, including a few magic items.

Return the satchel to Vibius for 10xp.  Be sure to talk with Quintus to get a hero of old scroll.  You'll be sent off to the ruined hall.
You'll probably want to do this next, as it's a good idea to go and get a fifth person ASAP.

TUNNEL (N)
OUTSIDE: There's a goblin village nearby.  Don't hurt them, and you can claim a nice magic item later, then you can kill them (100 coins,
50 food, blessed metal helmet).  If you're lucky enough, you can find a skill ring on the bony plain.

HAGFEN (M)
You can only access the eastern half of this sector for now.
OUTSIDE: There's a ring of trees here that'll be important later.
There's a special ball on the coast, pick it up, there's a minor quest for it later.  There's a healer, Becca in this area.  There are a bunch of lizards on the hill there.  Killing them gets you some food and a fine large metal shield.
LATER: When you get to the other side, Go to the center peninsula, and a selkie will want the ball.  Give it to him.  This gets you some magic jewelry.  You will be attacked if you approach the tower.

BURIAL GLEN (I)
This is an optional quest that you may want to save till after you've obtained another character.
Q: Honor the Celt warrior.
OUTSIDE: The bridge is guarded by a bunch of inbred Fomorians.  Teach them a lesson, if you're strong enough (300c, fine small metal shield).
There's a misletoe patch on the N of the river.  There's a stone circle here with miscellaneous items.  Return with a piece of horn (from area
B) to get a ring of accuracy.  There's a scroll in the garbage piles to the NW.
INSIDE: A decent level with good rewards.  You get attacked by a bunch of undead (4 lost souls- from Zeviz) at the eastern altar.  Talk to the lost soul in the SW building, and he'll attack you.  In the courtyard you can get the main quest in this area.  In the NW building are 3 tombs with buttons.  W-opens up a door in the NE, C-summons 4 shades, E- summons lava which is bad.  You can rob the urns for a ring of accuracy, and get a torc from one tomb.  Enter the portal in the northern building, kill the 2 wights, and go through the portal.  In the next one, place "crate crate barrel" from N to S, then go through the portal.  This takes you to the "cross" room.  Go south through the barrier, and look at the treasures (cursed ring of grief, paper, poison, energetic herb, silver chalice).  Kill the monsters that appear, this causes an earthquake.  Go look at the tomb again, and you'll burn the body (5xp, onyx necklace on pillar).  Then you can leave.

RUINED HALL (D)
OUTSIDE: Pearlblossom- no clue on this one, her earrings don't seem to be retrievable.  You can't cross the west bridge until after you've done everything in the Ruined Hall.  At the Shepherd's place, killing the sheep summons a Fomorian and 2 worgs.  There's a patch of spiritual herbs hidden in the NE section (just good once).
LATER: A bit to the N on the W side of the river, near the rock you can find Sylak's exuberant trash (woopee!).
INSIDE: Wander around and you'll find some nice equipment.  Circle the building, and pillage all of the herbs/scrolls.  There's a small secret area that's accessible from the outside in the NE.  In it are several scrolls.  Enter and you go into Chapter 2.  Go and speak with Dolojan (who doesn't much like you) to get this quest started.  Search the rest of this area for several nice bits of equipment.
DOWNSTAIRS: You will need to obtain 3 opening stones.  One is found in the NE in a hidden room, another is in the east pool, and the third one is SW on a body (cross the lava), and the fourth is found by jumping down from a cliff in the west.  You can cross the bridge without fear.  You don't want to drink from west pool, and want to save the center pool for later (unless you really need it).  You can't get the altar's spell, no matter how high your rune reading is (maybe you need some faerie lore?).  Step on the box to fight some wights and check NW for 2 potion recipes.  Then use the stones to open the door and grab the scroll.  You then will have to fight a bunch of goblins to get out, and eventually, Dolojan, the faerie warrior.  She might be somewhat tough, but definitely can be killed.

Return the scrolls to Vibius for 10xp, and go to bed.  You'll have creepy dreams.  Talk with Vibius again and get Quintus to give you a ring of resistance, a decent item.  Your next stop should probably be
Vanarium.  You will want to pick up another character.

VANARIUM (A)
Q: Obtain the Dragon's blood.
Q: Find Derek.
Q: Kill the shadow wolf.
You'll want to pick up a character, most likely Rhian.  Marcus has too many points devoted to endurance, whereas Rhian has some much- needed druidic skill. See the end of this FAQ for the character's skill levels.  This is one of the easier choices you can make.  People will react to you a bit better here in Vanarium, but very poorly in the
Faerie Bazaar.  Silius will sell you some good items, including piercing crystals and recall rubies.  You may want to purchase some crystals here, since there isn't any place really good to acquire the break barrier spell for a while, plus you probably don't have enough craft skill to make good use of it. Titus will sell you lots of recipes and heal you.  Drusilla will buy items from you.  You can steal from the shrine, if you want.  I haven't seen any ill effects.  Maneuver in the trees to get a magic lockpick.  Midori will sell spells to you.
Manius Voltinus will give you a quest to find the Dragon's blood.
Doing so gets you Sylak's horn.  You can rob his house pretty easily for some gold jewelry.  Talk with the innkeeper Velanna to get the Find
Derek quest.  Finding his body (2) gives you 5xp, and a free room.
OUTSIDE: Adams lives to the SE.  Sit with him, he tells you of the shadow wolf. 10 woodscraft skill is needed (from Zeviz).  Kill it (B) for a freedom ring.  Help out the faerie noble east of Vanarium for no reward whatsoever.

BLACKFANG WOODS (9)
This is the only outdoor section without any indoor dungeon.
Q: Retrieve the lady's two skulls.
OUTSIDE: Stay away from the forest, at least until you have good reason to explore them.  Go up to the rock on the S side of the river to get a minor quest.  Returning the skulls nets you a wand of the coils.  The skulls are found near Galag-Trav.  In order to cross the bridge, you will have to fight some Celts.  Do so, they're not tough.

GALAG-TRAV (0)
This is a relatively easy level with some decent rewards.
OUTSIDE:  There is a misletoe patch in trees, and a fine sword in the looped trees.  There's a talking fish on river's edge.  North of Goagh-
Nar is a goblin with a skull, the same is true to the south (you must first have received the quest from area 9).  The south goblin will attack you, the north won't.  I've not seen any difference between having mercy and not in this case.  There's a bunch of cheating goblins here too.  In order to have them play fair, bring your own dice.  Or, better yet, bring Sylak's dice!  When you do this, they attack you.
FLOOR 1: You may hear some noise when you enter, but can't find anyone.  You'll know what this is about if you play as the Celts.  To the northern east there's a room with a secret passage with a fire barrier.  Beyond is a trapped chest containing a ring of accuracy, a set of magic lockpicks, and a few other goodies.  Shade room S, go through doors to find a battle axe.  There are 3 buttons, 1 N, 1 SSE, 1
SSW.  Pushing the S buttons followed looping around to the N enables you to pass this level without too much hassle.  There's a secret pillar with a button to push to the SW, use this to access the area slightly east, there's a III key on the body there.  There's a final button on the pillar near the stairs, use it when you need to leave, after taking the stairs down.  There's a box that requires either keys
I, II, or III: NW crypt- a wight and a tomb with a fine chain mail (equip it).  There's also a pillar with information (be sure to check this).
FLOOR 2: Hug the walls, and avoid the pit.  There are Fomorians up above who would love to throw a lot of rocks at you.  There's a secret room SE, with a ruby hidden in pile of skulls.  In the fire lizard room in the central SE is a body with a fine spear, fine leather armor, and some lockpicks.  To the NE is a secret area with a barrier blocking the passage, which is passable, but damaging.  Open the box (and get poisoned) for a fury helm, which is a great piece of armor, as anyone can wear it (it's non-encumbering).  Give it to Rhian.  To the N is a passage to get up, and fight all those stone-throwing Fomorians.
They're a tough foe, and you may want to wait for a while.  The leader is a Fomorian with a ruby imbedded in his skull, the object of a later quest.  Go ahead and grab it, if you can.  Also while you're here, check the NW room for a bunch of goodies (gold ring, wine, entertaining scrolls, paper, magic lockpicks).  Near the altar there's a secret chamber with 4 spiritual herbs nearby.  The area to the SW holds much promise for the Romans.  You definitely want to have 5 people in order to get the greatest benefit out of this boon.  Enter this area, and head for the central tomb.  You can pass without problem.  Look at the tomb for Faerie Lore +1.

Now that you're done there, you'll want to head someplace else, maybe to the Burial Glen.

ANNWN (E)
You won't be coming here for a looong time.
Q: Deliver the message to hermit 2.
OUTSIDE:  There's a hut with herbs here, but you'd have to steal
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  1. Nethergate FAQ by System on 09/03/2006, 09:50