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Submitted by System on 09/03/2006, 09:50. Print file.
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Sylak), and enter the room through the east.  Talk to Genevieve to get the gryphon feather quest.  You'll get one in the Aerie.  Return with one for 10xp, and key VI.  At the closed magical pets store, go and kill the ghost.  You get a lucky bracelet for this.  In the SW corner of the village in the inn, there are some gambling faerie guards- use
Sylak's dice there for 100 coins (from Sarachim).
OUTSIDE: To get here, you've got to cross the river.  You'll have to wade through a lot of goblins to get there, though.  There's a lake with an island on it.  Get to the island by searching to the west for a path.  There's also a gryphon nest to the SW, kill them if you want.  A bit north of the nest is an energetic herb patch.  You can't get to it unless you walk through all of the paths to the NE.

HAGFEN (M)
Q: Kill Sleek.
This place is a swamp.  You may find a lot of herbs, if you do some wandering.  To the south is a piece of amber the spiders keep yearning for.  To the east are 3 basilisks, this is a good place to capture their souls.  Kill them and search the body for Key IV.  Enter the building and you can deal with the hags.  They want you to kill Sleek, leader of the selkies.  Doing so will get you a crystal key that opens a door in their basement to a scroll that gives you +4 to either the beast or craft circle.  It's not too worthwhile for the Celts.  This quest still can be taken and performed after doing the selkie quest, to no adverse affect (Zeviz).  It would go against role playing though.
DOWNSTAIRS: Jump off the cliff.  There's the way out to the east, though you have to fight some Fomorians.  The hags are packrats, and you can do a good deed and pillage them.  A western box yields to one of your numbered keys, and gives an amber charm and a silver necklace.
To the NW are a bunch of lava lizards, and in the pockmarked area you can use a captured soul from the Vale of the Sould to grab a worthless monkey bracelet and a warrior's bracelet.  To the SW is the Main treasure storage area.  There's a chest that requires key V here.  It has Sylak's Mortar and Pestle.  There's a gate to the SW that blocks an important area.  You can open it by going to the East and hitting the tiles like so:
2
1 3
4 then opening the door and going through the portal.  You'll find the skins, some gold and some scrolls.  You can get a copper necklace in a chest to the South, provided you have key 6.  If Sylak's skull talks to you here, go and grab an intelligence bracelet from the red horse statue near the beginning.

SPIRE (C)
You can't get passed the thorns until the end of the game.
OUTSIDE: Poz will sell you miscellaneous items.  You'll find a ring belonging to a sprite to the NW, I gave it back to her.

CASTLE AETHDOC (K)
Q: Kill Kharto.
You'll get here later, but there's something really useful here.
OUTSIDE:  Near the center of this area are a bunch of goblins.  Talk with them to get started on a most worthwhile Sylak item quest: kill
Kharto.  Go to (N) then to (M), circle of trees, and back to here.  For this you get Sylak's pen.  Also, there is a strange area that will strengthen you (+2 to all 4 primary stats), if and only if you've done righteous deeds (donated money to beggars, given sprites their ring, show mercy towards slaves, help free caught animals, etc.).

There's not too much else to do, so go on to Goagh-Nar.

GOAGH-NAR (1)
Wait till you have all 6 keys to come here, that's my suggestion.
When you're ready, enter, and head west.
UNDER GOAGH-NAR: Talk to Roava.  These are the friendly Fomorians.
He tells you to go speak with Gagg.  There's a passage to the north that holds a trapped chest, in it are some small goodies.  Further north is another trapped chest, in it are some mauling gauntlets, regular chain mail, and a golden goblet.  Go to the west and take some herbs from their garden.  Check a bit to the south for a secret passage leading to Fomor zombies that challenge you.  Kill them, and take their stuff (You get a fury helm!).  Talk to Gagg, and you'll get started on the trial.  Just don't try to take anything.  You need some faerie lore in order to survive one of the tests.  If you've been plunking points into it every now and then you should be fine.  Go back, talk to Gagg then Roava.
UNDER GOAGH-NAR 2: It's probably best to take Bendbones out.  Go unlock the door, and kill him.  Then pillage his chest.  Don't go up the stairs yet, instead go to the east and search for a secret passage
N.  Kill the sprites, then go to the room.  Search for secret passages, light the fire, kill the sprites, and repeat twice.  Then go up the stairs, and claim Fomorslayer.  It does extra damage against Fomorians.
Go up the stairs to get to:
GOAGH-NAR: You end up in a storage room.  There's a scroll in the room to the South.  Go south to the arena, and check one of the cells for some needed info.  Go west, and open the two boxes, you should be able to do so if you have all of the keys.  They have a blessed spear and blessed axe.  There is also a box that has a dexterity bracelet near the center.  You'll want to make your way around to the queen's room, either by stealth or by might.  There are a lot of goodies nearby here: a wand of doom, and an energy elixir.
UNDER GOAGH-NAR 2: There are a lot of Fomorians here.  Take a look around, you'll find some herbs, and a temple.  Go check the skulls in the temple for beast ceremony (as if you don't have it already).  Go up and out.
UNDER GOAGH-NAR: Looks like the Romans stole the skull.  Shoot.  Talk to Juniper, and leave.
GOAGH-NAR:  Leave.  The sprites give you the skull.
OUTSIDE:  There's an energetic patch of herbs to the East.  You can beat up the Fomorians on top of the hill, if you desire.  There's a lot.  Kill them, then search the totems for a blessed metal helmet.
There's also the last hermit here.  Talk with him for 100 coins.

Return to Nethergate with the skull, and you'll get 10xp.  Your next stop is Castle Aethdoc. Once you enter, go south, down the stairs.
SOUTH CASTLE: Go east.  Talk to Indigo. This is a BIG area.  Agate, to the East, will teach you Sever Seal for cheap.  In the jail to the
SE is a body that has a blessed metal helmet.  To the SSE is a library, you can read one of the books if you have enough keys to get Doom,
Control life, and Soul lance.  There's an altar to the SSW that'll heal you.  To the SW is a crypt.  Go to the NE one, go through a secret passage, and press the button to the N.  3 spectral warriors will fight you.  Kill them, and search the tombs for a wand of disruption, fine metal large shield, and a dragonskin cloak.  There's a room to the WSW that's locked, open it and check the barrel for a golden bracelet and a scroll.  In the inner circle, there's a valuable treasure room to the
SE.  You'll find mauling gloves, gems, and a blessed resistance ring.
Making it to the center is unnecessary, though you may want to talk with Pelanth, though first you'll need to find a pass from Indigo in the NW.  She'll sell you Break Barrier.  In the desk is a golden goblet, a nice treasure to sell.  Eventually head up the SE stairs.
INTERMISSION: Dispel the barriers.  The Altar is the main attraction here.  Donate money several times (~8), and you'll get lots of xp, health, and spell points, and finally sylak's pants of power (from
Sarachim).
NORTH CASTLE: You're in a storage room.  You can get raise dead and total healing from the room to the SE.  There are 3 ways to kill
Relatur.  The first, and hardest, is to confront him directly.
Probably a bad idea.  The second is to wait in his room and gut him from there.  This works well enough, and is my favorite (since I like to kill bad guys).  You'll need to sever a seal to do this.  The third is to acquire poison and kill him.  Talk with the mage to the SE, and he'll tell you about some poison he made.  Go to his room a bit north, and say "gryphon."  Grab the poison, and dump it in the wine.  Then make for the exit.  If you try #2, you can take all of his stuff (blessed ring of protection, blessed sword).  You can also go around and kill everyone else, including the nobles in the center room, who also have very nice equipment.  Once done, leave, and talk with Indigo.
The eye is in Shadow valley fort!  Head back to Nethergate.

Return to Nethergate once you've completed Castle Aethdoc, and you'll get information on a tunnel to Shadowvale fort.

TUNNEL (N)
ABANDONED MINES: Once you've completed Castle Aethdoc, you can get here.  The locked room to the east has a chest with metal bars and magic lockpicks.  There's a room with 2 crates full of metal bars in the center-west.  In the NW corner there's a room with 2 emeralds.
Second floor: There's a ring in a locked room near the east center.
Third floor, southern stairs: There's a huge jump in the South-SW part of the map.  You need the rod of Safe descent to make it without dying.
This is the main reason we came here.  Jump down the cliff after using the rod, and press the button in one of the rooms with a ghoul.  Doing so summons 2 spirits, kill them, then plunder the stones from the central, revealed cabinet.  Exit through the portal.  To the SE there's a secret way up to pillage some dead bodies.
Third floor, northern stairs: There are some crypts nearby which you can pillage.  Destroy the ruby you find in a secret passage.  You may not see any benefits to doing this, but it doesn't hurt.  The drake to the NW wants you to attack, do so (by forcing an attack).  Take his stuff.

SHADOW VALLEY FORT (P)
This is the head of operations for the Romans.
You get here via a second tunnel, which opens once you completed
Castle Aethdoc.  The tunnel doesn't have too much in the way of secrets, but you will get into a nasty fight with a bunch of undead warriors.  Once defeated, you can enter the fort proper.  You're only allowed to explore the NE quad of the maps, if you try to go further out, you will be instantly killed (see the bug section for a problem associated with this).  If you head towards the center of the map, you get into a big fight with a bunch of Romans.  Head into the headquarters north of this fight, and you'll find a second pair of seven league boots (from Zeviz)!  There is also a pair of gauntlets of might in the chest nearby, along with a potion and a few other items.
The eye is located in a building to the east, once you grab it, leave and return to Nethergate.

Return with the Eye of Cathdoc and you'll get 10xp, and a Druid's bracelet and Onyx necklace in a chest to the east.  You'll then get info on your next stop, Annwn.

ANNWN (E)
Q: Kill a drake in the first area.
Q: Save a girl in the Village
Q: Recover a key from the battleground.
Q: Perform the hunt for Bel.
VALLEY OF THE DEAD
This is one of your final stops.  Once you've obtained the Eye of
Cathrac, you can enter here.  Once in, your rations rot away.  I hope you have the create food spell!  Cast it 10 times, and that'll last you for a while, especially if you have Sylak's bowl.  Search this first area thoroughly before going through any portals.  There's a dead body in here with 12 food on it a bit east of center.  To the east a statue asks you a question which you must answer in order to get up to the next level.  To the west is a wolf den, make it to the center to get a lot of nice items (including a blessed metal helmet).  There's a portal to the west on the second floor that you'll want to take.  This leads to a drake, wait and then kill it.  It has some good stuff.  Then take the portal in the center.
HALLS OF THE DEAD.  Entering the portal to the north takes you to the battlefield.  Make your way east, and speak with Rhys, the spectral warrior.  He won't let you pass until you've done 2 of his 3 quests.
One is to recover a key, two is save a girl, and three is to kill a drake.  The portal to the east will send you back to intro area.  Check the wall a bit east of Rhys and you'll get into an area with several jail cells (you'll occasionally get hurt while wandering around here).
Talk with a wight (Donovan) and he'll ask you to destroy his skull to the NW.  Do so for 2 points of hardiness.  Another wight (Donelly) teaches you control life if you ask him what he remembers.  To the NW is a platform that summons the hunt.  It's kind of hard, but you'll have to do at sometime.  A bit to the west are the skulls, with a nasty trap guarding them.
THE BATTLEFIELD.  This is a tough area.  As you walk, you'll get attacked.  You can hug the walls to avoid most encounters, although at this point you could be strong enough to want to fight merely to get the exp.  The portal to the NW leads back to the halls, and the portal to the NE leads to the village.  In the SE, you find the key thief.
Once slain, the key will open a chest in the NE section of the halls for a knowledge brew and a blessed ring of protection.  The S portal leads to the intro area.
VILLAGE.  A unique area.  There's some humor in here, with the cows and such.  You start off in the SW quad.  There are runes separating the various quads, these can be brought down with the sever seal spell.
The portal to the west goes to the halls.  The girl is located here.
Find her to the north and take her to the exit.  There's not too much else.
Once you do 2 of Rhys's quests, you can enter (and Rhys is tortured).
You then speak with Bel, who wants you to do the hunt.  After doing the hunt, you'll find out that the Romans beat you to it again.  Go off to the end, and kill the Romans outside waiting and obtain the crown.

Return the crown for an Onyx Necklace and a blessed small shield.  Now off to Spire!  Once you've recovered all of the artifacts, walk on the road to enter Spire.  You'll be attacked by a crone and some nether beasts.  By this time, they shouldn't be much of a problem.


SPIRE (C)
This is the last place you go to in the game.  You can't get here for a long time.  Once you have all 3 artifacts, head on out to Spire.  You may want to take some wine with you, those Faeries know how to party!
In here you'll also be introduced to the Crystal wands, which are very powerful missile weapons.  Be sure to equip pretty much everyone with one at some point.  Most of the stuff here you should already have, although you can really get a nice bit of cash if you grab the valuable stuff and leave.  To the SE there's a room that's locked with one of the Sylak keys- unlock it and you can grab a few items.  There are a
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  1. Nethergate FAQ by System on 09/03/2006, 09:50