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Submitted by System on 09/03/2006, 09:50. Print file.
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'95
Unofficial Collection of Frequently Asked Questions
Version 1.01a
06/27/95

Compiled By Yaron Karasik
karya@ccsg.tau.ac.il

Note
~~~~
This collection of frequently asked questions is UNDER CONSTRUCTION.
To make it something better, something more complete, I need you to help
me build it. Helping me includes sending me your thoughts about the game,
special tips and tricks, or any news about the future of the game. Anything
will be appreciated, and will almost always be included in the FAQ.

Also, I take no responsibilty to anything written in this FAQ. It is
simply a collection of information to help you enjoy this game. If the
information causes you any damage, I take no responsibility. Please enjoy the
FAQ.

The FAQ is something I wrote myself, with contributions from people on the
net. It is NOT an official document, nor was it written in any way by the
creators of NBA Live '95, Hitmen Production, and not by the distributer,
Electronic Arts.

Finally, I apologize for any mistakes made in this FAQ. These include
mistakes regarding the game, and also grammatical mistakes - I am Israeli,
and english is my second language, so you'll have to excuse the mistakes
here and there.

Please, please, please send me feedback. Information on the game, your
thoughts on the FAQ - was it useful? fun to read? what's missing? TELL
ME! :)
Your mail to karya@ccsg.tau.ac.il.

Contents
~~~~~~~~

1 - NBA Live '95 FAQ
1.1 - About this FAQ
1.2 - Where can I find this FAQ?
1.3 - Contributers to the FAQ
1.4 - On contacting the author.
1.5 - History of the NBA Live '95 FAQ

2 - About NBA Live '95
2.1 - General information
2.2 - Technical information
2.3 - NBA Live '95 News & Rumors

3 - Frequently Asked Questions and Frequent Technical Problems
3.1 - Frequently Asked Questions.
3.2 - Frequent Technical Problems.

4 - NBA Live '95 Tips & Tricks

5 - NBA '95 on WWW/FTP/Usenet

6 - Additional information

Part 1 - NBA Live '95 V1.0a
===========================

1.1 About this FAQ
~~~~~~~~~~~~~~~~~~
Welcome to the first (and currently only) FAQ about Electronic Arts'
amazing NBA basketball game. The basic purpose of this FAQ is to supply
some basic information about NBA Live '95, help you with your technical
problems, and to supply you with all the information you'll need to enjoy
the game to its maximum.

1.2 Where can I find this FAQ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Currently, this FAQ will be posted in comp.sys.ibm.pc.games.action and
in comp.sys.ibm.pc.games.misc every four days. I will post it this
frequently
so that people will be aware of its existence and will help me build it.
After it is complete, I will post it once every two to three weeks in
these USENET newsgroups.

It is currently not available on any FTP sites on the internet, nor is
it available on other networks. I would appreciate anyone uploading this
FAQ to sites and other networks.

This FAQ is not available on the WWW. Offers for someone supporting it
are
welcome.

1.3 Contributers to the FAQ
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Frank ven Geloven, kinsella@euronet.nl
Michael Lee Westlund, mlwestlu@engr.ucdavis.edu
Please send me your name, tsnotebo@nyx10.cs.du.edu

Lutz van Hasselt, willwink@pool.informatik.rwth-aachen.de, deserves a
special thanks, for his hex editing info, his patch news, and of course
his amazing patch. Thanks.

1.4 On contacting the author
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The author, Yaron Karasik, can be contacted in several ways. Please
contact me if you have any information to add to the FAQ, if you want the
FAQ, or for any other reason.

E-Mail: karya@ccsg.tau.ac.il
Phone: International Code + (972)-3-6427860. 08:00-17:00 Eastern Time.
Fax: International Code + (972)-3-6419931. 24 Hours.
Snail Mail: Yaron Karasik
9 Barazani Street
Tel Aviv
Israel, 69121

1.5 History of the NBA Live '95 FAQ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V1.01a - Reorganized the FAQ.
Changed a lot of general information.
Added "NBA Live '95 News & Rumors".
Added Lutz van Hasselt hex editing information.
Added news on Lutz van Hasselt's future patches.
Added the "History of the NBA Live '95 FAQ".
Removed the "Abbreviations used frequently in this FAQ".
Added "NBA Live '95 Tips & Tricks".
Fixed many irritating spacing bugs.
Corrected some technical problems.
Recieved several contributions.
New logo.

V1.0a - First release

a = aeta Version, still in development.

Part 2 - About NBA Live '95
===========================

2.1 General information
~~~~~~~~~~~~~~~~~~~~~~~
2.1.1 What exactly is NBA Live '95?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NBAL95 is a 5 on 5 multimedia computer arcade basketball game based on
the best basketball league in the world, the NBA. This amazing game lets
you play any of the NBA's 27 teams (which will become 29 teams next
season), and play exhibition, league or playoff games. It is available
for
IBM-PC CD-ROM from Electronic Arts by Hitmen Productions.

The game itself is played on a court which is "tilted" 30 degrees in
relation to the screen. The game is quick, fast-paced and full of action.
Three pointers, slam dunks, alley-oops, steals, blocks and the crowd are
all an integral part of the game. The game is beautiful, with each player
looking different than other players. You can easily identify such players
as Kevin Johnson, Jason Kidd and Grant Hill.. they actually look right.
Each court is completely different - The parquet is a different color for
each court, and the different symbols of the 27 NBA teams adorn the courts.
There are three types of games you can play - the simulation game include
all the NBA rules - shot clocks, half court violations, fouls, etc.. The
action game has no rules, and you can happily crash into your opponent
without a foul being called. The custom game allows you to select which
rules you want to play with. There are also three levels of play. In
addition to the 27 NBA teams, the 2 all star teams are available, as well
as 4 custom teams that you can build yourself. You also set the strategy
for your team yourself.

The other intresting part of the game is the multimedia part of the
game. The amount of graphics on the CD-ROM. The beauty of these many high
resoultion will amaze you. There are pictures of ALL the players, in three
sizes, including full screen pictures of each NBA player. There are 2
photos of EVERY city of every NBA teams. These pictures are beautiful and
add to the fun of the game. 3-D images of the different NBA team symbols
are also available. The player database includes every NBA player (WELL...
Almost every player :).. see later parts of this FAQ for detail on the
notorious missing players). Full stats for the 93/94 season, ratings for
each player in many catgories, including free throws, offensive awareness
and dunking. There is great attention to detail.

This is NBAL95 in a nutshell. To fully experience it you will have to
play it.

2.1.2 What's good about this game?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A lot. A whole lot. The game is without a doubt THE BEST BASKETBALL
GAME EVER for the IBM-PC. As I described before, the game is fast and
furious. Alley-oops and dunks are all over the place, and the game
graphics and sound are great. The player and team databases are fun to
look through, and the ratings are very accurate.

2.1.3 What's bad about this game?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are a few problems with this game, most of which can be easily
fixed by us players.

One of these is the notorious missing players problem. Some extremely
important players are missing from the game because of contract problems,
or in Michael Jordan's case, because he returned to the NBA after the
game
was shipped. The missing player are, as noted, Air Jordan, as well as
David "The Admiral" Robinson and Sir Charles Barkley, as well as other
less known players. Credit should be given to EA, though, for keeping up
with the latest trades - for example, Clyde plays for the Rockets. This
problem is easy to solve. A patch, written by Lutz van Hasselt, adds all
the missing players to the game. An editor, written by Jose de Leon, is
also available, allowing before, you can run the ole' hex editor and do
the job yourself. Complete details later in this FAQ. The only thing you
can't change is the portrait of each player, so MJ is white.. :) (Note:
Lutz van Hasselt's patch also updates the stats from 93/94 to 94/95!)

Another problem is how the computer handles strategy - it doesn't. When
you lead your computer opponent, for example, by 10-15 points or more, he
will immediately switch to a three-point offense, and he will shoot an
illogical amount of 3-pointers, all by the same player. Once I played
with
my team, the Boston Celtics, against the Indiana Pacers, and after opening
a small lead, Reggie Miller went 3-point-crazy. At the end, he was
18/98 (!!) from behind three point line. This problem is also easy to fix
-
simply set the computer's offensive strategy to something other than
AUTOMATIC. It is annoying to change it every time, but it is more
annoying
to have John Starks shoot a zillion three pointers.

The third and last major problem in this game is the statistical
inaccuracy and the fact that the game is just EASY. When playing 12
minute
quarter games at the lower difficulty settings, your scores will looks
something like 200-150. Karl Malone once scored 104 points for Utah when
I played against them, and I had MJ score 80 points once. When playing at
the ALL STAR setting, it's harder to shoot, and the score is closer to
reality, but still unrealistic. Blocks, steals and assists are also too
common, and, if you know how to, shooting is really easy. An average
player
will have no problems shooting at 80% at Rookie level, and up to 70% at
All Star level. Playing with bad teams helps eliminate this problem. Try
the clippers :).
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  1. NBA Live 95 FAQ by System on 09/03/2006, 09:50
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