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Home » PC » Myst 3 - Exile » Myst 3 - Exile FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Enjoy the ride, and when you come to a complete stop, you'll automatically copy down the image. Go down the steps, and click on the J'Nanin linking book, and you'll end up back in the tower. Take the image and put it on the imager.
Saavedro will have something to say to that.

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|                                 7. J'Nanin                                  |
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G. A Bridged Age
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Call the elevator and take it down into Saavedro's room. Go to the garden and this time, go out to the right and use the second exit. It may not seem like there is anything important here, but the next Age is right above you. Follow the little bridge to its end, and then go left until you reach a very little hut, which is a sort of dog house. Look to the right of that, and click on the bulb-like flower. Click on that and it will form a bridge for the inhabitant of the doghouse. There is a little button on top of the house, if you click on it, the creature within will come out and cross the bridge. It will start eating the flowers on the other side, which puff when it squeaks.

Head back toward the house, but when you get to the bridge, keep going, until you reach a ladder. Go up the ladder one click, and step off, and magnify the large flower. Move it around until you can hear the animal squeaking. Go back to the normal view, and continue climbing the ladder. You will have a bridge to the next Age: Edanna.

Go inside and enter in the code for the Spread Winged Bird, and you're there.
Again, done with J'Nanin for now.

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|                                  8. Edanna                                  |
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COMING SOON (IN VERSION 0.80)

If you are already in Edanna, there is a linking book which you can take back.
From your starting point, turn around and follow the path. When you get to the top, you will see some palms, and you will have to click on a button by them.
Look at the place where the palms were, and there is the J'Nanin linking book for this Age.

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|                                 9. J'Nanin                                  |
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H. At The Poles
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You're home once again. Unfortunately, you have this place to call home. But not for much longer. Just this Age, and you're free. Voltaic is one of the most interesting Ages of the game. I wish you luck.

From the main tusk, descend out and back to the place where you first came here. Then hang a right for a few clicks, until you come to the water's edge.
You will see a strange looking pole on the left, and a crank in front of you.
Pull the crank 4 times. A light will come from the weird pole. Turn around, and you'll see a post with a yellow jewel on the top. Go up to it and turn it once.
Then go toward the main tusk two clicks. Take a left for one click, and you'll be in front of a blue post. Click on it once. Go back to the main tusk, and you will find a red post before you head up. Go to it and click on it once. Go under the bridge you're standing on (one click back and then one click left, and then left again - I hope you can find your way from that). Continue on and you will get to a purple pole. Turn it once. To the left again is another yellow pole. Turn it twice and go back until there is a fork (two clicks I think) and take the right fork. Go across the bridge and up. To the left is a green pole. Turn it once, and then turn around and go the red pole right in front of you. Turn it twice.

Go back the way you came, but when you come off the first bridge, look left and you will find a ladder. Take the ladder down twice. Go through Saavedro's
House and out toward the way you first came to Saavedro's House. When you get to the top, there should be a fork, and you should take the right fork going upward. You will be at the final tusk of the Age. Go up to the door. It's locked. Click on the colors in this order: Y, B, G, R, Y, P, R. The door will swing open. Enter the solution to the Bird Puzzle, and click on the linking book. You're now in Voltaic.

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|                                10. Voltaic                                  |
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A. A Powerful Age
        ---------------------------------------------------------------
Ok, fine, you've made it. Voltaic, easily the most puzzling Age so far. Well, if that sentence wasn't confusing... Anyhow, you start in a very Grand
Canyonish place. Go forward and take the right fork when you get to it. There are some pages from Saavedro's Journal on the ground a few clicks after the fork. Keep going, and the next time you come to a fork, go right again.
Eventually, you will get to a place where the path turns into what looks like metal, and the path goes down, and then up. On the left is a ladder, on the right, a panel that has several symbols on it. The symbols represent the power supply for the Age. Currently, all the power is off, and it is your task to make it come back on, but how? Hmm, this is a strategic game, and a game of logic, so I have to say that through a series of puzzles would be the most likely way.

B. The Sounds Of Nature
        ---------------------------------------------------------------
First puzzle, easiest puzzle, not even really a puzzle, but a way to get to a puzzle. Anywho, turn around from where you're standing, and go up the ladder.
Open the red valve, and go back down the ladder when the cutscene is over.
Go down the path that you were heading down when I told you to stop. At the end turn right, and go down the well you see. Click on the red button (has anyone beside me noticed a LOT of red in this Age?) and then click on the little handle. Go back out and toward the ladder, but when you get into the hall with windows, stop at the last one you encounter on the right. Turn and magnify the window, and then click on the wheel on the outside. Then go back toward the well, but don't turn this time. Keep going straight, and when you get onto a rotating platform, click forward quickly. Click on the door in front of you and it will open. Go down the ladder, and look to the left. There is a TV with yet another of Saavedro's rantings. After he's done blowing off some steam, turn right and go down the path. Eventually, you will come to the biggest electromagnet you have probably ever seen.

C. The Magnet Puzzle
        ---------------------------------------------------------------
There are two ways to solve this puzzle: Trial and Error, or My Way. The point is to get every little metal rod aligned in every place along the magnet. All you have to do is walk in and magnify the thing right in front of you. If you haven't messed with the controls at all, click the top right button 12 times.
Then click on the bottom right button 11 times. Then click on the middle right button until a cutscene plays. This solves the puzzle, and turns on a lot more power.

If, however, you have messed with the puzzle, you have one option left. Trial and error. Your best bet is to mess with the top until it's aligned on one part, and then go around and check to see if it's aligned everywhere else. If it's not aligned, then go back to the original one and click until it is. When you get that row all aligned, go to the bottom row and do the same thing. Then the center row you can just click until it's solved. Turn around and go back out the way you came. Look at the electrical display panel, all but one of the lights should be lit.

D. Raising the Temperature
        ---------------------------------------------------------------
Go all the way back to the first fork, and go right. Follow the path all the way until the end. You'll pass a fork, and some valves. There will be a ladder right after the valves. Go up the ladder, all the way to the top. When you get to the top there are some pages to collect. To the left click on the dome and go through it. Go forward a click, and then keep going. You'll walk on the piping, even though it doesn't look like you can. When you get across it, open the gate, and go in. After two clicks look down and open the gate. Pull the red lever on the door so that it allows you to go in and out of this room without having to go through the air ducts. Go up to the console on the top, and move the lever to the right and to the top. Then go down the ladder in the room, and open up the vault. Go in and walk up to the control console. Pull the lever through the middle, then to the bottom and the right. Pull it through the middle again, and then to the bottom and left. Move forward to the wall and pull the little lever and then back to the controls, and pull the lever in the following ways, up and left, across the middle, and then up and right. Go out of the vault and up the ladder. Go back to the original control console and pull the lever so that the lava once again flows through the area, I think it's out to the left and then up, but I'm not sure exactly.

E. Opening The Way
        ---------------------------------------------------------------
Go back up through the air ducts, and back to the ladder and go down. When you get to the valves, look around you. You'll see a little gauge, with a red line.
That line is the pressure that you need to get to. The valves add, or release pressure. The lever on your left when pulled to the right will raise the elevator, if the pressure is right, or when pulled to the left, will lower it, if that is an option.

To solve the puzzle, you have to go up and down, opening and closing valves. To solve the puzzle, you have to do exactly as I say, I'm sure you could solve it some other way, but I tell you to do it like this, and you've been listening to me so far, so why not listen to me some more? Anyhow, this is the solution:
1. Open one valve (or leave one open) on the bottom, and go up.
2. Close all the valves on the middle, and go down.
3. Close the valve on the bottom, and go up twice.
4. Close one on the top, and go down once.
5. Open two on the middle, and go down.
6. Open all three that will open on the bottom.

Viola! You've solved the most complicated puzzle in the Age. All you have left to do is turn to your left and open the valve to the left of the ladder. The valve should stay open, and you should see a cutscene of the airship filling with air. If this happens, turn around and go back to the ladder that you first came down.

F. The Airship
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Go up it, and take the left fork when you have the option, and then take the elevator at the end of that path down, and follow the path until you get to the rounded part. Pull the lever, and get into the airship. Start it moving, and when it comes to a stop for the first time, get out and pull the lever. I think there are journal pages, but I'm not exactly sure. Get back into the airship and start it going again. Go inside the building, and I think it's self-explanatory from here.

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|                                11. J'Nanin                                  |
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A. One Last Thing...
        ---------------------------------------------------------------
You've got your last image, so put it in the imager. Saavedro will come back one last time. Tempting you to follow him into Narayan. So follow him. Now it's time for the last Age... Narayan.

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|                                 12. Narayan                                 |
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COMING LATER (IN VERSION 0.90)

A. The Last Age
        ---------------------------------------------------------------
If you're already in Narayan, you're stuck. Look around a little, look at
Atrus' Journal a little, look specifically at my copy, you'll notice the important parts a little more.

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|                           13. Saavedro's Journal                            |
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COMING LATER (IN VERSION 1.00)

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|                             14. Atrus' Journal                              |
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93.5.25
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I always feared this day would come. For years, Catherine and I have dreamed of restoring D'ni. We have dedicated our lives to the task, taking it upon ourselves to locate the citizens of D'ni and convince them to return to their ruined city and rebuild. Our dream has become the dream of so many now, and the progress we have made toward achieving it is something of which we all can stand proud. But I know now that it has been a mistake.

The city of D'ni should not be restored. It should stand forever in ruins, as both a symbol of our past mistakes and a memorial to all who lost their lives when D'ni fell. The devastating events of recent months-the war in
Terahnee, and the death of Uta, in particular-have driven this truth home to me quite forcefully. If we rebuild the city walls today, are we not giving approval to the very illness that destroyed our civilization in the first place? Are we not setting ourselves up to repeat that pattern again in future generations?

I have put much thought into this tonight and have found only one solution. If we, the men and women of D'ni, are to thrive, then we must break the pattern of hatred which destroyed so many lives. We must begin or civilization anew.

And we can only do that if I write us a new Age.

I have spoken with Catherine about this and she agrees. I only hope the others will see it, as well.

93.5.26
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