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Subject: [4-1-13] Can I capture the sceneries?
Date: 01/13/96
(Quite empty)
Yes, you can create screen captures when you are playing Myst, and save them as graphics files.
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Subject: [4-1-14] Strategies
Date: 01/08/96
(Quite empty)
(1) Think and act as if you are really in Myst. This method alone should get you very far into Myst.
(2) Turn your monitor's brightness level higher than usual, as there are a number of places in Myst which are quite dark. You may miss out objects.
(3) Take down notes, so that you can review puzzles and places faster and without running the game.
(4) Examine, as well as listen, carefully to the environments and situations.
(5) Many objects have reasons for existence, and have logical mechanisms, so ponder over them.
(6) Do not try to click aimlessly when you think you are stuck, it will not get you anywhere.
(7) If you like, you can maintain several savegames. This method allows you to explore more without risking undesired moves.
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Subject: !4-2! Post-Game (SPOILERS! Please Read the Warning Therein)
Date: 06/25/96
WARNING: POSSIBLE SPOILERS MAY FOLLOW! PROCEED TO THE NEXT MAJOR SECTION IF
YOU HAVE NOT FINISHED THE GAME. YOU SHOULD PROCEED TO SECTION [5].
A SIMILAR WARNING WILL APPEAR AGAIN IN THE LAST MINOR SECTION.
This section relates to discussions on various aspects of the game which may not be suitable for adventurers who have not finished the game. Please give me your feedback as to whether this section poses any problem with any readers.
There have been changes and/or additions to this section.
(This space was intentionally left blank. Please read the warning above before you proceed.)
As you might have noticed, the table of contents did not show the topics in this section. Here is that missing portion:
[4-2-1] What are these *.MOV files in the CD-ROM?
[4-2-2] What about the objects in the Mechanical Age?
[4-2-3] What about 3-button "video player" in ChannelWood?
[4-2-4] What do I do on the third floor of the Mechanical Age?
[4-2-5] How do I turn on the lights of the ship in the Stoneship Age?
[4-2-6] What is the name of the "spaceship" Age?
[4-2-7] Was it necessary for Atrus to destroy his sons?
!4-2-8! What was Atrus talking about in the introductory monologue?
[4-2-9] Did Atrus have access to other Ages from D'ni?
[4-2-10] How did Atrus and his sons imprison each other?
[4-2-11] Why was Atrus' face on the floor of the D'ni Age?
[4-2-12] There is so much more to Myst than meets the eye!
[4-2-13] Why is the last world spelled "D'Ni", instead of "Dunny"?
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Subject: [4-2-1] What are these *.MOV files in the CD-ROM?
Date: 01/16/96
These are QuickTime animation files, the ones you see when you play the game.
If you have QuickTime for Windows, you can use the player to view these animations.
To get a QuickTime player, see the section on "Where can I get a newer version of QuickTime?".
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Subject: [4-2-2] What about the objects in the Mechanical Age?
Date: 01/16/96
(Quite empty)
There are several objects in this age which merit some explanation as their existence.
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Subject: [4-2-3] What about 3-button "video player" in ChannelWood?
Date: 01/16/96
(Empty)
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Subject: [4-2-4] What do I do on the third floor of the Mechanical Age?
Date: 01/28/96
(Quite empty)
From Greg Ubben (edited):
Play with the elevator controls and observe what happens to the cursor in all cases, but that's probably not the way most people think.
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Subject: [4-2-5] How do I turn on the lights of the ship in the Stoneship Age?
Date: 01/28/96
(Quite empty)
From Greg Ubben:
Turn your monitor brightness up and search the tunnels more carefully.
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Subject: [4-2-6] What is the name of the "spaceship" Age?
Date: 01/28/96
(Quite empty)
From Greg Ubben:
From the closing credits and various hint books, this age is apparently called "Selenitic" age, though that name does not appear anywhere else in the game. At least one person thinks this is really the "Osmoian" age which Atrus mentions in the Channelwood journal, as there are strong ties between the two journals here (leaving his two sons alone in Channelwood), and Osmoian (form of osmosis) would be the perfect name for this rapidly-changing age.
The article which describes the argument for "Osmoian" is not included here yet.
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Subject: [4-2-7] Was it necessary for Atrus to destroy his sons?
Date: 02/02/96
From Mark H. DeForest:
But the sons didn't die! Just the books that allowed them to link to other worlds. They are imprisoned there...kind of like we were imprisoned here on
Earth until we found the Myst Linking Book ;-)
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Subject: !4-2-8! What was Atrus talking about in the introductory monologue?
Date: 06/25/96
Jake's web site contains the exact narrative of what Atrus was talking about.
Please refer to item (11) in the section "Miscellaneous".
From Mark H. DeForest (edited):
The story of Myst, D'ni, etc. is much larger than 'Myst' the game. The intro monologue is Atrus speaking 40 years before 'Myst' the game takes place. It refers to events that will be more involved in the sequel to Myst. Read the (real) book "Myst: The Book of Atrus" for more details.
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Subject: [4-2-9] Did Atrus have access to other Ages from D'ni?
Date: 02/02/96
From Mark H. DeForest (edited):
He had access to other Ages, but couldn't get back to Myst until he got the white page from you. The Age he did have access to was a food age.
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Subject: [4-2-10] How did Atrus and his sons imprison each other?
Date: 02/02/96
From Mark H. DeForest:
Atrus had layed the 'trapping' red and blue books for any greedy adventurer before his sons 'tricked' Cathrine and him in D'ni. He did not think it would be one of his own sons.
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Subject: [4-2-11] Why was Atrus' face on the floor of the D'ni Age?
Date: 02/02/96
From Mark H. DeForest (edited):
That's not Atrus on the floor, it is an old D'ni writers guild master, named
Ri'Neref. D'ni was not designed by Atrus, but where his ancestry came from.
(Actually, the face in the mosaic is Chuck Carter (a real person) who worked on Myst. Look again and compare with the "Making of Myst".)
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Subject: [4-2-12] There is so much more to Myst than meets the eye!
Date: 02/02/96
From Mark H. DeForest (edited):
I think you have found that there is a larger story behind the game, but can't wait for the story to unfold. Besides "Myst: The Book of Atrus" there are two more books planned in the series and, of course, there is the sequel to Myst.
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Subject: Why is the last world spelled "D'Ni", instead of "Dunny"?
Date: 04/29/96
People say that the last world in the game, with Atrus, is called D'Ni. Then why is it spelled as "Dunny" in the credits for Myst?
From Mark H. DeForest (edited):
Because it wasn't thought of until the novel was being written (and the fact that a dunny in Australia is an outhouse, Doh!)
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(This space was intentionally left blank. Please read the warning below before you proceed.)
WARNING: POSSIBLE SPOILERS PRIOR THIS NEXT SECTION! DO NOT SCROLL UP IF YOU
HAVE NOT FININSHED THE GAME. YOU SHOULD SKIP SECTION [4-2].
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Subject: [5] Technical Information
Date: 12/20/95
This section relates to topics dealing with hardware and software issues.
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Other files from this game:
- Myst savegame by System on 14/03/2006, 06:30
- Myst solution by System on 09/03/2006, 09:50
- Myst FAQ by System on 09/03/2006, 09:50
- Myst solution by System on 09/03/2006, 09:50






