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Submitted by System on 09/03/2006, 09:50. Print file.
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Subject: [3-5] Foreword
Date: 02/02/96

Welcome to the Unofficial Myst and "Myst II" FAQ, adventurer!

I know this FAQ has little substance, but I hope to get as much information as possible, to aid anyone in need. I enjoyed Myst alot, and I don't want to forget the fun of it. Even if this document shall prove to be a failure, at least I would have collected enough. Oh whatever....

If you are looking for solutions to the gameplay, they are not here. But if there is an adequate number of readers suggesting such a section, I will look into it. Meanwhile, I am trying out a section on things you would like to know about after finishing the game. This is a warning that there may be spoilers in that section, so ample warning messages are included to help you avoid it. Please read the warning in the beginning of that section carefully.
Rest assured that there are safety blank spaces prior and after that section.

Many thanks goes to Mark, who first provided invaluable feedback and contribution to this FAQ.

Now, let us begin.

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Subject: [4] Game Information
Date: 12/21/95

This section relates to the game itself. Please contribute freely!

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Subject: [4-1] Pre-Game
Date: 05/01/96

This section gives you an introduction before you buy or start the game.
Personal recommendation suggests that you skip this part completely and just fire up the game. :-)

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Subject: [4-1-1] What is Myst?
Date: 01/12/96

Myst is a mystical island place which holds alot of history, mystery, and fantasy. You will be involved in a non-linear story with beautiful and impressive scenes to explore. Puzzles are highly related, and sounds and music are professionally created and blended in.

From the WWW site :

This hauntingly beautiful game features stunning 3D photorealistic graphics, a compelling storyline and mind-bending puzzles. The non-linear gameplay lets players go anywhere, at any time. Unlike other adventure games, there is no inventory, and players never die.

Incredibly detailed, Myst offers more depth than any CD-ROM game to date.

From Mark H. DeForest:

Anything you do can be undone. Even though there is a save game feature, there is no need to do a save/restore cycle to solve puzzles.

Any better descriptions?

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Subject: [4-1-2] How did I get into Myst?
Date: 01/12/96

(Quite empty)

By clicking on the Myst icon? :-)

From Mark H. DeForest:

Local software stores, some department stores and software mail order.

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Subject: [4-1-3] Will I meet people in Myst?
Date: 01/07/96

Yes, you will. Even though there is limited interaction, they will tell you an interesting story that will help you discover how to complete the game. The actors are also the creators of Myst.

As they are talking, you can click on your mouse button to stop them from continuing.

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Subject: [4-1-4] What is the goal of Myst?
Date: 02/01/95

(Quite empty)

When you enter Myst, you will not know what is happening. And this is why your preliminary goal is to find out about the situation. As you begin to examine objects and readable material, you should be able to understand.

As you explore Myst, it should be obvious to you that the fact that you hardly have a clue as to what is going on is what makes it an enjoyable experience.

From Mark H. DeForest:

Initially, you will have no idea what is happening in Myst. Explore! Go every where you can. Try to manipulate as many objects as you can. Read the books in the library (you might want to print them, if you can) and the note left by Atrus for Catherine. This is part of the game, to figure out what to do.

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Subject: [4-1-5] What is the history of Myst and its universe?
Date: 02/02/96

(Quite empty)

If you have finished the game, please refer to the section
"Post-Game (Spoilers! Please Read the Warning Therein)" below.

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Subject: [4-1-6] What makes Myst so special?
Date: 01/12/96

Unlike many modern computer games, Myst is not being advertised as much as others. Even so, Myst has acclaimed great success in sales, reviews and recognition. It is believed that Myst has sold more copies than any other
PC game.

Myst's interface is very unique, though this can be partly caused by technical limitations. There are no full-screen animation when you navigate in the game, but you will see beautiful and detailed scenery. Since your movement is not entirely continuous, this encourages you to think more and appreciate the environment. That is why classic text-adventure INFOCOM games often leave deep impressions on people who have played them.

From Mark H. DeForest (edited):

This will be different depending on the person. To me, it is:

(1) the attention to detail which are graphics, sound and user interface;
(2) puzzles that interact with or are a part of the environment;
(3) tries to promote exploration, that is, does not hurt to try things, no need for save/restore cycles (except for the end);
(4) tries to stay within the storyline.

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Subject: [4-1-7] Who created Myst?
Date: 01/12/96

Here are the people involved in Myst:

Designers: Rand and Robyn Miller
Graphics and Animation: Robyn Miller and Chuck Carter
Sound: Chris Brandkamp
Musical Score: Robyn Miller
Technical Construction: Richard Watson
Producer: Laurie Strand
Assistant Product Manager: Matt O'Hara

MPC Version
Lead Programmer: Grace Kim
Programmer: Ben Ceschi
Programming Project Lead: Lance Groody
Image Processing: Wendy Johnson
Sound Processing: Tom Hays
Sound Direction: Tom Rettig
Senior Market Manager: Bruce Friedricks
Marketing Coordinators: Maia Stangeland, Dexter Chow
Quality Assurance Lead Technicians: John Crowell, Warren Yamashita
Testers: Marcus Duerod, Lisa Irwin, Dan Kelmenson
Special Thanks To: John Baker, Doug Carlston, Mickey Mantle, Glenn Axworthy,
Mike Foulger, Kent Daniels, Frankie Ford, Leo Hourvitz, Glen Rotan, Heidi
Jonk, Dave Lucas, Allan Young, Bob Gulian, Shirley Cochran, Esteban Ahn,
Stewart Apelzin, Mike Collins, Ginny Walters, Shannon Ward, Kathleen Burke,
Jessica Switzer, Joyce Anderson, Glen Coats, Kris Nuich, Guillermo Ortiz, Dan
Skeen, Kurt Short, Craig Fryar, Marcus Badgley, and the Myst Focus Group
Testers.

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Subject: [4-1-8] What is the cast list?
Date: 01/13/96

From Mark H. DeForest:

Achenar - Rand Miller
Sirrus  - Robyn Miller
Atrus   - Rand Miller

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Subject: [4-1-9] Myst is known to have a poor ending. Should I worry?
Date: 01/28/96

(Quite empty)

This is a much-discussed topic in Usenet.

From Greg Ubben (edited):

That depends on whether your goal is to finish the game as quickly as possible (you're a closure-oriented person) or if your goal is to enjoy the game while playing it. If it is the latter, you may be a little disappointed, but the game is so good in all other respects that this is negligible.

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Subject: [4-1-10] How much does Myst cost?
Date: 01/12/96

(Quite empty)

In the United States, Myst costs $54.95.

In Singapore, Myst costs around $70.

From Mark H. DeForest (edited):

In the January, 1996 issue of CD-ROM Today, they say the average price is $47.
But I have seen a typical street price of $45.

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Subject: [4-1-11] What do I get when I buy Myst?
Date: 01/12/96

(1) 1 CD-ROM, including:
(1-1) Myst
(1-2) The Making of Myst (14 minutes of QuickTime video)
(2) User's Manual
(3) Journal for taking notes
(4) Lots of Fun

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Subject: [4-1-12] How was the game created?
Date: 01/08/96

(Quite empty)

If you have the CD-ROM, watching the "Making of Myst" should give you alot of information on the development process. The software and equipment Cyan used are listed in the credits when you exit the game.
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