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Submitted by System on 09/03/2006, 09:50. Print file.
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Jump kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark
(45% 7-hit)
LK-LK-HP-HP-D+HP-Hop Kick-Eye Spark-Ground Saw (45% 7-hit without Ground Saw)
HP-HP-HK-HK-HK (25% 5-hit)
HP-HP-D+HP-Jump Kick-Eye Spark (??% 5-hit)
Tornado Spin-LK-LK-HP-HP-LP-Jump Kick-Eye Spark (??% 8-hit)
Run-LK-HP-HP-D+HP-Jump Kick(with Low Kick)-Eye Spark (??% 6-hit)
HP-HP-Crouch Punch-D+HP (??% 4-hit)


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Section 7 : Kommand Prompt Kodes

666        Smoke Enabled
0666        Smoke Enabled and CPU is harder
1000000 Shao and Motaro Enabled in 2 player mode
831       Noob Saibot Mode (shadow mode)
1995        Invisiblity Mode
8000        Turbo Mode
603015        Slow-motion Mode
4862222 Block is Bad (when you block most of your energy will be lost)
9966        Mirror Mode
1111        Floating Mini-people Mode
54321        Miniature Mode
12345        Giant Mode
8888        Fat Mode
NOBLOOD       Turns off blood until you turn it back on.
BLOOD       Turns blood back on.
NOVIOLENCE Turns off fatalities until you turn it back on.
VIOLENCE Turns on fatalties. Blood must also be on for fatalities to work.


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Section 8 : Kombat Kodes

On the VS screen (in 2 player mode), you can cycle through the 6 symbols by hitting Low Punch, Block, and Low Kick on both sides. Cycle backwards by hitting UP and the button. The numbers are the number of times you hit the button.

0 MK Dragon          5 Lightning Bolt
1 MK Logo            6 Goro
2 Yin-Yang           7 Raiden
3 Number three       8 Shao Kahn
4 Question Mark      9 Skull


Kombat Kodes

033 564 Winner of the first round fights Shao Kahn
969 141 Winner of the first round fights Motaro
769 342 Winner of the first round fights Noob Saibot
205 205 Winner of the first round fights Smoke
985 125 Psycho Kombat (Dark kombat, Randper kombat, no Blocking)
987 123 No Power Bars
020 020 Blocking Disabled
100 100 Throwing Disabled
466 466 Unlimited Run
460 460 Randper Kombat
688 422 Dark Kombat
642 468 Galaga (Game over for both players after playing)
707 000 Player 1 Quarter Energy
000 707 Player 2 Quarter Energy
033 000 Player 1 Half Energy
000 033 Player 2 Half Energy
239 494 Sweeping Disabled
552 000 Double Damage Player 1
000 552 Double Damage Player 2
552 255 Double Damage Both Players
101 000 Healing Enabled Player 1
000 101 Healing Enabled Player 2
303 303 Healing Enabled Both Players
978 243 Heavy Damage Both Players
334 000 Half Damage Player 1
000 334 Half Damage Player 2
334 433 Half Damage Both Players
202 000 Weakning Enabled Player 1
000 202 Weakning Enabled Player 2
404 404 Weakning Enabled Both Players
972 297 Timer Disabled
978 243 Short Battle
348 279 Half Time
987 666 Hold flippers during casino run (Text)
282 282 No fear = Ed button, Skydive, Max Countdown (Text)
123 926 There is no knowledge that is not power (Text)

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Random Select
Random select is Up-Punch while the default player is highlighted.

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Section 9 : Informal Notes


The Rules of Kombat
The basic purpose of Mortal Kombat is to diminish all of your opponent's energy before he diminishes yours. Each fight is best-of-3 rounds. If your energy is equal to your opponent's and the time runs out, a draw is ruled.
Once a kombatant gains two victories, he may "Finish" his opponent by a
Fatality, Babality, Animality, Stage Fatality or he can make his opponent his friend by a Friendship.
The Rule of Kombat -- Loser Pays, Winner Stays.


Forward/Back Directions
Forward refers to the direction toward your opponent and Back refers to the direction away from your opponent. These depend on your position in the view and is a standard way to list moves in fighting games.

The Block Button
The Block button was introduced by the first Mortal Kombat. It is used in many special moves and finishers, and it lets your character to go into a defensive position to minimize the amount of damage you'll take.

The Run Button
Mortal Kombat 3 has introduced a new button which is called the Run Button for the purpose of speeding up the game play. Just like any other button, it is also used to pull off special moves and finishers, but holding it while pulling forward lets you run toward your opponent until your Run Meter (under the energy bar) runs out.

Basic Moves
Basic moves are universal and relatively easier to pull off than special moves. They are typically less damaging than special moves and usually less impressive-looking, with a few exceptions. Basic moves are also useful in
Kombos during fights.

Special Moves
Special moves are specific to characters. They are generally harder to pull off than basic moves, but are easy enough to perform that you can use them as part of your offense during fights. Usually, special moves look more impressive and do more damage than basic moves, and some of them can also be used in Kombos.

Kombos
Kombos refer to Combination Attacks. They are a linked sequence of attacks, done without knocking the opponent to the ground and gives the opponent no time in between hits to retaliate.

Finishers
The first Mortal Kombat introduced the concept of finishers to the whole genre. The first type of finishers were Fatalities and everyone in MK1 had their own. The second type was originally referred to as "Pits", but have come to be known as "Stage Fatalities", which make use of the current stage's resources.  Finishers can be performed when you have won the fight and
"Finish Him!" (or Her) is announced. Beginning with MKII, as a parody of the original Fatality idea, new finishers like Friendships and Babalities were created. In MK3 the new finishers introduced are Animalities.

Regular and Hidden Characters
Regular characters are the characters that can be chosen without the use of any codes. They are available on the select screen by default.  There are a total of 14 regular characters in MK3.  Hidden characters are ones who must be unlocked via some sort of code. There is one hidden character in MK3 called Smoke (Cyber Ninja).

Kombat Kodes
Kombat Kodes are a standard way of entering cheat codes in MK3. They can only be used for 2-player VS games and are entered at the VS screen using the LP, BL and LK buttons of each controller.  Each Kombat Kode consists of 6 digits.  The 1st player's LP, BL, and LK buttons control boxes 1, 2, and 3, while the 2nd player's LP, BL, and LK control boxes 4, 5, and 6.


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Section 10 : Fighting Tricks


Fighting against Computer

Sub-Zero: Just freeze your opponent and hit him a roundhouse or a combo which finishes with roundhouse. After that, freeze your opponent again and go to the other side of your opponent and then hit him a roundhouse or a combo which finishes with roundhouse. Repeat until your opponent is dead.

Shang Tsung: Just hit your opponent with a fireball and continue until your opponent dies.

Cyrax: When your opponent comes within sweep range, throw a net and hit your opponent with a sweep. After that, quickly throw a net again and do a sweep.
Continue until your opponent is dead.
(This can be done easily by tapping Back and Low Kick when your opponent comes within sweep range)

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Fighting against Motaro

General: Go to any corner and duck, when Motaro comes close to you, make an uppercut to him. When he throws a fireball, block it.

General: Constantly do cross-over kicks followed by punishing Kombos. This way, while effective is slightly difficult.

General: Trap the horse legged in the corner and keep the combo's rolling.
After you do a combo to him, he falls over. He stays in this fallen position for about 1 second, enough time to start the combo over again.

General: Get his life lower than yours and then just stay a whole screen away.

Sheeva: Just keep doing your teleport stomp until Motaro dies.
(Note: Sheeva's teleport stomp is unblockable, so whether Motaro blocks it or not, he is damaged)

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Fighting against Shao Kahn

General: Go to the corner and duck. When Shao Kahn hits his shoulder butt, make an uppercut to him quickly in responce.
Whenever Shao Kahn is laughing or taunting at you, hit him whatever you want because he is vulnerable then.

Sheeva: Do a teleport stomp and if Shao Kahn blocks it, press block and wait until you have enough time to hit Shao Kahn again with another teleport stomp. During the round if Shao Kahn falls down, quickly do a teleport stomp, that will always hit him. Repeat until Shao Kahn is dead.
(Note: Sheeva's teleport stomp is unblockable, so whether Shao Kahn blocks it or not, he is damaged)

Liu Kang: Just hit Shao Kahn with a Low Fireball and continue until Shao Kahn dies. Best if you start this trick while he is stunned.

Kabal: Just hit Shao Kahn with an Eye Spark and continue until Shao Kahn dies. Best if you start this trick while he is stunned.

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Fighting Human Opponents

General Tips : Play defensively. Always allow your opponent to make the first move. When they do make a move, capitalize on their mistakes. Learn how to retaliate effectively to take off the most damage.
Master close fighting. If you can handle an opponent at close range, this will force them into jumping or long range attacks which you can counter.
Use a series of low punches, rounhouses, sweeps, crouching punches, and crouching kicks to throw them off balance. Your opponent will always expect you to throw jabs at them, but when you mix in a crouching punch or a roundhouse, that will throw them off, and they will react hastily. Learning how to block the throws properly (down + away) is also very important.
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