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do the aerial kick. This particular move is best used to catch people off guard, and the penalty for a blocked aerial kick is usually an uppercut. The aerial kick can be particularly dangerous when used quickly. After jumping just a little off the ground, execute the kick.
Kang does not travel as far, but he is not as vulnerable to retaliation.
Hat Throw: The ability to control the direction of the hat in the air makes this an excellent move from long distance. Press up or down on the joystick to control the flight of the hat. It can be used to hit the opponent out of a jump, or while they are on the ground blocking.
Works well, at least once, against people who like to duck without blocking.
Whirlwind Spin: Once this move is going, the only way to hit Kung Lao is with a missile weapon or the ground smash. This is a good defensive weapon if performed quickly. Anticipate when an opponent will jump at you and execute the spin. After the throw, for example. There is a small period in which Kung Lao speeds up and slows down in which he is vulnerable to regular hits. The spin can also be done by rapidly pressing up and LOW KICK simultaneously. To maintain the spin repeatedly press LOW KICK. o Jump Kick - Hat Throw: Jump kick your opponent low and immediately do the hat throw. Be sure to guide the hat down so it hits the falling opponent. o Hop Kick - Aerial Kick: If your opponent jumps at you, do a hop kick quickly followed by the aerial kick. This is a very fast combo that takes off good damage. o Jump Kick - Whirlwind Spin: Jump kick your opponent in the corner and execute the spin. Be sure to kick them low, and start the spin immediately by pressing up and LOW KICK repeatedly. o Whirlwind Spin - Jump Kick: If the opponent is hit with the spin as it is slowing down, Kung Lao recovers fast enough for him to do a jump kick, aerial kick, or hat throw.
===========
JOHNNY CAGE
===========
Low Green Bolt: A standard missile weapon, the green bolt does average damage. The arc on the bolt is what makes this one hard to judge, since it can be confused with the high bolt. Good for hitting opponents from across the screen. It can also be used when an opponent is about to land a jump kick on you, or when they are jumping away.
High Green Bolt: The exact same weapon as the low bolt, except (as you might guess) it arcs much higher. This is useful for hitting opponents at any stage of their jump. Mixing in low and high bolts is a good way to keep your opponent unbalanced.
Shadow Uppercut: A move reminiscent of other fighting games, the shadow leap takes off less damage than it looks like it should. This moves is useful when an opponent jumps in or away from you. It will nail them out of the sky every time. It can also be used after jumping in near an opponent, and hitting them as they make a move. The motions of the shadow uppercut naturally make it hard to retaliate at close range, since you need to press away for the move to work. Retaliating against the shadow uppercut is easy, since Cage hangs in the air a long time, so use it discriminately. The move may also be done by going back - quarter-circle away - HIGH PUNCH.
Shadow Kick: This is a great move for a combo or retaliation. When a slower opponent sweeps you, block it and do the shadow kick quickly.
This will hit most of the time except on fast sweepers like Kitana and
Mileena. The only time to use the kick other than retaliation or part of a combo is when you can anticipate when your opponent will stand.
Try to hide your intentions by walking backwards or forwards without blocking, then do the kick when they make a move. Sometimes Cage will do a red shadow kick, which leaves a red shadow and makes an electrical zapping noise. It appears to be a random occurrence, with no known move on how to produce a red kick. o Jump Kick - Shadow Kick: Jump kick your opponent low and immediately do the shadow kick. If your opponent is jumping towards you, do a hop kick followed by the shadow kick. o Jump Kick - Shadow Uppercut: Jump kick you opponent low and immediately do the shadow uppercut. You must kick low and deep and do the shadow uppercut as fast as possible, otherwise it will be to late to connect. This is easier when close to the corner. o Jump Kick - Low Bolt: Jump kick your opponent low and immediately do the low green bolt. After starting the jump kick, keep the joystick in the away position, so you can quickly do the half-circle motion right after you hit. o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball breaker against your opponent. Immediately jump over the groaning victim and kick them low as you turn to face the other direction.
Follow this with the shadow kick or shadow uppercut.
=======
REPTILE
=======
o Jump Kick - Acid Spit: Jump kick your opponent low and immediately do the acid spit. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. o Forceball - Two Punches - Hop Kick - Slide: Do the forceball move on your opponent. If they get hit by it, do two high punches as they are coming towards you. After the punches do a hop kick. You need to be in the right place for the high punches to connect. After the kick complete the combo with the slide.
========
SUB-ZERO
========
o Jump Kick - Slide: Jump kick your opponent low and immediately do the slide. If you do not kick low and deep enough, the slide may not connect on human opponents. It almost always works against the computer though. o Jump Kick - Hop Kick - Slide: Jump kick your opponent low and immediately do a hop kick, followed by the slide. Easiest when your opponent is frozen. o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your opponent low and immediately do the ground freeze. Kick them deep otherwise they will land beyond the range of the ground freeze. If they slip, hit them with the uppercut then slide.
===========
SHANG TSUNG
===========
o Flaming Skulls: If you can catch your opponent in the air with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you. o Jump Kick - Flaming Skull: Jump kick your opponent low and immediately do one flaming skull. Start the two back motion right before you kick, then press HIGH PUNCH. This one is hard as Shang
Tsung's fireball travels slow. More than one flaming skull after the jump kick is possible, although extremely difficult.
======
KITANA
======
o Jump Kick - Fan Throw: Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you are fighting the computer and they block your jump kick, the fan throw will usually hit. o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you connect on the first jump kick and get the fan out fast, you can also hop kick your opponent as the are falling down. o Jump Kick - Fan Lift: Jump kick your opponent low and immediately do the fan lift. Start the three back motion right before you hit, then quickly press HIGH PUNCH. You must do the fan lift immediately, or it will not catch the falling opponent, and you will be left vulnerable. Follow this with the next combo. This does not work on version 3. o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are falling down. Immediately do the fan throw, quickly followed by a hop kick or air attack. If your opponent is fairly close to you or near the corner, you could do a regular jump kick instead of a hop kick for the last move. This works very well against
Kintaro and Shao Kahn. o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must be near the corner. Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are just released from the wave.
Immediately do the fan throw. As the are falling down do an uppercut.
===
JAX
===
o Overhead Hammer - Uppercut: The overhead hammer will stun the opponent momentarily. You can follow this with any move, such as an uppercut or gotcha grab. Consecutive hammers are not possible. o Jump Kick - Energy Throw: Jump kick your opponent low and immediately do the energy throw. After starting the jump kick, keep the joystick in the forward/down position, so you can quickly do the half- circle motion right after you hit. o Jump Kick - Gotcha Grab: Jump kick your opponent low and immediately do the gotcha grab. Start the two forward motion right before you hit, then quickly press LOW PUNCH. Jax will grab nothing but air if not done quickly enough. o Jump Kick - Back Breaker: Jump kick your opponent low and immediately do the back breaker. Be sure to kick low and deep. As soon as you press the kick button press BLOCK to execute the back breaker.
=======
MILEENA
=======
o Jump Kick - Throwing Sais: Jump kick your opponent low and immediately do the throwing sais. You will need to charge the move before you jump. Immediately after hitting with the jump kick, release
HIGH PUNCH. o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your opponent as they jump towards you and immediately throw the sais. As soon as you hit on the hop kick release HIGH PUNCH. After the sais hit do the teleport kick. o Jump Kick - Ground Roll: Jump kick your opponent low and immediately do the ground roll. Start the two back motion just before you hit in order to get the move off quickly.
======
BARAKA
======
o Jump Kick - Blue Bolt: Jump kick your opponent low and immediately do the blue bolt. After starting the jump kick, keep the joystick in the down position, so you can quickly do the quarter-circle motion right after you hit. o Jump Kick - Blade Fury: Jump kick your opponent low and immediately do the blade fury. Start the three back motion right before you hit, then quickly press LOW PUNCH. If you do not connect with the blade fury, you are left vulnerable for an attack.
========
SCORPION
========
o Jump Kick - Spear: Jump kick your opponent low and immediately do the spear. Start the two back motion right before you hit, then quickly press LOW PUNCH. o Jump Kick - Leg Grab: Jump kick your opponent low and immediately do the leg grab. After starting the jump kick, keep the joystick in the forward position, so you can quickly do the half-circle motion right after you hit. o Jump Kick - Air Throw: Jump kick your opponent low and deep, then immediately do the air throw by repeatedly pressing BLOCK. o Teleport Punch - Spear: Teleport punch your opponent and immediately spear. This will work best if you catch the opponent in the air with the teleport punch, making it easier to spear them before they hit the ground. o Teleport Punch - Leg Grab: Teleport punch your opponent and immediately do the leg grab. This will work best if you catch the opponent in the air with the teleport punch, making it easier to leg grab them just as they hit the ground. o Turn Around Kick - Teleport Punch - Spear: Do a turn around kick on your opponent and immediately do the teleport punch. If you connect on the teleport punch throw the spear, and finish with an uppercut.
======
RAIDEN
======
o Jump Kick - Body Launch: Jump kick your opponent low and immediately do the body launch. o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in the air and immediately do the body launch. o Jump Kick - Lightning: Jump kick your opponent low and immediately do the lightning. After starting the jump kick, keep the joystick in the down position, so you can quickly do the quarter-circle motion right after you hit. o Electric Grab - Two Punches - Body Launch: As Raiden lets go of the opponent after the electric grab, punch twice. This will pop them into the air, which can be followed by the body launch.
************************************************************************
************** Rumors, Secrets, and Things to Try **************
************************************************************************
===============
RUMORS AND NEWS
===============
o Kano Transformations is listed in the game audits menu. It is possible then to change into Kano, and there is speculation that you may use him with any character. o Here are the results of the fighter popularity poll conducted by wang@lamar.colostate.edu. The results were somewhat surprising.
Around Seattle, Shang Tsung is by far the most chosen character. Look in the audits of any machine and you will see the number of times Shang
Tsung was chosen is double the amount of the next most popular character. Hopefully the random select feature will start to make things more interesting.
1. Mileena 15%
2. Raiden 11%
3. Kitana 10%
4. Liu Kang 10%
5. Scorpion 10%
6. Kung Lao 8%
7. Jax 8%
8. Shang Tsung 8%
9. Johnny Cage 7%
Kang does not travel as far, but he is not as vulnerable to retaliation.
Hat Throw: The ability to control the direction of the hat in the air makes this an excellent move from long distance. Press up or down on the joystick to control the flight of the hat. It can be used to hit the opponent out of a jump, or while they are on the ground blocking.
Works well, at least once, against people who like to duck without blocking.
Whirlwind Spin: Once this move is going, the only way to hit Kung Lao is with a missile weapon or the ground smash. This is a good defensive weapon if performed quickly. Anticipate when an opponent will jump at you and execute the spin. After the throw, for example. There is a small period in which Kung Lao speeds up and slows down in which he is vulnerable to regular hits. The spin can also be done by rapidly pressing up and LOW KICK simultaneously. To maintain the spin repeatedly press LOW KICK. o Jump Kick - Hat Throw: Jump kick your opponent low and immediately do the hat throw. Be sure to guide the hat down so it hits the falling opponent. o Hop Kick - Aerial Kick: If your opponent jumps at you, do a hop kick quickly followed by the aerial kick. This is a very fast combo that takes off good damage. o Jump Kick - Whirlwind Spin: Jump kick your opponent in the corner and execute the spin. Be sure to kick them low, and start the spin immediately by pressing up and LOW KICK repeatedly. o Whirlwind Spin - Jump Kick: If the opponent is hit with the spin as it is slowing down, Kung Lao recovers fast enough for him to do a jump kick, aerial kick, or hat throw.
===========
JOHNNY CAGE
===========
Low Green Bolt: A standard missile weapon, the green bolt does average damage. The arc on the bolt is what makes this one hard to judge, since it can be confused with the high bolt. Good for hitting opponents from across the screen. It can also be used when an opponent is about to land a jump kick on you, or when they are jumping away.
High Green Bolt: The exact same weapon as the low bolt, except (as you might guess) it arcs much higher. This is useful for hitting opponents at any stage of their jump. Mixing in low and high bolts is a good way to keep your opponent unbalanced.
Shadow Uppercut: A move reminiscent of other fighting games, the shadow leap takes off less damage than it looks like it should. This moves is useful when an opponent jumps in or away from you. It will nail them out of the sky every time. It can also be used after jumping in near an opponent, and hitting them as they make a move. The motions of the shadow uppercut naturally make it hard to retaliate at close range, since you need to press away for the move to work. Retaliating against the shadow uppercut is easy, since Cage hangs in the air a long time, so use it discriminately. The move may also be done by going back - quarter-circle away - HIGH PUNCH.
Shadow Kick: This is a great move for a combo or retaliation. When a slower opponent sweeps you, block it and do the shadow kick quickly.
This will hit most of the time except on fast sweepers like Kitana and
Mileena. The only time to use the kick other than retaliation or part of a combo is when you can anticipate when your opponent will stand.
Try to hide your intentions by walking backwards or forwards without blocking, then do the kick when they make a move. Sometimes Cage will do a red shadow kick, which leaves a red shadow and makes an electrical zapping noise. It appears to be a random occurrence, with no known move on how to produce a red kick. o Jump Kick - Shadow Kick: Jump kick your opponent low and immediately do the shadow kick. If your opponent is jumping towards you, do a hop kick followed by the shadow kick. o Jump Kick - Shadow Uppercut: Jump kick you opponent low and immediately do the shadow uppercut. You must kick low and deep and do the shadow uppercut as fast as possible, otherwise it will be to late to connect. This is easier when close to the corner. o Jump Kick - Low Bolt: Jump kick your opponent low and immediately do the low green bolt. After starting the jump kick, keep the joystick in the away position, so you can quickly do the half-circle motion right after you hit. o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball breaker against your opponent. Immediately jump over the groaning victim and kick them low as you turn to face the other direction.
Follow this with the shadow kick or shadow uppercut.
=======
REPTILE
=======
o Jump Kick - Acid Spit: Jump kick your opponent low and immediately do the acid spit. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. o Forceball - Two Punches - Hop Kick - Slide: Do the forceball move on your opponent. If they get hit by it, do two high punches as they are coming towards you. After the punches do a hop kick. You need to be in the right place for the high punches to connect. After the kick complete the combo with the slide.
========
SUB-ZERO
========
o Jump Kick - Slide: Jump kick your opponent low and immediately do the slide. If you do not kick low and deep enough, the slide may not connect on human opponents. It almost always works against the computer though. o Jump Kick - Hop Kick - Slide: Jump kick your opponent low and immediately do a hop kick, followed by the slide. Easiest when your opponent is frozen. o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your opponent low and immediately do the ground freeze. Kick them deep otherwise they will land beyond the range of the ground freeze. If they slip, hit them with the uppercut then slide.
===========
SHANG TSUNG
===========
o Flaming Skulls: If you can catch your opponent in the air with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you. o Jump Kick - Flaming Skull: Jump kick your opponent low and immediately do one flaming skull. Start the two back motion right before you kick, then press HIGH PUNCH. This one is hard as Shang
Tsung's fireball travels slow. More than one flaming skull after the jump kick is possible, although extremely difficult.
======
KITANA
======
o Jump Kick - Fan Throw: Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you are fighting the computer and they block your jump kick, the fan throw will usually hit. o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you connect on the first jump kick and get the fan out fast, you can also hop kick your opponent as the are falling down. o Jump Kick - Fan Lift: Jump kick your opponent low and immediately do the fan lift. Start the three back motion right before you hit, then quickly press HIGH PUNCH. You must do the fan lift immediately, or it will not catch the falling opponent, and you will be left vulnerable. Follow this with the next combo. This does not work on version 3. o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are falling down. Immediately do the fan throw, quickly followed by a hop kick or air attack. If your opponent is fairly close to you or near the corner, you could do a regular jump kick instead of a hop kick for the last move. This works very well against
Kintaro and Shao Kahn. o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must be near the corner. Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are just released from the wave.
Immediately do the fan throw. As the are falling down do an uppercut.
===
JAX
===
o Overhead Hammer - Uppercut: The overhead hammer will stun the opponent momentarily. You can follow this with any move, such as an uppercut or gotcha grab. Consecutive hammers are not possible. o Jump Kick - Energy Throw: Jump kick your opponent low and immediately do the energy throw. After starting the jump kick, keep the joystick in the forward/down position, so you can quickly do the half- circle motion right after you hit. o Jump Kick - Gotcha Grab: Jump kick your opponent low and immediately do the gotcha grab. Start the two forward motion right before you hit, then quickly press LOW PUNCH. Jax will grab nothing but air if not done quickly enough. o Jump Kick - Back Breaker: Jump kick your opponent low and immediately do the back breaker. Be sure to kick low and deep. As soon as you press the kick button press BLOCK to execute the back breaker.
=======
MILEENA
=======
o Jump Kick - Throwing Sais: Jump kick your opponent low and immediately do the throwing sais. You will need to charge the move before you jump. Immediately after hitting with the jump kick, release
HIGH PUNCH. o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your opponent as they jump towards you and immediately throw the sais. As soon as you hit on the hop kick release HIGH PUNCH. After the sais hit do the teleport kick. o Jump Kick - Ground Roll: Jump kick your opponent low and immediately do the ground roll. Start the two back motion just before you hit in order to get the move off quickly.
======
BARAKA
======
o Jump Kick - Blue Bolt: Jump kick your opponent low and immediately do the blue bolt. After starting the jump kick, keep the joystick in the down position, so you can quickly do the quarter-circle motion right after you hit. o Jump Kick - Blade Fury: Jump kick your opponent low and immediately do the blade fury. Start the three back motion right before you hit, then quickly press LOW PUNCH. If you do not connect with the blade fury, you are left vulnerable for an attack.
========
SCORPION
========
o Jump Kick - Spear: Jump kick your opponent low and immediately do the spear. Start the two back motion right before you hit, then quickly press LOW PUNCH. o Jump Kick - Leg Grab: Jump kick your opponent low and immediately do the leg grab. After starting the jump kick, keep the joystick in the forward position, so you can quickly do the half-circle motion right after you hit. o Jump Kick - Air Throw: Jump kick your opponent low and deep, then immediately do the air throw by repeatedly pressing BLOCK. o Teleport Punch - Spear: Teleport punch your opponent and immediately spear. This will work best if you catch the opponent in the air with the teleport punch, making it easier to spear them before they hit the ground. o Teleport Punch - Leg Grab: Teleport punch your opponent and immediately do the leg grab. This will work best if you catch the opponent in the air with the teleport punch, making it easier to leg grab them just as they hit the ground. o Turn Around Kick - Teleport Punch - Spear: Do a turn around kick on your opponent and immediately do the teleport punch. If you connect on the teleport punch throw the spear, and finish with an uppercut.
======
RAIDEN
======
o Jump Kick - Body Launch: Jump kick your opponent low and immediately do the body launch. o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in the air and immediately do the body launch. o Jump Kick - Lightning: Jump kick your opponent low and immediately do the lightning. After starting the jump kick, keep the joystick in the down position, so you can quickly do the quarter-circle motion right after you hit. o Electric Grab - Two Punches - Body Launch: As Raiden lets go of the opponent after the electric grab, punch twice. This will pop them into the air, which can be followed by the body launch.
************************************************************************
************** Rumors, Secrets, and Things to Try **************
************************************************************************
===============
RUMORS AND NEWS
===============
o Kano Transformations is listed in the game audits menu. It is possible then to change into Kano, and there is speculation that you may use him with any character. o Here are the results of the fighter popularity poll conducted by wang@lamar.colostate.edu. The results were somewhat surprising.
Around Seattle, Shang Tsung is by far the most chosen character. Look in the audits of any machine and you will see the number of times Shang
Tsung was chosen is double the amount of the next most popular character. Hopefully the random select feature will start to make things more interesting.
1. Mileena 15%
2. Raiden 11%
3. Kitana 10%
4. Liu Kang 10%
5. Scorpion 10%
6. Kung Lao 8%
7. Jax 8%
8. Shang Tsung 8%
9. Johnny Cage 7%
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