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Home » PC » Mortal Kombat 2 » Mortal Kombat 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Jax:  down - forward - back - HIGH KICK
Mileena:  hold HIGH PUNCH (2 seconds) then release
Baraka:  two down - LOW KICK
Scorpion:  two up (hold BLOCK)
Raiden:  down - back - forward - LOW KICK
Pit/Spikes:  two down - up - down (hold BLOCK)
Babality  :  back - forward - down - HIGH KICK
Friendship:  two back - down - forward - HIGH KICK
(Tsung creates a rainbow above his head.)
Fatality 1:  hold HIGH KICK (2 seconds) then release
(Shang Tsung turns into a mist and enters the victims body, which explodes.  Stand just within sweep range.)
Fatality 2:  up - down - up - LOW KICK (hold BLOCK)
(Tsung picks up the victim with one hand, and drains their life force into his other hand.  Stand close.)
Fatality 3:  hold LOW PUNCH (30 seconds) then release
(Shang Tsung turns into Kintaro, who punches the torso of the victim across the screen.  If you hold LOW PUNCH from before the round begins, you do not need to wait the full
30 seconds to do the fatality.)
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KITANA
======
Her beauty hides her true role as personal assassin for Shao Kahn.  Seen talking to an earth realm warrior.  Her motives have come under suspicion by her twin sister Mileena.  But only Kitana knows her own true intentions.
Elbow       :  HIGH PUNCH (closest to opponent)
Fan Swipe   :  back + HIGH PUNCH
Fan Throw   :  two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
Fan Lift    :  three back - HIGH PUNCH
Aerial Punch:  half-circle away - HIGH PUNCH
Pit/Spikes:  forward - down - forward - HIGH KICK
Babality  :  three down - LOW KICK
Friendship:  three down - up - LOW KICK
(Kitana turns around and produces a cake with candles.)
Fatality 1:  hold LOW KICK (two forward - down - forward) then release
(Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes.  Stand close.)
Fatality 2:  tap BLOCK three times - HIGH KICK
(Kitana draws her fan and decapitates the victim with one swipe.  Stand close.)
===
JAX
===
His real name is Maj. Jackson Briggs, leader of a top US special forces unit.  After receiving a distress signal from Lt. Sonya Blade, Jax embarks on a rescue mission.  One that leads him into a ghastly world where he believes that Sonya is still alive.
Overhead Hammer:  HIGH PUNCH (closest to opponent)
Ground Smash   :  hold LOW KICK (3 seconds) then release
Gotcha Grab    :  two forward - LOW PUNCH
Quadruple Slam :  throw the opponent then tap HIGH PUNCH
Energy Wave    :  half-circle away - HIGH KICK
Back Breaker   :  BLOCK (must be done in air)
Pit/Spikes:  two up - down - LOW KICK
Babality  :  down - up - down - up - LOW KICK
Friendship:  two down - two up - LOW KICK
(Jax creates a string of paper dolls.)
Fatality 1:  hold LOW PUNCH (three forward) then release
(Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground.  Stand close.)
Fatality 2:  tap BLOCK four times - LOW PUNCH
(Jax grabs the victim by the arms and rips them off the body.  Stand a step away from victim.)
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MILEENA
=======
Serving as an assassin along with her twin sister Kitana, Mileena's dazzling appearances conceal her hideous intentions.  At Shao Kahn's request she is asked to watch for her twin's suspected dissension.  She must put a stop to it at any cost.
Elbow        :  HIGH PUNCH (closest to opponent)
Teleport Kick:  two forward - LOW KICK
Ground Roll  :  two back - down - HIGH KICK
Sai Throw    :  hold HIGH PUNCH (2 seconds) then release (can be done in air)
Pit/Spikes:  forward - down - forward - LOW KICK
Babality  :  three down - HIGH KICK
Friendship:  three down - up - HIGH KICK
(Mileena grows a flower beneath her outstretched hand.)
Fatality 1:  forward - back - forward - LOW PUNCH
(Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere.  Stand close.)
Fatality 2:  hold HIGH KICK (2 seconds) then release
(Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones.  You can also just hold BLOCK and tap HIGH KICK.  Stand close.)
======
BARAKA
======
He led the attack against Liu Kang's Shaolin temples.  Baraka belongs to a nomadic race of mutants living in the wastelands of the Outworld.  His fighting skills gained the attention of Shao Kahn who recruited him into his army.
Backhand   :  HIGH PUNCH (closest to opponent)
Double Kick:  tap HIGH KICK twice (closest to opponent)
Blade Swipe:  back + HIGH PUNCH
Blade Fury :  three back - LOW PUNCH
Blue Bolt  :  quarter-circle away - HIGH PUNCH
Pit/Spikes:  two forward - down - HIGH KICK
Babality  :  three forward - HIGH KICK
Friendship:  up - two forward - HIGH KICK (hold BLOCK)
(Baraka offers the victim a present.)
Fatality 1:  four back - HIGH PUNCH (hold BLOCK)
(Baraka extends his blades from his arms, then decapitates the victim with one swipe.  Stand close.)
Fatality 2:  back - forward - down - forward - LOW PUNCH
(Baraka stabs the victim and lifts them up, then they slowly slide down the blade.  Stand close.)
========
SCORPION
========
The hell-spawned specter rises from the pits.  After learning of Sub-
Zero's return, he again stalks the ninja assassin - following him into the dark realm of the Outworld where he continues his own unholy mission.
Backhand      :  HIGH PUNCH (closest to opponent)
Spear         :  two back - LOW PUNCH
Teleport Punch:  quarter-circle away - HIGH PUNCH (can be done in air)
Leg Grab      :  half-circle away - LOW KICK
Air Throw     :  BLOCK (must be done in air)
Pit/Spikes:  down - two forward - BLOCK
Babality  :  down - two back - HIGH KICK
Friendship:  two back - down - HIGH KICK
(Scorpion attempts to sell you a Scorpion doll.)
Fatality 1:  two up - HIGH PUNCH (hold BLOCK)
(Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes.  Stand a step or two out of sweep range.) two down - two up - HIGH PUNCH (hold BLOCK)
(With the addition of the two downs at the beginning,
Scorpion may do the fatality at any distance, and always get the "Toasty!".)
Fatality 2:  hold HIGH PUNCH (down - three forward) then release
(Scorpion slices the victim across the neck then cuts them in two.  Stand close.)
======
RAIDEN
======
Watching events unfold from high above, the thunder god realizes the grim intentions of Shao Kahn.  After warning the remaining members of the Shaolin Tournament, Raiden soon disappears.  He is believed to have ventured into the Outworld alone.
Mini Uppercut:  HIGH PUNCH (closest to opponent)
Body Launch  :  two back - forward (can be done in air)
Lightning    :  quarter-circle towards - LOW PUNCH
Teleport     :  down - up (flick joystick down)
Electrocution:  hold HIGH PUNCH (4 seconds) and release (close to opponent)
Pit/Spikes:  three up - HIGH PUNCH (hold BLOCK)
Babality  :  two down - up - HIGH KICK
Friendship:  down - back - forward - HIGH KICK
(Raiden creates Kidd Thunder, a miniature likeness.)
Fatality 1:  hold LOW KICK (6 seconds) then release
(Raiden grabs the victim and lifts them up, then proceeds to shock them.  Stand close.) tap BLOCK + LOW KICK repeatedly
(After a dose of the shock treatment, the victim will explode into bits.)
Fatality 2:  hold HIGH PUNCH (8 seconds) then release
(Raiden explodes the top half of the victim with a powerful uppercut.  A few moments later the head falls to the ground.  Stand close.)
************************************************************************
****************     Individual Combos and Strategy     ****************
************************************************************************
==============
GENERAL COMBOS
==============
o     Jump Kick - Sweep:  If you are fighting against the computer, you can usually follow a jump kick a foot sweep.  Sweep again until they jump away then start this again. o     Sweep - Throw:  After hitting a human opponent with a sweep, you can sometimes get in a throw, even if they are blocking down and away.  You can also get in a throw after hitting them with moves other than the sweep, such as a jump kick or roundhouse.  This only works with some of the characters, and could be the result of switching sides. o     Jump Kick - Hop Kick:  Jump kick your opponent low and immediately do a hop kick.  This works well for some of the characters, including the ninjas and Shang Tsung. o     Jump Kick - Missile Weapon:  Jump kick your opponent low and immediately do the missile weapon.  It is important to kick them low and deep so you can land on the ground quickly and fire your missile weapon.
Be sure to buffer the move right before you jump kick if you can.
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LIU KANG
========
Standard Fireball:  This is a good missile weapon to follow after a jump kick since it can be fired very quickly.  It also may be done in the air, which is useful for hitting jumping opponents out of the sky.
Doing the fireball in the air can also be used for dodging missile weapons.  If you are jumping and your opponent fires their missile weapon, do the fireball while still in the air to stay above it.
Crouching Fireball:  This is a very effective move to keep the opponent on his toes.  The opponent must block or jump in order to avoid it, just ducking can not escape it.  This is good at long range or short range and is very hard to retaliate to.  The crouching fireball is very good for defense as well, since Kang is very low to the ground.  A late jump kick is the only way to hit him while he is shooting the fireball.  It can also be used to hit the opponent when they are using their missile weapon, and Kang is low enough to have their missile go over his head.
Flying Kick:  This is a fast attack good for catching your opponent off guard.  While walking towards your opponent, tap forwards then press
HIGH KICK when you suspect your opponent will make a move.  The flying kick is also good to use after a jump kick.  If your opponent jumps away from you or just in front of you execute the flying kick to hit them out of the air.  Be cautious with it though, and never do it across the screen against a blocking opponent.  You are likely to lose quite a bit of damage if blocked.
Bicycle Kick:  Another good surprise attack move.  Keep your finger on
LOW KICK throughout the round so you can use it when necessary, performing other moves while charging.  As with the flying kick, do not use it when far away from your opponent or while they are standing and blocking.  It is good to use when your opponent jumps away or towards you.  Also, if you are thrown or jump kicked, immediately use it when you stand up to catch your opponent off guard.  Make sure you release
LOW KICK while standing on the ground, otherwise the move will not work and you will have to recharge. o     Jump Kick - Flying Kick:  Jump kick your opponent low and immediately do the flying kick.  Start the two forward motion right before you hit, then quickly press HIGH KICK.  Sometimes if you do the flying kick to fast you will go over your opponent, so make sure you are on the ground first. o     Hop Punch - Standard Fireball:  Hop punch your opponent in the air and immediately do the standard fireball.  Start the two forward motion right before you hit, then quickly press HIGH PUNCH.  Follow this with a low fireball, which they must block. o     Jump Kick - Bicycle Kick:  Jump kick your opponent low and immediately do the bicycle kick.  Be sure to charge the bicycle kick a few seconds before you jump.  Wait until you land on the ground before releasing LOW KICK, otherwise the bicycle kick will not work. o     Jump Kick - Standard Fireball - Low Fireball:  Jump kick your opponent and immediately do a high fireball.  Start the two forward motion right before you hit, then quickly press HIGH PUNCH.  If you are fighting the computer, you can follow the standard fireball with a ground fireball.  If you are fighting a human, use the bicycle kick after the standard fireball.
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KUNG LAO
========
Ground Teleport:  The advantage of this move is the ability to punch and kick when coming up.  If you kick as Kung Lao comes up from the teleport, this usually hits the opponent and stops them from performing an action.  However, the move leaves you quite open for a jump kick, missile, or uppercut, so use it sparingly.
Aerial Kick:  This move works well on opponents who rely on missile weapons.  One good tactic is to wait until the opponent fires their missile then do the kick.  Another good move is to do a round of low punches on the opponent then jump back.  As you hit the top of the jump
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