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Submitted by System on 09/03/2006, 09:50. Print file.
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Choose Your Destiny

The MKII Battle Plan
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After selecting your character in a single player game, you are presented with the "Mortal Kombat II Battle Plan" screen. You have to fight with eleven opponents and then Jade (if you do the code), Shang Tsung, Kintaro and Shao
Kahn.

***************************************************************************


Section 5 : Basic Moves


Walk Forward: Forward
Walk toward the opponent.

Walk Back: Back
Walk away from the opponent, blocks throws.

Jump Forward: Up + Forward
Jump toward the opponent.

Jump Back: Up + Back
Jump away from the opponent.

Vertical Jump: Up
Jump directly upwards.

Crouch: Down
Duck down, hold with Back to block throws.

High Punch: HP
Punch to the opponent's face. Rapid punches to the face takes off good damage, and pushes the opponent away if they are standing and blocking. Don't stop punching until they are pushed out of your punching range.

Low Punch: LP
Punch to the opponent's torso. Good for punching a crouching or ducking opponent, or as retaliation for a close blocked move. This takes off good damage if unblocked, and also pushes the opponent back.

High Kick: HK
Kick to the opponent's face. Useful after blocking a missile weapon or sweep at close range. Also good for hitting opponents jumping towards you. Be sure to kick them as close to their feet as possible.
The will ensure that you override their jump kick. The standing High
Kick is also good to use after sweeping your opponent.

Low Kick: LK
Kick to the opponent's torso. This quick kick is useful for keeping opponents away while close fighting. Can be done multiple times very rapidly to keep them at bay. Takes off little damage and is hard to retaliate against.

Block: BL
Get into a defensive position, hold it with Back to block throws also.

Roundhouse Kick: Back + HK
Roundhouse kick causing the opponent to spiral to the ground. Good for hitting jumping opponents, and also useful at close range fighting. If hit, the opponent is sent flying an unnatural distance.

FootSweep: Back + LK
Take the opponent off of his/her feet. One of the most powerful moves in the game. This keeps opponents away from you like no other move can. Best used at its full extent, otherwise it is a bit easier to retaliate against.

Uppercut: Down + HP
Flips the opponent backwards, hitting the floor, leaving a small stain of blood. The uppercut takes off the most damage of any standard move. Best used as retaliation: after a blocked kick, missile, or other move at close range. It is also very effective for hitting jumping opponents.

Crouch Punch: Down + LP
The crouch punch is a simple punch to the midsection. Useful for pushing away opponents at close range. The opponent recovers quickly and it takes off very little damage, but hard to retaliate against.

Crouch Kick: Down + HK
Kick aimed upward at the torso while you're crouching, knocking the opponent a few steps back. Much slower than the Ankle Kick. This move hits the opponent higher and takes off more damage, but can almost always be retaliated against. Best used to hit jumping in opponents.

Ankle Kick: Down + LK
Kick targeting the opponent's ankle while you're crouching. Faster than the crouch kick, harder to retaliate against.

Face Smash: HP (Close)
The face smash is a quick hard hit to the face.  The specific move done varies depending on the character. These moves stun the opponent momentarily but take off little damage. Easy to block and retaliate against. The Face Smash can be very effective if you mix it in while close fighting.

Throw: LP (Close)
Throw or slam your opponent. The specific type of throw/slam varies depending on the character. Another powerful move that can counter a defensive player. Takes off good damage, but is easily blocked. Good to use when jumping in, especially behind the opponent, and during close fighting when your opponent make a move.

Knee Smash: HK or LK (Close)
The knee smash is a quick hard knee to the opponent's hip section.
It takes off little damage and is easy to retaliate to if blocked.
Good to use while close fighting when you anticipate your opponent about to sweep, punch, etc.

Vertical Hop Punch: Vertical Jump, HP or LP
Jump and punch the opponent on your way up. This is pretty much the same as the hop kick but takes off less damage and leaves you more vulnerable.

Light Jump Punch: Jump Forward or Back, HP
Hits the opponent using the fist, allowing you to start Kombo's with it since it doesn't knock the opponent to the ground. This is pretty much the same as the jump kick but takes off less damage and leaves you more vulnerable.

Heavy Jump Punch:  Jump Forward or Back, LP
Hits the opponent using the fist, allowing you to start Kombo's with it since it doesn't knock the opponent to the ground. This is pretty much the same as the jump kick but takes off less damage and leaves you more vulnerable.

Vertical Hop Kick: Vertical Jump, HK or LK
Hits the opponent with a kick straight up. This can be used to counter a jumping opponent, or as part of a combo. Also good for kicking a standing opponent in the face.

Long Jump Kick: Jump Forward or Back, HK
Hits the opponent with a jump kick aimed diagonally downward, knocking the opponent to the ground. This is one of the most powerful moves in the game, especially against the computer. The hitting area of the jump kick varies from fighter to fighter. When fighting the computer, the best time to kick is early. Most often the computer will keep walking towards you and get hit. When fighting a human, the best time to kick is late. This will ensure an accurate hit that is harder to retaliate against. The focal point of the jump kick is the foot, so try to place your foot as close to your target as possible. The lower the jump kick, the easier the combo.

Short Jump Kick: Jump Forward or Back, LK
Hits the opponent with a jump kick aimed diagonally downward, knocking the opponent to the ground. This is one of the most powerful moves in the game, especially against the computer. The hitting area of the jump kick varies from fighter to fighter. When fighting the computer, the best time to kick is early. Most often the computer will keep walking towards you and get hit. When fighting a human, the best time to kick is late. This will ensure an accurate hit that is harder to retaliate against. The focal point of the jump kick is the foot, so try to place your foot as close to your target as possible. The lower the jump kick, the easier the combo.

Turn Around Jump Kick: Any type of jump kick after jumping past opponent.
It kicks opponent from behind after jumping over him/her. Harder to retaliate against than a normal jump kick, and makes some combos easier.

Turn Around Jump Punch: Any type of jump punch after jumping past opponent.
It punches the opponent from behind after jumping over him/her.
Harder to retaliate against.


****************************************************************************


Section 6 : Special Moves


Liu Kang

Moves:
Flying Kick: F,F,HK
Bicycle Kick: Hold LK 3 seconds
High Fireball: F,F,HP
Low Fireball: F,F,LP

Finishers:
Fatality 1 (close): Hold BL (rotate joystick 360 counter-clockwise)
[Liu Kang will do a cartwheel kick then a massive uppercut]
Fatality 2 (sweep): D,F,B,B,HK
[Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing]
Friendship: F,B,B,B,LK
[A disco globe drops from the ceiling, and Kang gets down]
Babality: D,D,F,B,LK
Pit: B,F,F,LK

Combos:
Jump Kick-Flying Kick
Jump Kick-Low Fireball
Jump Kick-Bicycle Kick
Jump Kick-High Fireball
Jump Kick-High Fireball-Low Fireball
Jump Kick-High Fireball-Bicycle Kick
Hop Punch-Low Fireball
Hop Punch-High Fireball-Low Fireball
Air Jab-Flying Kick
Air Jab-Fireball
Air Jab-Bicycle Kick-Low Fireball
Air Jab-Hop Punch-High Fireball


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Kung Lao

Moves:
Hat Throw: B,F,LP
Aerial Kick: D,HK (in air)
Whirlwind Spin: U,U,LK
Teleport: D,U

Finishers:
Fatality 1 (sweep): F,F,F,F,LK
[Kung Lao removes his razor hat and slices the victim down the middle]
Fatality 2 (full screen): Hold LP B,B,F (guide hat towards enemys neck)
[Kung Lao throws his hat which decapitates the victim]
Friendship: B,B,B,D,HK
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