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The Elder Scrolls III: Morrowind

==========================
|  HOUSE TELVANNI GUIDE  |
==========================
v.1.3

By Ursil aka Erin Bell minstrel75@hotmail.com (c) Erin Bell, 2002,2003
This document may appear only on gamefaqs.com, DLH.net, morrowindfiles.com and neoseeker.com. It may not be reproduced anywhere else, in part or in full, for profit or otherwise, without first obtaining my permission.

UPDATE INFORMATION:
Version 1 - July 9, 2002: First version submitted. I hope to have all quests and stronghold information completed within the next two days, and an update to the ranks section.

Version 1.1 - July 15, 2002: Updates made to all areas. Quests, ranks, and stronghold information is now complete.

Version 1.2 - July 29, 2002: Thanks to several emails, I now have a complete list of the locations of the books required to complete Baladas' first quest.
Also, new information on how to get a Silver Staff of Peace if you reach the
Fast Eddie quest but no longer have the one Aryon gave you. I've also included how to get around the bug in the unpatched version of Morrowind that won't let you advance beyond the rank of Master. (See section 4.5.10). Also, an update to the Dren/House Hlaalu glitch, which makes it possible to remain a member of both Great Houses without problems on the Telvanni side. (See section 4.5.8).

Version 1.3 - March 29, 2003: Finally got off my butt and made the few final corrections and additions based on emails from people, who have all been acknowledged in the body of the guide where applicable. Also, thanks to Darth
Executor for pointing out the non-violent ways to obtain the special artifacts from the NPCs. Since the trickle of emails has seemed to have dried up, I now consider this guide to be complete.

CONTENTS:
1. About the House

2. Joining House Telvanni
2.1 Location
2.2 Skills
2.3 Spells Needed
2.4 Spells Recommended
2.5 Ranks and Advancement

3. Chores from the Mouths
3.1 Arara Uvulas Chores
3.1.1 Sload Soap Delivery
3.1.2 Staff of the Silver Dawn
3.2 Felissa Ulessen Chores
3.2.1 Therana's Skirt
3.2.2 Abebaal Eggmine Rebellion
3.3 Galos Mathendis Chores
3.3.1 Deliver note to Divayth Fyr
3.3.2 Cure Blight potions
3.3.3 Daedra skin
3.4 Mallam Ryon Chores
3.4.1 Baladas' 3 questions
3.4.2 Dwemer Blueprints
3.5 Raven Omayn Chores
3.5.1 Muck delivery
3.5.2 Black Jinx ring

4. Chores from the Wizards
4.1 Baladas Demnevanni
4.1.1 Three Dwemer Books
4.1.2 Ring of Dahrk Mezalf
4.2 Mistress Therana
4.2.1 Auriel's Bow (aka ash yam bow)
4.3 Mistress Dratha
4.3.1 Amulet of Flesh Made Whole
4.4 Master Neloth
4.4.1 Robe of the Drake's Pride
4.5 Master Aryon
4.5.1 Becoming a Mouth
4.5.2 Cure Blighted Queen
4.5.3 Rudimentary Spells
4.5.4 Odirniran
4.5.5 Redoran Councillors
4.5.6 Shishi
4.5.7 Becoming a Master (Fast Eddie)
4.5.8 Hlaalu Stronghold
4.5.9 Redoran Stronghold
4.5.10 The Final Promotions: Magister and Archmagister. The advancement bug.
Defeating Gothren.

5. Fast Eddie's Chores
5.1 Ring of Equity
5.2 Amulet of Unity

6.Building a Stronghold
6.1 Stage One
6.2 Stage Two
6.3 Stage Three

==================
1. ABOUT THE HOUSE
==================
Telvanni is the most xenophobic, isolationist, treacherous and arcane Great
House in Morrowind. Its powerbase is in the exotic far east coast of
Vvardenfell, where Imperial influence is felt the least and Outlanders are still viewed with deep suspicion and sometimes even open hostility. Telvanni caters to mages, scholars, and anyone who isn't afraid of a little backstabbing. This is only to be expected from a House run by wizards who live in trees, whose personalities range from somewhat eccentric to homicidally insane. Telvanni is a subtle and challenging House, which offers great rewards to its members.

House Telvanni's structure is a little unorthodox compared to the other two
Great Houses, Redoran and Hlaalu. The Council is run by wizards who reside in the many towers of Vvardenfell (Tel Vos, Tel Branora, Tel Fyr, Tel Aruhn, Tel
Naga). However, these wizards, being an arrogant bunch, can't be bothered to actually physically come to the Council Hall and participate in meetings.
Rather, they sponsor a protege, called a Mouth, who sits in Council for them and communicates their messages.

By the way: If you become the Archmagister of Telvanni before completing the
Fourth Trial of the main quest (becoming Hortator of each Great House) Aryon will automatically make you Hortator of Telvanni and you won't have to talk to any of the other councillors. Yay!

=========================
2. JOINING HOUSE TELVANNI
=========================

2.1 LOCATION
To join House Telvanni you must travel to the Telvanni Council Hall in the city of Sadrith Mora and speak to one of the Mouths.

2.2 SKILLS
The primary skills recognized for House Telvanni are Mysticism, Conjuration,
Illusion, Alteration, Destruction, and Enchant. I would also recommend learning the spells listed below, as they will aid you in completing House quests.

2.3 SPELLS NEEDED
Fireball/Greater Fireball/Firestorm - You must learn this spell to complete one of Master Aryon's chores.

Levitate/Great Levitate/Wild Levitate -- Most wizards' towers and chambers are deliberately difficult to reach to keep out the "peasants". Some chambers and doors can only be reached by levitating up to them (or using a potion).
Levitation is also one of the basic wizard spells you have to know for Master
Aryon.

Recall -- This is another of the basic wizard spells Master Aryon asks that you learn. Note: If you complete Felissa Ulessen's first quest, she will teach you this spell. (See section 3.2.1)

2.4 SPELLS RECOMMENDED
Calm Humanoid -- Useful when dealing with crazy Therana.

Divine and Almsivi Intervention -- These are good for quick travel to the western half of Vvardenfell. For example, if you cast Almsivi Intervention from
Sadrith Mora, you will be taken to Ald'ruhn.

Open 100% -- Some wizards, notably Divayth Fyr in Tel Fyr, have some powerful artifacts lying around that you can take when you visit them on quests. Well, not lying around exactly...that's where this spell comes in.

Water Walking -- A few of the areas you'll need to reach, such as Tel Fyr, are accessible by water but don't have a boat service. Using this spell is faster than levitating or swimming across.

2.5 RANKS AND ADVANCEMENT
Ranks:      Needed for Advancement:
Hireling     WILL 30, INT 30
Retainer     WILL 30, INT 30, 1 skill at 10
Oathman      WILL 30, INT 30, 1 skill at 20
Lawman       WILL 30, INT 30, 1 skill at 30, 2 skills at 5
Mouth        WILL 30, INT 30, 1 skill at 40, 2 skills at 10, patron
Spellwright  WILL 31, INT 31, 1 skill at 50, 2 skills at 15
Wizard       WILL 32, INT 32, 1 skill at 60, 2 skills at 20, stronghold
Master       WILL 33, INT 33, 1 skill at 70, 2 skills at 25, mouth
Magister     WILL 34, INT 34, 1 skill at 80, 2 skills at 30
Archmagister WILL 35, INT 35, 1 skill at 90, 2 skills at 35

You will be able to advance to the rank of Lawman by performing chores for the
Mouths and making sure your primary skills and stats are at the appropriate levels. To become a Mouth, you must get a wizard to sponsor you to the council.
More on this in section 4.1.1. To become a Master, you must sponsor a Mouth of your own. More on this in section 4.1.7. Once you reach the rank of Master, you will get the assignment to take out your Hlaalu and Redoran counterparts. Once you have done that, you will be eligible for promotion to Magister and from there you can challenge Gothren to become Archmagister. More on this in section
4.1.10.

=========================
3. CHORES FROM THE MOUTHS
=========================

3.1 ARARA UVULAS
3.1.1 SLOAD SOAP DELIVERY
Arara asks you to bring her 5 portions of sload soap. You can buy the soap from
Andil, the apothecary in Sadrith Mora.
Reward:
Nothing

3.1.2 STAFF OF THE SILVER DAWN
Arara asks you to acquire the Staff of the Silver Dawn and tells you she believes someone at the Sadrith Mora Mages Guild has it. Go to the Mages Guild in Wolverine Hall (it is in the same tower as the Imperial Shrine, one level above). Once there, talk to Arielle Phiencel, who will sell the staff for 300 drakes. Bring the staff back to Arara for a nice reward.
Reward:
Glass jinxblade (paralyze for 10 seconds on touch; worth 6500)
Blinding spell

---------------------------------------------
3.2 FELISSA ULESSEN
3.2.1 THERANA'S SKIRT
Felissa gives you a skirt and tells you to deliver it to Therana in Tel
Branora. She warns you that her mistress can be difficult, and gives you a scroll of Almsivi Intervention incase things get ugly. You can take a boat from
Sadrith Mora to Tel Branora, and Therana's chamber can be reached by levitating to the upper level of the tower. When you talk about the skirt to Therana, she will react with paranoia saying something to the effect of "how do I know it's not cursed? Why don't you put it on first!" However if you put it on she will become offended that you are wearing her skirt, and will attack. Killing her probably isn't a good idea, so there is something better you can do. If you speak to the Khajit slave in the chamber, you can tell the slave to put on the skirt and Therana will attack and kill the slave instead. You can then talk to
Therana again and she will give you a message to take back to Felissa. If you don't want the slave to die, you can cast a Calm Humanoid spell on Therana after giving the slave the skirt, so she will stop attacking and you can speak to her to get the message for Felissa.
Reward:
Mark and recall spells

3.2.2 ABEBAAL EGGMINE REBELLION
Therana's workers at the Abebaal Eggmine have revolted and Felissa wants you to suppress the slave rebellion before it spreads to other holdings. The eggmine is on the large island northwest of Tel Branora; the door is on the northern side of the island facing the coast. As you enter the mine, you will notice slaves running free who tell you to speak to their leader Eleedal-Lai. You will find this Argonian in one of the passages. Since we know from the previous quest that Therana is a crazy old hag who kills people over skirts, we can sympathize with this poor slave of hers and might as well listen to his grievances. He says Therana  is demanding impossibly large amounts of eggs, and that she is not even using the eggs to eat, but is decorating her house with them (!?). Eleedal-Lai asks you to find the key to free the slaves' bracers so they can escape. He says there are two keys, one somewhere in the mine and the other in Tel Branora. The Tel Branora key is held by Mistress Therana herself; you'll have to pickpocket it from her. However I didn't bother with Tel Branora since the mine is quite small and the second key is easy to find. Upon entering the mine, walk forward hugging the wall to the left as it goes around a corner.
You will reach a dead-end wall with a circle of kwama egg sacks in front of it.
Look up and to the left and you will see a ledge. Levitate to the ledge and
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