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Submitted by System on 09/03/2006, 09:50. Print file.
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--- Game: The Elder Scrolls III: Morrowind ---
--- Designer: Bethesda (Softworks) ---
--- Genre: Role Playing Game (RPG) ---
--- Platform: PC ---
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--- FAQ Type: Character Creation FAQ ---
--- FAQ Version: 1.4 ---
--- By: gritta ---
--- My E-mail: adamgritt@hotmail.com ---
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=========
Contents:
=========

Section 1 - Version History
Section 2 - Races
Section 3 - Classes
Section 4 - Attributes
Section 5 - Skills
Section 6 - Starsigns
Section 7 - Legal Notes
Section 8 - Credit

===========================
Section 1 - Version History
===========================

Version 1.0 - 13,745 bytes

This is the first version of this FAQ. The *Skills* and *Star Signs* sections are yet to be added. First version to be released.

Version 1.1 - 14,968 bytes

Corrected Version No. Added base points for female characters. Again, the
*Skills* and *Star Signs* sections are yet to be added.

Version 1.2 - 21,317 bytes

Added *Star Signs* section. *Skills* section still not added.

Version 1.3 - 28,776 bytes

Corrected some of the star sign comments and ratings. *Skills* section to be completed in the next version. I've had some e-mails concerning skill advancement, and that information will be added once I have completed the bulk of the FAQ.

Version 1.4 - 34,876 bytes

Added several comments to the races section and various other small additions.
Will finish the rest in the very near future. Once that is done you can expect the FAQ to have the bulk completed in the next update (1.6?). *Skills* section to be done for version 1.5. Sorry for the huge gap (1 year+) in updates, I really lost interest in morrowind but now I have an X-Box and Morrowind: Game of the Year edition which has renewed my interest in Morrowind. Don't worry though, this guide is still written for the PC version.

=================
Section 2 - Races
=================

There are 10 playable races in Morrowind, each has its own strengths, and in some cases, weaknesses too. The 10 playable races are:

Argonian
Breton
Dark Elf
High Elf
Imperial
Khajiit
Nord
Orc
Redguard
Wood Elf

Each race has a predefined set of attribute base points, skill bonuses and specials. Each race gains a total of 310 attribute base points and 45 bonus skill points. NOTE: Female character base points are different than male base points. Refer to section 4 for more information on skills. There are two main types of specials - constant effect (specials that are applied at all times and are not activated) and activated (specials that are cast as powers (can only be used once every 24 hours of in-game time)). These two types of specials are indicated in the tables below.

--------
Argonian
--------

Attribute Base Points:

Strength:       40  /  40
Intelligence:   40  /**50**
Willpower:      30  /  40
Agility:      **50**/  40
Speed:        **50**/  40
Endurance:      30  /  30
Personality:    30  /  30
Luck:           40  /  40

Skill Bonuses

Alchemy - 5 Points
Athletics - 15 Points
Illusion - 5 Points
Medium Armor - 5 Points
Mysticism - 5 Points
Spear - 5 Points
Unarmored - 5 Points

Specials

Resist Disease (Constant) -- Resist Common Disease 75%
Immune to Poison (Constant) -- Resist Poison 100%
Water Breathing (Activated) -- Water Breathing for 120 secs on Self

Comments: The Argonians are a "Beast Race" and as such they will not be able to wear boots. On top of this they can only wear open-faced helms, which narrows down the selection a bit. This is a major disadvantage, as they will not be able to wear the "Blinding Boots of Speed", an item which increases the speed of the wearer by 200 points. Because of this, they will travel around
Vvardenfell a lot slower than other races, a major time waster when travelling for all of the missions in Morrowind.

Aside from the obvious disadvantage that is mentioned above we can see that
Argonians have a 15 points bonus to their Athletics skill. For the same reason as above, other races are better because they can wear the Blinding Boots of
Speed to help them move faster, and as such will not need the athletics skill.
To compensate, the "Beast Race" disadvantage we have this bonus, and male
Argonians also start out with at least 50 points in the Speed attribute.

Being immune to poison can be useful, as can the resist disease, but these are nothing special. The water breathing is certainly nothing to choose this race for.

The female Argonian starts with at least 50 intelligence and 40 willpower, so she will make a good mage in any case. Argonians have a 5 points bonus to the
Unarmored skill. This can be useful for mages to, and with a female character can make a very good combination. On top of all of this, Argonians have a 5 points bonus Illusion and Mysticism to make them even better spellcasters.

Summary: Argonians have several disadvantages as mentioned above, but also have several advantages. The male Argonian can make an excellent thief, whilst the female can be a brilliant mage. The sex you choose will be the ultimate decider in what path you will take in Morrowind.

Rating: D - Not as good as other races, but they look cool!

------
Breton
------

Attribute Base Points:

Strength:       40  /  30
Intelligence: **50**/**50**
Willpower:    **50**/**50**
Agility:        30  /  30
Speed:          30  /  40
Endurance:      30  /  30
Personality:    40  /  40
Luck:           40  /  40

Skill Bonuses

Alchemy - 5 Points
Alteration - 5 Points
Conjuration - 10 Points
Illusion - 5 Points
Mysticism - 10 Points
Restoration - 10 Points

Specials

Magicka Bonus (Constant) -- Fortify Maximum Magicka 0.5x INT
Resist Magicka (Constant) -- Resist Magicka 50%
Dragon Skin (Activated) -- Shield 50 pts for 60 secs on Self

Comments: Quite obviously, the breton is a mage. But that is all he is. The male Breton can make a fairly good battle mage, but lacks the Endurance that is needed to be a real battle mage. Bretons come along with a nice 50% resist magicka, useful for anyone, especially for a mage. The fortify magicka isn't as high a magnitude as the High Elven one, but Bretons don't have that horrible magicka weakness, infact, Bretons have resistance to magicka! A 50% resistance to magicka really is something to choose this race for, since you will need to enchant a lot of clothing to get yourself up to that coveted magicka immunity later on in the game.

The skill bonuses that Bretons have are quite nicely matched. They don't have any pointless ones like athletics and acrobatics. If you are going to fault anything, it would have to be that there isn't a skill there that has all 15 bonus points, so you won't be a master of any particular school of magic too soon, but this does, however, give you a nice opportunity to decide for yourself what you want to excel in early on.

Well, now we come to the special abilities. Aside from the two mentioned above, there is only one other - Dragon Skin. Certainly not the most powerful special ability, but could be useful in some situations nevertheless.

The female Breton starts off with more speed, but less strength than the male.
I would say that the speed advantage is better than the strength one for a mage, but I wouldn't say it is anything too prominent.

Summary: Bretons are excellent all-round mages, but just don't cut it as anything else. If you want to be a mage, then you should seriously consider being a Breton, but otherwise, stay well clear.

--------
Dark Elf
--------

Attribute Base Points:

Strength:       40  /  40
Intelligence:   40  /  40
Willpower:      30  /  30
Agility:        40  /  40
Speed:        **50**/**50**
Endurance:      40  /  30
Personality:    30  /  40
Luck:           40  /  40

Skill Bonuses

Athletics - 5 Points
Destruction - 10 Points
Light Armor - 5 Points
Long Blade - 5 Points
Marksman - 5 Points
Mysticism - 5 Points
Short Blade - 10 Points

Specials

Ancestor Guardian (Activated) -- Sanctuary 50 pts for 60 secs on Self
Resist Fire (Constant) -- Resist Fire 75%

Comments: At first glance, the Dark Elf appears to be a good mage, but I would sat otherwise. Compared to the Bretons and High Elves they just don't seem very appealing. A lot of the skills here, you should note are well suited to thieves (for example the light armor and short blade skills), so that becomes a prominent factor in determining whether or not you choose them.

Again, there aren't any 15 point skill bonuses, which is a shame, but the skills in which there are bonuses are very useful. Since you will probably be being a thief (with good spellcasting abilities as backup) these skills are almost perfectly suited.
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