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out the stock, even if you have lowered the price right near the break-even point. This basically means you built a store too large for the local market. . .
The price... is obvious. Usually, the lower you set the price, the more you sell. However, this may not be always true in MT. There may be a limit after which you STILL can't sell more, as there are no more residents nearby needing that commodity. See above for more pricing tipsl.
10.7 WHAT BUSINESS TO KEEP
TIP: If a business is NOT making money, you have three choices: fix it (change price and such until it can make money), refurbish it (so it sells something else), or demolish it (so you don't lose any MORE money).
TIP: A business that loses money should be demolished or refurbished ASAP. Adjusting stock level just means you're losing LESS money.
TIP: In general, if you can't make the business profitable by end of THIRD day (15 years), that business should be "recycled".
10.8 AUCTIONS
TIP: Watch for auction's timing. The 120 seconds warning period in real-time means almost 5 hours in game time. If this occurs just around the important times, like 0000 or
0600, you can have a problem. For example, if the auction happens just before midnight, you may go into red in the wrong time, or use up capital before you need it.
TIP: Against AI, there's really no point in using $500 instead of $50 or $100. AI seems to choose randomly between follow, or not. If it is set to exceed your bid, it doesn't matter if you added $500 or added $50. Just keep adding $50.
NOTE: You CAN use up to 10000 dollars of credit. However, if you go that far into the red you probably lost... Unless you're doing the "last day crunch" tactic. see [9.5].
10.9 BUYING LEASES
TIP: Buying the lease on a full block has the following pros and cons
Pros: * you get the rent * if you have businesses on there, you don't pay the rent (they cancel out) you lock the block from further development unless you open it again (in which case, you get 24-hours of exclusive building) * you can sell the lease for $$$ (though it'll go through the auction again) * you have a chance for monopoly, esp. in long games
Cons: * you pay a big chuck of money immediately * the rent isn't that much, esp. in low-rent districts * you may block yourself from building there (esp. when you don't want your enemies to build there either!) * if you sell the lease, you may lose a lot of money * you need to buy up ALL blocks of same color to get monopoly, which can easily be blocked and REALLY drain you of cash.
11 Campaign Mission Notes
Here is a list of all the missions in the single player campaign. See [10] for some generic advice.
11.1 STARTING OUT
You need to make 100 sales total. Some apartments are in the city already...
There is no competitor, so this one is quite simple. Build a store or two that satisfy the needs of the biggest apartments, and watch the sales counter click upward...
11.2 A HOMELY CITY
You need to make 100 sales total... But there are no apartments in the city. Build some apartments, THEN build your businesses to make the sales.
As the briefing says, build some apartments. Build one big enough for 25-50 tenants. Then build the normal shops like clothing and bakery, and a night business on the next block.
11.3 COMPETE FOR SALES
You need to make 200 sales, more competitors.
Still pretty simple, but this time you get more competitors.
The game will last a little longer. Still, make the simple shops, fit the needs of those citizens, and you should rack up those sales in no time.
11.4 $3000 DAILY PROFIT
Make $3000 daily profit.
You can do this the hard way: build lots of shops and make sure you make a lot of money, or you can do this the easy way.
Easy way: bid for all four railroads or all four utilities.
That should be enough to push you over the $3000 daily profit... Even if you are in the red. If you can grab ALL
FOUR railroads before end of the day, you should win almost immediately. Else, build a shop or two...
11.5 FIRST TO BE WORTH $20000
Be first to be worth $20000 total empire value.
This one can be a problem, if you grow wrong. It is difficult, even on easy level, to maintain the constant growth in the medium district to sustain the growth and keep your empire value on the top. If you over-expand, you may kick yourself out of the game due to bankruptcy. It is a delicate balancing act.
11.6 GREATEST EMPIRE VALUE BY 1945
Have the highest empire value by 1945.
This one can be a problem, if you grow wrong. It is difficult, even on easy level, to maintain the constant growth in the medium district to sustain the growth and keep your empire value on the top. If you over-expand, you may kick yourself out of the game due to bankruptcy. It is a delicate balancing act.
11.7 FIRST TO BE MAYOR
Be elected mayor (get 3 votes).
Think of this as the "sales target" job, and you can do it easily. Make lots of sales, keep the populace happy. You should be able to win 3 rosettes in a row.
11.8 SELL, SELL, SELL!
Make 3000 sales before any one else.
This game will last into the 1960's and perhaps longer.
Build low-price stores like newspaper, records, etc. While stores like electrical, travel agent, and such make more money, they also sell less. Therefore, on sales target scenarios, make Walmarts, not boutique stores.
11.9 LAST MAN STANDING
Establish your presence in the city, similar to "voting for mayor".
The best part about Last Man Standing is the last place person is kicked out, and their store becomes city property.
So as less and less people remain, you usually win more and more votes. Stay out front, and you'll win handily.
11.10 $6000 DAILY PROFIT
This one will be difficult. You will need to be in control of the utilities and/or the railroads to do this, but first you need to generate enough daily profit to be able to acquire all these stuff. That will be the difficult part.
Controls the utilities ASAP. Not only it minimizes your overhead, it also provides extra income. Even if you can't control all of them, controlling some of them still helps.
Use the bidding cheat to control everything. When you do, your daily income should be 6000 or very near so right at
6AM... Just make a few sales after that, and you're done.
11.11 GREATEST EMPIRE VALUE BY 1960
This is a longer game, so you have chances to go after the utilities, if you can make enough money-generating businesses. I would suggest avoiding businesses like furniture, clothing, jewelry, and such, as those are very hard to price properly and still make a profit. Stick to simpler stuff like ice cream, bakery, butcher, and things like that.
Use the bidding cheat to control the utilities and you've got the game pretty much won. Build only the most profitable businesses.
11.12 FIRST TO BE WORTH $25000
Standard technique... except you now have a chance to get
Monopoly over certain districts. You can significantly force up your Empire Value that way. Remember, it doesn't matter about your debt... As long as your empire value goes up that high, you win.
11.13 WIN MAYOR, 5 ROSSETTES
This one is a tougher version of mission 7. This time, you need 5 rosettes, not just 3, to win as mayor. There's more competition, and longer period of time. You need to know when to refurbish old businesses to newer ones to fit newer needs.
11.14 FIRST TO BE WORTH $40000
Same as Mission 12, except you get to play even longer...
This game may run into the 60's and 70's.
11.15 LAST MAN STANDING 2
Ah, this is the OTHER last man standing game, and this time, things are tougher, as the game starts a bit later, with more buildings available.
11.16 GREATEST EMPIRE VALUE BY 2000
Ah, the ultimate game... What can I say? Remember to re- evaluate and refurbish businesses, bid and buy utilities...
You need to know EVERYTHING and use EVERY trick to win this one. good luck.
The price... is obvious. Usually, the lower you set the price, the more you sell. However, this may not be always true in MT. There may be a limit after which you STILL can't sell more, as there are no more residents nearby needing that commodity. See above for more pricing tipsl.
10.7 WHAT BUSINESS TO KEEP
TIP: If a business is NOT making money, you have three choices: fix it (change price and such until it can make money), refurbish it (so it sells something else), or demolish it (so you don't lose any MORE money).
TIP: A business that loses money should be demolished or refurbished ASAP. Adjusting stock level just means you're losing LESS money.
TIP: In general, if you can't make the business profitable by end of THIRD day (15 years), that business should be "recycled".
10.8 AUCTIONS
TIP: Watch for auction's timing. The 120 seconds warning period in real-time means almost 5 hours in game time. If this occurs just around the important times, like 0000 or
0600, you can have a problem. For example, if the auction happens just before midnight, you may go into red in the wrong time, or use up capital before you need it.
TIP: Against AI, there's really no point in using $500 instead of $50 or $100. AI seems to choose randomly between follow, or not. If it is set to exceed your bid, it doesn't matter if you added $500 or added $50. Just keep adding $50.
NOTE: You CAN use up to 10000 dollars of credit. However, if you go that far into the red you probably lost... Unless you're doing the "last day crunch" tactic. see [9.5].
10.9 BUYING LEASES
TIP: Buying the lease on a full block has the following pros and cons
Pros: * you get the rent * if you have businesses on there, you don't pay the rent (they cancel out) you lock the block from further development unless you open it again (in which case, you get 24-hours of exclusive building) * you can sell the lease for $$$ (though it'll go through the auction again) * you have a chance for monopoly, esp. in long games
Cons: * you pay a big chuck of money immediately * the rent isn't that much, esp. in low-rent districts * you may block yourself from building there (esp. when you don't want your enemies to build there either!) * if you sell the lease, you may lose a lot of money * you need to buy up ALL blocks of same color to get monopoly, which can easily be blocked and REALLY drain you of cash.
11 Campaign Mission Notes
Here is a list of all the missions in the single player campaign. See [10] for some generic advice.
11.1 STARTING OUT
You need to make 100 sales total. Some apartments are in the city already...
There is no competitor, so this one is quite simple. Build a store or two that satisfy the needs of the biggest apartments, and watch the sales counter click upward...
11.2 A HOMELY CITY
You need to make 100 sales total... But there are no apartments in the city. Build some apartments, THEN build your businesses to make the sales.
As the briefing says, build some apartments. Build one big enough for 25-50 tenants. Then build the normal shops like clothing and bakery, and a night business on the next block.
11.3 COMPETE FOR SALES
You need to make 200 sales, more competitors.
Still pretty simple, but this time you get more competitors.
The game will last a little longer. Still, make the simple shops, fit the needs of those citizens, and you should rack up those sales in no time.
11.4 $3000 DAILY PROFIT
Make $3000 daily profit.
You can do this the hard way: build lots of shops and make sure you make a lot of money, or you can do this the easy way.
Easy way: bid for all four railroads or all four utilities.
That should be enough to push you over the $3000 daily profit... Even if you are in the red. If you can grab ALL
FOUR railroads before end of the day, you should win almost immediately. Else, build a shop or two...
11.5 FIRST TO BE WORTH $20000
Be first to be worth $20000 total empire value.
This one can be a problem, if you grow wrong. It is difficult, even on easy level, to maintain the constant growth in the medium district to sustain the growth and keep your empire value on the top. If you over-expand, you may kick yourself out of the game due to bankruptcy. It is a delicate balancing act.
11.6 GREATEST EMPIRE VALUE BY 1945
Have the highest empire value by 1945.
This one can be a problem, if you grow wrong. It is difficult, even on easy level, to maintain the constant growth in the medium district to sustain the growth and keep your empire value on the top. If you over-expand, you may kick yourself out of the game due to bankruptcy. It is a delicate balancing act.
11.7 FIRST TO BE MAYOR
Be elected mayor (get 3 votes).
Think of this as the "sales target" job, and you can do it easily. Make lots of sales, keep the populace happy. You should be able to win 3 rosettes in a row.
11.8 SELL, SELL, SELL!
Make 3000 sales before any one else.
This game will last into the 1960's and perhaps longer.
Build low-price stores like newspaper, records, etc. While stores like electrical, travel agent, and such make more money, they also sell less. Therefore, on sales target scenarios, make Walmarts, not boutique stores.
11.9 LAST MAN STANDING
Establish your presence in the city, similar to "voting for mayor".
The best part about Last Man Standing is the last place person is kicked out, and their store becomes city property.
So as less and less people remain, you usually win more and more votes. Stay out front, and you'll win handily.
11.10 $6000 DAILY PROFIT
This one will be difficult. You will need to be in control of the utilities and/or the railroads to do this, but first you need to generate enough daily profit to be able to acquire all these stuff. That will be the difficult part.
Controls the utilities ASAP. Not only it minimizes your overhead, it also provides extra income. Even if you can't control all of them, controlling some of them still helps.
Use the bidding cheat to control everything. When you do, your daily income should be 6000 or very near so right at
6AM... Just make a few sales after that, and you're done.
11.11 GREATEST EMPIRE VALUE BY 1960
This is a longer game, so you have chances to go after the utilities, if you can make enough money-generating businesses. I would suggest avoiding businesses like furniture, clothing, jewelry, and such, as those are very hard to price properly and still make a profit. Stick to simpler stuff like ice cream, bakery, butcher, and things like that.
Use the bidding cheat to control the utilities and you've got the game pretty much won. Build only the most profitable businesses.
11.12 FIRST TO BE WORTH $25000
Standard technique... except you now have a chance to get
Monopoly over certain districts. You can significantly force up your Empire Value that way. Remember, it doesn't matter about your debt... As long as your empire value goes up that high, you win.
11.13 WIN MAYOR, 5 ROSSETTES
This one is a tougher version of mission 7. This time, you need 5 rosettes, not just 3, to win as mayor. There's more competition, and longer period of time. You need to know when to refurbish old businesses to newer ones to fit newer needs.
11.14 FIRST TO BE WORTH $40000
Same as Mission 12, except you get to play even longer...
This game may run into the 60's and 70's.
11.15 LAST MAN STANDING 2
Ah, this is the OTHER last man standing game, and this time, things are tougher, as the game starts a bit later, with more buildings available.
11.16 GREATEST EMPIRE VALUE BY 2000
Ah, the ultimate game... What can I say? Remember to re- evaluate and refurbish businesses, bid and buy utilities...
You need to know EVERYTHING and use EVERY trick to win this one. good luck.
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- Monopoly Tycoon document by System on 14/03/2006, 06:30
Access all levels - Monopoly Tycoon trainer by System on 14/03/2006, 06:30
Money trainer - Monopoly Tycoon FAQ by System on 09/03/2006, 09:50






