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Submitted by System on 09/03/2006, 09:50. Print file.
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1.2   MT HISTORY

Those who have played family-style board games should have at least HEARD of Monopoly, where you buy blocks in a city, charge rent, and generally through a bit of luck and management, own the board. There is also a random events as your piece moves through the city based on dice rolls.

Monopoly Tycoon takes most of the mechanics, applied it into
a Tycoon setting (started by Sid Meier's Railroad Tycoon), and created a fun mix of a game, great for single or multi- player.


1.3   MT HARDWARE REQUIREMENTS

Excerpt from the official website, recommended specs are:

Operating System: Windowsr 95/98/Me

Processor:  Pentiumr 266 MHz or higher

Memory: 64 MB RAM

Hard Disk Space: 200 MB Free

CD-ROM Drive: 8X Speed

Video: 16 MB Windowsr 95/98/Me-compatible video card*

Sound: Windowsr 95/98/Me-compatible sound card*

DirectX:  DirectXr 8.0 version (included) or higher * means the device should be compatible with DX8


1.4   HOW DOES THE GAME PLAY?

Monopoly Tycoon is basically a management game. You start with a set amount of money. You can build living spaces, day retail, or night retail. You then stock the retail spaces with items to be sold (done automatically). By analyzing the people's needs (and build the right stores), you hope to make a lot of money, with which you'll build more businesses, buy land, buy utilities, buy railroad stations, and so on.

The actually "objective" may vary. See [9] for a full list of game objectives, ranging from largest empire value by a certain date to be voted mayor by winning 5 elections.

The game is in full 3D view, with individual citizens and cars visible on the streets, and they will walk about as they simulate buying things for their needs. However, a lot of the information is seen in the 2D "map" view.

There are a lot of small details that makes the game deeper than it first appears. You can adjust prices of individual stores (down to 0.1 dollars). You can lease utilities and/or train stations to reduce overhead (for example, if you leased the water utility, then all players must pay their water payment to you, and your business's water becomes essentially free). New store types becomes available as time marches on, and the city slowly transforms from small houses to skyscrapers.

There is also bidding for various properties' lease rights.
If you managed to obtain lease rights for all properties in the same color block, you obtain monopoly. With monopoly, you can force other owners to sell their business on those blocks to you at a reduced price (below market price).


1.5   BUGS AND FIXES

For a full list of bugs, please check the specific patch
"README" file.


1.6   EXPANSION PACKS? SEQUELS? RELATED TITLES?

There are no expansion packs, sequels, or related titles to
Monopoly Tycoon.

On the other hand, you could argue that the entire "tycoon" genre is related. Try the big names, like Zoo Tycoon
(Microsoft) or Railroad Tycoon 2 (GOD Games).  The smaller names are mainly junk.


1.7   NOTES ON ORGANIZATION

This guide is organized as similar to the actual manual as possible, mainly acting as a supplement.



2    The Citizens

See page 18 of your manual for details on the citizens.

TIP: Low-income citizens tend to live in the low-income districts (1 star and 2 star), medium-income citizens live in the 3-star and 4-star districts, and the high-income citizens live in the 5-star districts.

TIP: Citizens want to shop in buildings build to similar quality. Low-income citizens like low-quality buildings, while high-income citizens demand high-quality buildings.

Think of it this way: the low-income districts would have the Walmarts and Targets, while high-income districts would have Nordstroms and Saks Fifth Avenues. The mid-income districts would have the Macy's and JC Penney's and
Mervyn's.

TIP: In general, the low-income district needs cheap prices and high stock quantities, while high-income district needs expensive shops with low-stock quantities.



3    The Passage of Time

0000      night-retail stops operating spoilage occurs (half of remaining stock is lost) bank checks for solvency. If you're insolvent, you have until next midnight to turn that around or you will be ejected from the game
NOTE: your "cash" icon will flash red in this 24- hour "warning period".

0000 - 0900    Best time to build day retail and adjust stock levels and prices

0000 - 1800    Best time to build night retail and adjust stock levels and prices

0600      your stores are restocked with items. This can be a significant drain on your cash, so beware that you don't overspend during the day utilities and railroads pay their owners (so if you own utilities you get a big bonus)

0700      kids go to school (look for them)

0900      day retail start operating commuters arrive via the trains day workers spill out of the apartments to do their shopping

1700      day retail stop operating

1800      night-retail start operating voting occurs if election scenario is on

0000      cycle starts over, see top of the chart



4    Leasing a City BLock

TIP: As building rights are suspended during bid countdown, forcing a bid on a block your opponent is building on will temporarily stunt his growth. Even if he wins the bidding, you'd have held him off for a significant portion of a day.

TIP: Only one block can be up for bid at a time, so one possible tactic is force auctions of strategic blocks so others use up the cash, while you keep building.

TIP: Leasing a city block can use up significant amount of cash during the bidding process. Check the amount of rent a block can generate before making the investment, and see how much of that can you REALLY afford. In general, you need to recuperate at least 50% of the bid amount from "one-day's rent" to make a bidding worthwhile, unless you need to squeeze out competitors with "Monopoly".

TIP: If you successfully control all blocks of a particular color, you can use this Monopoly to force businesses on those blocks to be sold to you for a discount. This even includes city-owned businesses. This can be a significant way to increase your empire value.

TIP: If you control the utilities, you gain a LOT of extra income, the more the better. However, it will take several game days to successfully bid all four, as well as a lot of cash. Analyze what utilities are most used by businesses already on the map, then make your move.

TIP: Controlling the train stations can mean a good income, though less than utilities, esp. in mid-late game. You're looking at about 3500-3900 nightly if you control all four railroads. However, the bidding can drive prices WAY UP into the 3000 range per station.

TIP: If you need money, sell the lease LONG BEFORE midnight to raise money. Figure 6 hours before midnight. Selling means another bidding war. You will probably lose money.
Still, it's better than being ejected from the game altogether.



5    Auctions -- a bidding frenzy

TIP: Consider the potential income of a block, utilities, or railroad, before you start a bid. You need to make that money back in a day or two, unless you have a lot of cash reserves and can afford a bidding war.

TIP: If a block is mostly empty, let the opponent have it.
He may have that exclusive period, but unless he's got
CHUNKS of cash, he can't build enough buildings there to cover up the whole lot until AFTER that 24-hour period expires, then you can join in there and build any way. Just make sure you don't let him get monopoly to force you out.

TIP: Prevent other players from achieving monopoly if possible. Usually the AI doesn't go for monopoly that much.
All blocks must go through auction, so if you can just buy up ONE block out of 2 or 3 in the district, you can prevent the monopoly.

TIP: On the other hand, price is no object when you need monopoly yourself. Dip into your cash reserves and your
10000 credit when you need it. Just make sure you make that back before end of next day.

TIP: Know the maximum price you can afford to pay before entering the auction. As soon as the counter starts, you should figure out how much can you afford to pay. Sometimes, money is no object. At other times, you may need to let someone else take the prize.

TIP: Use "pass" instead of "pull out". Pass keeps you in the bidding (unless the other bidders have pulled out).

TIP: You may want to keep bidding small amounts just to make your opponent spend MORE money on the block than he originally planned to. On the other hand, know when to stop so you don't end up holding a block that is of no use to
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