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Home » PC » Might and Magic 2 - The Price of Loyality » Might and Magic 2 - The Price of Loyality FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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gold/gems.)
I think the game screws up when you dismiss a hireling who is the only remaining conscious PC.
If you win the orb in Dawn's Cavern and dismiss a hireling or drop it, it reappears on its pedestal.
Castle Guards, when they attack you for not having a Castle Key, have a castle icon during the fight.
You keep the yellow key when you free the yellow bishop, but with the other bishops you lose the keys.
If you identify an item and it has spell-casting abilities, the spell information will overlap the "[alignment] only" information.  The best way to get around this is to see if an "o" shows up, meaning "neutral only," and if a "y" shows up, it can be good or evil.  A quasi-bug is that if you change alignment after equipping such an item, it stays equipped, but you can't re-equip it.
Training heals all hit points.  Not necessarily a bug, but useful!
You can wind up with over 40 food if you cast a food spell having under
40 food.  The game indicates 40 is the maximum food.
If you fight, then rest, are suprised by monsters, and then run, your chest will still be there.
If you try to enter an elemental zone(at the corners) without a spell and then walk around a bit, the date will change from that zone's century to the current date and back for each movement you make.
The screen update is sometimes slow.  It will be one move behind and you will need to refresh it.
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END OF FAQ
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Versions:
3/9/2000 0.1.0 put in hireling information and some experience information as well as spell information.  Minimal monster information.  Spell and key information.
Super-brief walkthrough and green/yellow/red messages.
9/17/2000 0.2.0 added a lot of monster and item information.  Started adding rudimentary spell information.  Fixed up attributes a bit as well.  Whatever is not finished should be easily(but not quickly, alas!) transcribed from the script.
10/9/2000 0.4.0 added the SPELLS and also sharpened up the walkthrough and some town information.
2/21/2001 1.0.0 completed monster and item information.

Credits:
Bjorn Leifsson for the original walkthrough.  It helped me with the messages and pointed out some ideas and got me interested in filling in the (slight) gaps in his walkthrough.
Apple.asimov.com for having this game as Apple disk-image freeware.
Jon van Caneghem and New World Computing for such a fun game.  It's aged very well.
Sashanan(sashanan@hetnet.nl) for the e-and help offer mail which put my resolve to complete the monster and item lists over the top.


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