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Home » PC » Might and Magic 2 - The Price of Loyality » Might and Magic 2 - The Price of Loyality FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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To right ancient wrongs, the solution is very long.  The Triple Crown must first be done, with Arena, Monster Bowl and Colosseum to be won.  Next, the party must split individually so that each may fulfill their personal destiny.
Request an audience with the Queen so the Chosen One can be seen.  Travel through time with
Talons and Orb.  Save the dead King from destruction and get the password.  Then visit the kaje geometrics to find passage to that which you must hurriedly fix.
JVC

WHO SENDS YOU ON QUESTS?

Mark (C1 1,1) wants you to find his keys.  They're at A2(2,9).  Go there first or Mark will hang a party member.
"What has Mark lost?"  KEYS
Reward:  +10000 experience

Lord Hoardall(Woodhaven) wants you to find the Swords of Valor, Honor, and
Nobility.
Valor:  A2(11,2)
Nobility:  D1(0,8)
Honor:  D4(14,11)
Reward:  +100000 experience

Lord Haart(B1 5,5) wants you to find two ancestors.
Spaz Twit:  Year 600 A1(11,3) (phaser)
Long One:  Year 700 E2(5,4) (loincloth)
Reward:  +250000 experience
This does not work on the Apple.  It works on other OS's, though.

+250000 experience

Lord Slayer(Hillstone) wants you to kill the crawling, slithering, and flying envoys of evil.
Reward:  +1000000 experience
E3(5,6) slithering (serpent king)
E2(11,6) crawling (queen beetle)
D1(10,12) flying (dragons)

The Pegasus tells you to find him in the tundra.

WHERE IS THE PEGASUS?

At B1(9,9).  You get 100000 gold if you find him.  His name is Meenu, incidentally, which you can find if you have a linguist and go walking in the Druids' grove.  By the time you're strong enough to navigate the tundra, 100000 will be chicken-feed.  However, if you are able to buy a
Teleport Orb(Misc. item in Atlantium), you should be able to teleport to the square for a great return on your investment.  In that way the
Pegasus could be a huge help.  I recommend splurging on a round of +2
Defense Rings in Atlantium's armory once you've discovered the loot.

IS THERE A SUPER-CONDENSED WALKTHROUGH?

Yes.
1.  Buy one of each ticket(green, yellow, red, black) for fighting in each of three arenas(Arena/Middlegate, Monster Bowl/Sandsobar,
Colosseum/Atlantium).
2.  Buy one of each key(green at Middlegate (1,8), yellow at
Sandsobar(6,2), red at Vulcania(0,8), black at Atlantiumn(3,10)) for releasing the bishop from each dungeon(Woodhaven, Pinehurst, Hillstone,
Luxus.)  As for castles, fight your way through them if you don't want to bother with getting the castle key.  Castle guards give a lot of gold in fights, and if you take skill potions along to the fights, the investment of 500 gold a pop will pay you back quickly.
3.  Complete character quests.  Use skill potions and magic herbs(when you don't have clerics) for fights, which are the easiest tasks.  By far sorcerors and clerics have the toughest tasks which require, respectively, information and patience, and items and (a big help) spells.
Archers--Baron Wilfrey, B2(11,2)--encounter
Barbarians--Brutal Bruno, C4(0,15)--encounter
Clerics--Corak's Soul and Body.  Find his soul at C1(10,15) although you may want to pick up Holy Word at C1(5,5) south first to make some combats easier.  The Body is found at (8,0) or (7,0) of Corak's Cave
C2(5,11), but you need an Admit 8 Pass(Sandsobar dungeon 0,0) first--if you go to the south part of the dungeon and don't succeed, you will need to try again.  This warning should be noted especially because if you successfully flee, you will be kicked out of the Admit 8 area and will need another Admit 8 pass.  Lots of undead here, so hit them with Holy
Word if you can(much of the south area is magic-free, except for the final encounter with Crypt Fiends.)
Knights--Jouster/Dread Knight, B3(5,14)--encounter
Ninjas--Dawn's Den D4(3,7) dungeon (8,9)--encounter
Paladins--Frost Dragon, C3(15,0) dungeon (7,7)--encounter
Robbers--can go with any other class on a quest to be deemed worthy.  I advise always doing this, especially since after the first quest your robbers will be much improved for the second.  Use the hirelings if you can.
Sorcerors--Isle of the Ancients.  Rescue wizards from 2 dungeons.  Since you don't have a cleric, you'll want to 1)have a cleric in the party, have him cast walk on water, and remove him at an inn, 3) remove a hireling cleric after he's cast walk on water and you're on the isle, or 3)donate at the temples.  You can also 4)teleport to the Isle of the
Ancients, with a little calculation.  You'll want to avoid encounters here by going through the correct doors.  You'll need good sorcerer spells to zap three Iron Wizards, who seem to be immune to conventional weapons.  Then rescue the imprisoned wizards Ybmug and Yekop from stasis fields.
**Clues for which doors to go through and then the codes to release the sorcerors**
Ybmug: 1-3-1-(3 or 7)-9-11-A-C-G-I.  left 23 right 46
Yekop: 2-2-4-6-6-12-A-D-F-I.  left 64 right 32
4.  Pick up the Radicon, Fluxer, Capitor, and Todilor from
Woodhaven(2,11), Pinehurst(7,6), Hillstone(3,13), Luxus(0,6).
5.  Rescue Sherman B4(10,1) but you'll have to beat some tough Amazons.
The skill potions should work, again...take Sherman to Pinehurst to get access to the time machine.
6.  Find the four discs in Castle Xabran in the 800's.  It's where the ruins were in C2.  They are at (15,0) for water, (15,15) for air, (6,2) for earth, and (6,14) for fire.
7.  Go to each elemental plane(transmutation for each one is at 8,8 near the entry) and pick up the talons with the discs.  The co-ordinates are
(10,10) for water, (11,7) for air, (4,4) for fire, and (8,8) for earth.
8.  Get the orb--Dawn's Cavern D4 (3,7) and at (10,15) is the orb--240 greedy snitches at (7,12) guard a secret door.  Again, use skill potions before you go through the secret door and tangle with the Orb Guardians- -magic doesn't work on this square!  Be sure to give your hireling the orb.  Then dismiss him.  Otherwise, you won't be able to leave.
9.  Go back to the 9th century and at C4(14,5), one square forward from where you came out, give Kalohn the orb to change history.
10.  See Kalohn again in Luxus Palace in 900.  Use the password WAFE after you defeat Sheltem in the circle lake dungeon.  You might want to bring skill potion along to get there as you have a LONG walk through the dungeon and may run into some tough fights(there are 14 you must go through, and do NOT fight the Devil Kings unless you are VERY good and want a real challenge!)  Then solve the puzzle.

WE THE peOPLE OF TErRA IN ORDER TO FORm a MORE PERFECT UNION, TO
eSTAblISH....

The lower-case letters form "Preamble" the code of which wins you the game.   NOTE:  YOUR ANSWERS MUST BE IN THE PROPER CASE.  CAPITALIZE THE
FIRST LETTER BUT NONE OF THE REST!!!!

Side note on how to win critical battles easily:  Use lots of skill potions(Tundara, 500 gold)--I can beat Atlantium Black Ticket monsters with level 7 characters with lots of skill potion because the monsters often flee.  There is also a fountain east of Atlantium that gets your characters attributes of 100 for the next fight.  It's VERY handy.

Another side note is the Dragon's Dominion D1 (12,14) is a great place to pick up 1000 hit points.  It's a bit tough to get there(a magic serpent guards the hallway) but in the meantime, if you're short of gold, you can walk around beating up wyverns.  Also the Cuisinart
B2(1,8) is a great guy to get experience off.  You can bring Magic
Herbs/Skill Potion, but if you bring a cleric and paladin to heal the character who got knocked down, you will win eventually, or he will "frenzy" and kill himself, leaving a cool 20 million experience to break up between your characters.  And save the game first, of course.  He may take all your party down when he "frenzies."  More gems are in the gem- maker's cave if you need them.

DOES THIS GAME HAVE ANY JOKES?

You bet.  Although I can't vouch for their quality.

C1(14,14)  "Oh, I'm a lumberjack..." is a song from Monty Python.
Ymbug and Yekop are Gumby and Pokey spelled backwards--and Gumby is _very_ funny.  But where are Elkcirp and Ug and the Sdaehkcolb?
Jesters tell Orc Jokes--see the script proper.
The giant singing the ballad is minorly amusing as are the cans of spinach(the rhyme is an allusion to Popeye)

ARE THERE ANY MM1/MM2 LINKS?

Yes.  Sheltem appears as the name in the MM1 soul maze.  The games also have a similar structure with five towns, each in a different locale/climate, and the climates are in similar places on the map(roughly, desert-northeast, cold mountains-northwest, water- southwest, swamp-southeast.)  And the maps are encoded the same way on the disk, if you were wondering(monsters and items aren't!)  Also, at the end, there's a mention that CRON and all its VARNs are doomed.  VARN was the mainland of MM1.

ARE THERE ANY BUGS/CHEATS IN THE GAME(APPLE VERSION)?
If Dead Heads attack low-level characters, they will lose experience and hit points.  If low-level characters' hit points go below zero, they cycle to just under 65536(=2^16)
If Druids silence your party, you can still cast spells outside of combat.
There is a bug with etherealize.  If you etherealize west from (0,0) you hit (15,15) but if you etherealize west from (x,0) you go to (x,15).
Enchant Item doesn't always work.  Sometimes when you cast it it will reduce your spell points incorrectly.  It will be off by a factor of 512 and, in fact, you will probably use fewer spell points to enchant an item to a higher level(i.e. +15 as opposed to +5).
Sarakin appears at (8,8) in his mine even after you defeat him.
If you rest in the Water Plane and then try to cross a boundary(i.e. go east from 15,3) you will see "can't swim."
Cast Nature's Gate from Castle Xabran, and you will wind up back in the
900's.  However, if you rest or enter a town, this is adjusted.  (What happens if you cast Nature's Gate on day 93 of year 800?)
It's possible to balloon your stats quickly.  For instance, say you have an item that increases your personality at the expense of your luck.
Then equip it and trade luck for personality until your luck is at zero.
Un-equip and re-equip.  Voila!  Your luck is positive again.
If you drink from the fountain in C1 (1,11) your spell level improves to
9.  As a result the computer gives knights/barbarians/ninjas/robbers the options to cast spells--although they have no spells to cast!  It'd be interesting to get them to level 9 and go to Pinehurst Dungeon to get all the spells.  Might be another bug...
If you jump behind the fountain in A3(1,14) you will attack the voice that tells you (not) to drink.  But then if you go back to the fountain you still hear the voice.
Go through a one-way door in Pinehurst.  Flee from monsters, and you'll wind up by the exits, and thus you won't need to look for the teleporters.  This is a general bug(always flee to the same square), but this is physically impossible--you've got nowhere to run once you go from the door!
The world doesn't seem to end in 1000.  I tried running through time traps in Pinehurst, and it didn't.
On the Apple, Holey Moley originally has 166 maximum spell points.  He should really have 19*9=171 spell points, and he does, after he's rested.
You don't get the benefit of improved statistics until you rest.  They don't even show up until then.
You can get as many emerald rings as you want.  Just bring a lot of hirelings along to clear out the Snowbeast.  When you "rob the dead," dismiss the hireling who winds up with the emerald ring and turn your party around.  You'll get another chance to rob the dead.  Then you can go back to the inn and repeat the action.
There's also a more conventional duplication method.  Take two identical
MM2 disks y and z.  Now, with your party of six in, say, slots A-F, create a dummy character in slot G.  If character F has an emerald ring, then leave the inn from disk y.  Switch to disk z and enter the inn.
Then leave F in the inn and exit the inn with just G in your party.
Switch back to disk y.  Now, disk y will see character G with an emerald ring he didn't have, but F will be unchanged.  You can double gold or gems this way too, or you can have one character backing up your gems just in case(i.e. G has a bunch of gems.  Exit the inn from disk y with
G and F.  Give F all G's gems/gold.  Enter the inn.  Now duplicate the
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