Home » PC » Might and Magic 2 - The Price of Loyality » Might and Magic 2 - The Price of Loyality FAQ
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Sponsors:
**begin wands, etc.
Cureall Wand|KPACSRNB|fear | 15%|C6-1 | 15000| 0|
Moon Rock |KPACSRNB|NONE | 0 |C7-4 | 12000| 0|
Ruby Ankh |KPACSRNB|luck | 10 |C8-1 | 28000| 0|
Disruptor |KPACSRNB|enrgy| 15%|S5-1 | 8000| 0|
Lich Hand |K SR |NONE | 0 |S5-2 | 10000| 0|
Phaser |KPACSRNB|acc. | 5 |S6-1 | 8000| 0|
Freeze Wand |KPACSRNB|cold | 15%|S6-3 | 18000| 0|
Energizer |KPACSRNB|NONE | 0 |S6-4 | 10000| 0|
Magic Mirror|KPACSRNB|NONE | 0 |S7-2 | 28000| 0|
**more items that just help attributes
Elven Cloak | A R |AC | 5%|S3-3 | 15000| 0|
Elven Boots | A R |speed| 5 |NONE | 10000| 0|
Sage Robe | S |int. | 6 |Level| 18000| 0|
Enchanted Id|KPACSRNB|per. | 15 |Level| 18000| 0|
**special items that can be found in special locations
Green Ticket|KPACSRNB|NONE | 0 |NONE | 10| 0|
Yellow Tickt|KPACSRNB|NONE | 0 |NONE | 50| 0|
Red Ticket |KPACSRNB|NONE | 0 |NONE | 450| 0|
Black Ticket|KPACSRNB|NONE | 0 |NONE | 1000| 0|
Fe Farthing |KPACSRNB|NONE | 0 |NONE | 10| 0|
Castle Key | RN |thief| 5%|NONE | 200| 0|
Mark's Keys |KPACSRNB|NONE | 0 |NONE | 1| 0|
Dog Whistle |KPACSRNB|luck | 1 |S4-4 | 50| 0|
Web Caster |KPACSRNB|NONE | 0 |S3-5 | 100| 0|
Monster Tome|KPACSRNB|NONE | 0 |S2-3 | 2000| 0|
Cupie Doll |KPACSRNB|NONE | 0 |NONE | 1| 0|
Water Talon |KPACSRNB|NONE | 0 |C6-5 | 50000| 0|
Air Talon |KPACSRNB|NONE | 0 |C5-2 | 50000| 0|
Fire Talon |KPACSRNB|NONE | 0 |C8-2 | 50000| 0|
Earth Talon |KPACSRNB|NONE | 0 |C7-2 | 50000| 0|
Element Orb |KPACSRNB|NONE | 0 |S9-3 | 100000| 0|
Gold Goblet |KPACSRNB|NONE | 0 |NONE | 450| 0|
+7 Loincloth|KPACSRNB|per. | 10 |NONE | 5000| 0|
Valor Sword |KPACSRNB|NONE | 0 |NONE | 10000| 0|
Honor Sword |KPACSRNB|NONE | 0 |NONE | 5000| 0|
Noble Sword |KPACSRNB|NONE | 0 |NONE | 5000| 0|
Corak's Soul|KPACSRNB|NONE | 0 |NONE | 1| 0|
Emerald Ring|KPACSRNB|AC | 15%|NONE | 1000| 0|
Water Disc |KPACSRNB|NONE | 0 |C7-1 | 10000| 0|
Air Disc |KPACSRNB|NONE | 0 |C4-2 | 10000| 0|
Fire Disc |KPACSRNB|NONE | 0 |C8-3 | 10000| 0|
Earth Disc |KPACSRNB|NONE | 0 |C6-2 | 10000| 0|
Sapphire Pin| R |luck | 15 |NONE | 10000| 0|
Amethyst Box| R |luck | 15 |NONE | 10000| 0|
Coral Broach| B|might| 15 |NONE | 10000| 0|
Lapis Scarab| B|might| 15 |NONE | 10000| 0|
Amber Skull | S |int. | 15 |NONE | 10000| 0|
Quartz Skull| S |int. | 15 |NONE | 10000| 0|
Agate Grail | P |per. | 15 |NONE | 10000| 0|
Opal Pendant| P |might| 15 |NONE | 10000| 0|
Crystal Vial| N |speed| 15 |NONE | 10000| 0|
Ruby Amulet | N |luck | 15 |NONE | 10000| 0|
Ivory Cameo |K |might| 15 |NONE | 10000| 0|
Ruby Tiara |K |acc. | 15 |NONE | 10000| 0|
Onyx Effigy | C |per. | 15 |NONE | 10000| 0|
Pearl Choker| C |per. | 15 |NONE | 10000| 0|
Topaz Shard | A |acc. | 15 |NONE | 10000| 0|
Sun Crown | A |int. | 15 |NONE | 10000| 0|
J-26 Fluxer |KPACSRNB|NONE | 0 |NONE | 1| 0|
M-27 Radicon|KPACSRNB|NONE | 0 |NONE | 1| 0|
A-1 Todilor |KPACSRNB|NONE | 0 |NONE | 1| 0|
N-19 Capitor|KPACSRNB|NONE | 0 |NONE | 1| 0|
Useless Item|KPACSRNB|NONE | 0 |NONE | 1| 0|
(what if I charge a "special" item?)
Here is what "special metal" items do:
Iron--protect from sleep
Bronze--protect from poison
Silver--protect from energy
Gold--extra luck
The following items are sold in the stores:
(Note that for every item there is a base price. If you are not a merchant you are charged the base price and offered one quarter the base price for that item. If you're a merchant you're charged and offered half.)
The price for a plus-charged item(for non-merchants) is as follows:
+1 item = double the price of uncharged item +x item = 1000 * (x-1) + double the price of uncharged item
Note that MM2 does not show the full value but rounds down to the nearest thousand, and in every town armory there are four options-- a)weapons, b)today's specials(which are pretty random--I've seen as high as +6 but the less charged items are more common. I show the items with no magic charges and I believe that the plus-charge on any given day is the same in every city), c)armor, and d)misc items. There are six in each category.
Middlegate
A> Dagger-8, Hand Axe-10, Cudgel-15, Long Dagger-20, Short Sword-15,
Nunchakas-30.
B> Staff-40, Sickle-30, Scythe-50, Blowpipe-15, Sling-15, Crossbow-50.
C> Small Shield-15, Padded Armor-20, Leather Suit-40, Scale Armor-100,
Ring Mail-200, Helm-30.
D> Torch-1, Lantern-20, Magic Herbs-50, Thief's Pick-200, Rope&Hooks-10,
Green ticket-10.
Sandsobar
A>Cutlass-40, Spear-15, Mace-50, Long Sword-50, Scimitar-80, Wakizashi-
60
B>Short Bow-25, Glaive-80, War Hammer-120, Bullwhip-25, Long Dagger-20,
Maul-30
C>Large Shield-60, Leather Suit-40, Scale Armor-100, Ring Mail-200,
Chain Mail-400, Splint Mail-600
D>Force Potion-100, Magic Meal-1000, Lantern-20, Wakeup Horn-50,
Compass-200, Yellow Ticket-50
Tundara
A>Spiked Club +1-30, Sabre-60, Flail-100, Battle Axe-60, Broad Sword-
100, Katana-150
B>Long Bow-100, Trident-100, Bardiche-200, Spear-15, Long Sword-50,
Wakizashi-60
C>Great Shield-150, Chain Mail-400, Splint Mail-600, Plate Mail-1000,
Plate Armor-2000, Helm +1-60
D>Skill Potion-500, Antidote Ale-1000, Super Flare-1000, Dove's Blood-
2000, Witch Broom-1000, Defense Ring-4000
Vulcania
A>Bull Whip +1-50, Sabre +1-120, Short Sword +2-30 MAce +2-100, Dagger
+4-3016, Nunchakas+1-60
B>Katana-150, Pike-150, Halberd-250, Battle Axe-60, Flail-100, Scimitar-
80
C>Helm +2-1060, Large Shield +1-120, Padded Armor +1-40, Scale Armor +1-
200, Ring Mail +1-400, Plate Mail +1-2000
D>Holy Charm-200, Herbal Patch-400, Cureall Wand-15000, Instant Keep-
5000, Lava Grenade-2000, Red Ticket-250
Atlantium
A>Spear +3-2030, Long Sword +2-1100, Wakizashi +2-1120, Flail +3-2200,
Cutlass +3-2080, Long Dagger +5-4040
B>Great Bow-200, Great Axe-300, Flamberge-400, Great Hammer-300,
Naginata-300, Broad Sword-100
C>Helm +4-3060, Great Shield +1-300, Padded Armor +3-2040, Chain Mail
+2-1800, Splint Mail +1-1200, Plate Armor +1-4000
D>MaxHP Potion-4000, Sextant-500, Thief's Pick +5-4400, Teleport Orb-
5000, Defense Ring +2-9000, Black Ticket-1000
HOW DO TOWN PORTALS WORK?
It's almost like a two-way trip around a circle--there's a one-way trip from
Atlantium to Middlegate.
10 50 50 100 25
Middlegate-->Sandsobar-->Tundara-->Vulcania-->Atlantium-->Middlegate
20 10 30 50
Middlegate Yellow(Sandsobar) >>
Green(Middlegate)
Thus the "greater" ticket you have the tougher your encounter will be in the
Arena(Middlegate), Monster Bowl(Sandsobar) or Colosseum(Atlantium).
These are listed in descending order of difficulty, and in fact the venue is more important than the ticket in determining monster difficulty.
You receive gold for winning at each venue. It is as follows(with battle bishop information):
Color/where|Middlegate|Sandsobar|Atlantium| Buy Key | Bishop
-----------+----------+---------+---------+---------+---------------
Black |20000 |30000 |50000 | (3,10)2 | Luxus 14,14
Red |7000 |10000 |15000 | (0,8)-4 | Hillstone 11,4
Yellow |2000 |3000 |5000 | (6,2)-5 | Pinehurst 13,3
Green |200 |500 |1500 | (1,8)-1 | Woodhaven 10,6
WHERE DO I IMPROVE MY STATISTICS?
There are some places where you can get +10 statistics. However, the maximum you can improve to in this way is 59, i.e. if your statistics are 50 they won't go any higher.
Might: Druids' cave, (1,15) Eat the spinach
Intellect: Atlantium dungeon, (11,15) Read the book
Personality: B2 cave (4,12) at (8,15) for all-male party, (7,15) for all-female.
Endurance: Vulcania cave, (15,14) Listen to the ballad
Speed: Nomadic Rift, (0,15) Step on the treadmill
Accuracy: Pinehurst Dungeon, (14,13) Swim in the pool
Luck: Dawn's Cavern, (12,7) Roll in the lucky charms
There are also places where you can trade 5 of one statistic for 3 of another--they are below castles. These are nice because you can improve your stats up to 99, and then you can go back to the +10 places and improve the depleted stats.
The circus is also open from days 140 to 170. See the yellow message below.
HOW DO I READ THE MESSAGES?
There are three messages, red, yellow, and green. Red is more important/difficult than yellow is more important/difficult than green.
The red messages are found in the elemental planes(3 in earth, 2 in the rest).
The yellow messages are found in the southeast part of outdoors, and the green messages are found in b3 and b2.
THE GREEN MESSAGES(2-1-3-4): (Read vertically, not horizontally)
F e iuteeustj ceetuF i virs ri sAb aaoritrs o a ivaoc eehu whss na eTeno aoacs bciltsth k r c nil ot,eer h i Mtr wrl uopptl.Readlh het. h dd bmr y irdao v .a gpfprea orn ew ia
Translated:
For each individual to become true, see the jury which resides at Mount
Farview.
Travel in groups of appropriate class. A Robber can aid all others with their task.
THE YELLOW MESSAGES(9-5-6-1-7-4-2-8-3): (Read 2 columns then drop down to the next row, etc.)
Ifti ecuul wbu. es md.wife t ye.In Ts conoed Came y pcsnhs d int Yoe an Hldd heou Dnehoacolw , iresstou er yangata ddou to wiserby t arir ugid. thgocu tat t sooucemekeumn'caysho hne a oy tnkLih , Wior bs o isru na'd, es ab t n t cutss t , ip fmionnothouacanratily l lwi y cprfeofo an i ire he frotscew tghk d iscs h stikthouhaizelfean bn s e. gorm p iithilytople wat ate c snces br oe thdw F iv fthoot irs s taythhied istoirhoe., adthldhae aror esree l.was t athe gosch.
If personal statistics you'd like to enhance, with circus games you should take a chance. win dumb prizes, but don't feel bad. You can offer these toys to an old man who can be had. His hut in the wilderness is dwarfed by a tree.
For the toy, he gives you a tip for free. Drink from the Inner Limits pool.
Though, once it was acid, now it is cool. With thirst now thoroughly sated, go back to the Circus and play games to raise those statistics which you truly hated.
THE RED MESSAGES(8-5-2-6-1-3-9-7-4): (Read 1 column then drop down to the next row, then 2, then 3, then start over again)
Tane seCre d Con.lidch ay. encCe avenb.ingtswthe tomus
Cureall Wand|KPACSRNB|fear | 15%|C6-1 | 15000| 0|
Moon Rock |KPACSRNB|NONE | 0 |C7-4 | 12000| 0|
Ruby Ankh |KPACSRNB|luck | 10 |C8-1 | 28000| 0|
Disruptor |KPACSRNB|enrgy| 15%|S5-1 | 8000| 0|
Lich Hand |K SR |NONE | 0 |S5-2 | 10000| 0|
Phaser |KPACSRNB|acc. | 5 |S6-1 | 8000| 0|
Freeze Wand |KPACSRNB|cold | 15%|S6-3 | 18000| 0|
Energizer |KPACSRNB|NONE | 0 |S6-4 | 10000| 0|
Magic Mirror|KPACSRNB|NONE | 0 |S7-2 | 28000| 0|
**more items that just help attributes
Elven Cloak | A R |AC | 5%|S3-3 | 15000| 0|
Elven Boots | A R |speed| 5 |NONE | 10000| 0|
Sage Robe | S |int. | 6 |Level| 18000| 0|
Enchanted Id|KPACSRNB|per. | 15 |Level| 18000| 0|
**special items that can be found in special locations
Green Ticket|KPACSRNB|NONE | 0 |NONE | 10| 0|
Yellow Tickt|KPACSRNB|NONE | 0 |NONE | 50| 0|
Red Ticket |KPACSRNB|NONE | 0 |NONE | 450| 0|
Black Ticket|KPACSRNB|NONE | 0 |NONE | 1000| 0|
Fe Farthing |KPACSRNB|NONE | 0 |NONE | 10| 0|
Castle Key | RN |thief| 5%|NONE | 200| 0|
Mark's Keys |KPACSRNB|NONE | 0 |NONE | 1| 0|
Dog Whistle |KPACSRNB|luck | 1 |S4-4 | 50| 0|
Web Caster |KPACSRNB|NONE | 0 |S3-5 | 100| 0|
Monster Tome|KPACSRNB|NONE | 0 |S2-3 | 2000| 0|
Cupie Doll |KPACSRNB|NONE | 0 |NONE | 1| 0|
Water Talon |KPACSRNB|NONE | 0 |C6-5 | 50000| 0|
Air Talon |KPACSRNB|NONE | 0 |C5-2 | 50000| 0|
Fire Talon |KPACSRNB|NONE | 0 |C8-2 | 50000| 0|
Earth Talon |KPACSRNB|NONE | 0 |C7-2 | 50000| 0|
Element Orb |KPACSRNB|NONE | 0 |S9-3 | 100000| 0|
Gold Goblet |KPACSRNB|NONE | 0 |NONE | 450| 0|
+7 Loincloth|KPACSRNB|per. | 10 |NONE | 5000| 0|
Valor Sword |KPACSRNB|NONE | 0 |NONE | 10000| 0|
Honor Sword |KPACSRNB|NONE | 0 |NONE | 5000| 0|
Noble Sword |KPACSRNB|NONE | 0 |NONE | 5000| 0|
Corak's Soul|KPACSRNB|NONE | 0 |NONE | 1| 0|
Emerald Ring|KPACSRNB|AC | 15%|NONE | 1000| 0|
Water Disc |KPACSRNB|NONE | 0 |C7-1 | 10000| 0|
Air Disc |KPACSRNB|NONE | 0 |C4-2 | 10000| 0|
Fire Disc |KPACSRNB|NONE | 0 |C8-3 | 10000| 0|
Earth Disc |KPACSRNB|NONE | 0 |C6-2 | 10000| 0|
Sapphire Pin| R |luck | 15 |NONE | 10000| 0|
Amethyst Box| R |luck | 15 |NONE | 10000| 0|
Coral Broach| B|might| 15 |NONE | 10000| 0|
Lapis Scarab| B|might| 15 |NONE | 10000| 0|
Amber Skull | S |int. | 15 |NONE | 10000| 0|
Quartz Skull| S |int. | 15 |NONE | 10000| 0|
Agate Grail | P |per. | 15 |NONE | 10000| 0|
Opal Pendant| P |might| 15 |NONE | 10000| 0|
Crystal Vial| N |speed| 15 |NONE | 10000| 0|
Ruby Amulet | N |luck | 15 |NONE | 10000| 0|
Ivory Cameo |K |might| 15 |NONE | 10000| 0|
Ruby Tiara |K |acc. | 15 |NONE | 10000| 0|
Onyx Effigy | C |per. | 15 |NONE | 10000| 0|
Pearl Choker| C |per. | 15 |NONE | 10000| 0|
Topaz Shard | A |acc. | 15 |NONE | 10000| 0|
Sun Crown | A |int. | 15 |NONE | 10000| 0|
J-26 Fluxer |KPACSRNB|NONE | 0 |NONE | 1| 0|
M-27 Radicon|KPACSRNB|NONE | 0 |NONE | 1| 0|
A-1 Todilor |KPACSRNB|NONE | 0 |NONE | 1| 0|
N-19 Capitor|KPACSRNB|NONE | 0 |NONE | 1| 0|
Useless Item|KPACSRNB|NONE | 0 |NONE | 1| 0|
(what if I charge a "special" item?)
Here is what "special metal" items do:
Iron--protect from sleep
Bronze--protect from poison
Silver--protect from energy
Gold--extra luck
The following items are sold in the stores:
(Note that for every item there is a base price. If you are not a merchant you are charged the base price and offered one quarter the base price for that item. If you're a merchant you're charged and offered half.)
The price for a plus-charged item(for non-merchants) is as follows:
+1 item = double the price of uncharged item +x item = 1000 * (x-1) + double the price of uncharged item
Note that MM2 does not show the full value but rounds down to the nearest thousand, and in every town armory there are four options-- a)weapons, b)today's specials(which are pretty random--I've seen as high as +6 but the less charged items are more common. I show the items with no magic charges and I believe that the plus-charge on any given day is the same in every city), c)armor, and d)misc items. There are six in each category.
Middlegate
A> Dagger-8, Hand Axe-10, Cudgel-15, Long Dagger-20, Short Sword-15,
Nunchakas-30.
B> Staff-40, Sickle-30, Scythe-50, Blowpipe-15, Sling-15, Crossbow-50.
C> Small Shield-15, Padded Armor-20, Leather Suit-40, Scale Armor-100,
Ring Mail-200, Helm-30.
D> Torch-1, Lantern-20, Magic Herbs-50, Thief's Pick-200, Rope&Hooks-10,
Green ticket-10.
Sandsobar
A>Cutlass-40, Spear-15, Mace-50, Long Sword-50, Scimitar-80, Wakizashi-
60
B>Short Bow-25, Glaive-80, War Hammer-120, Bullwhip-25, Long Dagger-20,
Maul-30
C>Large Shield-60, Leather Suit-40, Scale Armor-100, Ring Mail-200,
Chain Mail-400, Splint Mail-600
D>Force Potion-100, Magic Meal-1000, Lantern-20, Wakeup Horn-50,
Compass-200, Yellow Ticket-50
Tundara
A>Spiked Club +1-30, Sabre-60, Flail-100, Battle Axe-60, Broad Sword-
100, Katana-150
B>Long Bow-100, Trident-100, Bardiche-200, Spear-15, Long Sword-50,
Wakizashi-60
C>Great Shield-150, Chain Mail-400, Splint Mail-600, Plate Mail-1000,
Plate Armor-2000, Helm +1-60
D>Skill Potion-500, Antidote Ale-1000, Super Flare-1000, Dove's Blood-
2000, Witch Broom-1000, Defense Ring-4000
Vulcania
A>Bull Whip +1-50, Sabre +1-120, Short Sword +2-30 MAce +2-100, Dagger
+4-3016, Nunchakas+1-60
B>Katana-150, Pike-150, Halberd-250, Battle Axe-60, Flail-100, Scimitar-
80
C>Helm +2-1060, Large Shield +1-120, Padded Armor +1-40, Scale Armor +1-
200, Ring Mail +1-400, Plate Mail +1-2000
D>Holy Charm-200, Herbal Patch-400, Cureall Wand-15000, Instant Keep-
5000, Lava Grenade-2000, Red Ticket-250
Atlantium
A>Spear +3-2030, Long Sword +2-1100, Wakizashi +2-1120, Flail +3-2200,
Cutlass +3-2080, Long Dagger +5-4040
B>Great Bow-200, Great Axe-300, Flamberge-400, Great Hammer-300,
Naginata-300, Broad Sword-100
C>Helm +4-3060, Great Shield +1-300, Padded Armor +3-2040, Chain Mail
+2-1800, Splint Mail +1-1200, Plate Armor +1-4000
D>MaxHP Potion-4000, Sextant-500, Thief's Pick +5-4400, Teleport Orb-
5000, Defense Ring +2-9000, Black Ticket-1000
HOW DO TOWN PORTALS WORK?
It's almost like a two-way trip around a circle--there's a one-way trip from
Atlantium to Middlegate.
10 50 50 100 25
Middlegate-->Sandsobar-->Tundara-->Vulcania-->Atlantium-->Middlegate
20 10 30 50
Middlegate Yellow(Sandsobar) >>
Green(Middlegate)
Thus the "greater" ticket you have the tougher your encounter will be in the
Arena(Middlegate), Monster Bowl(Sandsobar) or Colosseum(Atlantium).
These are listed in descending order of difficulty, and in fact the venue is more important than the ticket in determining monster difficulty.
You receive gold for winning at each venue. It is as follows(with battle bishop information):
Color/where|Middlegate|Sandsobar|Atlantium| Buy Key | Bishop
-----------+----------+---------+---------+---------+---------------
Black |20000 |30000 |50000 | (3,10)2 | Luxus 14,14
Red |7000 |10000 |15000 | (0,8)-4 | Hillstone 11,4
Yellow |2000 |3000 |5000 | (6,2)-5 | Pinehurst 13,3
Green |200 |500 |1500 | (1,8)-1 | Woodhaven 10,6
WHERE DO I IMPROVE MY STATISTICS?
There are some places where you can get +10 statistics. However, the maximum you can improve to in this way is 59, i.e. if your statistics are 50 they won't go any higher.
Might: Druids' cave, (1,15) Eat the spinach
Intellect: Atlantium dungeon, (11,15) Read the book
Personality: B2 cave (4,12) at (8,15) for all-male party, (7,15) for all-female.
Endurance: Vulcania cave, (15,14) Listen to the ballad
Speed: Nomadic Rift, (0,15) Step on the treadmill
Accuracy: Pinehurst Dungeon, (14,13) Swim in the pool
Luck: Dawn's Cavern, (12,7) Roll in the lucky charms
There are also places where you can trade 5 of one statistic for 3 of another--they are below castles. These are nice because you can improve your stats up to 99, and then you can go back to the +10 places and improve the depleted stats.
The circus is also open from days 140 to 170. See the yellow message below.
HOW DO I READ THE MESSAGES?
There are three messages, red, yellow, and green. Red is more important/difficult than yellow is more important/difficult than green.
The red messages are found in the elemental planes(3 in earth, 2 in the rest).
The yellow messages are found in the southeast part of outdoors, and the green messages are found in b3 and b2.
THE GREEN MESSAGES(2-1-3-4): (Read vertically, not horizontally)
F e iuteeustj ceetuF i virs ri sAb aaoritrs o a ivaoc eehu whss na eTeno aoacs bciltsth k r c nil ot,eer h i Mtr wrl uopptl.Readlh het. h dd bmr y irdao v .a gpfprea orn ew ia
Translated:
For each individual to become true, see the jury which resides at Mount
Farview.
Travel in groups of appropriate class. A Robber can aid all others with their task.
THE YELLOW MESSAGES(9-5-6-1-7-4-2-8-3): (Read 2 columns then drop down to the next row, etc.)
Ifti ecuul wbu. es md.wife t ye.In Ts conoed Came y pcsnhs d int Yoe an Hldd heou Dnehoacolw , iresstou er yangata ddou to wiserby t arir ugid. thgocu tat t sooucemekeumn'caysho hne a oy tnkLih , Wior bs o isru na'd, es ab t n t cutss t , ip fmionnothouacanratily l lwi y cprfeofo an i ire he frotscew tghk d iscs h stikthouhaizelfean bn s e. gorm p iithilytople wat ate c snces br oe thdw F iv fthoot irs s taythhied istoirhoe., adthldhae aror esree l.was t athe gosch.
If personal statistics you'd like to enhance, with circus games you should take a chance. win dumb prizes, but don't feel bad. You can offer these toys to an old man who can be had. His hut in the wilderness is dwarfed by a tree.
For the toy, he gives you a tip for free. Drink from the Inner Limits pool.
Though, once it was acid, now it is cool. With thirst now thoroughly sated, go back to the Circus and play games to raise those statistics which you truly hated.
THE RED MESSAGES(8-5-2-6-1-3-9-7-4): (Read 1 column then drop down to the next row, then 2, then 3, then start over again)
Tane seCre d Con.lidch ay. encCe avenb.ingtswthe tomus
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- Might and Magic 2 - The Price of Loyality FAQ by System on 09/03/2006, 09:50
- Might and Magic 2 - The Price of Loyality solution by System on 09/03/2006, 09:50






