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2. NAME: Fingers of Death
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 3 monsters (not undead)
DESCRIPTION: Channels the ancient power of all dead sorcerers through the caster, resulting in death to the monsters at whom the caster points a finger.
3. NAME: Sand Storm
COST: 2/L+5 Gems
TYPE: Combat, outdoors
OBJECT: 10 monsters
DESCRIPTION: Calls upon the forces of nature to create a violent sand storm inflicting 1-8 points of damage per level of caster.
4. NAME: Shelter
COST: 5 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Provides 1 day's rest free of the danger of encounter.
5. NAME: Teleport
COST: 5 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Instantly moves the party from its present position, up to 9 squares in any direction.
Sorcerer Spells
Level 6
1. NAME: Disintegration
COST: 6 SP+6 Gems
TYPE: Combat
OBJECT: 3 monsters
DESCRIPTION: Inflicts 50 damage points while disintegrating parts or all of the target.
2. NAME: Entrapment
COST: 6 SP+6 Gems
TYPE: Combat
OBJECT: All
DESCRIPTION: Surrounds the battle with a magical energy field preventing all from escaping.
3. NAME: Fantastic Freeze
COST: 2/L+6 Gems
TYPE: Combat, not in hand to hand
OBJECT: 3 monsters
DESCRIPTION: Shoots a fantastic beam of cold at 3 monsters, crystalizing them and inflicting 10 damage points per level of caster.
4. NAME: Recharge Item
COST: 6 SP+6 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Restores 1-6 charges to any item in caster's backpack that still has 1 magical charge remaining. Some risk that the spell will fail and destroy the item.
5. NAME: Super Shock
CAST: 2/L+6 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Shoots an intense beam of electricity, shocking a monster with 20 damage points per level of caster.
Sorcerer Spells
Level 7
1. NAME: Dancing Sword
COST: 3/L+7 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: A magical sword that moves with lightning speed and inflicts 1-12 damage points per level of caster.
2. NAME: Duplication
COST: 7 SP+100 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Allows the caster to exactly duplicate any I item in his/her backpack, provided that there is room in the caster's pack for the new item. Small chance that the spell will fail and destroy the original item.
3. NAME: Etherealize
COST: 7 SP+7 Gems
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Alters all characters' molecular struture long enough to allow them to move 1 square forward through any barrier (force field, wall, mountain, etc.).
4. NAME: Prismatic Light
COST: 7 SP+7 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: A powerful, but erratic spell that has completely unpredictable effects.
Sorcerer Spells
Level 8
1. NAME: Incinerate
COST: 3/L+B Gems
TYPE: Combat
OBJECT: 1 monster DESCRIPTION:
Engulfs a monster with the heat of a thousand fires doing 20-40 damage points per level of caster.
2. NAME: Mega Volts
COST: 3/L+8 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Creates a chain of electricity connecting all opponents with the deadly voltage doing 4-16 damage points per level of caster.
3. NAME: Meteor Shower
COST: 8+1 per monster+8 Gems
TYPE: Combat, Outdoors
OBJECT: All (limited by spell points)
DESCRIPTION: Buries all monsters under a hail of meteors, inflicting
5-30 damage points on each monster.
4. NAME: Power Shield
COST: 8 SP+8 Gems
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: Reduces the damage inflicted on all characters by any attack, by 1/2. Lasts for the duration of combat.
Sorcerer Spells
Level 9
1. NAME: Implosion
COST: 10 SP+10 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Creates a hole in space, at the center of the target creature, sucking it into nothingness.
2. NAME: Inferno
COST: 3/L+10 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Unleashes the heat of the sun on all monsters shown, doing 1-20 points damage per level of caster.
3. NAME: Star Burst
COST: 10+1 per monster+20 Gems
TYPE: Combat, outdoor
OBJECT: All (limited by spell points)
DESCRIPTION: Showers all monsters with pieces of an exploding star, doing 20-200 points of damage.
4. NAME: Enchant Item
COST: 50 per plus of item+50 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Attempts to raise the magic ability of an item by increasing it's '+' by 1.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Here are all the spells you can get.
A=automatic with your level
12345=at the mages' guild, in the respective towns.
S=must be found in a special place
Spell|Cleric spells Sorceror spells
Level|1234567 1234567
-----+--------------------------------
1 |11AAA1A 1A1AAA1
2 |A5SA5A5 SA1AAS5
3 |3AAA3S 5AA5AS
4 |ASA3A4 133AAA
5 |SASA4 3S3AA
6 |SAASS 4A4A4
7 |S4AA S4AA
8 |SS2A A22A
9 |SS22 22SS
Here is a list of temple/mage guild spells and their prices:
Middlegate
C1-1 10
C1-2 10
C1-6 1000
Guild membership: 20
S1-1 10
S1-3 1000
S1-7 50
S2-3 100
Atlantium
C8-3 20
C9-3 50
C9-4 100
Guild membership: 50000
S8-2 50
S8-3 50
S9-1 100
S9-2 100
Tundara
C3-1 400
C3-5 100
C4-4 500
Guild membership: 2000
S4-2 600
S4-3 2000
S5-1 3000
S5-3 3000
Vulcania
C4-6 2000
C5-5 3000
C7-2 10000
Guild membership: 10000
S6-1 5000
S6-3 5000
S6-5 5000
S7-2 25000
Sandsobar
C2-2 250
C2-5 300
C2-7 200
Guild membership: 200
S2-7 400
S3-1 200
S3-4 1000
S4-1 500
Here is a list of spells where you need to go somewhere special:
C2/3 C3 (1,9) after eating Red Hot Wolf Nipple Chips in Tundara
C3/6 C2 (11,1) pay 50 gold to strange man
C4/2 A1 (8,8) Air Transmutation
C5/1 A1 (1,14) Air Encasement
C5/3 B4 (8,1) you must beat some Amazons first
C6/1 E4 (8,8) Earth Transmutation
C6/4 A4 (1,1) Water Encasement
C6/5 A4 (8,8) Water Transmutation
C7/1 E4 (14,1) Earth Encasement
C8/1 E1 (14,14) Fire Encasement
C8/2 E1 (8,8) Fire Transmutation
C9/1 Druid's Cave (14,14) see the druid at (14,14) first. Defeat The
Horvath at
(1,5) and return.
C9/2 C1 (5,5) South Written on a tree--you must face south!
S2/1 Middlegate (10,2) Solve Nordon's quest(goblet at 0,7 under the cavern)
S2/6 Corak's Cave (7,11) Lloyd will give you his Beacon spell.
S3/6 Sandsobar (7,4) Buy Wizard Eye for 100 gold.
S5/2 C1 (1,8) Defeat the undead monsters to get Finger of Death.
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 3 monsters (not undead)
DESCRIPTION: Channels the ancient power of all dead sorcerers through the caster, resulting in death to the monsters at whom the caster points a finger.
3. NAME: Sand Storm
COST: 2/L+5 Gems
TYPE: Combat, outdoors
OBJECT: 10 monsters
DESCRIPTION: Calls upon the forces of nature to create a violent sand storm inflicting 1-8 points of damage per level of caster.
4. NAME: Shelter
COST: 5 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Provides 1 day's rest free of the danger of encounter.
5. NAME: Teleport
COST: 5 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Instantly moves the party from its present position, up to 9 squares in any direction.
Sorcerer Spells
Level 6
1. NAME: Disintegration
COST: 6 SP+6 Gems
TYPE: Combat
OBJECT: 3 monsters
DESCRIPTION: Inflicts 50 damage points while disintegrating parts or all of the target.
2. NAME: Entrapment
COST: 6 SP+6 Gems
TYPE: Combat
OBJECT: All
DESCRIPTION: Surrounds the battle with a magical energy field preventing all from escaping.
3. NAME: Fantastic Freeze
COST: 2/L+6 Gems
TYPE: Combat, not in hand to hand
OBJECT: 3 monsters
DESCRIPTION: Shoots a fantastic beam of cold at 3 monsters, crystalizing them and inflicting 10 damage points per level of caster.
4. NAME: Recharge Item
COST: 6 SP+6 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Restores 1-6 charges to any item in caster's backpack that still has 1 magical charge remaining. Some risk that the spell will fail and destroy the item.
5. NAME: Super Shock
CAST: 2/L+6 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Shoots an intense beam of electricity, shocking a monster with 20 damage points per level of caster.
Sorcerer Spells
Level 7
1. NAME: Dancing Sword
COST: 3/L+7 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: A magical sword that moves with lightning speed and inflicts 1-12 damage points per level of caster.
2. NAME: Duplication
COST: 7 SP+100 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Allows the caster to exactly duplicate any I item in his/her backpack, provided that there is room in the caster's pack for the new item. Small chance that the spell will fail and destroy the original item.
3. NAME: Etherealize
COST: 7 SP+7 Gems
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Alters all characters' molecular struture long enough to allow them to move 1 square forward through any barrier (force field, wall, mountain, etc.).
4. NAME: Prismatic Light
COST: 7 SP+7 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: A powerful, but erratic spell that has completely unpredictable effects.
Sorcerer Spells
Level 8
1. NAME: Incinerate
COST: 3/L+B Gems
TYPE: Combat
OBJECT: 1 monster DESCRIPTION:
Engulfs a monster with the heat of a thousand fires doing 20-40 damage points per level of caster.
2. NAME: Mega Volts
COST: 3/L+8 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Creates a chain of electricity connecting all opponents with the deadly voltage doing 4-16 damage points per level of caster.
3. NAME: Meteor Shower
COST: 8+1 per monster+8 Gems
TYPE: Combat, Outdoors
OBJECT: All (limited by spell points)
DESCRIPTION: Buries all monsters under a hail of meteors, inflicting
5-30 damage points on each monster.
4. NAME: Power Shield
COST: 8 SP+8 Gems
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: Reduces the damage inflicted on all characters by any attack, by 1/2. Lasts for the duration of combat.
Sorcerer Spells
Level 9
1. NAME: Implosion
COST: 10 SP+10 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Creates a hole in space, at the center of the target creature, sucking it into nothingness.
2. NAME: Inferno
COST: 3/L+10 Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Unleashes the heat of the sun on all monsters shown, doing 1-20 points damage per level of caster.
3. NAME: Star Burst
COST: 10+1 per monster+20 Gems
TYPE: Combat, outdoor
OBJECT: All (limited by spell points)
DESCRIPTION: Showers all monsters with pieces of an exploding star, doing 20-200 points of damage.
4. NAME: Enchant Item
COST: 50 per plus of item+50 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Attempts to raise the magic ability of an item by increasing it's '+' by 1.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Here are all the spells you can get.
A=automatic with your level
12345=at the mages' guild, in the respective towns.
S=must be found in a special place
Spell|Cleric spells Sorceror spells
Level|1234567 1234567
-----+--------------------------------
1 |11AAA1A 1A1AAA1
2 |A5SA5A5 SA1AAS5
3 |3AAA3S 5AA5AS
4 |ASA3A4 133AAA
5 |SASA4 3S3AA
6 |SAASS 4A4A4
7 |S4AA S4AA
8 |SS2A A22A
9 |SS22 22SS
Here is a list of temple/mage guild spells and their prices:
Middlegate
C1-1 10
C1-2 10
C1-6 1000
Guild membership: 20
S1-1 10
S1-3 1000
S1-7 50
S2-3 100
Atlantium
C8-3 20
C9-3 50
C9-4 100
Guild membership: 50000
S8-2 50
S8-3 50
S9-1 100
S9-2 100
Tundara
C3-1 400
C3-5 100
C4-4 500
Guild membership: 2000
S4-2 600
S4-3 2000
S5-1 3000
S5-3 3000
Vulcania
C4-6 2000
C5-5 3000
C7-2 10000
Guild membership: 10000
S6-1 5000
S6-3 5000
S6-5 5000
S7-2 25000
Sandsobar
C2-2 250
C2-5 300
C2-7 200
Guild membership: 200
S2-7 400
S3-1 200
S3-4 1000
S4-1 500
Here is a list of spells where you need to go somewhere special:
C2/3 C3 (1,9) after eating Red Hot Wolf Nipple Chips in Tundara
C3/6 C2 (11,1) pay 50 gold to strange man
C4/2 A1 (8,8) Air Transmutation
C5/1 A1 (1,14) Air Encasement
C5/3 B4 (8,1) you must beat some Amazons first
C6/1 E4 (8,8) Earth Transmutation
C6/4 A4 (1,1) Water Encasement
C6/5 A4 (8,8) Water Transmutation
C7/1 E4 (14,1) Earth Encasement
C8/1 E1 (14,14) Fire Encasement
C8/2 E1 (8,8) Fire Transmutation
C9/1 Druid's Cave (14,14) see the druid at (14,14) first. Defeat The
Horvath at
(1,5) and return.
C9/2 C1 (5,5) South Written on a tree--you must face south!
S2/1 Middlegate (10,2) Solve Nordon's quest(goblet at 0,7 under the cavern)
S2/6 Corak's Cave (7,11) Lloyd will give you his Beacon spell.
S3/6 Sandsobar (7,4) Buy Wizard Eye for 100 gold.
S5/2 C1 (1,8) Defeat the undead monsters to get Finger of Death.
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- Might and Magic 2 - The Price of Loyality FAQ by System on 09/03/2006, 09:50
- Might and Magic 2 - The Price of Loyality solution by System on 09/03/2006, 09:50






