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Clerical Spells
Level 9
1. NAME: Divine Intervention
COST: 10 SP+20 Gems
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: Intercedes with supernatural forces to restore all characters' Hit Points and remove all undesirable conditions, except eradicated. (Note: Spell-caster ages 5 years every time this spell is cast.)
2. NAME: Holy Word
COST: 10 SP+10 Gems
TYPE: Combat
OBJECT: All
DESCRIPTION: Utters a single word of devastating power, that destroys all undead monsters. (Note: Ages caster 1 year.)
3. NAME: Resurrection
COST: 10 SP+10 Gems
TYPE: Non-combat
OBJECT: 1 character
DESCRIPTION: Removes the eradicated condition from the character, adding 5 years to his/her age and subtracting 1 endurance point from his/her vital statistics. There is a chance that the spell will fail.
(Note: Ages caster 1 year.)
4. NAME: Uncurse Item
COST: 10 SP+50 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Attempts to remove the curse from an item in casters backpack.
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SORCERER SPELLS
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Level 1
1. NAME: Awaken
COST: 1 SP
TYPE: Anytime
OBJECT: All sleeping party members
DESCRIPTION: Awakens all sleeping members of the party, instantaneously cancelling the sleep condition. May be critical if party is attacked during rest.
2. NAME: Detect Magic
COST: 1 SP
TYPE: Non-combat
OBJECT: Items in spell casters backpack
DESCRIPTION: Reveals any magical items in caster's backpack, and notes the number of magical charges remaining in any item which must be charged for use. Also detects any magic surrounding or inside a chest.
3. NAME: Energy Blast
COST: 1/L+1 Gem
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Zaps the monster with a blast of pure energy, inflicting
1-6 damage points per experience level of caster.
4. NAME: Flame Arrow
COST: 1 SP
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Sends a burning shaft into the monster, inflicting 2-8 points of fire damage, unless monster is immune to fire.
5. NAME: Light
COST: 1 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Gives the party 1 light factor, sufficient to light a single darkened square. Multiple light spells can be cast, to accumulate light factors.
6. NAME: Location
COST: 1 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Gives precise information on party's location. Shows a map of the current 16xl6 area that the party has mapped and shows your present location on that map. May be critical when party is lost or magically transported. In general, this spell is the key to successful mapping.
7. NAME: Sleep COST: 1 SP
TYPE: Combat
OBJECT: 4 monsters +1 monster/L of caster
DESCRIPTION: Sends monsters into a deep sleep, preventing them from attacking. Effective until monster is damaged or overcomes the spell.
Sorcerer Spells
Level 2
1. NAME: Eagle Eye
COST: 2/L
TYPE: Non-combat, outdoor
OBJECT: 5 steps per level of caster
DESCRIPTION: An eagle eye view of the outdoor terrain appears on the screen, providing a 5x5 overhead view of the area and your party's location.
2. NAME: Electric Arrow
COST: 2 SP
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Electrocutes a monster, inflicting 4-16 damage points, unless monster is immune to electrical attack.
3. NAME: Identify Monster
COST: 2 SP+ 1 Gem
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Informs caster of the current condition of any one monster during combat.
4. NAME: Jump
COST: 2 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Moves the party 2 squares forward, providing there are no magical obstructions (force fields, etc.) in the way.
5. NAME: Levitate
COST: 2 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Raises all characters above ground level, protecting them from various dangers for 1 day.
6. NAME: Lloyd's Beacon
COST: 2 SP+1 Gem
TYPE: Non-combat, Dungeon
OBJECT: Entire party
DESCRIPTION: Leaves a beacon at your current location so that you may instantaneously return to that location the next time you cast this spell.
7. NAME: Protection from Magic
COST: 1/L+1 Gem
TYPE: Anytime
OBJECT: Entire party
DESCRIPTION: Increases all characters' resistance to magic. Amount of the increase depends on experience level of caster. Spell lasts 1 day.
Sorcerer Spells
Level 3
1. NAME: Acid Stream
COST: I/L+2 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Sprays a burning stream of acid inflicting 2-8 points of damage per level of caster, unless immune to acid.
2. NAME: Fly
COST: 3 SP
TYPE: Non-combat, Outdoors
OBJECT: Entire party
DESCRIPTION: Grants magical flight to all characters, allowing the party as a whole to move to any other outdoor area. The party will land in the safest square in that area.
3. NAME: Invisibility
COST: 3 SP
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: Drops a cloak of invisibility over all characters, greatly decreasing the monsters' chances of hitting them.
4. NAME: Lightning Bolt
COST: 1/L+2 Gems
TYPE: Combat
OBJECT: 4 monsters
DESCRIPTION: Blasts the monsters with a gigantic lightning bolt that inflicts 1-6 damage points per level of caster.
5. NAME: Web
COST: 3 SP+2 Gems
TYPE: Combat, not in hand to hand
OBJECT: 4 monsters +1 monster/L of caster
DESCRIPTION: Wraps monsters in a supernatural web, preventing them from fighting for the duration of combat or until they escape.
6. NAME: Wizard Eye
COST: 3/L+2 Gems
TYPE: Non-combat, indoors
OBJECT: 5 steps per level of caster
DESCRIPTION: Uses the magical eye of a powerful wizard to show a 5x5 overhead view of your party's location in any indoor maze.
Sorcerer Spells
Level 4
1. NAME: Cold Beam
COST: 1/L+3 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Attacks with a beam of intense cold that penetrates to the monster's heart and inflicts 6 damage point per level of caster, unless the monsterimmune to cold.
2. NAME: Feeble Mind
COST: 4 SP+3 Gems
TYPE: Combat
OBJECT: 5 monsters
DESCRIPTION: Erases the monsters brain, removing all its abilities for the duration of combat or until the monster overcomes the spell.
3. NAME: Fire Ball
COST: 1/L+3 Gems
TYPE: Combat, not in hand to hand
OBJECT: 6 monsters
DESCRIPTION: Rolls a deadly ball of fire into the monsters' midst, inflicting 1-6 damage points per level of caster.
4. NAME: Guard Dog
COST: 4 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Places a supernatural guard over party, preventing surprise attacks for 1 day.
5. NAME: Shield
COST: 4 SP
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: Creates an invisible shield which surrounds the party and protects all characters from most missile weapons for the duration of combat.
6. NAME: Time Distortion
COST: 4 SP+3 Gems
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: Creates a warp in time that enables the party to retreat safely from most battles.
Sorcerer Spells
Level 5
Level 6 1. NAME: Disrupt
COST: 5 SP+S Gems
TYPE: Combat, not in hand to hand
OBJECT: 1 monster
DESCRIPTION: Creates a powerful energy field that disrupts the molecular bonds of the target, inflicting 100 points of damage.
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- Might and Magic 2 - The Price of Loyality FAQ by System on 09/03/2006, 09:50
- Might and Magic 2 - The Price of Loyality solution by System on 09/03/2006, 09:50






