Home » PC » Might and Magic 2 - The Price of Loyality » Might and Magic 2 - The Price of Loyality FAQ
Jump to page:
Sponsors:
caster's experience level. Spell lasts 1 day.
6. NAME: Silence
COST: 2 SP
TYPE: Combat
OBJECT: 4 monsters +1 per level
DESCRIPTION: Prevents the monsters from casting spells for the duration of combat, or until they overcome the spell.
7. NAME: Weaken
COST: 2 SP+1 Gem
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Weakens all monsters affected, reducing their physical damage by half until the spell is overcome.
Clerical Spells
Level 3
1. NAME: Cold Ray
COST: 3 SP+2
Gems TYPE: Combat, not in hand to hand
OBJECT: 5 monsters
DESCRIPTION: Attacks with a ray of intensive cold that penetrates to the monsters heart and inflicts 25 points of damage to each monster affected.
2. NAME: Create Food
COST: 3 SP+2 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Adds 8 food units to caster's food supply. Caster may then distribute food among other party members, if he/she desires.
3. NAME: Cure Poison
COST: 3 SP
TYPE: Anytime
OBJECT: I character
DESCRIPTION: Flushes poison out of a character's system, instantaneously removing the poisoned condition.
4. NAME: Immobilize
COST: 3 SP
TYPE: Combat
OBJECT: 5 monsters
DESCRIPTION: Immobilizes any monster affected.
5. NAME: Lasting Light
COST: 3 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Bestows 20 light factors on the party, for use in dispelling darkness.
6. NAME: Walk on Water
COST: 3 SP+2 Gems
TYPE: Non-combat, Outdoor
OBJECT: Entire party
DESCRIPTION: Creates a floating sand dune upon which the party may walk on. Lasts 1 day.
Clerical Spells
Level 4
1. NAME: Acid Spray
COST: 4 SP+3 Gems
TYPE: Combat, not in hand to hand
OBJECT: 3 monsters
DESCRIPTION: Sprays a corrosive stream of acid inflicting 6-60 points of damage, unless immune to acid.
2. NAME: Air Transmutation
COST: 4 SP+3 Gems
TYPE: Non-combat, Outdoor
OBJECT: Entire party
DESCRIPTION: Transforms the party into air, allowing the exploration of the elemental plane of air.
3. NAME: Cure Disease
COST: 4
SP TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Restores full health to sick character, instantaneously removing the diseased condition.
4. NAME: Restore Alignment
COST: 4 SP+3 Gems
TYPE: Non-combat
OBJECT: 1 character
DESCRIPTION: Restores a character's original alignment, after actions and responses have caused it to shift.
5. NAME: Surface
COST: 4 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Instantly transports all party members from an underground location to grounds surface.
6. NAME: Holy Bonus
COST: 4 SP+3 Gems
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: The generous forces of the cleric's deity increase the damage done by party members by 1 point per 2 levels of the caster.
Clerical Spells
Level 5
1. NAME: Air Encasement
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Encases the target in a field of air, inflicting 10 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
NAME: Deadly Swarm
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Sends a swarm of killer insects against the monsters, inflicting 4-40 damage points against each monster.
3. NAME: Frenzy COST: 5 SP+5 Gems
TYPE: Combat
OBJECT: 1 character, once per character
DESCRIPTION: Sends one party member into a frenzy, allowing him/her to attack all the monsters on the screen. Drained from the experience, the character loses 1 point of endurance and is then rendered unconscious.
4. NAME: Paralyze
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Attempts to immobilize all monsters and prevent them from fighting. May be partially or completely effective on some or all monsters.
5. NAME: Remove Condition
COST: 5 SP+S Gems
TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Releases character from all undesirable conditions except dead, stoned or eradicated.
Clerical Spells
Level 6
1. NAME: Earth Transmutatuion
COST: 6 SP+6 Gems
TYPE: Non-combat, outdoor
OBJECT: Entire party
DESCRIPTION: Transforms the party into earth, allowing the exploration of the elemental plane of earth.
2. NAME: Rejuvenate
COST: 6 SP+6 Gems
TYPE: Non-combat
OBJECT: 1 character
DESCRIPTION: A fountain of youth that trims 1-10 years off a character's age, restoring his/her abilities to the younger level.
Spell carries some risk of producing the opposite effect.
3. NAME: Stone to Flesh
COST: 6 SP+6 Gems
TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Re-animates a character who has been turned to stone, removing the stoned condition.
4. NAME: Water Encasement
COST: 6 SP+6 Gems
TYPE: Combat
OBJECT. 1 monster
DESCRIPTION: Encases the target in a field of water, inflicting 20 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
5. NAME: Water Transmutation
COST: 6 SP+6 Gems
TYPE: Non-combat, outdoor
OBJECT: Entire party
DESCRIPTION: Transforms the party into water, allowing the exploration of the elemental plane of water.
Clerical Spells
Level 7
1. NAME: Earth Encasement
COST: 7 SP+7 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Encases the target in a field of earth, inflicting 40 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
2. NAME: Fiery Flail
COST: 7 SP+7 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Creates a huge flail of fire, striking a single opponent, inflicting 100-400 points of damage.
3. NAME: Moon Ray
COST: 7 SP+7 Gems
TYPE: Combat, outdoors
OBJECT: 10 monsters
DESCRIPTION: Bathes all combatants in a beneficent ray that bestows
10-100 Hit Points on each character and removes 10-100 Hit Points from each monster.
4. NAME: Raise Dead
COST: 7 SF+7 Gems
TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Brings the character back to life, removing the dead condition. Spell carries a moderate chance of failure and a remote chance of eradicating the character. (Note: Spell-caster and recipient age by 1 year.)
Clerical Spells
Level 8
1. NAME: Fire Encasement
COST: 8 SP+8 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Encases the target in a field of fire, inflicting 80 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
2. NAME: Fire Transmutation
COST: 8 SP+8 Gems
TYPE: Non-combat, outdoors
OBJECT: Entire party
DESCRIPTION: Transforms the party into fire, allowing the exploration of the elemental plane of fire.
3. NAME: Mass Distortion
COST: 8 SP+B Gems
TYPE: Combat
OBJECT: 2 monsters
DISCRIPTION: Increases the weight of monsters causing them to fall and subsequently lose half their hit points.
4. NAME: Town Fortal
COST: 8 SP+8 Gems
TYPE: Non-combat
OBJECT: Entire party
DISCRIPTION: Opens a temporary portal to any town and moves the party through the portal to that town.
6. NAME: Silence
COST: 2 SP
TYPE: Combat
OBJECT: 4 monsters +1 per level
DESCRIPTION: Prevents the monsters from casting spells for the duration of combat, or until they overcome the spell.
7. NAME: Weaken
COST: 2 SP+1 Gem
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Weakens all monsters affected, reducing their physical damage by half until the spell is overcome.
Clerical Spells
Level 3
1. NAME: Cold Ray
COST: 3 SP+2
Gems TYPE: Combat, not in hand to hand
OBJECT: 5 monsters
DESCRIPTION: Attacks with a ray of intensive cold that penetrates to the monsters heart and inflicts 25 points of damage to each monster affected.
2. NAME: Create Food
COST: 3 SP+2 Gems
TYPE: Non-combat
OBJECT: Spell caster
DESCRIPTION: Adds 8 food units to caster's food supply. Caster may then distribute food among other party members, if he/she desires.
3. NAME: Cure Poison
COST: 3 SP
TYPE: Anytime
OBJECT: I character
DESCRIPTION: Flushes poison out of a character's system, instantaneously removing the poisoned condition.
4. NAME: Immobilize
COST: 3 SP
TYPE: Combat
OBJECT: 5 monsters
DESCRIPTION: Immobilizes any monster affected.
5. NAME: Lasting Light
COST: 3 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Bestows 20 light factors on the party, for use in dispelling darkness.
6. NAME: Walk on Water
COST: 3 SP+2 Gems
TYPE: Non-combat, Outdoor
OBJECT: Entire party
DESCRIPTION: Creates a floating sand dune upon which the party may walk on. Lasts 1 day.
Clerical Spells
Level 4
1. NAME: Acid Spray
COST: 4 SP+3 Gems
TYPE: Combat, not in hand to hand
OBJECT: 3 monsters
DESCRIPTION: Sprays a corrosive stream of acid inflicting 6-60 points of damage, unless immune to acid.
2. NAME: Air Transmutation
COST: 4 SP+3 Gems
TYPE: Non-combat, Outdoor
OBJECT: Entire party
DESCRIPTION: Transforms the party into air, allowing the exploration of the elemental plane of air.
3. NAME: Cure Disease
COST: 4
SP TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Restores full health to sick character, instantaneously removing the diseased condition.
4. NAME: Restore Alignment
COST: 4 SP+3 Gems
TYPE: Non-combat
OBJECT: 1 character
DESCRIPTION: Restores a character's original alignment, after actions and responses have caused it to shift.
5. NAME: Surface
COST: 4 SP
TYPE: Non-combat
OBJECT: Entire party
DESCRIPTION: Instantly transports all party members from an underground location to grounds surface.
6. NAME: Holy Bonus
COST: 4 SP+3 Gems
TYPE: Combat
OBJECT: Entire party
DESCRIPTION: The generous forces of the cleric's deity increase the damage done by party members by 1 point per 2 levels of the caster.
Clerical Spells
Level 5
1. NAME: Air Encasement
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Encases the target in a field of air, inflicting 10 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
NAME: Deadly Swarm
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Sends a swarm of killer insects against the monsters, inflicting 4-40 damage points against each monster.
3. NAME: Frenzy COST: 5 SP+5 Gems
TYPE: Combat
OBJECT: 1 character, once per character
DESCRIPTION: Sends one party member into a frenzy, allowing him/her to attack all the monsters on the screen. Drained from the experience, the character loses 1 point of endurance and is then rendered unconscious.
4. NAME: Paralyze
COST: 5 SP+S Gems
TYPE: Combat
OBJECT: 10 monsters
DESCRIPTION: Attempts to immobilize all monsters and prevent them from fighting. May be partially or completely effective on some or all monsters.
5. NAME: Remove Condition
COST: 5 SP+S Gems
TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Releases character from all undesirable conditions except dead, stoned or eradicated.
Clerical Spells
Level 6
1. NAME: Earth Transmutatuion
COST: 6 SP+6 Gems
TYPE: Non-combat, outdoor
OBJECT: Entire party
DESCRIPTION: Transforms the party into earth, allowing the exploration of the elemental plane of earth.
2. NAME: Rejuvenate
COST: 6 SP+6 Gems
TYPE: Non-combat
OBJECT: 1 character
DESCRIPTION: A fountain of youth that trims 1-10 years off a character's age, restoring his/her abilities to the younger level.
Spell carries some risk of producing the opposite effect.
3. NAME: Stone to Flesh
COST: 6 SP+6 Gems
TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Re-animates a character who has been turned to stone, removing the stoned condition.
4. NAME: Water Encasement
COST: 6 SP+6 Gems
TYPE: Combat
OBJECT. 1 monster
DESCRIPTION: Encases the target in a field of water, inflicting 20 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
5. NAME: Water Transmutation
COST: 6 SP+6 Gems
TYPE: Non-combat, outdoor
OBJECT: Entire party
DESCRIPTION: Transforms the party into water, allowing the exploration of the elemental plane of water.
Clerical Spells
Level 7
1. NAME: Earth Encasement
COST: 7 SP+7 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Encases the target in a field of earth, inflicting 40 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
2. NAME: Fiery Flail
COST: 7 SP+7 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Creates a huge flail of fire, striking a single opponent, inflicting 100-400 points of damage.
3. NAME: Moon Ray
COST: 7 SP+7 Gems
TYPE: Combat, outdoors
OBJECT: 10 monsters
DESCRIPTION: Bathes all combatants in a beneficent ray that bestows
10-100 Hit Points on each character and removes 10-100 Hit Points from each monster.
4. NAME: Raise Dead
COST: 7 SF+7 Gems
TYPE: Anytime
OBJECT: 1 character
DESCRIPTION: Brings the character back to life, removing the dead condition. Spell carries a moderate chance of failure and a remote chance of eradicating the character. (Note: Spell-caster and recipient age by 1 year.)
Clerical Spells
Level 8
1. NAME: Fire Encasement
COST: 8 SP+8 Gems
TYPE: Combat
OBJECT: 1 monster
DESCRIPTION: Encases the target in a field of fire, inflicting 80 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
2. NAME: Fire Transmutation
COST: 8 SP+8 Gems
TYPE: Non-combat, outdoors
OBJECT: Entire party
DESCRIPTION: Transforms the party into fire, allowing the exploration of the elemental plane of fire.
3. NAME: Mass Distortion
COST: 8 SP+B Gems
TYPE: Combat
OBJECT: 2 monsters
DISCRIPTION: Increases the weight of monsters causing them to fall and subsequently lose half their hit points.
4. NAME: Town Fortal
COST: 8 SP+8 Gems
TYPE: Non-combat
OBJECT: Entire party
DISCRIPTION: Opens a temporary portal to any town and moves the party through the portal to that town.
Jump to page:
Sponsors:
Other files from this game:
- Might and Magic 2 - The Price of Loyality FAQ by System on 09/03/2006, 09:50
- Might and Magic 2 - The Price of Loyality solution by System on 09/03/2006, 09:50






