Jump to page:
Sponsors:
=============================================================================
=============================================================================
The Definite
MICRO MACHINES II
Game guide
=============================================================================
Version 1.1 (5-3-2002) Written by H.Akse
=============================================================================
CONTENTS
1.0 Introduction
1.1 About the game
1.2 Game facts
1.3 System requirements
2.0 Gameplay
2.1 Vehicles and courses
2.2 1 player mode
2.3 2, 3 and 4 player mode
2.4 4 player teams
2.5 Party play
2.6 The construction kit
3.0 Highscores and shadows
3.1 Cheats
3.2 Hints and strategies
3.3 Peculiar
4.0 Troubleshooting faq
4.1 Known bugs
4.2 Where to get mm2
4.3 Legal stuff
4.4 Contact
4.5 Thanks
---
1.0 INTRODUCTION
-----------------
This game guide is meant to serve as a complete source of information about
the PC game Micro Machines 2. To my knowledge no other guide or faq for this
game exists. Actually, any information about this game is scarce so I got
the information needed from the game and present to you my obligatory
contribution to the existing universe of game guides.
Henceforth, Micro Machines 2 will be referred to as mm2.
1.1 ABOUT THE GAME
-------------------
I'll try not to turn this section into a full review.
Mm2 is the second game in the Micro Machines line from Codemasters, all of
them arcade racers based on the little toy cars from the late eighties last
century. These games have become popularized mainly by releasing them on a
wide scale of platforms, as well as the success of the focus on multiplayer
gameplay. When mm2 was released on the pc in 1995 it faced fierce
competition, as new technologies allowed realism and 3d. What Codemasters did
was turn graphics and control all the way to simplicity and put the efforts
in gameplay, what resulted in one of the fastest, richest, most enjoyable
and competative arcade racing games ever.
Mm2 is a top-down 2d platform racing game. You drive little cars, boats and
other vehicles on racetracks around all kinds of different around-the-house-
locations. On dinner tables, toilet seats, through gardens, attics, pool
tables, rivers, sand and so on. A lot of effort went in making the tracks
varied and interactive, so you'll find yourself hopping over peas, crossing
water on a sponge, diving into pocket holes, getting knocked off the track by
a drill or a hammer, avoiding teacups, puddles, oil drips, pushed away by
wind etcetera. While the graphics aren't state of the art technologically,
they're clear, well designed and smooth.
There's one downside to mm2; the single player challenges are too hard to be
enjoyable for beginners. Frustration lies ahead for those unpracticed to play
through them.
Luckily, single play is not what mm2 is about though. By far the most fun is
the multiplayer racing. Mm2 gives people a wild competition which is rarely
matched in any other game. With up to four players at the same time on the
same computer. Plus, it's easy to learn.
Enough with the praises, enjoy this timeless game.
1.2 GAME FACTS
---------------
Name : Micro Machines 2: Turbo Tournament
Release Date : July 1995
Developer : Codemasters, Supersonic Software
Publisher : Codemasters (Gametek?)
Platform : PC Dos (Earlier released on Sega Genesis and SNES)
Distribution : Floppy or CD
Predecessor(s) : Micro Machines
Demo released : Yes, 4 tracks fully functional
Type : Top-down platform racer
Multiplayer : 4 max. simultaneously, 16 max. tournament play
# of vehicles : 17
# of tracks : 53
Extra features : Track editor
Graphics : Resolutions 224x156 to 320x224, 256 colors
Sound : Sound effects through soundcard
Music : Diverse musical scores in menu's, ingame music only from cd
Control : Keyboard, Joystick; Mouse in the track editor
1.3 SYSTEM REQUIREMENTS
------------------------
System : 386 DX-33 MHz
OS : MS-DOS 5.0 or later (only runs in real-mode DOS)
RAM : 4 MB
Free disk space : 15 MB
Video : VGA graphics card
Sound : Sound Blaster, Pro, 16, AWE32 and 100% compatibles,
Gravis UltraSound/Max
---
2.0 GAMEPLAY
-------------
The gameplay of mm2 is simple and intuitive. There are four controls to
drive the vehicles: left, right, accelerate, brake. You look at the track
from above; it's a top-down racer. Many races are pretty fast so you may have
to practice quite a bit before you master it. It takes lots practice to get
ahead in the single player mode.
There are basically two types of racing in mm2; lap racing and head to head.
Lap racing is your usual drive 'round the track, completing 3 laps finishing
as soon as possible. Head to head is a more original kind of play, which is
described in the 1 player section (2.2). Except for time trial, all
multiplayer modes are head to head.
Mm2 is by far the most fun to play against other people. You can play it with
two, three or four players at the same time. Or you can play a party
tournament with 16 players at most.
Starting from the main menu you can choose a variety of modes to play, which
are explained further in the guide. Before racing, you choose a character to
race with, which you can give a name first. Your accomplishments in the game
will be awarded to this character. Time trial records will be saved to your
name. The characters have no different characteristics.
After choosing your character(s), you choose a course to race, or when you
picked a challenge or tournament of any kind, the course will be selected for
you. Then off you go.
2.1 VEHICLES AND COURSES
-------------------------
There are in total 52 courses, which are subdivided in 16 locations. Each
location has it's own vehicle, each vehicle is fixed to one location.
The bonus levels from the 1 player mode are set in different locations but
all share the Super monster. There are four different bonus levels.
These are the locations, their vehicles and courses:
DECORATION: TREEHOUSE: KITCHEN: POOL TABLE:
Convertible 4x4 jeep Supercar Sportscar
----------- --------- -------- ----------
Roller coaster Windy willows Plate hop Cue capers
Step on it Tiny treehouse Toaster trouble Ball bonanza
Ups n downs Treehouse tiles Ferry fiasco Ball chase
Turbo turns Raining champ Pool slalom
DINNER TABLE: WORKSHOP: GARAGE: MUSIC:
Dumper trucks Rally car Bug Monster truck
------------- --------- ------ -------------
Whine on! Chainsaw chase! Crossing chaos In a spin
Cob challenge Driller killer Garage games Musical hits
Jelly jitters Vice squad Turbo blast Piano panic
WOODS: PINBALL TABLE: POND: BATHROOM:
Chopper Formula 1 Hovercraft Dragster
------- ------------- ---------- --------
Bricks n trees Pinball panic Water chase Rim runners
Pinball pursuit Bathtub burnoff
BEACH: BASEMENT: RIVER: GARDEN:
Beach buggy Off roaders Power boat ATV
----------- ----------- ---------- ------
Dervish danger Attic antics Stream struggle Frosty reception
Bury my body Pipe patience Rapid results Atv action
Banked oval Basement bumps Training camp
Sand castles Ceiling circuits Garden jumps
Picnic problems Lights out!
Each vehicle has it's own characteristics in speed, grip and acceleration. A
vehicle's characteristics also vary on the different courses from one
location.
2.2 1 PLAYER MODE
------------------
These are the options you can choose from in the 1 player menu.
CHALLENGE:
You race 3 laps on 25 courses against 3 computer opponents. To progress to
the next course you have to finish first or second. Finishing third or fourth
will cost a life of which you have three at the beginning of the challenge.
After every third time finishing first straight (excluding the ones you had
to retry), you get a bonus level in which you have 30 seconds to gather 30
little cars with a super monster truck. Succeeding earns you an extra life.
These are the tracks in challenge:
1 Training camp 10 Ball bonanza 19 Musical hits
2 Driller killer 11 Whine on! 20 Toaster trouble
3 Sand castles 12 Roller coaster 21 Ball chase
4 Pinball pursuit 13 Bury my body 22 Crossing chaos
5 Cob challenge 14 Piano panic 23 Ups n downs
6 Ceiling circuits 15 Bathtub burnoff 24 Bricks n trees
7 Garage games 16 Banked oval 25 Windy willows
8 Atv action 17 Treehouse tiles
9 Lights out! 18 Vice squad
HEAD TO HEAD:
In Head to head you race against one computer opponent, the same way as in
multiplayer mode; drive your opponent off the screen and you earn a point,
get too far behind or too far from the track and you lose one. You have to
turn all eight lights in the left upper corner of the screen to your color,
in other words take away the ones of the opponent. Both start with 4 so
you'll have to end up with eight.
It's not always clear by which protocol the computer decides who wins in head
to head mode. It's basically like this: when the distance between two players
increases so much that they cross the edge of the screen, the computer
chooses the one who is most behind on track to lose. The other one will win,
or continue if there are still another players in the race of course. If
you're not ON the track, in other words way off it (while taking a shortcut
for instance), the computer decides your place on the track to be the last
place you went off it.
In head to head you race the same courses as in challenge (see above),
getting bonus levels works the same way.
=============================================================================
The Definite
MICRO MACHINES II
Game guide
=============================================================================
Version 1.1 (5-3-2002) Written by H.Akse
=============================================================================
CONTENTS
1.0 Introduction
1.1 About the game
1.2 Game facts
1.3 System requirements
2.0 Gameplay
2.1 Vehicles and courses
2.2 1 player mode
2.3 2, 3 and 4 player mode
2.4 4 player teams
2.5 Party play
2.6 The construction kit
3.0 Highscores and shadows
3.1 Cheats
3.2 Hints and strategies
3.3 Peculiar
4.0 Troubleshooting faq
4.1 Known bugs
4.2 Where to get mm2
4.3 Legal stuff
4.4 Contact
4.5 Thanks
---
1.0 INTRODUCTION
-----------------
This game guide is meant to serve as a complete source of information about
the PC game Micro Machines 2. To my knowledge no other guide or faq for this
game exists. Actually, any information about this game is scarce so I got
the information needed from the game and present to you my obligatory
contribution to the existing universe of game guides.
Henceforth, Micro Machines 2 will be referred to as mm2.
1.1 ABOUT THE GAME
-------------------
I'll try not to turn this section into a full review.
Mm2 is the second game in the Micro Machines line from Codemasters, all of
them arcade racers based on the little toy cars from the late eighties last
century. These games have become popularized mainly by releasing them on a
wide scale of platforms, as well as the success of the focus on multiplayer
gameplay. When mm2 was released on the pc in 1995 it faced fierce
competition, as new technologies allowed realism and 3d. What Codemasters did
was turn graphics and control all the way to simplicity and put the efforts
in gameplay, what resulted in one of the fastest, richest, most enjoyable
and competative arcade racing games ever.
Mm2 is a top-down 2d platform racing game. You drive little cars, boats and
other vehicles on racetracks around all kinds of different around-the-house-
locations. On dinner tables, toilet seats, through gardens, attics, pool
tables, rivers, sand and so on. A lot of effort went in making the tracks
varied and interactive, so you'll find yourself hopping over peas, crossing
water on a sponge, diving into pocket holes, getting knocked off the track by
a drill or a hammer, avoiding teacups, puddles, oil drips, pushed away by
wind etcetera. While the graphics aren't state of the art technologically,
they're clear, well designed and smooth.
There's one downside to mm2; the single player challenges are too hard to be
enjoyable for beginners. Frustration lies ahead for those unpracticed to play
through them.
Luckily, single play is not what mm2 is about though. By far the most fun is
the multiplayer racing. Mm2 gives people a wild competition which is rarely
matched in any other game. With up to four players at the same time on the
same computer. Plus, it's easy to learn.
Enough with the praises, enjoy this timeless game.
1.2 GAME FACTS
---------------
Name : Micro Machines 2: Turbo Tournament
Release Date : July 1995
Developer : Codemasters, Supersonic Software
Publisher : Codemasters (Gametek?)
Platform : PC Dos (Earlier released on Sega Genesis and SNES)
Distribution : Floppy or CD
Predecessor(s) : Micro Machines
Demo released : Yes, 4 tracks fully functional
Type : Top-down platform racer
Multiplayer : 4 max. simultaneously, 16 max. tournament play
# of vehicles : 17
# of tracks : 53
Extra features : Track editor
Graphics : Resolutions 224x156 to 320x224, 256 colors
Sound : Sound effects through soundcard
Music : Diverse musical scores in menu's, ingame music only from cd
Control : Keyboard, Joystick; Mouse in the track editor
1.3 SYSTEM REQUIREMENTS
------------------------
System : 386 DX-33 MHz
OS : MS-DOS 5.0 or later (only runs in real-mode DOS)
RAM : 4 MB
Free disk space : 15 MB
Video : VGA graphics card
Sound : Sound Blaster, Pro, 16, AWE32 and 100% compatibles,
Gravis UltraSound/Max
---
2.0 GAMEPLAY
-------------
The gameplay of mm2 is simple and intuitive. There are four controls to
drive the vehicles: left, right, accelerate, brake. You look at the track
from above; it's a top-down racer. Many races are pretty fast so you may have
to practice quite a bit before you master it. It takes lots practice to get
ahead in the single player mode.
There are basically two types of racing in mm2; lap racing and head to head.
Lap racing is your usual drive 'round the track, completing 3 laps finishing
as soon as possible. Head to head is a more original kind of play, which is
described in the 1 player section (2.2). Except for time trial, all
multiplayer modes are head to head.
Mm2 is by far the most fun to play against other people. You can play it with
two, three or four players at the same time. Or you can play a party
tournament with 16 players at most.
Starting from the main menu you can choose a variety of modes to play, which
are explained further in the guide. Before racing, you choose a character to
race with, which you can give a name first. Your accomplishments in the game
will be awarded to this character. Time trial records will be saved to your
name. The characters have no different characteristics.
After choosing your character(s), you choose a course to race, or when you
picked a challenge or tournament of any kind, the course will be selected for
you. Then off you go.
2.1 VEHICLES AND COURSES
-------------------------
There are in total 52 courses, which are subdivided in 16 locations. Each
location has it's own vehicle, each vehicle is fixed to one location.
The bonus levels from the 1 player mode are set in different locations but
all share the Super monster. There are four different bonus levels.
These are the locations, their vehicles and courses:
DECORATION: TREEHOUSE: KITCHEN: POOL TABLE:
Convertible 4x4 jeep Supercar Sportscar
----------- --------- -------- ----------
Roller coaster Windy willows Plate hop Cue capers
Step on it Tiny treehouse Toaster trouble Ball bonanza
Ups n downs Treehouse tiles Ferry fiasco Ball chase
Turbo turns Raining champ Pool slalom
DINNER TABLE: WORKSHOP: GARAGE: MUSIC:
Dumper trucks Rally car Bug Monster truck
------------- --------- ------ -------------
Whine on! Chainsaw chase! Crossing chaos In a spin
Cob challenge Driller killer Garage games Musical hits
Jelly jitters Vice squad Turbo blast Piano panic
WOODS: PINBALL TABLE: POND: BATHROOM:
Chopper Formula 1 Hovercraft Dragster
------- ------------- ---------- --------
Bricks n trees Pinball panic Water chase Rim runners
Pinball pursuit Bathtub burnoff
BEACH: BASEMENT: RIVER: GARDEN:
Beach buggy Off roaders Power boat ATV
----------- ----------- ---------- ------
Dervish danger Attic antics Stream struggle Frosty reception
Bury my body Pipe patience Rapid results Atv action
Banked oval Basement bumps Training camp
Sand castles Ceiling circuits Garden jumps
Picnic problems Lights out!
Each vehicle has it's own characteristics in speed, grip and acceleration. A
vehicle's characteristics also vary on the different courses from one
location.
2.2 1 PLAYER MODE
------------------
These are the options you can choose from in the 1 player menu.
CHALLENGE:
You race 3 laps on 25 courses against 3 computer opponents. To progress to
the next course you have to finish first or second. Finishing third or fourth
will cost a life of which you have three at the beginning of the challenge.
After every third time finishing first straight (excluding the ones you had
to retry), you get a bonus level in which you have 30 seconds to gather 30
little cars with a super monster truck. Succeeding earns you an extra life.
These are the tracks in challenge:
1 Training camp 10 Ball bonanza 19 Musical hits
2 Driller killer 11 Whine on! 20 Toaster trouble
3 Sand castles 12 Roller coaster 21 Ball chase
4 Pinball pursuit 13 Bury my body 22 Crossing chaos
5 Cob challenge 14 Piano panic 23 Ups n downs
6 Ceiling circuits 15 Bathtub burnoff 24 Bricks n trees
7 Garage games 16 Banked oval 25 Windy willows
8 Atv action 17 Treehouse tiles
9 Lights out! 18 Vice squad
HEAD TO HEAD:
In Head to head you race against one computer opponent, the same way as in
multiplayer mode; drive your opponent off the screen and you earn a point,
get too far behind or too far from the track and you lose one. You have to
turn all eight lights in the left upper corner of the screen to your color,
in other words take away the ones of the opponent. Both start with 4 so
you'll have to end up with eight.
It's not always clear by which protocol the computer decides who wins in head
to head mode. It's basically like this: when the distance between two players
increases so much that they cross the edge of the screen, the computer
chooses the one who is most behind on track to lose. The other one will win,
or continue if there are still another players in the race of course. If
you're not ON the track, in other words way off it (while taking a shortcut
for instance), the computer decides your place on the track to be the last
place you went off it.
In head to head you race the same courses as in challenge (see above),
getting bonus levels works the same way.
Jump to page:
Sponsors:
Other files from this game:
- Micro Machines 2 FAQ by System on 09/03/2006, 09:50






