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Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue Strategy Guide
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
By ::: Death|Scythe
Welcome To The Metal Fatigue Strategy Guide. This guide will help you
finish the game ( using strategies ) and it will also help you create strategies
that you can use to obliterate your opponents. No matter who they are. This
guide will explain everything from the basics to the advanced. Welcome To The
Beginning Of The End ( of your opponents ) . By the way. Mil-Agro and Neuropa
Combot Parts and Units will come later. In Version 2.0
---------------------------------------------
Table Of Contents
---------------------------------------------
1. Basic Overview
2. Rim-Tech Overview
3. Mil-Agro Overview
4. Neuropa Overview
5. Hedoth Technology
6. Combots
7. Rim-Tech Combot Parts
8. Rim-Tech Units
9. Meta-Joules
10. Man-Power
11. Types Of Players
12. How To Defeat Opponents
13. Tips
14. Credits
---------------------------------------------
1. Basic Overview
---------------------------------------------
Metal Fatigue is one of the best RTS games out there. It's story takes place
when 3 brothers get caught in between a major war between the corponations. It
is a game where you must use strategy and brute strength to win the game. You
have the options of building Combots, mobile walls, tanks, missile cars, nemesis
trucks, artillery units, hover trucks, and Drill Trucks. ( See Units Section for
detailed information. ) Your hover trucks can also build airports, research
stations, AI Facilities, and more stuff ( See Buildings Section for detailed
information ) . You can also amputate your enemy combot's arms. You can even
install it to your own combot and use it against them!
Each unit has their own defese/attack damage meters. Mil-Agro Attacks are mostly
Kinetic Based, and their defenses are mostly Energy Based. Neuropa Attacks are
mostly Energy Based, and their defenses are mostly Kinetic Based. Rim-Tech
attacks and defenses slightly lean over on one side or the other, so you have to
be carefull when you build your combots.
So now you have been briefed.
So now get ready for a heapload of fun!
---------------------------------------------
2. Rim-Tech Overview
---------------------------------------------
Rim-Tech is a corponation that is not as violent as the others. Their primary
mission, as with the other corponations, is to regain control of hedoth prime.
Their side missions are to obliterate any other obstacles in their way.
Rim-Tech units are easy to control and make. Their Combot technology is not as
advanced as Neuropa or Mil-Agro but they are adequate. At the hands of an
experienced player. Rim-Tech can be a very brutal corponation to come up
against. Although they are not as powerfull as the other corponations, you
should never underestimate them.
---------------------------------------------
3. Mil-Agro Overview
---------------------------------------------
Mil-Agro is a very brutal corponation. Their primary mission is to destroy
basically anything that moves. And they have the technology to do just that.
They target Rim-Teach and Neuropa forces while they try and take over hedoth
prime. They are very violent and should NEVER be taken lightly.
Mil-Agro units are easy to control. Although the parts take a little time to
make, they are worth it. Most of Mil-Agro's combot parts are designed to
destroy. Their units are so powerful, that they can exploit even the smallest
weakness in your defenses.
---------------------------------------------
4. Neuropa Overview
---------------------------------------------
Neuropa is a corponation that wants to keep hedoth technology to themselves.
They are the most advanced corponation of the three. The Neuropa Combots can
literally go past your defenses without you even knowing ( literally ) .
Neuropa combots are pretty much meant for experienced users. Their combot parts
take a little longer to make, but they are definately worth it. Neuropa is my
favorite corponation. In the hands of a master, lets just say you wont last 20
minutes ( need time to make the combots ^_^ ).
---------------------------------------------
5. Hedoth Technology
---------------------------------------------
The target of every corponation. This technology is far more advanced then
Neuropa's. Their combots are so strong that I advise you to stay away. Even
their tanks can demolish combots in seconds. THey have alian enhancers, and
defense enhancers that you can capture during a specific mission. If you capture
an alien combot, then you are the most powerful player out there. If you manage
to manufacture 3 alien combots, you can probably obliterate a heavily defended
enemy bases with those 3 combots ( depends on how guarded they are ) . If you
want to be the strongest player on the field. Try and capture as much Hedoth
Technology as possible ( if there are any out there ).
---------------------------------------------
6. Combots
---------------------------------------------
Combots are the main units in the game. You decide on how they are built.
Depending on your technology level, you can customize it any way you want. If
you have all the technologies acquired for Neuropa, you can have a combot with a
Camoflauge Torso, Electro Blades, Homing Missiles, and Power Pulse Legs.
Translation ::: You have a virtually invisible combot with homing missiles (
which obliterates Hover jets and Bombers ) and a sharp Electro Blade ( which can
do major damage ) with legs that emit a blast that damages any enemy unit around
it. That is what a combot is. The best part is, you decide how its built.
---------------------------------------------
7. Rim-Tech Combot Parts
---------------------------------------------
Here you will learn what the Rim-Tech Combot Parts are and what they do. There
is a rating from 1-5, 1 being the highest.
Basic Torso
Rating - 3
Meta-Joules - 400
Man-Power - 0
Damage - 179
Kinetic Defense - 5
Energy Defense - 5
Kinetic Attack - 0
Energy Attack - 0
Description - Basic Torso. It stands up pretty good in a battle. Doesn't do
anything special.
EMP Torso
Rating - 2
Meta-Joules - 700
Man-Power - 0
Damage - 188
Kinetic Defense - 0
Energy Defense - 8
Kinetic Attack - 10
Energy Attack - 25
Description - Emits a wide range EMP blast that sometimes disables enemy
units.
Armor Torso
Rating - 1
Meta-Joules - 850
Man-Power - 0
Damage - 358
Kinetic Defense - 20
Energy Defense - 10
Kinetic Attack - 0
Energy Attack - 0
Description - Increases overall damage of your combot.
Missile Torso
Rating - 3
Meta-Joules - 650
Man-Power - 0
Damage - 175
Kinetic Defense - 7
Energy Defense - 2
Kinetic Attack - 24
Energy Attack - 8
Description - Great when in combination with the missile legs and missile
arms. It does adequate damage.
Force Field Torso
Rating - 2
Meta-Joules - 650
Man-Power - 0
Damage - 140
Kinetic Defense - 5
Energy Defense - 10
Kinetic Attack - 0
Energy Attack - 0
Description - It prevents any attack at a predetermined amount of time.
Basic Legs
Rating - 3
Meta-Joules - 100
Man-Power - 0
Damage - 114
Kinetic Defense - 2
Energy Defense - 2
Kinetic Attack - 0
Energy Attack - 0
Description - This is the basic legs. Doesn't do anything special.
Missile Legs
Rating - 3
Meta-Joules - 225
Man-Power - 0
Damage - 119
Kinetic Defense - 4
Energy Defense - 1
Kinetic Attack - 28
Energy Attack - 8
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue Strategy Guide
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
Metal Fatigue
By ::: Death|Scythe
Welcome To The Metal Fatigue Strategy Guide. This guide will help you
finish the game ( using strategies ) and it will also help you create strategies
that you can use to obliterate your opponents. No matter who they are. This
guide will explain everything from the basics to the advanced. Welcome To The
Beginning Of The End ( of your opponents ) . By the way. Mil-Agro and Neuropa
Combot Parts and Units will come later. In Version 2.0
---------------------------------------------
Table Of Contents
---------------------------------------------
1. Basic Overview
2. Rim-Tech Overview
3. Mil-Agro Overview
4. Neuropa Overview
5. Hedoth Technology
6. Combots
7. Rim-Tech Combot Parts
8. Rim-Tech Units
9. Meta-Joules
10. Man-Power
11. Types Of Players
12. How To Defeat Opponents
13. Tips
14. Credits
---------------------------------------------
1. Basic Overview
---------------------------------------------
Metal Fatigue is one of the best RTS games out there. It's story takes place
when 3 brothers get caught in between a major war between the corponations. It
is a game where you must use strategy and brute strength to win the game. You
have the options of building Combots, mobile walls, tanks, missile cars, nemesis
trucks, artillery units, hover trucks, and Drill Trucks. ( See Units Section for
detailed information. ) Your hover trucks can also build airports, research
stations, AI Facilities, and more stuff ( See Buildings Section for detailed
information ) . You can also amputate your enemy combot's arms. You can even
install it to your own combot and use it against them!
Each unit has their own defese/attack damage meters. Mil-Agro Attacks are mostly
Kinetic Based, and their defenses are mostly Energy Based. Neuropa Attacks are
mostly Energy Based, and their defenses are mostly Kinetic Based. Rim-Tech
attacks and defenses slightly lean over on one side or the other, so you have to
be carefull when you build your combots.
So now you have been briefed.
So now get ready for a heapload of fun!
---------------------------------------------
2. Rim-Tech Overview
---------------------------------------------
Rim-Tech is a corponation that is not as violent as the others. Their primary
mission, as with the other corponations, is to regain control of hedoth prime.
Their side missions are to obliterate any other obstacles in their way.
Rim-Tech units are easy to control and make. Their Combot technology is not as
advanced as Neuropa or Mil-Agro but they are adequate. At the hands of an
experienced player. Rim-Tech can be a very brutal corponation to come up
against. Although they are not as powerfull as the other corponations, you
should never underestimate them.
---------------------------------------------
3. Mil-Agro Overview
---------------------------------------------
Mil-Agro is a very brutal corponation. Their primary mission is to destroy
basically anything that moves. And they have the technology to do just that.
They target Rim-Teach and Neuropa forces while they try and take over hedoth
prime. They are very violent and should NEVER be taken lightly.
Mil-Agro units are easy to control. Although the parts take a little time to
make, they are worth it. Most of Mil-Agro's combot parts are designed to
destroy. Their units are so powerful, that they can exploit even the smallest
weakness in your defenses.
---------------------------------------------
4. Neuropa Overview
---------------------------------------------
Neuropa is a corponation that wants to keep hedoth technology to themselves.
They are the most advanced corponation of the three. The Neuropa Combots can
literally go past your defenses without you even knowing ( literally ) .
Neuropa combots are pretty much meant for experienced users. Their combot parts
take a little longer to make, but they are definately worth it. Neuropa is my
favorite corponation. In the hands of a master, lets just say you wont last 20
minutes ( need time to make the combots ^_^ ).
---------------------------------------------
5. Hedoth Technology
---------------------------------------------
The target of every corponation. This technology is far more advanced then
Neuropa's. Their combots are so strong that I advise you to stay away. Even
their tanks can demolish combots in seconds. THey have alian enhancers, and
defense enhancers that you can capture during a specific mission. If you capture
an alien combot, then you are the most powerful player out there. If you manage
to manufacture 3 alien combots, you can probably obliterate a heavily defended
enemy bases with those 3 combots ( depends on how guarded they are ) . If you
want to be the strongest player on the field. Try and capture as much Hedoth
Technology as possible ( if there are any out there ).
---------------------------------------------
6. Combots
---------------------------------------------
Combots are the main units in the game. You decide on how they are built.
Depending on your technology level, you can customize it any way you want. If
you have all the technologies acquired for Neuropa, you can have a combot with a
Camoflauge Torso, Electro Blades, Homing Missiles, and Power Pulse Legs.
Translation ::: You have a virtually invisible combot with homing missiles (
which obliterates Hover jets and Bombers ) and a sharp Electro Blade ( which can
do major damage ) with legs that emit a blast that damages any enemy unit around
it. That is what a combot is. The best part is, you decide how its built.
---------------------------------------------
7. Rim-Tech Combot Parts
---------------------------------------------
Here you will learn what the Rim-Tech Combot Parts are and what they do. There
is a rating from 1-5, 1 being the highest.
Basic Torso
Rating - 3
Meta-Joules - 400
Man-Power - 0
Damage - 179
Kinetic Defense - 5
Energy Defense - 5
Kinetic Attack - 0
Energy Attack - 0
Description - Basic Torso. It stands up pretty good in a battle. Doesn't do
anything special.
EMP Torso
Rating - 2
Meta-Joules - 700
Man-Power - 0
Damage - 188
Kinetic Defense - 0
Energy Defense - 8
Kinetic Attack - 10
Energy Attack - 25
Description - Emits a wide range EMP blast that sometimes disables enemy
units.
Armor Torso
Rating - 1
Meta-Joules - 850
Man-Power - 0
Damage - 358
Kinetic Defense - 20
Energy Defense - 10
Kinetic Attack - 0
Energy Attack - 0
Description - Increases overall damage of your combot.
Missile Torso
Rating - 3
Meta-Joules - 650
Man-Power - 0
Damage - 175
Kinetic Defense - 7
Energy Defense - 2
Kinetic Attack - 24
Energy Attack - 8
Description - Great when in combination with the missile legs and missile
arms. It does adequate damage.
Force Field Torso
Rating - 2
Meta-Joules - 650
Man-Power - 0
Damage - 140
Kinetic Defense - 5
Energy Defense - 10
Kinetic Attack - 0
Energy Attack - 0
Description - It prevents any attack at a predetermined amount of time.
Basic Legs
Rating - 3
Meta-Joules - 100
Man-Power - 0
Damage - 114
Kinetic Defense - 2
Energy Defense - 2
Kinetic Attack - 0
Energy Attack - 0
Description - This is the basic legs. Doesn't do anything special.
Missile Legs
Rating - 3
Meta-Joules - 225
Man-Power - 0
Damage - 119
Kinetic Defense - 4
Energy Defense - 1
Kinetic Attack - 28
Energy Attack - 8
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