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make their combots running! But still, if the combots equipped with heavy body parts or arms, this legs will ended on walking.
Cost : 150 Hit Points : 100
Kinetic Defense % : 2 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
-> Laser Legs
The only long-range legs that Neuropa have. And this legs also have energy based attack, so think about it.
Cost : 220 Hit Points : 130
Kinetic Defense % : 1 Energy Defense % : 7
Kinetic Attack % : 5 Energy Attack % : 25
-> Armor Legs
This legs will give your combots more defense against Kinetic based attacks.
Cost : 300 Hit Points : 244
Kinetic Defense % : 20 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> Power Pulse Legs
Like Rimtech's Blast Pulse Legs, but this one have Energy based attack and Kinetic based defense.
Cost : 300 Hit Points : 114
Kinetic Defense % : 10 Energy Defense % : 1
Kinetic Attack % : 10 Energy Attack % : 20
-> Sonar Legs
Yes, like other sonar parts, this legs gives your combots more visual radius PLUS, an ability to reveal the Underground topography. Furthermore, Sonar Legs have a relatively weak defensive capability making them extremely vulnerable to enemy attack.
Cost : 350 Hit Points : 125
Kinetic Defense % : 6 Energy Defense % : 0
Kinetic Attack % : - Energy Attack % : -
< TORSO >
..........................
-> Basic Torso
Im tired of writing all of this "basic" stuffs. Its just a basic, nothing special, you got it ?
Cost : 400 Hit Points : 179
Kinetic Defense % : 5 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> Tracer Fire Torso
This is another version of MilAgro's Flak Torso. Good for destroying enemy flying units.
Cost : 475 Hit Points : 146
Kinetic Defense % : 3 Energy Defense % : 12
Kinetic Attack % : 10 Energy Attack % : 62
-> Camo Area Cloak Torso
This torso is so damn kick ass. It will make units around your combot and of course the combot it self will dissapear from enemy sight, until your combot or the units within the cloak radius are trying to attack or detected by Recon Poles.
Cost : 650 Hit Points : 81
Kinetic Defense % : 7 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
-> Self Repair Torso
As the name said, another kick ass combot torso. If you have 2 or 3 combots guarding some location near your base, then it is wise to equip them with this torso. This torso will slowly recharge your combot Hit Points.
Cost : 800 Hit Points : 188
Kinetic Defense % : 15 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> JetPack Torso
This torso will lets your combot fly instead of walk to its destination. Like Rimtech's Jumpjets Legs, combots equipped with this torso can avoid most ground impediments and can fly between asteroids in the Orbit layer.
Cost : 900 Hit Points : 20 !!!
Kinetic Defense % : 4 Energy Defense % : 0
Kinetic Attack % : - Energy Attack % : -
-----------------------------------------------------------------------
VII.UNITS
-----------------------------------------------------------------------
Dont underestimate the value of units. Even they are very weak compared to combots, in the battle-field, they can cause a lot of troubles. Flying units can be very annoying for your defense structures, and dont forget, always send your ground units with combots on the front.
< Ground >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Crew N/A 3 50 15/15 -
Missile Car 125 3 50 12/12 3 /2
Hover Truck 140 2 80 15/15 -
Tank 150 5 95 20/20 5 /2
Drill Truck 160 2 65 17/17 5 /1
Artillery 340 4 50 15/15 25/12
Nemesis 900 2 25 10/10 50/50
< Flying >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
HoverJets 350 1 50 5 /5 4 /7
Bomber 700 6 40 7 /7 37/12
-----------------------------------------------------------------------
VIII.STRUCTURES
-----------------------------------------------------------------------
< PreBuild >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
M-Converter 1200 0 1800 40/40 -
Energy Bank 200 0 700 10/40 -
Cyro Farm 450 0 1400 20/50 -
Vehicle Factory 650 11 1400 60/10 -
Defense Relay 275 0 700 10/40 -
Outpost 600 12 1400 15/50 -
Parts Factory 800 15 1600 40/30 -
Assembly 750 10 1300 50/20 -
< Mobile Wall >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Mobile Wall 150 2 150 90/90 -
Gun Turret 400 3 0 - 25/5
Laser Turret 400 3 0 - 2 /16
Missile Pod 250 5 0 - 12/2
< After Prebuild >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Recon Pole 80 0 45 5 /25 -
Solar Panel 150 0 100 5 /10 -
Hanger 1000 16 900 40/40 -
Research 1600 30 1300 10/50 -
AI Facility 2500 0 1250 20/50 -
< Point Defense >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Point Defense 800 15 600 50/50 0 /0
Def Disc Protector 500 0 50 0 /0 0 /0
< RailGun >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
RailGun 2800 10 300 30/30 -
Recon Salvo 400 0 0 0 -
Tectonic Torpedo 2000 0 0 0 140/50
Neutron Bomb 3000 0 0 0 5 /87
Orbital Bomb 3000 0 0 0 215/50
-----------------------------------------------------------------------
IX.TOP 5 COMBOT PARTS (Sorted)
-----------------------------------------------------------------------
< Arms (Melee) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Hammer Arm 700 338 12/20 62/7 MilAgro
Rotary Blade Arm 500 320 15/3 12/45 Neuropa
Blade Fist Arm 375 300 13/20 40/2 MilAgro
Armor Fist Arm 375 300 13/20 40/2 Rimtech
Power Fist Arm 375 300 12/20 2/40 Neuropa
< Arms (Ranged) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Sniper Beam Arm 1340 125 9 /3 30/100 Neuropa
Long Missile Arm 1300 145 10/5 70/35 Rimtech
Energy Gun Arm 385 145 5 /12 5 /30 Rimtech
Homing Missile Arm 370 140 10/5 7 /33 Neuropa
Carpet Bomb Arm 800 181 5 /10 9 /1 MilAgro
< Arms (Expensive) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Sniper Beam Arm 1340 125 9 /3 30/100 Neuropa
Long Missile Arm 1300 145 10/5 70/35 Rimtech
Carpet Bomb Arm 800 181 5 /10 9 /1 MilAgro
Hammer Arm 700 338 12/20 62/7 MilAgro
Rotary Blade Arm 500 320 15/3 12/45 Neuropa
< Arms (Hit Points) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Power Shield Arm 150 450 5 /25 5 /5 Rimtech
K-Shield Arm 150 450 25/5 5 /5 Neuropa
Hammer Arm 700 338 12/20 62/7 MilAgro
Rotary Blade Arm 500 320 15/3 12/45 Neuropa
Armor Fist 375 300 13/20 40/2 Rimtech
< Arms (Defense) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Power Shield Arm 150 450 5 /25 5 /5 Rimtech
K-Shield Arm 150 450 25/5 5 /5 Neuropa
Blade Fist Arm 375 300 13/20 40/2 MilAgro
Armor Fist Arm 375 300 13/20 40/2 Rimtech
Power Fist Arm 375 300 12/20 2/40 Neuropa
< Legs (Attack) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Laser Legs 220 130 1 /7 5 /25 Neuropa
Missile Legs 225 119 4 /1 24/8 Rimtech
Power Gun Legs 230 130 1 /7 24/4 MilAgro
Power Pulse Legs 300 114 10/1 10/20 Neuropa
Blast Pulse Legs 300 114 10/1 20/4 Rimtech
< Legs (Expensive) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Steady Legs 500 238 8 /12 - MilAgro
JumpJets Legs 500 20 2 /2 - Rimtech
HTH Upgrade Legs 475 114 3 /3 - Rimtech
Sonar Legs 350 125 6 /0 - Neuropa
Power Pulse Legs 300 114 10/1 10/20 Neuropa
< Legs (Hit Points) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Armor Legs 300 244 20/5 - Neuropa
Steady Legs 500 238 8 /12 - MilAgro
Strength Legs 275 188 10/10 - MilAgro
Power Shield Legs 200 188 5 /20 - MilAgro
Power Gun Legs 230 130 1 /7 - MilAgro
< Legs (Defense) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Armor Legs 300 244 20/5 - Neuropa
Power Shield Legs 200 188 5 /20 - MilAgro
Strength Legs 275 188 10/10 - MilAgro
Cost : 150 Hit Points : 100
Kinetic Defense % : 2 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
-> Laser Legs
The only long-range legs that Neuropa have. And this legs also have energy based attack, so think about it.
Cost : 220 Hit Points : 130
Kinetic Defense % : 1 Energy Defense % : 7
Kinetic Attack % : 5 Energy Attack % : 25
-> Armor Legs
This legs will give your combots more defense against Kinetic based attacks.
Cost : 300 Hit Points : 244
Kinetic Defense % : 20 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> Power Pulse Legs
Like Rimtech's Blast Pulse Legs, but this one have Energy based attack and Kinetic based defense.
Cost : 300 Hit Points : 114
Kinetic Defense % : 10 Energy Defense % : 1
Kinetic Attack % : 10 Energy Attack % : 20
-> Sonar Legs
Yes, like other sonar parts, this legs gives your combots more visual radius PLUS, an ability to reveal the Underground topography. Furthermore, Sonar Legs have a relatively weak defensive capability making them extremely vulnerable to enemy attack.
Cost : 350 Hit Points : 125
Kinetic Defense % : 6 Energy Defense % : 0
Kinetic Attack % : - Energy Attack % : -
< TORSO >
..........................
-> Basic Torso
Im tired of writing all of this "basic" stuffs. Its just a basic, nothing special, you got it ?
Cost : 400 Hit Points : 179
Kinetic Defense % : 5 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> Tracer Fire Torso
This is another version of MilAgro's Flak Torso. Good for destroying enemy flying units.
Cost : 475 Hit Points : 146
Kinetic Defense % : 3 Energy Defense % : 12
Kinetic Attack % : 10 Energy Attack % : 62
-> Camo Area Cloak Torso
This torso is so damn kick ass. It will make units around your combot and of course the combot it self will dissapear from enemy sight, until your combot or the units within the cloak radius are trying to attack or detected by Recon Poles.
Cost : 650 Hit Points : 81
Kinetic Defense % : 7 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
-> Self Repair Torso
As the name said, another kick ass combot torso. If you have 2 or 3 combots guarding some location near your base, then it is wise to equip them with this torso. This torso will slowly recharge your combot Hit Points.
Cost : 800 Hit Points : 188
Kinetic Defense % : 15 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> JetPack Torso
This torso will lets your combot fly instead of walk to its destination. Like Rimtech's Jumpjets Legs, combots equipped with this torso can avoid most ground impediments and can fly between asteroids in the Orbit layer.
Cost : 900 Hit Points : 20 !!!
Kinetic Defense % : 4 Energy Defense % : 0
Kinetic Attack % : - Energy Attack % : -
-----------------------------------------------------------------------
VII.UNITS
-----------------------------------------------------------------------
Dont underestimate the value of units. Even they are very weak compared to combots, in the battle-field, they can cause a lot of troubles. Flying units can be very annoying for your defense structures, and dont forget, always send your ground units with combots on the front.
< Ground >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Crew N/A 3 50 15/15 -
Missile Car 125 3 50 12/12 3 /2
Hover Truck 140 2 80 15/15 -
Tank 150 5 95 20/20 5 /2
Drill Truck 160 2 65 17/17 5 /1
Artillery 340 4 50 15/15 25/12
Nemesis 900 2 25 10/10 50/50
< Flying >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
HoverJets 350 1 50 5 /5 4 /7
Bomber 700 6 40 7 /7 37/12
-----------------------------------------------------------------------
VIII.STRUCTURES
-----------------------------------------------------------------------
< PreBuild >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
M-Converter 1200 0 1800 40/40 -
Energy Bank 200 0 700 10/40 -
Cyro Farm 450 0 1400 20/50 -
Vehicle Factory 650 11 1400 60/10 -
Defense Relay 275 0 700 10/40 -
Outpost 600 12 1400 15/50 -
Parts Factory 800 15 1600 40/30 -
Assembly 750 10 1300 50/20 -
< Mobile Wall >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Mobile Wall 150 2 150 90/90 -
Gun Turret 400 3 0 - 25/5
Laser Turret 400 3 0 - 2 /16
Missile Pod 250 5 0 - 12/2
< After Prebuild >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Recon Pole 80 0 45 5 /25 -
Solar Panel 150 0 100 5 /10 -
Hanger 1000 16 900 40/40 -
Research 1600 30 1300 10/50 -
AI Facility 2500 0 1250 20/50 -
< Point Defense >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
Point Defense 800 15 600 50/50 0 /0
Def Disc Protector 500 0 50 0 /0 0 /0
< RailGun >
Name Cost MP HP K/E Def% K/E Att%
...............................................................
RailGun 2800 10 300 30/30 -
Recon Salvo 400 0 0 0 -
Tectonic Torpedo 2000 0 0 0 140/50
Neutron Bomb 3000 0 0 0 5 /87
Orbital Bomb 3000 0 0 0 215/50
-----------------------------------------------------------------------
IX.TOP 5 COMBOT PARTS (Sorted)
-----------------------------------------------------------------------
< Arms (Melee) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Hammer Arm 700 338 12/20 62/7 MilAgro
Rotary Blade Arm 500 320 15/3 12/45 Neuropa
Blade Fist Arm 375 300 13/20 40/2 MilAgro
Armor Fist Arm 375 300 13/20 40/2 Rimtech
Power Fist Arm 375 300 12/20 2/40 Neuropa
< Arms (Ranged) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Sniper Beam Arm 1340 125 9 /3 30/100 Neuropa
Long Missile Arm 1300 145 10/5 70/35 Rimtech
Energy Gun Arm 385 145 5 /12 5 /30 Rimtech
Homing Missile Arm 370 140 10/5 7 /33 Neuropa
Carpet Bomb Arm 800 181 5 /10 9 /1 MilAgro
< Arms (Expensive) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Sniper Beam Arm 1340 125 9 /3 30/100 Neuropa
Long Missile Arm 1300 145 10/5 70/35 Rimtech
Carpet Bomb Arm 800 181 5 /10 9 /1 MilAgro
Hammer Arm 700 338 12/20 62/7 MilAgro
Rotary Blade Arm 500 320 15/3 12/45 Neuropa
< Arms (Hit Points) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Power Shield Arm 150 450 5 /25 5 /5 Rimtech
K-Shield Arm 150 450 25/5 5 /5 Neuropa
Hammer Arm 700 338 12/20 62/7 MilAgro
Rotary Blade Arm 500 320 15/3 12/45 Neuropa
Armor Fist 375 300 13/20 40/2 Rimtech
< Arms (Defense) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Power Shield Arm 150 450 5 /25 5 /5 Rimtech
K-Shield Arm 150 450 25/5 5 /5 Neuropa
Blade Fist Arm 375 300 13/20 40/2 MilAgro
Armor Fist Arm 375 300 13/20 40/2 Rimtech
Power Fist Arm 375 300 12/20 2/40 Neuropa
< Legs (Attack) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Laser Legs 220 130 1 /7 5 /25 Neuropa
Missile Legs 225 119 4 /1 24/8 Rimtech
Power Gun Legs 230 130 1 /7 24/4 MilAgro
Power Pulse Legs 300 114 10/1 10/20 Neuropa
Blast Pulse Legs 300 114 10/1 20/4 Rimtech
< Legs (Expensive) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Steady Legs 500 238 8 /12 - MilAgro
JumpJets Legs 500 20 2 /2 - Rimtech
HTH Upgrade Legs 475 114 3 /3 - Rimtech
Sonar Legs 350 125 6 /0 - Neuropa
Power Pulse Legs 300 114 10/1 10/20 Neuropa
< Legs (Hit Points) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Armor Legs 300 244 20/5 - Neuropa
Steady Legs 500 238 8 /12 - MilAgro
Strength Legs 275 188 10/10 - MilAgro
Power Shield Legs 200 188 5 /20 - MilAgro
Power Gun Legs 230 130 1 /7 - MilAgro
< Legs (Defense) >
Name Cost HP K/E Def% K/E Att% Corp
...................................................................
Armor Legs 300 244 20/5 - Neuropa
Power Shield Legs 200 188 5 /20 - MilAgro
Strength Legs 275 188 10/10 - MilAgro
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