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M E T A L F A T I G U E F A Q
_______________________________________________________________________
Article Version.1.05 (14/Aug/2001 6:24)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
by : GodHand (StEVANus Lioni)
FAQ@GodHand.net / http://www.GodHand.net
=======================================================================
CONTENTS :
----------
1.Disclaimer
2.About Metal Fatigue
3.About Corponations (Rimtech, MilAgro and Neuropa)
4.Rimtech Combot Parts Desciptions
5.MilAgro Combot Parts Desciptions
6.Neuropa Combot Parts Desciptions
7.Units Desciptions
8.Structures Desciptions
9.Top 5 Combot Parts
10.Combots Formulate
11.FAQ
12.Websites
13.Credits
14.Author Contact
* The default place to get this FAQ is through http://www.GameFAQs.com
-----------------------------------------------------------------------
I.DISCLAIMER (Important!)
-----------------------------------------------------------------------
No portion of this article can be used, edited, translated or
modificated for other article ,websites , books, FAQ, or magazines
without any permissions from GodHand. Please keep in mind that
unauthorized modification and duplication is illegal under
copyright law. Metal Fatigue developed by Zono.inc and published
by Psygnosis 1999. This article (c) Stevanus Lioni. This article
has no relation with the official stuffs. No parts of this article
can be sold. This article is for personal use only.
Warning to "GameGuide" and "GameStation" or whatever you are! I
live in Indonesia. I've read around that your bastard magazines
like to steal articles, images and codes from popular websites or
someone FAQ and translating them into a very spoiling article
without any respect. Making your magazines more famous, acting
like a master and ignoring the real writers like a piece of trash.
Can you guys feel it if you guys are the writers ? Let me tell
you something boys, if i found any parts of my FAQ somewhere in
your magazines, you guys are in "a darkness disaster". Just that..
and oh yes.. I AM NOT JOKING..
You are free to distribute this article for your websites as far as
you did not change anythings on the whole or any part of this
article and give the author a credit somewhere visible.
-----------------------------------------------------------------------
II.ABOUT METAL FATIGUE
-----------------------------------------------------------------------
Metal Fatigue is a great RTS game with full 3D world and objects.
You dont need a 3D accelerator card to play this game but of course
its better if you have one. The story within this game is no less
than standard. But the idea behind the game design is great.
Maybe because i like robots games ? The 3D models and shape are
above standard. But i think they should learn more on modeling
robots. I like Front Mission much but still, Gundam is the best.
The bad things that i don't like are, there are no patches or
updates to fix some errors on the game. And no editor included in
the CD. You will get bored quickly if you play Skirmish for 3 or 4
days. So if you don't want to waste your money, i recommend you to
play Campaign mode which is far more fun than skirmish mode.
Please note that if you find some unfamiliar words within this
article, you may want to check the glossary below :
HP : Like in the RPG, its the Hit Points.
Kinetic Based : Damages caused by Bullets, Missiles , etc
Energy Based : Damages caused by Laser , Plasma , etc..
K / E : Kinetic / Energy
Metajoules : Consider this as the money you use in this
Metal Fatigue.
Battle-Field : This divided into 3, Orbit, Surface and
Underground.
Att% : Attack Percentage
Def% : Defense Percentage
MP : Man-Power needed (Not the Mana Points!).
HTH : Hand-To-Hand or melee or close combat.
The reason why i write this damn reader-friendly article is to
provide you a detailed comparison between that corponations and
their combot parts. So you can choose the rightest corponation for
your suit and build your own combots formulate when playing
the Multiplayer game.
-----------------------------------------------------------------------
III.ABOUT CORPONATIONS
-----------------------------------------------------------------------
1.RIMTECH
Their combots design are solid!. They are the most versatile
corponation, what i mean, they are balanced in defense, strength
and speed. If you want an easy-to-use corponation then you must
try the Rimtech first. What makes me likes Rimtech combots is,
they are the only one corponation that uses legs part for
jumpjets. Rimtech has weapons that only slant slightly more one
way or the other in terms of the kind of damage it delivers or
protection that it offers against Kinetic or Energy attacks
2.MILAGRO
This corponation is rude. Yes, really damn violent. Most of their
combots are strong for both defense and attack. But somehow slow
than both Rimtech and Neuropa. MilAgro combots are specialy
designed to battle in close combat. Big, strong, brutal but slow.
MilAgro's weapons deliver mostly Kinetic damage, and their
defenses work best against Energy-based attacks.
3.NEUROPA
Great shape on the combots! Neuropa technologies are somewhat far
surpassing both MilAgro and Rimtech. Their combots probobably weak
in defense, but their style is different. Stealth and Speed are
the most important for them. Takes a time to learn on how to use
their combots. Neuropa's weapons are made to deliver mostly
Energy damage and their shields mostly protect against Kinetic
damage.
-----------------------------------------------------------------------
IV.RIMTECH COMBOT PARTS
-----------------------------------------------------------------------
< ARMS >
..........................
-> Basic Hand
Basic Hand is the most cheapest arm. So if you have few of money,
but want to improve your defense using combots...
Cost : 65 Hit Points : 112
Kinetic Defense % : 7 Energy Defense % : 7
Kinetic Attack % : 5 Energy Attack % : 5
-> Power Shield Arm
Will at least protect you from most of Energy based attacks. Its
pretty cheap, but high Hit Points.
Cost : 150 Hit Points : 450
Kinetic Defense % : 5 Energy Defense % : 25
Kinetic Attack % : 5 Energy Attack % : 5
-> Katana Arm
Just a standard arm with Katana sword. It have Kinetic based
attack which sometimes amputating enemy combot arms.
Cost : 200 Hit Points : 173
Kinetic Defense % : 20 Energy Defense % : 13
Kinetic Attack % : 20 Energy Attack % : 5
-> Laser Sword Arm
This is more strong than that Katana Arm. But this one is based
on Energy attack or defense.
Cost : 325 Hit Points : 224
Kinetic Defense % : 12 Energy Defense % : 20
Kinetic Attack % : 5 Energy Attack % : 35
-> Armor Fist Arm
This arm have Kinetic based attack but Energy based defense. Also
have high Hit Points. Armor Fist Arm are more often to cause
enemy combot parts destroyed than amputating them.
Cost : 375 Hit Points : 300
Kinetic Defense % : 13 Energy Defense % : 20
Kinetic Attack % : 40 Energy Attack % : 2
-> Energy Gun Arm
Like the name said, its a gun arm with Energy based attack.
Cost : 385 Hit Points : 145
Kinetic Defense % : 5 Energy Defense % : 12
Kinetic Attack % : 5 Energy Attack % : 30
-> Long Missile Arm
An expensive arm which took a while to create. But it have a very
long ranged attack for both Energy and Kinetic. Also took a while
to reload the missiles in the battle field. This is the most
damaging arm with Kinetic based long-range attack.
Cost : 1300 Hit Points : 145
Kinetic Defense % : 10 Energy Defense % : 5
Kinetic Attack % : 70 Energy Attack % : 35
< LEGS >
..........................
-> Basic Legs
Like basic arm, this the basic legs in any case if you want lots
of combots but require few money.. =)
Cost : 100 Hit Points : 114
Kinetic Defense % : 2 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
-> Missile Legs
The only legs with long-ranged attack that Rimtech have.
Cost : 225 Hit Points : 119
Kinetic Defense % : 4 Energy Defense % : 1
Kinetic Attack % : 24 Energy Attack % : 8
-> Recon Legs
Legs that give your combots more visual radius and detecting
the enemies within the radius.
Cost : 225 Hit Points : 81
Kinetic Defense % : 5 Energy Defense % : 0
Kinetic Attack % : - Energy Attack % : -
-> Blast Pulse Legs
This legs will repeatly create a small damaging rings around your
combots in a short period of time. Good for you melee combots.
Cost : 300 Hit Points : 114
Kinetic Defense % : 10 Energy Defense % : 1
Kinetic Attack % : 20 Energy Attack % : 4
-> HTH Upgrade Legs
This legs are pretty damn violent. It will upgrade you melee or
Hand-to-Hand attacks up to 50%. But its pretty weak in defense.
Cost : 475 Hit Points : 114
Kinetic Defense % : 3 Energy Defense % : 3
Kinetic Attack % : - Energy Attack % : -
-> Jumpjets Legs
Damn! The only legs with flying device that other corponation
dont have. Yes, will give your combots an ability to fly. This
legs have pathetic Hit Points, and just a basic defense.
Cost : 500 Hit Points : 20 ??!!
Kinetic Defense % : 2 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
< TORSO >
........................
-> Basic Torso
The Basic Torso has no special features or abilities. It's just
a cheap, quick-to-build body frame that can accommodate any
appendage type.
Cost : 400 Hit Points : 179
Kinetic Defense % : 5 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> Missile Torso
The only torso that Rimtech have for long-ranged Kinetic based
attacks. Quite useful sometimes.
Cost : 650 Hit Points : 175
Kinetic Defense % : 7 Energy Defense % : 2
_______________________________________________________________________
Article Version.1.05 (14/Aug/2001 6:24)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
by : GodHand (StEVANus Lioni)
FAQ@GodHand.net / http://www.GodHand.net
=======================================================================
CONTENTS :
----------
1.Disclaimer
2.About Metal Fatigue
3.About Corponations (Rimtech, MilAgro and Neuropa)
4.Rimtech Combot Parts Desciptions
5.MilAgro Combot Parts Desciptions
6.Neuropa Combot Parts Desciptions
7.Units Desciptions
8.Structures Desciptions
9.Top 5 Combot Parts
10.Combots Formulate
11.FAQ
12.Websites
13.Credits
14.Author Contact
* The default place to get this FAQ is through http://www.GameFAQs.com
-----------------------------------------------------------------------
I.DISCLAIMER (Important!)
-----------------------------------------------------------------------
No portion of this article can be used, edited, translated or
modificated for other article ,websites , books, FAQ, or magazines
without any permissions from GodHand. Please keep in mind that
unauthorized modification and duplication is illegal under
copyright law. Metal Fatigue developed by Zono.inc and published
by Psygnosis 1999. This article (c) Stevanus Lioni. This article
has no relation with the official stuffs. No parts of this article
can be sold. This article is for personal use only.
Warning to "GameGuide" and "GameStation" or whatever you are! I
live in Indonesia. I've read around that your bastard magazines
like to steal articles, images and codes from popular websites or
someone FAQ and translating them into a very spoiling article
without any respect. Making your magazines more famous, acting
like a master and ignoring the real writers like a piece of trash.
Can you guys feel it if you guys are the writers ? Let me tell
you something boys, if i found any parts of my FAQ somewhere in
your magazines, you guys are in "a darkness disaster". Just that..
and oh yes.. I AM NOT JOKING..
You are free to distribute this article for your websites as far as
you did not change anythings on the whole or any part of this
article and give the author a credit somewhere visible.
-----------------------------------------------------------------------
II.ABOUT METAL FATIGUE
-----------------------------------------------------------------------
Metal Fatigue is a great RTS game with full 3D world and objects.
You dont need a 3D accelerator card to play this game but of course
its better if you have one. The story within this game is no less
than standard. But the idea behind the game design is great.
Maybe because i like robots games ? The 3D models and shape are
above standard. But i think they should learn more on modeling
robots. I like Front Mission much but still, Gundam is the best.
The bad things that i don't like are, there are no patches or
updates to fix some errors on the game. And no editor included in
the CD. You will get bored quickly if you play Skirmish for 3 or 4
days. So if you don't want to waste your money, i recommend you to
play Campaign mode which is far more fun than skirmish mode.
Please note that if you find some unfamiliar words within this
article, you may want to check the glossary below :
HP : Like in the RPG, its the Hit Points.
Kinetic Based : Damages caused by Bullets, Missiles , etc
Energy Based : Damages caused by Laser , Plasma , etc..
K / E : Kinetic / Energy
Metajoules : Consider this as the money you use in this
Metal Fatigue.
Battle-Field : This divided into 3, Orbit, Surface and
Underground.
Att% : Attack Percentage
Def% : Defense Percentage
MP : Man-Power needed (Not the Mana Points!).
HTH : Hand-To-Hand or melee or close combat.
The reason why i write this damn reader-friendly article is to
provide you a detailed comparison between that corponations and
their combot parts. So you can choose the rightest corponation for
your suit and build your own combots formulate when playing
the Multiplayer game.
-----------------------------------------------------------------------
III.ABOUT CORPONATIONS
-----------------------------------------------------------------------
1.RIMTECH
Their combots design are solid!. They are the most versatile
corponation, what i mean, they are balanced in defense, strength
and speed. If you want an easy-to-use corponation then you must
try the Rimtech first. What makes me likes Rimtech combots is,
they are the only one corponation that uses legs part for
jumpjets. Rimtech has weapons that only slant slightly more one
way or the other in terms of the kind of damage it delivers or
protection that it offers against Kinetic or Energy attacks
2.MILAGRO
This corponation is rude. Yes, really damn violent. Most of their
combots are strong for both defense and attack. But somehow slow
than both Rimtech and Neuropa. MilAgro combots are specialy
designed to battle in close combat. Big, strong, brutal but slow.
MilAgro's weapons deliver mostly Kinetic damage, and their
defenses work best against Energy-based attacks.
3.NEUROPA
Great shape on the combots! Neuropa technologies are somewhat far
surpassing both MilAgro and Rimtech. Their combots probobably weak
in defense, but their style is different. Stealth and Speed are
the most important for them. Takes a time to learn on how to use
their combots. Neuropa's weapons are made to deliver mostly
Energy damage and their shields mostly protect against Kinetic
damage.
-----------------------------------------------------------------------
IV.RIMTECH COMBOT PARTS
-----------------------------------------------------------------------
< ARMS >
..........................
-> Basic Hand
Basic Hand is the most cheapest arm. So if you have few of money,
but want to improve your defense using combots...
Cost : 65 Hit Points : 112
Kinetic Defense % : 7 Energy Defense % : 7
Kinetic Attack % : 5 Energy Attack % : 5
-> Power Shield Arm
Will at least protect you from most of Energy based attacks. Its
pretty cheap, but high Hit Points.
Cost : 150 Hit Points : 450
Kinetic Defense % : 5 Energy Defense % : 25
Kinetic Attack % : 5 Energy Attack % : 5
-> Katana Arm
Just a standard arm with Katana sword. It have Kinetic based
attack which sometimes amputating enemy combot arms.
Cost : 200 Hit Points : 173
Kinetic Defense % : 20 Energy Defense % : 13
Kinetic Attack % : 20 Energy Attack % : 5
-> Laser Sword Arm
This is more strong than that Katana Arm. But this one is based
on Energy attack or defense.
Cost : 325 Hit Points : 224
Kinetic Defense % : 12 Energy Defense % : 20
Kinetic Attack % : 5 Energy Attack % : 35
-> Armor Fist Arm
This arm have Kinetic based attack but Energy based defense. Also
have high Hit Points. Armor Fist Arm are more often to cause
enemy combot parts destroyed than amputating them.
Cost : 375 Hit Points : 300
Kinetic Defense % : 13 Energy Defense % : 20
Kinetic Attack % : 40 Energy Attack % : 2
-> Energy Gun Arm
Like the name said, its a gun arm with Energy based attack.
Cost : 385 Hit Points : 145
Kinetic Defense % : 5 Energy Defense % : 12
Kinetic Attack % : 5 Energy Attack % : 30
-> Long Missile Arm
An expensive arm which took a while to create. But it have a very
long ranged attack for both Energy and Kinetic. Also took a while
to reload the missiles in the battle field. This is the most
damaging arm with Kinetic based long-range attack.
Cost : 1300 Hit Points : 145
Kinetic Defense % : 10 Energy Defense % : 5
Kinetic Attack % : 70 Energy Attack % : 35
< LEGS >
..........................
-> Basic Legs
Like basic arm, this the basic legs in any case if you want lots
of combots but require few money.. =)
Cost : 100 Hit Points : 114
Kinetic Defense % : 2 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
-> Missile Legs
The only legs with long-ranged attack that Rimtech have.
Cost : 225 Hit Points : 119
Kinetic Defense % : 4 Energy Defense % : 1
Kinetic Attack % : 24 Energy Attack % : 8
-> Recon Legs
Legs that give your combots more visual radius and detecting
the enemies within the radius.
Cost : 225 Hit Points : 81
Kinetic Defense % : 5 Energy Defense % : 0
Kinetic Attack % : - Energy Attack % : -
-> Blast Pulse Legs
This legs will repeatly create a small damaging rings around your
combots in a short period of time. Good for you melee combots.
Cost : 300 Hit Points : 114
Kinetic Defense % : 10 Energy Defense % : 1
Kinetic Attack % : 20 Energy Attack % : 4
-> HTH Upgrade Legs
This legs are pretty damn violent. It will upgrade you melee or
Hand-to-Hand attacks up to 50%. But its pretty weak in defense.
Cost : 475 Hit Points : 114
Kinetic Defense % : 3 Energy Defense % : 3
Kinetic Attack % : - Energy Attack % : -
-> Jumpjets Legs
Damn! The only legs with flying device that other corponation
dont have. Yes, will give your combots an ability to fly. This
legs have pathetic Hit Points, and just a basic defense.
Cost : 500 Hit Points : 20 ??!!
Kinetic Defense % : 2 Energy Defense % : 2
Kinetic Attack % : - Energy Attack % : -
< TORSO >
........................
-> Basic Torso
The Basic Torso has no special features or abilities. It's just
a cheap, quick-to-build body frame that can accommodate any
appendage type.
Cost : 400 Hit Points : 179
Kinetic Defense % : 5 Energy Defense % : 5
Kinetic Attack % : - Energy Attack % : -
-> Missile Torso
The only torso that Rimtech have for long-ranged Kinetic based
attacks. Quite useful sometimes.
Cost : 650 Hit Points : 175
Kinetic Defense % : 7 Energy Defense % : 2
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