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Submitted by System on 09/03/2006, 09:50. Print file.
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Medieval: Total War
Editing FAQ
by Iced~Metal (ekinlegend@yahoo.com)

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Version 1.2
Last Revision: Sep.16/2002
Creation Date: Sep.06/2002

********************
***Copyright Info***
********************

This document may not be modified in any way, shape or form unless consent by
the author or for personal private use. This document cannot be under any
circumstances be used for profitable purposes. The author reserves the right
to 0wn your ass in MTW any time of the day, any day of the week, any week of
the month, any month of the year and any year of your miserable life. ;-)

If you wish to have this document placed on your website, magazine, etc, please
contact the author. Thank you for your co-operation.

And now, onto the good stuff!


==================)
Table of Contents
==================)

Analysis

Editing Periods
Editing Playable Factions
Editing Treasury (starting money)
Editing Starting Buildings
Give Yourself Infinite Turns/Years

Editing Units
Editing Unit Statistics

Editing Buildings
Editing Buildings' Special Requirements

Endnote



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*****Analysis*****
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Finally I feel I have learned enough about editing the game to start writing
this FAQ and teach the inquiring gamer. Medieval: Total War is already an
awesome game, and the flexibility and ease of editing just makes it totally
awesome, the replayability factor is endless! And it's easy too! No need to
"hack" into the game by using memory searches or hex editors. I will guide you
step by step on the basics, and you can explore on your own. MAKE SURE TO BACK
UP THE FILES THAT YOU EDIT!

P.S.- I am fortunate enough to play this game flawlessly, no crashes or boot
to desktop whatsoever. I use a Pentium III 800 mhz, 256 MB RAM, GeForce 2 MX
w/ 10.80 drivers, and the game is very stable. So, don't blame me if you get
any problems. Be warned that editing may be easy ONLY IF YOU DO IT RIGHT.
Screw around and your game WILL crash, even if you backed up, you will waste
your own time trying to figure out what the hell went wrong. So be careful
folks! Onwards to the good stuff!


.....just in case. The author of this FAQ (Iced~Metal) cannot be held
responsible for any damages that result if you follow the procedures from this
document. The author of this FAQ cannot be held responsible if a lightning
storm hits your area during your editing session and you lose all your data in
a power outage.


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*****Editing Periods*****
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=============================================================


First off, go to Your Medieval Directory/campmap/startpos and you should see
four textfiles. Open the one you wish to edit, ie Early.txt to edit the Early
period campaign.


( *** Editing Playable Factions *** )

After you open the textfile, scroll down and find the Active Factions list. If
you're too lazy to look, search "SetActiveFaction" and you should get to it.
Find the minor faction that you wish to play and change it from FT_MINOR to
FT_MAJOR. Get in the game and you should be able to choose that minor faction.
(BUG ALERT: Papacy may be a bit buggy right now, so be cautious if you decide
to play it)

If you want to play as a minor faction that you know is available in Medieval:
Total War, but not in that period, it's a bit more complex but I'll teach you
anyways. A good example is playing as the Golden Horde in the Early period,
where Golden Horde is not yet in play. However, because the Golden Horde is a
valid faction in MTW, you CAN play as them in Early. Open Early.txt, go to the
Active Factions list, add this line:

---> FN_GOLDEN_HORDE FT_MAJOR

Okay? Good. You're not done yet. Search "SetRegionOwner", and add this line:

---> ID_KIEV FN_GOLDEN_HORDE

Substitute KIEV to whichever province you want the Golden Horde to start on. I
wouldn't suggest the huge provinces such as Saxony or Denmark, because they
already have Kings on them. Choose a rebel land that is located on the Plains
of Russia.

Good job. Next step, search "SetStartLeader" and add this line:

---> SetStartLeader:: FN_GOLDEN_HORDE 0 1 0 0 0 0 0 0 0

Now you have a leader! Otherwise your faction would collapse on the first
year. Now, add this line in the category that is just below SetStartLeader:

---> PlaceLeader:: ID_KIEV FN_GOLDEN_HORDE

Substitute KIEV to whichever starting province you decided.

Now search for "addheir" and add this line:

---> AddHeir:: FN_GOLDEN_HORDE 1 13
---> AddHeir:: FN_GOLDEN_HORDE 1 11
---> AddHeir:: FN_GOLDEN_HORDE 1 5

Now you have heirs, otherwise you would lose the game when your Khan dies. Now
search "SetTreasury" and add this line:

---> SetTreasury:: FN_GOLDEN_HORDE 10000 8000 6000 4000

Good job! Now the Golden Horde are fully functional in the Early period
campaign. Congradulate yourself, you've just edited the game! Ho Ho!


( *** Editing Treasury *** )

This is dead easy especially since you already know how to edit factions, you
are already a skilled game editer! Just go to the SetTreasury and edit to your
heart's content, just don't go nuts or the game will crash. I included this
section just in case the newbie gamer skips everything just to read this
section, I can see the gold fever in your eyes!

Search for "SetTreasury", find your faction, and edit the numbers. There are
four numbers and they correspond with each level of difficulty, they go in
order of Easy, Normal, Hard, Expert.


( *** Editing Starting Buildings *** )

At first this was my favorite edit, I spend a few days playing around, it's
really fun! And easy! First, open up the period you wish to play in, then
search for "MakeBuilding". Good, now you're in the Starting Buildings section.
You can fool around by yourself here for a bit, but I'll just explain to you
what it all means.

MakeBuilding:: ID_WESSEX Spearmaker

This tells the game to auto-build a Spearmaker in the province of Wessex before
the game begins. Simple. But WTF does this mean?

MakeBuilding:: ID_VENICE Castle5

What's a Castle5??? Well, it's the FIFTH level of Castle upgrades! For
example, just plain old "Castle" is the first level, which is a Fort. Castle4
is a fourth level upgrade, which is a Keep. The highest for Castles is 13, so
Castle13 is a Fortress with the Siege upgrades, it's the MAXIMUM. For other
buildings, such as Spearmaker, 4 is the highest number. Spearmaker4 is a
Master Spearmaker, the highest it can go. Horse_breeder4 is a Master Horse
Breeder.

Some buildings don't require numbers, such as the Mosque. If you want a Grand
Mosque, you don't just type Mosque2. You type "Grand_Mosque". Experiment for
yourself. My suggestion, and personal favorite, is Armourer4 and Metalsmith4.
This gives you +4 Attack and +4 Defence bonus to ANY troop you produce in that
province! Totally awesome!


( *** Give Yourself Infinite Turns/Years *** )

Quite simple, and effective way to give yourself an extra 1000 or so
years/turns so you don't have to rush or worry yourself. After all, Rome
wasn't conquered in a day! Neither will be Europe! Hellz no!!!

Open up the period textfile you want to play, at the top there is a place for
Start Date, simply delete the last digit of each year. For example, in
High.txt, it's like this:

SetStartDate:: 1205
SetPeriod:: HIGH
SetEarlyPeriodStartDate:: 1087
SetHighPeriodStartDate:: 1205
SetLatePeriodStartDate:: 1321

Right? So change it to this:

---> SetStartDate:: 120
---> SetPeriod:: HIGH
---> SetEarlyPeriodStartDate:: 108
---> SetHighPeriodStartDate:: 120
---> SetLatePeriodStartDate:: 132

It's that simple. Your King will NOT be something like -65663 years old and
die on the first turn, at least it didn't for me.



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*****Editing Units*****
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So, you're already a proficient editer and you want to move it to the next
level? Or do you think editing the Early/High/Late.txt is child's play, you
knew that AGES ago? Great to hear, let's edit the units, which makes Fun
Factor x 100.

Go to your Medieval directory and open up a textfile called
"crusaders_unit_prod11.txt" this file is simply located in the Medieval
directory. You can try to figure stuff out yourself but it's really REALLY
messy and totally unlike the Period Campaign textfiles..... screwing something
up could lead to serious repercussions, so BE CAREFUL!


( *** Editing Unit Statistics *** )

First, you find the unit you wish to edit. This can be done easily by
searching. Example, if I want to edit the Crossbows, I search for "crossbow"
and it takes me where I need to go. Now, since it's all messy and garbagelike,
I'm going to paste the whole thing for the crossbow unit and analyse the data
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