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Submitted by System on 09/03/2006, 09:50. Print file.
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step by step with you.  Here is the entry for the Crossbow:

Crossbows INFANTRY 200 3 1 0 80 60 1 DISCOURAGED "CATH_BANDITS(5),
CATH_HERETICS(10), CATH_LOYALISTS(10), CATH_REBELS(10), CATH_ZEALOTS(10),
MUS_BANDITS(3), MUS_REBELS(5), ORTH_BANDITS(5), ORTH_PEASANTS(5),
ORTH_REBELS(7), ORTH_ZEALOTS(7)" FRENCH   "POVERTY_STRICKEN(135),
DESPERATE_DEFENCE(90), CATHOLIC_EXPANSIONIST(96),
CATHOLIC_NAVAL_EXPANSIONIST(96), CATHOLIC_TRADER(120),
CATHOLIC_CRUSADER_TRADER(120), CATHOLIC_EXPANSIONIST_CRUSADER(96),
CATHOLIC_DEFENSIVE_CRUSADER(144), POPE(180), CATHOLIC_DEFENSIVE(144),
CATHOLIC_ISOLATIONIST(180), ORTHODOX_DEFENSIVE(108), ORTHODOX_EXPANSIONIST(72),
ORTHODOX_STAGNANT(90), MUSLIM_PEACEFUL(90), MUSLIM_EXPANSIONIST(72),
MUSLIM_DEVOUT(72), BARBARIAN_RAIDER(36), REBELS(90),
CLOSE_TO_SUPPORT_LIMIT(18)"  { BOWYER2 } "DEFENDER,MISSILE,
ANTI_SPEAR,WEAK"  "HIGH, LATE" YES "HEIGHT( 85 ), RADIUS( 25 ), SCALE( 120 ),
PROJECTILE_TYPE( XBOW ), SAMURAI( NO ), MARCH_SPEED( 6 ), RUN_SPEED( 10 ),
CHARGE_SPEED( 11 ), MIN_TURNSPEED( 2 ), MAX_TURNSPEED( 8 ),
TURN_TO_MOTION_SPEED( 8 ), MAX_INMOTION_TURN( 96 ), FORMATION_WIDTH_SPACING( 75
), FORMATION_LENGTH_SPACING( 75 ), ENGAGEMENT_THRESHOLD( 1500 ), CHARGE_BONUS(
1 ), MELEE_BONUS( -1 ), DEFENCE_BONUS( 2 ), ARMOUR_LEVEL( 3 ), HONOUR_LEVEL( 0
), AMMO( 28 ), FORMATIONS_PREFERRED_NUM_ROWS( 3 )" NO  "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1,  other_unit_tooltip2"  "MSHELM, YES,
YES"  "ARAGONESE, BURGUNDIAN, BYZANTINE, DANISH, ENGLISH, FRENCH, GERMAN_HRE,
HUNGARIAN, ITALIAN, NOVGOROD, PAPIST, POLISH, RUSSIAN, SICILIAN, SPANISH,
SWISS,TURKISH,ALMOHAD,EGYPTIAN"  "Missile, Shocktroop, Spear,
Cavalry" "SKIRMISH(1), ADVANCE_PARTY(1),
OUTFLANKING_FORCE(0), MAIN_BODY(2), HOLD_TERRAIN(1), RESERVE(0),
REINFORCEMENT(1), ASSAULT(0), ASSAULT_COVER(2), ASSAULT_COVER_CASTLE_ATTACK(0),
COVER(2)"   0   NONE YES 1 NO 0 0      SWORD YES


Don't be afraid of all the stuff.  Look at the stuff next to the unit name, starting at INFANTRY.  This is the unit type.  The Crossbows are infantry!  One entry to the right ( --> ) of INFANTRY, is 200.  This is the unit cost.  You can edit this to your heart's content.  Next is 3, this is Support Cost, which is the upkeep you pay blah blah blah NOT IMPORTANT.  Move on, you see a 1.
This is Production Time, and you can screw with this.  This is in years, so the
Crossbows unit requires 1 year to make.  You can edit this but I'd stick with it, since it can't get shorter than a year, and I wouldn't know why you would want to make it longer.

Next is a zero, this kickass zero represents Starting Honour for the unit.
Obviously, higher the better!  Muahahahah!  Don't go higher than 8 or something.  The next one is not important, skip it and you get to a 60, this is cool, it represents the number of men in one unit.  60 men in one unit of
Crossbows.  You can edit this...  so you can make 100 Royal Knights in one unit, instead of 20!  Pretty kewl.  So let's wrap up what the first line means.

Name of Unit --> Unit Type --> Unit Cost --> Upkeep Cost --> Production Time (years) --> Starting Honour --> Handicap (don't know what it is) --> Unit
Strength (in numbers of men)

Blah blah blah, skip all the weird religion crap, you see BOWYER2 in brackets,
{ BOWYER2 }, this is the structure requirement for the unit.  Skip a bit and you see "HIGH, LATE", this is the Period Requirement for the unit.  You can add
EARLY into it, like this:

--> "EARLY, HIGH, LATE"

Now you just enabled the Crossbow unit to be playable in the Early Period
Campaign!  Woohoo!  Easy isn't it!

Now look forward a bit, do not change the Height and Radius etc etc of the unit or I'm 100% it will crash, this controls the image of the unit and you don't want giants running across the battlefield like Jack & the Beanstalk!

MARCH_SPEED( 6 )

This is the walking speed of the unit (on the battlefield, of course).

RUN_SPEED( 10 )

The running speed, for when you double-click to make the unit run.

CHARGE_SPEED( 11 )

When you double-click on enemy unit, your unit will charge towards them.  This is the charging speed.  You may edit the speeds but again, do not go crazy.
Next few are the Turnspeeds and they affect how fast/slow your unit turns when you click on a different direction.  Blah blah blah, and we get to:

CHARGE_BONUS( 1 )

The charging factor!  Now we get onto the really cool stuff.  This is the bonus damage for when you Charge into an enemy unit.  8 is probably the highest, which gives your unit "Irresistable Charge".  If you read my Units FAQ you should understand what this is all about.

The next few are self-explanatory, and you can edit freely.  Melee affects your units' melee attack.  For Crossbows, they are -1 (Weak Attack), since they aren't meant to melee...  but you can change it!  Haha!  Defence and Armour can be easily changed.  I'm not sure how HONOUR_LEVEL is different with the
Starting Honour, but make it the same.  Next is.....

AMMO( 28 )

If you set your game on Limited Ammo, this affects how much ammunition the unit have, if it's a missile unit, which the Crossbow is.  28 shots perhaps?  I'm not sure, but possible.

Next one is really important.  Near the end of this entry, we see the following:

"ARAGONESE, BURGUNDIAN, BYZANTINE, DANISH, ENGLISH, FRENCH, GERMAN_HRE,
HUNGARIAN, ITALIAN, NOVGOROD, PAPIST, POLISH, RUSSIAN, SICILIAN, SPANISH,
SWISS,TURKISH,ALMOHAD,EGYPTIAN"

These are the factions that this unit is available to!  You can change this as long as you don't misspell a faction.  You can enable Longbows to be playable by a faction other than the English!

This is about it, feel free to explore on your own.  There is a little tutorial at the beginning of this textfile that tells you what's what, there are lots of other little things you can figure out on your own, such as CavAttackBonus, give your unit a cutting edge against that blasted cavalry.

Theoretically, the only thing that keeps the Golden Horde from training
Emissaries, is because Emissaries are only available to Catholic, Orthodox and
Muslim religions.  Now, IN THEORY, you could just search up "emissary" to get to that entry, look for this line:

"CATHOLIC, ORTHODOX, MUSLIM"

And just add PAGAN, like this:

"CATHOLIC, ORTHODOX, MUSLIM, PAGAN"

Because the Golden Horde are considered pagans.  Theoretically it should work but I'm just too darn lazy to find out.  With the help of emissaries, the
Golden Horde can really be a powerful force.



=============================================================

  ***************************
*****Editing Buildings*****
  ***************************

=============================================================


The following is a tip sent by a curious editing wizard who went poking around the "crusaders_build_prod13.txt" file, which functions exactly the same as the units textfile, but controls the game's buildings.

---------------------------------------------------------
"Venuur"

Hi this is Venuur from the game faq message boards.
Here is all I know about it.  It appears that at the end of of very near the end of the building information they an entry for the inventions are required (compass and gunpowder for example).  For the buildings which require an invention the entry will already be present.  You can remove the requirement by changing the inventions listed to NONE (proper capitalization is important, these are probably case sensitive).  I haven't tried to add a requirement to a building which doesn't have one to begin with.  If you simply delete the entry for the technology, for some reason unknown to me it will cause an error when it tries to load the game, so all I've done is change the requirements.
It also appears that an entry that usually appears just before this (though I think other listing some times come in between them) is an entry which determines what level of castle to need to build it.
This looks like this: "2, 3, 4" I think 1 corresponds to a fort, 2 to a keep, 3 to a castle, 4 to a citadel, and 5 to a fortress.  So I think if you wanted you could change these to change that requirement.
Well if you need any more details, or if I forgot something let me know.

Venuur
-----------------------------------------------------------

Thanks Venuur!  Now, for the infinite years users, special events like
Gunpowder or Compass would probably take a thousand years or two to occur.  But with this edit, gamers can enjoy the benefits of higher technology no matter what year they choose to play in.

Basically, if you still don't understand, go to the Shipyard entry, and look at the last line of code, where it says "NONE, NONE, COMPASS, COMPASS".  Just replace COMPASS with NONE, so it looks like:

---> "NONE, NONE, NONE, NONE"

And the special technology COMPASS will no longer be required.



=============================================================

  *****************
*****Endnote*****
  *****************

=============================================================

That's all folks!

I hope you enjoyed reading this FAQ!  Please feel free to send your comments, suggestions, and requests to my e-mail at "ekinlegend@yahoo.com".  Because I usually frequent the message boards at GameFAQs, it may be a good idea to ask your questions in the Medieval: Total War message board, you may get a faster response than by e-mail.

Oh and by the way, because of my previous Empire Earth FAQs I had recieved countless e-mails asking for permission to use the FAQ on their magazines and websites.  Therefore I have decided to change it a bit.  You do not need to ask for my permission anymore!  This document is offically public!  You may use it any way you wish as long as it is unedited (ask for my permission if you wish to edit it), and for non-profit purposes.  However, I do ask that you e-mail me in notification if you do decide to use it!  This way, I don't have to reply to every single e-mail.  I will put your website/organization in the credits below in the next possible revision.  Thanks for all your support!!



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