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Submitted by System on 09/03/2006, 09:50. Print file.
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Max Payne for PC FAQ by Panda V.1.5 Final 4-12-2001
Contact: hk_panda@hotmail.com
This document Copyright 2001 Panda
Please do not alter or copy any part of this FAQ without my permission. Please
contact me if you want to use this FAQ in another other places.

***************************IMPORTANT NOTE*******************************
Please note that this is the FINAL VERSION and this FAQ will NOT be updated
again in the future. I will probably NOT reply e-mails concerning this game
if the enquiry is already being covered in this FAQ.
************************************************************************

========================================================================
LEGAL STUFFS
========================================================================
The following websites have been permitted to post this FAQ without altering
any part of it:
GameFAQs - http://www.gamefaqs.com/
DLH.NET - http://dlh.net/
Neoseeker - http://www.neoseeker.com/
GameSpot - http://gamespot.com/gamespot/
CheatStation - http://www.cheatstation.com/
BDGames - http://bdgames.extendedgamer.com/index2.htm
Games Over - http://www.gamesover.com/
Trainers City - http://www.trainerscity.com/
The Gaming Planet - http://www.gamingplanet.com/html/index.php
Sjel's Walkthrough Page - http://www.sjel.f2s.com/
The Internet Central Network - http://www.a2zcheats.com/
Walkthrough Universe - http://www.angelfire.com/in2/walkthroughuniverse/
Planet Gaming - http://www.planetgaming.co.uk
Gaming Online - http://www.thegamingonline.com

========================================================================
UPDATE INFO.
========================================================================
V.1.0 16-08-2001 The debut of this FAQ.
V.1.1 20-08-2001 Added Walkthrough Part 1. Updated Combat Tips. Modified the
layout for easier reading, hopefully.
V.1.11 21-08-2001 Added Walkthrough Part 2. Added content part 5. Updated
Combat Tips.
V.1.12 24-08-2001 Added Walkthrough Part 3.
V.1.3 27-08-2001 Added information in a number of parts. Added Content.
V.1.31 02-09-2001 Added information in many parts, especially Fun and Facts.
V.1.4 23-09-2001 Added walkthrough for the secret finale and information in
Fun and Facts.
V.1.5 26-11-2001 Added readers contributions. Final update.

========================================================================
CONTENTS
========================================================================

THE BASIC
-- 1.1 Control
-- 1.2 Bullet time

WEAPON TIPS
-- 2.1 Melee weapons
-- 2.2 Handguns
-- 2.3 Shotguns
-- 2.4 Automatic weapons
-- 2.5 Throwable weapons
-- 2.6 Sniper rifle

COMBAT TIPS
-- 3.1 Use of weapons
-- 3.2 Use of bullet time
-- 3.3 Movements
-- 3.4 Others

WALKTHROUGH
-- Part 1 The American Dream
-- Part 2 A Cold Day In Hell
-- Part 3 A Bit Closer To Heaven
-- The Secret Finale

5. FUN AND FACTS

6. CREDITS AND NOTES

========================================================================
THE BASIC
========================================================================

1.1 Control:
------------------------------------------------------------------------
This part is pretty basic, you may want to skip it.

forward - w or up arrow
backward - s or down arrow
strafe left - a or left arrow
strafe right - d or right arrow
crouch - c or right ctrl "
jump - space or right shift
shoot - left mouse click
reload - r or number pad 0

next weapon - [ or mouse wheel
previous weapon = ] or mouse wheel
select best weapon - g
melee weapons - 1
handgun weapons- 2
shotgun weapons- 3
automatic weapons - 4
throwable weapons - 5
sniper rifle - 6

use/sniper zoom - e or enter
use painkiller - tab or backspace
bullet time combo - right mouse click or left shift
bullet time only - unassigned
shoot dodge only - unassigned
pause game - p or pause

read story - F1
show objective - F2
quick save - F5
quick load - F9

Each function can be assigned into 2 different keys. All the keys can be
reassigned except the last 4 functional keys.

- You have to hold the crouch key to remain crouched, and you can't move while
crouching.

- Press jump and backward/strafe left or right together and Max will perform
an escape roll. If you want to jump back/left/right, press jump then the
directional key.

- Press the weapon keys (1-6) to select weapons of different categories. Press
the same key again to cycle through different weapons in the same category.

- Use the "use" key to interact with the environment, many things can be played
with in the game.

1.2 Bullet time:
------------------------------------------------------------------------
The most astonishing and important feature in Max Payne is "bullet time".
After activating bullet time, everything in the game is slowed down except
your mouse pointer, which means you are now aiming at slow-motioned bad guys.
Thus, aiming is much easier in bullet time. Bullet time can be activated in
two ways.

- By moving in any direction and mouse right clicking, Max goes into a "shoot
dodge" in slow motion. It can be used to avoid enemy fire and firing back
at the same time.

- By right mouse clicking when Max is standing still, you go into full bullet
time, everything slows down until you right mouse click again to deactivate
bullet time or after you do a shoot dodge, bullet time will automatically
be deactivated.

Bullet time is not unlimited, the hourglass beside your health indicator shows
how much bullet time can you use. A shoot dodge costs about 10% of the maximum
bullet time charge, full bullet time will drain the charge continually until
it is deactivated. The bullet time hourglass is refilled by killing enemies.

Max will perform an escape roll instead of a shoot dodge when you right mouse
click with directional keys without any bullet time charge.

You may want to assign a key to the "bullet time only" function, which enables
you to activate full bullet time without the need to stop, stand still then
right mouse click so you don't make a shoot dodge instead.

========================================================================
WEAPON TIPS
========================================================================

There are totally 15 different weapons divided into 6 categories. Press
"1"-"6" to select the weapon of your choice, using "[" and
"]" is just way
too slow.

The numbers in brackets after the weapon's name indicate the amount of ammo
it can hold. E.g. Beretta (18-162) means the Beretta holds 18 bullets in one
clip and you can carry at most 162 Beretta bullets (including the clip inside
the gun) in your arsenal.

For more tips about using the weapons, please refer to part 3 combat tips.

2.1 Melee weapons:
------------------------------------------------------------------------
- Lead pipe (unlimited)
- Baseball bat (unlimited)
You will not use them too often, because you'll have plenty of ammo for your
firearms most of the time in the game. Anyway, they are powerful weapons,
both can kill a guy in 1-2 hits.

2.2 Handguns:
------------------------------------------------------------------------
- Beretta (18-162)
It is the gun you start with, and it is satisfactorily efficient. You will
very likely never use it again after you've got the Desert Eagle or Dual
Berettas.

- Dual Berettas (36-162)
Once you get a second Beretta, you can use Dual Berettas. With two guns firing
at the same time, you are doing double damage, but more importantly, they
provide some suppression fire.

- Desert Eagle (12-48)
The Desert Eagle fires a bit slower than the Beretta but with much more power.
A drawback of the Desert Eagle is the small amount of Desert Eagle ammo you
can carry. You will always need to find replenishment for it if you use it
a lot.

2.3 Shotguns:
------------------------------------------------------------------------
- Pump-Action Shotgun (7-80)
With the Pump-Action Shotgun, you can kill a guy in close range in one shot.
It is useful in almost every situation, especially in close quarter combat,
but it needs quite some time to load between every shot. It shares ammo with
the Sawed-Off Shotgun.

- Sawed-Off Shotgun (2-80)
It can fire 2 shots successively, but after that, you need to reload, which
can be quite a trouble when you are facing a group of bad guys. The good thing
is, you can quickly send a guy a second shot in "bullet time" if the first
one fails to kill. It shares ammo with the Pump-Action Shotgun.

- Jackhammer (12-110)
The Jackhammer is the combination of the good things the other two shotguns
have, large ammo limit with auto reloading, meaning that you can fire 12
successive shots. Too bad you only get it fairly late in the game.

2.4 Automatic weapons:
------------------------------------------------------------------------
- Ingram (50-300)
The Ingram fires so quickly that you will empty the 50 shots in seconds. The
ammo is not deadly, but the speed is. When the enemy is getting hit, he can't
fire back, it is like having suppression fire covering in combat. Tends to
be a bit inaccurate in long range, but well, that's not the way to use an
Ingram anyway.

- Dual Ingrams (100-300)
Just like the relation between the Beretta and Dual Berettas, Dual Ingrams
doubles the damage of the Ingram and it is the best weapon for suppression
fire in the game. Just point the guns at the unlucky target and watch taking
dozens of bullets before he dies...

- Colt Commando (30-150)
Another good-for-everything weapon in the game, it has both the firing speed
and firepower you need to take on the toughest guy. It is accurate even in
long range. Use it any way you like, just keep in mind that the 150 bullets
is not that many, always look for replenishment.

2.5 Throwable weapons:
------------------------------------------------------------------------
- Grenade (1-10)
It is best used when you are facing enemies who are taking cover behind boxes,
tables or the bar, or firing at you from inside a room. Just remember to aim
above the guy and remember that the grenade will bounce a bit after hitting
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