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_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Master Of Magic
The Complete Strategy Guide
February 10, 2003
Version 4.0
Revised by: Dan Simpson (manymoose@hotmail.com)
Original Author: Bryan Lee Jacobson (email--n/a)
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Master of Magic as the subject. Or just MoM. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Master of Magic is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/computer/doswin/game/11508.html
Here's a good message board that deals with all things MoM:
http://www.classicgaming.com/mom/board/
Revision Notes: I (Dan Simpson) did not write this faq, I am merely updating
it. The original author was Bryan Jacobson, but I was unable to contact
him. I am not taking credit for writing this, just for revising a few
things here and there, and making a few format changes. Everything changed
in the FAQ itself will have a little DS by it to signify the change.
(except for format changes) [DS]
The many additions from Dirk Pellet are annotated with a [DP].
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
Welcome to the Master of Magic (MOM) FAQ. This FAQ is largely an
accumulation of "wisdom of the net" posted by various authors. Thanks to
all who posted. This FAQ also draws on an earlier FAQ, based on MOM v1.1,
written by Dave Chaloux. I salute Dave for his admirable work. Material
from Dave's FAQ is attributed with a "DC".
Because MOM 1.31 is fairly new, some of this FAQ is based on earlier
versions of MOM. I've tried to fix or remove anything not consistent with
MOM 1.31, but some pre-MOM-1.31-isms probably remain.
Note: Text is not identical to original posts. Often I merge similar ideas
from several posts, but may only attribute the primary source.
Many thanks to my great reviewers, including: Jay Barnett, Rob Buchner,
Dave Chaloux, Dan Hite, Nai-Chi Lee, Brian Wade, Rhonda Wilson, and
"DriveBy Billy" (spido@clark.net). Any mistakes in this FAQ are the
responsibility of the editor, Bryan Jacobson. (or of its new editor, Dan
Simpson)
Sources are attributed in square brackets, and in the case of Dave Chaloux
[DC] and myself [BLJ], I just use initials.
_______________________________________________________________________________
__________________
What's New in 4.0:
îîîîîîîîîîîîîîîîîî
More Dirk Pellett additions. Greatly expanded the "MoM in XP" section,
and I can now get the game to run in XP (using DoxBox)! Other small
changes.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table Of Contents
-------------------------------------------------------------------------------
1) Introduction
1.1) What is Master of Magic (MOM)?
1.2) What is the latest patch? Where can I get it?
1.3) How can I get the 1.31 patch onto diskettes?
1.4) How can I contact / e-mail MicroProse?
1.5) How can I get the MOM strategy guide?
1.6) Where can I get the latest version of this FAQ?
1.7) Anyway to play MOM multi-user?
1.8) How can I get the MOM saved game editor? --Section moved to 12.1 [DS]
1.9) What about a MOM 2? [DS]
1.10) How can I get MOM to run in Win XP? [DS]
2) Beginner's Guide
2.1) Picking Your Wizard And Race
2.2) First Build Granary and Farmer's Market
2.3) Use a Magic Spirit as a scout
2.4) Conquer Lightly Defended Lairs
2.5) Conquer Neutral Cities
2.6) Always Hire Heros
2.7) Build Experience
2.8) Harvest Minerals Through Colonization
2.9) Developing Cities (after the Farmer's Market)
2.10) Build High-End Military Units
2.11) When you meet a new wizard
2.12) Save game before every battle.
2.13) Keep a gold reserve when you can.
2.14) In the early game, try to maintain peace and explore ruins
2.15) How do I save a game?
2.16) Spells to Avoid [DP]
3) Game Operations
3.1) What does F10 do?
3.2) What is the difference between the Floppy and CD-ROM versions of MOM?
3.3) The CD version is slow - how do I get it onto my hard disk?
3.4) Why are my ships suddenly moving at only half speed?
3.5) Why can my Trireme sometimes carry only 2 units, sometimes 4 or more?
3.6) What do the two numbers in spell skill mean?
3.7) How does the Spell Skill Bar on the Magic screen work?
3.8) I Have Spell X, Why Can't I Create An Artifact With Enchantment X?
3.9) How to get Summon Champion?
3.10) What can I do with a Death Settler? (Settler killed by life stealer)
3.11) How does the road "Trade Route" gold bonus work?
4) Strategic Info
4.1) Why aren't my bowmen, galleys, slingers doing any damage?
4.2) Jump the Ocean with Guardian Spirits
4.3) Why do Phantom Beasts do so much damage?
4.4) How To Get More Heros
4.5) How Does Multi-Figure vs Shields Combat Work?
4.6) Why does my Strength 7 hero get butchered by Strength 4 Swordsmen?
4.7) If a simple unit of swordsmen can beat a hero, what good is a hero?
4.8) Instant Champion Level Units
4.9) 8 Units Better Than 9
4.10) Phantom Warriors: The (almost) worthless unit tactic
4.11) Why can "Invulnerable" units get killed?
4.12) Missile, Magic and Weapon Immunity Can Be Penetrated.
4.13) Web - maligned, but useful
4.14) How can I cast spells in a node?
4.15) Dispel Removes Guardian Spirit Protection
4.16) Great Combo: Berserked Phantom Beast
4.17) Great Combo: Berserk and strong First Strike
4.18) Great Combo: Berserk and Regeneration
4.19) Great Combo: Invisibility + Confusion
4.20) Great Combo: Flier and Call Lighting
4.20.1) Similar Power Combos
4.21) Which units are affected by Warp Wood? (Which are not?)
4.22) Cracks Call killed my hero. How do I defend against it?
4.23) How Can I Get Treaties Started? And keep them in effect?
4.24) Just Cause Reduces Unrest
4.25) I've built everything I can - what can I do about continuing unrest?
4.26) Do NOT neglect libraries, sages' guilds, universities, etc.
4.27) Build roads!
4.28) Roads can be used against you (and how to prevent it)
4.29) When a city has minerals, build a Miner's Guild early.
4.30) Get Rid Of Your Own City
4.31) Changing Tundra to Grassland [DS]
4.32) Destroy Own Buildings for Fun (and Profit)
4.33) Scout with Surveyor [DP]
4.34) Axes, the Ultimate Weapon [DP]
4.35) Graceful Retirement for Heroes Beyond Their Prime (Or Not) [DP]
5) Favorite Races
5.1) High Men - With Paladins Rule
5.2) Barbarians - Fast Growing, Axe Throwing, Berserk Hordes
5.3) Nomads - Tough Rangers, Horsebowmen, Flying Griffins and Extra Gold
5.4) High Elves - Extra Magic and Longbowmen
5.5) Dark Elves - Magic Power Incarnate
5.6) Lizardmen - Ideal for "Small" Land
5.7) Halflings - Mighty Midgets
5.8) Trolls - A Regenerating Army That You Can't Stop
5.9) Klackons - Kill them on sight? You decide . . .
5.10) Dwarves - Productive Workers, Deadly Hammerhands
5.11) Draconians - Flying Firebreathers
5.12) Gnolls - Least favorite!
5.13) Orcs - A Well-Balanced Race
5.14) Beastmen - Another Well-Balanced Race
6) Favorite Magic
6.1) Chaos Magic (Red)
6.2) Death Magic (Black)
6.3) Life Magic (White)
6.4) Nature Magic (Green)
6.5) Sorcery Magic (Blue)
7) Favorite Wizard Starting Picks
7.1) Chaotic Warlord with support from Sorcery and Life
7.2) Famous Sorcerer Wants Heros
7.3) Quadruple Power Nodes
7.4) Life, Nature, Node Mastery
7.5) Life On Myrror
7.6) Deathmaster Warlord
7.7) Rainbow, Warlord, Sagemaster, Nodemaster
7.8) Archmage Chaosmaster
7.9) No Spell Books Runelord
7.10) Buy Your Way To Victory
7.11) Cheap Heros Fast
7.12) Archmage Chaos Channeler
7.13) Alchemist Node Master
7.14) Charismatic Warlord of the Adamantium Slingers
7.15) Champion Crusading Warlord
7.16) The Trader [DS]
7.17) Sorcerous Artificer [DP]
7.18) Triple Rainbow Node Blend [DP]
7.19) Some Strange Combinations
7.20) Other Combinations [DP]
8) Spoiler (Super) Strategies
8.1) 11 Death books - Wraiths or Shadow Demons
8.2) 11 Life books - Torin
8.3) 11 Life books - Stream Of Life
8.4) 11 Sorcery books - Flying Warships
8.5) 11 Nature books - Gorgons
8.6) 11 Chaos books (theoretical)
8.7) Free Sky Drakes (theoretical)
8.8) Blessed Enduring Invulnerable Guardian Spirits [DP]
9) Cheats
9.1) Save Before all Battles - If Outcome is Bad - Restore
9.2) Healing the undead
9.3) Exception to Planar Seal
9.4) Determine a Computer Player's Spell Skill
9.5) Estimate Opponents Spell Knowledge
9.6) Invisible defenders throw off the computer...
9.7) Get Out Of Battle Free (Retreat Without Losing Units)
9.8) Avoid The Wizard You Hate The Most
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êêêêêê êêêêêê
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-- -- OF -- --
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_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Master Of Magic
The Complete Strategy Guide
February 10, 2003
Version 4.0
Revised by: Dan Simpson (manymoose@hotmail.com)
Original Author: Bryan Lee Jacobson (email--n/a)
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Master of Magic as the subject. Or just MoM. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Master of Magic is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/computer/doswin/game/11508.html
Here's a good message board that deals with all things MoM:
http://www.classicgaming.com/mom/board/
Revision Notes: I (Dan Simpson) did not write this faq, I am merely updating
it. The original author was Bryan Jacobson, but I was unable to contact
him. I am not taking credit for writing this, just for revising a few
things here and there, and making a few format changes. Everything changed
in the FAQ itself will have a little DS by it to signify the change.
(except for format changes) [DS]
The many additions from Dirk Pellet are annotated with a [DP].
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
Welcome to the Master of Magic (MOM) FAQ. This FAQ is largely an
accumulation of "wisdom of the net" posted by various authors. Thanks to
all who posted. This FAQ also draws on an earlier FAQ, based on MOM v1.1,
written by Dave Chaloux. I salute Dave for his admirable work. Material
from Dave's FAQ is attributed with a "DC".
Because MOM 1.31 is fairly new, some of this FAQ is based on earlier
versions of MOM. I've tried to fix or remove anything not consistent with
MOM 1.31, but some pre-MOM-1.31-isms probably remain.
Note: Text is not identical to original posts. Often I merge similar ideas
from several posts, but may only attribute the primary source.
Many thanks to my great reviewers, including: Jay Barnett, Rob Buchner,
Dave Chaloux, Dan Hite, Nai-Chi Lee, Brian Wade, Rhonda Wilson, and
"DriveBy Billy" (spido@clark.net). Any mistakes in this FAQ are the
responsibility of the editor, Bryan Jacobson. (or of its new editor, Dan
Simpson)
Sources are attributed in square brackets, and in the case of Dave Chaloux
[DC] and myself [BLJ], I just use initials.
_______________________________________________________________________________
__________________
What's New in 4.0:
îîîîîîîîîîîîîîîîîî
More Dirk Pellett additions. Greatly expanded the "MoM in XP" section,
and I can now get the game to run in XP (using DoxBox)! Other small
changes.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table Of Contents
-------------------------------------------------------------------------------
1) Introduction
1.1) What is Master of Magic (MOM)?
1.2) What is the latest patch? Where can I get it?
1.3) How can I get the 1.31 patch onto diskettes?
1.4) How can I contact / e-mail MicroProse?
1.5) How can I get the MOM strategy guide?
1.6) Where can I get the latest version of this FAQ?
1.7) Anyway to play MOM multi-user?
1.8) How can I get the MOM saved game editor? --Section moved to 12.1 [DS]
1.9) What about a MOM 2? [DS]
1.10) How can I get MOM to run in Win XP? [DS]
2) Beginner's Guide
2.1) Picking Your Wizard And Race
2.2) First Build Granary and Farmer's Market
2.3) Use a Magic Spirit as a scout
2.4) Conquer Lightly Defended Lairs
2.5) Conquer Neutral Cities
2.6) Always Hire Heros
2.7) Build Experience
2.8) Harvest Minerals Through Colonization
2.9) Developing Cities (after the Farmer's Market)
2.10) Build High-End Military Units
2.11) When you meet a new wizard
2.12) Save game before every battle.
2.13) Keep a gold reserve when you can.
2.14) In the early game, try to maintain peace and explore ruins
2.15) How do I save a game?
2.16) Spells to Avoid [DP]
3) Game Operations
3.1) What does F10 do?
3.2) What is the difference between the Floppy and CD-ROM versions of MOM?
3.3) The CD version is slow - how do I get it onto my hard disk?
3.4) Why are my ships suddenly moving at only half speed?
3.5) Why can my Trireme sometimes carry only 2 units, sometimes 4 or more?
3.6) What do the two numbers in spell skill mean?
3.7) How does the Spell Skill Bar on the Magic screen work?
3.8) I Have Spell X, Why Can't I Create An Artifact With Enchantment X?
3.9) How to get Summon Champion?
3.10) What can I do with a Death Settler? (Settler killed by life stealer)
3.11) How does the road "Trade Route" gold bonus work?
4) Strategic Info
4.1) Why aren't my bowmen, galleys, slingers doing any damage?
4.2) Jump the Ocean with Guardian Spirits
4.3) Why do Phantom Beasts do so much damage?
4.4) How To Get More Heros
4.5) How Does Multi-Figure vs Shields Combat Work?
4.6) Why does my Strength 7 hero get butchered by Strength 4 Swordsmen?
4.7) If a simple unit of swordsmen can beat a hero, what good is a hero?
4.8) Instant Champion Level Units
4.9) 8 Units Better Than 9
4.10) Phantom Warriors: The (almost) worthless unit tactic
4.11) Why can "Invulnerable" units get killed?
4.12) Missile, Magic and Weapon Immunity Can Be Penetrated.
4.13) Web - maligned, but useful
4.14) How can I cast spells in a node?
4.15) Dispel Removes Guardian Spirit Protection
4.16) Great Combo: Berserked Phantom Beast
4.17) Great Combo: Berserk and strong First Strike
4.18) Great Combo: Berserk and Regeneration
4.19) Great Combo: Invisibility + Confusion
4.20) Great Combo: Flier and Call Lighting
4.20.1) Similar Power Combos
4.21) Which units are affected by Warp Wood? (Which are not?)
4.22) Cracks Call killed my hero. How do I defend against it?
4.23) How Can I Get Treaties Started? And keep them in effect?
4.24) Just Cause Reduces Unrest
4.25) I've built everything I can - what can I do about continuing unrest?
4.26) Do NOT neglect libraries, sages' guilds, universities, etc.
4.27) Build roads!
4.28) Roads can be used against you (and how to prevent it)
4.29) When a city has minerals, build a Miner's Guild early.
4.30) Get Rid Of Your Own City
4.31) Changing Tundra to Grassland [DS]
4.32) Destroy Own Buildings for Fun (and Profit)
4.33) Scout with Surveyor [DP]
4.34) Axes, the Ultimate Weapon [DP]
4.35) Graceful Retirement for Heroes Beyond Their Prime (Or Not) [DP]
5) Favorite Races
5.1) High Men - With Paladins Rule
5.2) Barbarians - Fast Growing, Axe Throwing, Berserk Hordes
5.3) Nomads - Tough Rangers, Horsebowmen, Flying Griffins and Extra Gold
5.4) High Elves - Extra Magic and Longbowmen
5.5) Dark Elves - Magic Power Incarnate
5.6) Lizardmen - Ideal for "Small" Land
5.7) Halflings - Mighty Midgets
5.8) Trolls - A Regenerating Army That You Can't Stop
5.9) Klackons - Kill them on sight? You decide . . .
5.10) Dwarves - Productive Workers, Deadly Hammerhands
5.11) Draconians - Flying Firebreathers
5.12) Gnolls - Least favorite!
5.13) Orcs - A Well-Balanced Race
5.14) Beastmen - Another Well-Balanced Race
6) Favorite Magic
6.1) Chaos Magic (Red)
6.2) Death Magic (Black)
6.3) Life Magic (White)
6.4) Nature Magic (Green)
6.5) Sorcery Magic (Blue)
7) Favorite Wizard Starting Picks
7.1) Chaotic Warlord with support from Sorcery and Life
7.2) Famous Sorcerer Wants Heros
7.3) Quadruple Power Nodes
7.4) Life, Nature, Node Mastery
7.5) Life On Myrror
7.6) Deathmaster Warlord
7.7) Rainbow, Warlord, Sagemaster, Nodemaster
7.8) Archmage Chaosmaster
7.9) No Spell Books Runelord
7.10) Buy Your Way To Victory
7.11) Cheap Heros Fast
7.12) Archmage Chaos Channeler
7.13) Alchemist Node Master
7.14) Charismatic Warlord of the Adamantium Slingers
7.15) Champion Crusading Warlord
7.16) The Trader [DS]
7.17) Sorcerous Artificer [DP]
7.18) Triple Rainbow Node Blend [DP]
7.19) Some Strange Combinations
7.20) Other Combinations [DP]
8) Spoiler (Super) Strategies
8.1) 11 Death books - Wraiths or Shadow Demons
8.2) 11 Life books - Torin
8.3) 11 Life books - Stream Of Life
8.4) 11 Sorcery books - Flying Warships
8.5) 11 Nature books - Gorgons
8.6) 11 Chaos books (theoretical)
8.7) Free Sky Drakes (theoretical)
8.8) Blessed Enduring Invulnerable Guardian Spirits [DP]
9) Cheats
9.1) Save Before all Battles - If Outcome is Bad - Restore
9.2) Healing the undead
9.3) Exception to Planar Seal
9.4) Determine a Computer Player's Spell Skill
9.5) Estimate Opponents Spell Knowledge
9.6) Invisible defenders throw off the computer...
9.7) Get Out Of Battle Free (Retreat Without Losing Units)
9.8) Avoid The Wizard You Hate The Most
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Table for GameWizard - Master of Magic FAQ by System on 09/03/2006, 09:50
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